Section J 7A CSO Semi Auto Handgun Qualification Course.pdf

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USMSCSO23
Solicitation number
15M10523RA4700028
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This document outlines a semi-automatic handgun qualification course for United States Marshals Service Court Security Officers. The course consists of 4 stages of live fire conducted at 3, 7, 7, and 15 yards respectively, involving a total of 50 rounds fired. Stages include various draw, fire, reload, and holster drills within specified time limits. Scoring is out of a total of 250 points, with a minimum qualifying score of 175. The related federal contract opportunity is for Court Security Officer services in 7 United States Circuit Court regions, to be provided by the Department of Justice United States Marshals Service under solicitation 15M10523RA4700028.

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United States Marshals Service

TRAINING ACADEMY

CSO SEMI-AUTO HANDGUN QUALIFICATION COURSE

Effective Date: January 2001

General Rules:

1. This qualification course will be fired with an issued handgun as approved by the Judicial Security Division.

Appropriate ammunition will be used, as specified in the USMS Ammunition Supply Letter.

2. Participants will wear their normal working attire and equipment. This will include a jacket of sufficient length to conceal the weapon, as well as the holster and spare ammunition carrier used on duty.

3. Each stage of fire will begin with the weapon in the holster, with all retention devices (thumb-break, strap, etc.) secured. All firing will be done two-handed, strong hand supported by the weak.

4. This is a 50 round course of fire, using the Trans-Tar II target. There are 250 possible points, with a minimum qualifying score of 175 (70%) or above. The following are the scoring classifications:

250 DE (Distinguished Expert) 238-249 EX (Expert) 213-237 SS (Sharpshooter) 175-212 MM (Marksman) 174 or below DNQ (Did Not Qualify)

5. Alibi shots are allowed only in the case of bad ammunition, target malfunction, instructor error or weapon malfunction. If the shooter fails to get off a required round for any other reason (failure to make a proper draw, missing a reload, etc.), they may not “make up” the round by firing extra shots on a later facing. Five points will be deducted from the score for each round missed.

6. Scores will be verified and recorded on Form USM-333, Weapons Qualification Record. A copy of the completed form will be forwarded to the Judicial Security Division for inclusion in the Personnel Security File.

CSO SEMI-AUTO HANDGUN QUALIFICATION COURSE

Effective Date: January 2001

Stage 1 - 3 yards Load with one six-round magazine, with another six-round magazine available for reloading.

(12 rounds total) 1st facing- Draw and fire 2 rounds center-mass in 3 seconds.

Scan and safely holster.

2nd facing- Draw and fire 2 rounds center-mass in 3 seconds.

Scan and safely holster.

3rd facing- Draw and fire 2 rounds center-mass, reload and fire 2 more rounds center-mass. All in 20 seconds.

Scan and safely holster.

4th facing- Draw and fire 2 rounds center-mass in 3 seconds.

Scan and safely holster.

5th facing- Draw and fire 2 rounds center-mass in 3 seconds.

Properly clear and holster an empty weapon.

Stage 2 - 7 Yards Load with one six-round magazine, with a two-round magazine available for reloading.

(8 rounds total) 1st facing- Draw and fire 2 rounds center-mass in 5 seconds.

Scan and safely holster.

2nd facing- Draw and fire 2 rounds center-mass in 5 seconds.

Scan and safely holster.

3rd facing- Draw and fire 2 rounds center-mass, reload and fire 2 more rounds center-mass. All in 20 seconds.

Properly clear and holster an empty weapon.

Stage 3 - 7 Yards Load with one six-round magazine, with two more six-round magazines available for reloading.

(18 rounds total) 1st facing- Draw and fire 3 rounds (2C/1H) in 6 seconds.

Scan and safely holster.

2nd facing- Draw and fire 3 rounds (2C/1H), reload and fire 3 more rounds (2C/1H) in 20 seconds.

Scan and safely holster.

3rd facing- Draw and fire 3 rounds (2C/1H), reload and fire 3 more rounds (2C/1H) in 20 seconds.

Scan and safely holster.

4th facing- Draw and fire 3 rounds (2C/1H) in 6 seconds.

Properly clear and holster an empty weapon.

Stage 4 15 Yards Load with one six-round magazine, with another six-round magazine available for reloading.

(12 rounds total) 1st facing- Draw and fire 2 rounds center-mass in 6 seconds.

Scan and safely holster.

2nd facing- Draw and fire 2 rounds center-mass in 6 seconds.

Scan and safely holster.

3rd facing- Draw and fire 2 rounds center-mass, reload and fire 2 more rounds center-mass. All in 25 seconds.

Scan and safely holster.

4th facing- Draw and fire 2 rounds center-mass in 6 seconds.

Scan and safely holster.

5th facing- Draw and fire 2 rounds center-mass in 6 seconds.

Properly clear and holster an empty weapon.

RANGE COMMANDS

STAGE 1 - 3 YARD LINE

Shooters on the line, with a six-round magazine prepare your weapon for duty carry. Have at least one more six-round magazine available for a reload.

This is your 3-yard stage of fire. It consists of 12 rounds, all fired center-mass. On the first two facings of the target, draw and fire 2 rounds in 3 seconds (2-handed shooting). Then scan and holster. On the third facing, draw and fire 2 rounds, reload and fire 2 more rounds, all in 20 seconds. Then scan and holster. On the last two facings, draw and fire 2 rounds in 3 seconds, then scan and holster.

IS THE LINE LOADED? THE LINE IS LOADED AND READY. 2 ROUNDS IN 3 SECONDS.

WATCH YOUR THREAT.

(One 3 second facing)

SCAN AND HOLSTER. 2 ROUNDS IN 3 SECONDS. WATCH YOUR THREAT.

(One 3 second facing)

SCAN AND HOLSTER. FIRE 2 ROUNDS, RELOAD AND FIRE 2 MORE ROUNDS IN 20 SECONDS.

WATCH YOUR THREAT.

(One 20 second facing)

SCAN AND HOLSTER. 2 ROUNDS IN 3 SECONDS. WATCH YOUR THREAT.

(One 3 second facing)

SCAN AND HOLSTER. 2 ROUNDS IN 3 SECONDS. WATCH YOUR THREAT.

(One 3 second facing)

PROPERLY CLEAR AND HOLSTER AN EMPTY WEAPON.

(Move targets or shooters to the 7-yard line)

RANGE COMMANDS

STAGE 2 - 7 YARD LINE

Shooters on the line, with a six-round magazine, prepare your weapon for duty carry. Have a two-round magazine available for reloading.

This is your first 7-yard stage of fire, consisting of 8 rounds. All firing will be center-mass. On the first two facings of the target, draw and fire 2 rounds (two-handed) in 5 seconds, then scan and holster. On the next facing, you will have 20 seconds to draw and fire 2 rounds (two-handed), reload with a two-round magazine and fire two more rounds, center-mass. Then scan and holster a safe and empty weapon.

IS THE LINE LOADED? THE LINE IS LOADED AND READY. 2 ROUNDS IN 5 SECONDS.

WATCH YOUR THREAT.

(One 5 second facing)

SCAN AND HOLSTER. 2 ROUNDS IN 5 SECONDS.

WATCH YOUR THREAT.

(One 5 second facing)

SCAN AND HOLSTER. FIRE 2 ROUNDS, RELOAD AND FIRE 2 MORE ROUNDS IN 20 SECONDS.

WATCH YOUR THREAT.

(One 20 second facing)

PROPERLY CLEAR AND HOLSTER AN EMPTY WEAPON.

Targets may be scored at this point, dividing the course into one segment of 20 rounds (100 possible points) and one segment of 30 rounds (150 possible points.) Scoring may also be done at the end of the course of fire, with 50 rounds on one target.

RANGE COMMANDS

STAGE 3 - 7 YARD LINE

Shooters on the line, with a six-round magazine, prepare your weapon for duty carry. Have another six-round magazine available for reloading.

This is your second 7-yard stage of fire, consisting of 18 rounds. All firing will be two to the chest and one to the head. On the first facing, draw and fire 3 rounds (2 to the chest, 1 to the head) in 6 seconds. Then scan and holster. On the next facing, draw and fire 3 rounds (2 to the chest, 1 to the head), reload and fire 3 more rounds (2 to the chest, 1 to the head) in 20 seconds, then scan and holster. On the next facing, again draw and fire 2 to the chest, 1 to the head, reload and fire 2 to the chest and 1 to the head, also in 20 seconds. On the final facing, draw and fire 3 rounds (2 to the chest, 1 to the head) in 6 seconds. Then clear and holster a safe and empty weapon.

IS THE LINE LOADED? THE LINE IS LOADED AND READY. 2 TO THE CHEST, 1 TO THE HEAD IN

6 SECONDS.

WATCH YOUR THREAT.

(One 6 second facing)

SCAN AND HOLSTER. 2 TO THE CHEST, 1 TO THE HEAD, RELOAD, THEN 2 TO THE CHEST, 1 TO

THE HEAD. ALL IN 20 SECONDS.

WATCH YOUR THREAT.

(One 20 second facing)

SCAN AND HOLSTER. AGAIN FIRE 2 TO THE CHEST, 1 TO THE HEAD, RELOAD, THEN 2 TO THE

CHEST, 1 TO THE HEAD. ALL IN 20 SECONDS.

WATCH YOUR THREAT.

(One 20 second facing)

SCAN AND HOLSTER. 2 TO THE CHEST, 1 TO THE HEAD IN 6 SECONDS.

WATCH YOUR THREAT.

(One 6 second facing)

PROPERLY CLEAR AND HOLSTER AN EMPTY WEAPON.

(Move targets or shooters to the 15-yard line)

RANGE COMMANDS

STAGE 4 - 15 YARD LINE

Shooters on the line, with a six-round magazine, prepare your weapon for duty carry. Have another six-round magazine available for reloading.

This is your 15-yard stage of fire, consisting of 12 rounds. All shooting will be two-handed, center-mass. On the first two facings, draw and fire 2 rounds in 6 seconds, then scan and holster. On the next facing, draw and fire 2 rounds, reload and fire more rounds in 25 seconds, then scan and holster. On the last two facings, draw and fire 2 rounds in 6 seconds, 2 rounds in 6 seconds. Then properly clear and holster a safe and empty weapon.

2 ROUNDS IN 6 SECONDS.

WATCH YOUR THREAT.

(One 6 second facing)

SCAN AND HOLSTER. 2 ROUNDS IN 6 SECONDS.

WATCH YOUR THREAT.

(One 6 second facing)

SCAN AND HOLSTER. 2 ROUNDS, RELOAD, 2 ROUNDS IN 25 SECONDS.

WATCH YOUR THREAT.

(One 25 second facing)

SCAN AND HOLSTER. 2 ROUNDS IN 6 SECONDS.

WATCH YOUR THREAT.

(One 6 second facing)

SCAN AND HOLSTER. 2 ROUNDS IN 6 SECONDS.

WATCH YOUR THREAT.

(One 6 second facing)

PROPERLY CLEAR AND HOLSTER A SAFE AND EMPTY WEAPON.

A total of fifty rounds fired for a possible score of 250 points.

File details come from the government source that posted it. Updated .