Atch (1)_APPENDIX G Sailor 2025 RRL Operational Engaging 090920.docx

DOCX document 28 KB Posted

Attached to
SAILOR 2025 (S2025) READY RELEVANT LEARNING (RRL) FISCAL YEAR 2022 CONTENT CONVERSION
Solicitation number
N61340-21-R-0032
Issued by

About this file

This solicitation seeks proposals for a single award IDIQ contract to provide content conversion services in support of the Navy's Sailor 2025 Ready Relevant Learning initiative. Proposals are due no later than July 19, 2021 and shall be submitted via the DoD SAFE website. The NAICS code for this effort is 541330 with a size standard of $41.5 million. The Naval Air Warfare Center Training Systems Division aims to modernize Navy training delivery methods and rapidly infuse relevant course content to accelerate warfighting knowledge for Sailors. The FY22 content conversion effort will convert existing training materials into multi-media, multi-platform formats for mobile delivery. Appendix G provides operational definitions for instructional strategies contractors may apply, such as adaptive training, blended learning, coaching, game-based learning and scenario-based learning.

View the file

Other files

File Type Posted
Atch (L-10) - Solicitation Question - Answers 070221.pdf PDF
N6134021R0032_Amend0001_Final_SecL-Track_Changes.pdf PDF
Atch (1)_APPENDIX M Sailor 2025 RRL CC Blend Process 061621.odt ODT document
N6134021R0032U0001 FY22 CC RFP Amendment mod 070221.docx DOCX document
Attachment 1 FY22CC IDIQ SOW - RFP Amendmemt - 23 June 2021.pdf PDF
Attachment 1 FY22CC IDIQ SOW - RFP - 23 June 2021 - TC.pdf PDF
DD 254 PLAN N61340-21-R-0032 IDIQ RRL FY22-signed.pdf PDF
N6134021R0032U0001 FY22 CC RFP Amendment conformed 070221.docx DOCX document
N6134021R0032_Amend0001_Final_SecM-Track_Changes.pdf PDF
Exhibit B_FY22 RRL CONTENT CONVERSION (B00X) Admin 06May2021.docx DOCX document
Atch (L-9) Estimated IDIQ DO Award Schedule 050521.pdf PDF
Atch (L-6) Small Business Participation Committment Document (SBPCD).docx DOCX document
Atch (L-7) FY22 GFI Matrix 052021.xlsx XLSX spreadsheet
Exhibit F_FY22 RRL CONTENT CONVERSION (F00X) Train 20May2021.docx DOCX document
Atch (L-4) Relevancy Information of the PP Contract.docx DOCX document
Atch (L-3) Contractor Performance Assessment Questionaire (CPAQ).docx DOCX document
Atch (L-1) Q-A Form.xlsx XLSX spreadsheet
Atch (L-8) RFP GFI Request Form.docx DOCX document
Exhibit A_FY22 RRL CONTENT CONVERSION (A00X) Eng 27 May 2021.docx DOCX document
Atch (L-5) CLIN Pricing Form.xlsx XLSX spreadsheet
N6134021R0032 FY22 CC RFP 052821 FINAL.docx DOCX document
Atch (1)_APPENDIX D CDRL List - 10 May 2021.docx DOCX document
Atch (1)_APPENDIX J Mobile Learning Roadmap - 09 Sep 2020.docx DOCX document
Atch (1)_APPENDIX H Sailor 2025 RRL Use of Blooms Taxonomy 090920.odt ODT document
Attachment 4 FY22 CC DD 254 (Draft) 24 Mar 2021.pdf PDF
Atch (1)_APPENDIX M Sailor 2025 RRL CC Blend Process 040721.odt ODT document
Atch (1)_APPENDIX B Acronym List - 10 May 2021.docx DOCX document
Attachment 5 NETC RRL Style Guide - v1- 30 March 2021.docx DOCX document
Attachment 3 - Form 4330_Data-Item-Transmittal_Form.pdf PDF
Atch (1)_APPENDIX C Terms and Definitions - 15 Apr 2021.docx DOCX document
Attachment 2 - (SAMPLE) FY22 CC DO 001 - 27 May 2021.docx DOCX document
Atch (1)_APPENDIX I Sailor 2025 RRL CC Media Type Char 090920.pdf PDF
Attachment 6 Logic Table Example - 9 Sep 2020.docx DOCX document
Atch (1)_APPENDIX K NETC RRL Single User Gam and Sim 091018.odt ODT document
Atch (1)_APPENDIX E Risk Assessment Example Format - 090920.pptx PPTX presentation
Atch (1)_APPENDIX F Sailor 2025 RRL Content Delivery Modes 090920.odt ODT document
Attachment 1 FY22CC IDIQ SOW - RFP - 26 May 2021.docx DOCX document
Atch (1)_APPENDIX L NETC RRL Video Stream Guidance 102417.odt ODT document
Show all 38

On GovTribe

Work with this file

  • Download the original file
  • Contacts named in this file
  • Similar government files
  • Ask GovTribe AI about this file

Text version

09 September 2020 APPENDIX G: Sailor 2025 RRL FY22 Content Conversion Operational Definitions of Engaging Instructional Strategies Contractors are encouraged to apply instructional strategies that are innovative and encourage student engagement. Note the following list is not all- inclusive.

· Adaptive Training: Training interventions whose content can be tailored to an individual learner’s aptitudes, learning preferences, or styles prior to training and that can be adjusted, either in real time or at the end of a training session, to reflect the learner’s on-task performance.

· Adaptive Remediation: This strategy uses evaluations in real-time to identify a student’s weaknesses, and then prescribes remediation for those skills that have not been mastered, also in real time. Immediate feedback and information provided is specific to the student’s needs and targets specific mistakes and misconceptions.

· Blended Learning: This approach incorporates technology to better customize the student's experience. A mix of opportunities can occur in this learning space as Trainers interact with students, students collaborate with each other in peer-to-peer discussions, and students work with devices that provide the individualized content that they need. Often, educators can opt to divide a larger space into learning stations and rotate students into different learning opportunities within the same instructional period.

· Coaching: Guides the student through real-world training tasks by explicitly modeling appropriate cognitive processing, providing hints and feedback, and assisting when the student is unable to complete parts of the task on their own.

· Cooperative Learning: Learning situation in which students work together in small groups. Evaluation may be based on the group's performance.

· Direct Instruction: Principal content to be learned is presented directly to the evaluation in order to provide feedback and corrective instruction.

· Flipped Classroom: Students gain first exposure to new material outside of class, usually via reading or lecture and then use class time to do the harder work of assimilating that knowledge through problem-solving, discussion, or debates. Educators serve as expert mentors who guide students can opt for large-group discussion, small-group discussion, or individual mentoring during the class time.

· Game-based Learning: Use of gameplay to meet the learning outcome by integrating a story, play and game mixed with live and/or virtual experience design elements. This strategy focuses on the student’s creativity, imagination, and emotions to stimulate critical thinking and innovative problem-solving.

· Instructional Simulation: Students explore a virtual environment that includes instructional elements to help them explore, navigate, manipulate objects, and obtain more information about a particular system or environment. This is an active form of experiential learning that allows the student to learn safely through a hands-on, simulated experience.

· Inverted Classroom: Students receive tools; Worksheets and applying the concepts.

· Mentoring: Introducing a mentoring relationship between a virtual expert and the student. The mentor character is incorporated throughout the learning event as a means to present important concepts, provide real-life examples, review work, offer feedback, and guide the student’s progress.

· Micro learning: Creating very short, “bite-sized” lessons or courses (normally measured in minutes) that each cover a single, focused objective that is highly targeted to meet a specific learning outcome. Typically designed in rich media formats, it is a learner-centric approach that provides just-in-time training that is normally available on multiple devices (extending to Tablets and Smartphones besides Desktops and Laptops). All these aspects ensure that it can be easily accessed, quickly completed, and effortlessly applied.

· Peer Instruction: Students assignments (quizzes) to ensure students are used to gauge mastery.

· Problem-based learning: Takes place in problem solving situations where the student draws from his or her own experience and prior knowledge to solve a problem aligned with a learning objective. This strategy trains the student to identify and analyze the problem, identify decision criteria, develop multiple solutions, and select the optimal solution.

· Scenario-based learning: Designing a lesson or course around the context of a meaningful story with character, plot, and setting elements to engage the students. Stories can be limited or overarching throughout the learning event, but should present the students with realistic scenarios that are both relevant and authentic.

· Tutorial: Students directly interact with the content followed by logical points to check comprehension and provide thought-provoking stimuli. This is a strategy primarily used to present knowledge, facts, concepts, and principles. Information is presented through the use of graphics or text.

DISTRIBUTION A. Approved for public release. Distribution is unlimited.

G-2

File details come from the government source that posted it. Updated .