Attch 12 DO 01 US Army M1A1 C-AGTS SS Rev F (80D-CAM1A1-E001).docx

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DRAFT RFP: Gunnery Training Systems
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This document outlines a draft request for proposal for a gunnery training systems contract. The U.S. Army Materiel Command Contracting Command Orlando Contracting Center will award an indefinite-delivery/indefinite-quantity contract to implement technology refresh upgrades, current system production, concurrency upgrades, and risk management framework recertification for multiple gunnery trainer programs for both the U.S. Army and U.S. Marine Corps. The aggregate estimated ceiling value of the contract is $104.5 million over five years with final deliveries required within two additional years. Eligible vendors will be able to respond to delivery orders for timely supplies to Army and Marine Corps customers. The anticipated award date is the fourth quarter of fiscal year 2021, continuing acquisition efforts previously scoped in ACC-ORL-18-GUNNERY-RFI.

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Text version

Abrams Advanced Gunnery Training System (AGTS)

Contract: W900KK-09-D-0314 / Delivery Order 0018 – Mod 04

CDRL: B001-01

System Specification for the US Army M1A1 C-AGTS Document: 80D-CAM1A1-E001 Rev.: F

17 December 2018

Prepared For:

U.S. Army Program Executive Office for Simulation, Training and Instrumentation (PEO STRI) 12211 Science Drive Orlando, Florida 32826-3224

Prepared By:

Lockheed Martin Rotary and Mission Systems (LMRMS) 100 Global Innovation Circle Orlando, Florida 32825-5002

Distribution Statement D – Distribution authorized to the Department of Defense and U.S. Department of Defense Contractors only due to operational use, effective 20 Dec 16. Other requests for this document shall be referred to U.S. Army PEO STRI, SFAE-STRI-TRADE-GCTT.

Warning – This document contains technical data whose export is restricted by The Arms-Export Control Act (Title 22, U.S.C., SEC 2751, ET SEQ.) or The Export Administration Act of 1979, as amended, Title 50, U.S.C., APP. 2401 ET SEQ. Violations of these export laws are subject to severe criminal penalties. Disseminate in accordance with the provision of DoD Directive 5230.25.

Change History

DATE
REV
PARAGRAPH
DESCRIPTION
19 September 2007
-
All
Initial Release
04 March 2009
A
Various
Incorporate Situational Awareness (SA) upgrades and Tank Urban Survivability Kit (TUSK) upgrades.
16 January 2012
B
Various
Incorporate Integrated Mobility Subsystem (IMS) trailer, Stabilized Commander’s Weapon Station (SCWS), and improved Crew Training Program (iCTP)
28 February 2013
C
Various
Incorporates new GUIs & Database renaming, updated Target Models & Life Form Models, add Visual P3I Items & update for SAGE IG, updated Target Classification, Destroyer & Ammo Time of Fire Error Tables and IUID & Other miscellaneous updates.
10 September 2013
D
26, 43, 155, II-9, II-10
Incorporate customer review comments including the following:

· Semitrailer size

· Crosswind speed

· Periscopes Total FOV

· Other editorial updates

28 August 2018
E
Various
Incorporated the following per Abrams Gunnery Manual Upgrade:

· Basic Gunnery Updates (SOW 3.12.1)

· iCTP – crew tables

· Modify BPLF, GTLF, Practice GTLF exercise

· Target Kill Criteria

· Main gun required performance measures (RPMs)

· Degradation Type by Platform table

· Ammunition Allocation for BPLF, GTLF, Practice GTLF exercises

· Update to target exposure time and delays

· Hostile Fire Indicators

· Scoring Updates for defilade, tactical break and sector clear timing standards

· Update Crew penalties that are applicable to Abrams IAW TC 3-20-31

· Add the new roll-up and common crew score sheet from Stryker

· Abrams Global Updates (SOW 3.12.2)

· Update scoring to no longer penalize the crew for coax follow-up after Canister engagement

· Rename Table III to Machine Gun Exercises

· Ammunition Allocation Updates (SOW 3.12.3)

· SI/O Built GTLF Exercise Functionality (SOW 3.12.4)

· Trainer Usage Data Upgrade (SOW 3.12.5)

17 December 2018
F
16, 20, 39, 137, II-39
Incorporate customer review comments including the following:

· Projectile Deactivation Range

· Correcting Typos

TABLE OF CONTENTS

ParagraphTitlePage
1SCOPE1
1.1IDENTIFICATION1
2APPLICABLE DOCUMENTS1
2.1GOVERNMENT DOCUMENTS1
2.1.1SPECIFICATIONS, STANDARDS, AND HANDBOOKS1
2.1.2OTHER GOVERNMENT DOCUMENTS, DEVIATIONS AND PUBLICATIONS2
2.2NON-GOVERNMENT DOCUMENTS2
2.3ORDER OF PRECEDENCE3
3REQUIREMENTS3
3.1TRAINING SYSTEM DESCRIPTION3
3.1.1TRAINING SYSTEM MISSION3
3.1.2TRAINING TASKS4
3.1.2.1INDIVIDUAL TRAINING TASKS4
3.1.2.1.1Gunner Training Tasks4
3.1.2.1.2Commander Training Tasks5
3.1.2.2CREW GUNNERY TRAINING TASKS6
3.1.2.3PLATOON TRAINING TASKS6
3.1.2.4SECTION TRAINING TASKS6
3.1.3TRAINING SYSTEM COMPONENTS7
3.1.3.1SYSTEM OPERATIONAL MODES8
3.1.3.2TRAINING SYSTEM DIAGRAM8
3.1.3.3MAJOR SUBSYSTEM8
3.1.4GOVERNMENT FURNISHED PROPERTY LIST9
3.1.5GOVERNMENT LOANED PROPERTY LIST9
3.2CHARACTERISTICS9
3.2.1PERFORMANCE10
3.2.1.1SYSTEM OPERATION10
3.2.1.2SYSTEM SECURITY10
3.2.2PHYSICAL CHARACTERISTICS11
3.2.2.1WEIGHT11
3.2.2.2CEILING HEIGHT11
3.2.2.3DIMENSIONS11
3.2.2.4COLORS11
3.2.2.5ELECTRICAL POWER11
3.2.2.5.1Electrical Design12
3.2.2.5.2External Shelter Power12
3.2.2.5.3Emergency Disconnect12
3.2.2.5.4Trainer Utility Power12
3.2.2.6TRANSPORT AND STORAGE REQUIREMENTS12
3.2.2.7HEALTH AND SAFETY CRITERIA12
3.2.3RESERVED13
3.2.4MAINTAINABILITY13
3.2.4.1RESERVED13
3.2.4.2QUALITATIVE MAINTAINABILITY13
3.2.4.2.1Special Tools13
3.2.4.2.2Built-in-Test (BIT)13
3.2.4.2.3Reserved13
3.2.4.2.4Lamps13
3.2.4.2.5Blown Fuse Indicator Light14

TABLE OF CONTENTS (CONTINUED)

Paragraph Title Page

3.2.4.2.6Accessibility14
3.2.4.2.6.1Cable Slack14
3.2.4.2.6.2Assemblies14
3.2.4.2.6.3Wiring Board Extender Cards14
3.2.4.2.6.4Covers, Panels, and Doors14
3.2.4.2.6.5Handles15
3.2.4.2.6.6Replacement of Modular Assemblies15
3.2.4.2.7Circuit Card Design15
3.2.5ENVIRONMENTAL CONDITIONS15
3.2.5.1TRAINING EQUIPMENT15
3.2.5.1.1Operational Climatic Environment15
3.2.5.1.2Nonoperational Climatic Environment15
3.2.5.1.3Acoustic Noise16
3.2.5.1.4Vibration16
3.2.5.1.5Shock16
3.2.5.2RESERVED16
3.2.5.3RELOCATABLE AND MOBILE SHELTERS16
3.2.5.3.1Operational Climatic Environment16
3.2.5.3.2Nonoperational Climatic Environment17
3.2.5.4INTEGRATED MOBILITY SUBSYSTEM17
3.2.5.4.1Operational Climatic Environment17
3.2.5.4.2Nonoperational Climatic Environment18
3.2.6TRANSPORTABILITY18
3.2.7DEPLOYABILITY18
3.3DESIGN AND CONSTRUCTION19
3.3.1MATERIALS, PROCESSES AND PARTS19
3.3.2ELECTROMAGNETIC ENVIRONMENTAL EFFECTS (E3)19
3.3.2.1ELECTROMAGNETIC COMPATIBILITY (EMC)19
3.3.2.1.1Wire and Cable EMC19
3.3.2.1.2Audio/Communication Systems19
3.3.2.1.3Electrostatic Discharge (ESD) Effects19
3.3.2.2EMC ELECTRICAL BONDING AND GROUNDING20
3.3.3IDENTIFICATION AND MARKINGS20
3.3.3.1WARNING MARKING FOR SIMULATED AND MODIFIED EQUIPMENT20
3.3.3.2TRAINER NAMEPLATES AND MAJOR UNIT MARKINGS20
3.3.3.3ESD MARKING21
3.3.3.4NON-DEVELOPMENTAL ITEM (NDI) MARKING21
3.3.3.5TRAINER UNIQUE EQUIPMENT (TUE) MARKING21
3.3.3.5.1Assemblies/Units/Modules21
3.3.3.5.2Cable and Wire Markings21
3.3.3.5.3Terminals, Boards, and Strips22
3.3.4WORKMANSHIP22
3.3.5INTERCHANGEABILITY22
3.3.6Reserved22
3.3.7SYSTEM SAFETY AND HEALTH HAZARDS22
3.3.7.1HAZARDOUS MATERIAL22
3.3.7.2ELECTRICAL SAFETY23
3.3.7.3MECHANICAL SAFETY24
3.3.7.4PERSONNEL SAFETY24
3.3.7.5IONIZING RADIATION24
3.3.7.6RADIOACTIVE MATERIAL RESTRICTION IN OPTICAL PRODUCTS24
3.3.8HUMAN PERFORMANCE/HUMAN ENGINEERING25

TABLE OF CONTENTS (CONTINUED)

Paragraph Title Page

3.4DOCUMENTATION25
3.5LOGISTICS25
3.5.1MAINTENANCE25
3.5.1.1OPERATOR LEVEL MAINTENANCE25
3.5.1.2 ORGANIZATIONAL LEVEL MAINTENANCE25
3.5.1.3GENERAL SUPPORT LEVEL MAINTENANCE26
3.5.1.4COMPUTER SYSTEM MAINTENANCE26
3.5.2SUPPLY26
3.5.3FACILITIES AND FACILITY EQUIPMENT26
3.5.3.1PERMANENT SITE FACILITIES26
3.5.3.1.1Floor Space26
3.5.3.1.2Raised Flooring26
3.5.3.1.3Grounding27
3.5.3.1.4Ground Resistance27
3.5.3.1.5Equipment Grounding27
3.5.3.1.6Equipment Cooling27
3.5.3.1.7Lighting27
3.5.3.2SHELTER SITE FACILITIES27
3.5.3.3MOBILE AND SHELTER SITE FACILITIES28
3.6PERSONNEL AND TRAINING28
3.6.1GENERAL28
3.6.2PERSONNEL28
3.6.2.1INSTRUCTORS28
3.6.2.2MAINTENANCE SUPPORT28
3.6.3TRAINING29
3.6.3.1TRAINEES29
3.7MAJOR COMPONENT CHARACTERISTICS29
3.7.1CREW STATION SUBSYSTEM29
3.7.1.1CREW STATION COMPARTMENT30
3.7.1.2COMMANDER'S POSITION COMPONENTS30
3.7.1.3GUNNER'S POSITION COMPONENTS34
3.7.1.4SIMULATED WEAPONS37
3.7.1.4.1Main Gun Mockup37
3.7.1.4.27.62 Coax Machine Gun Mockup38
3.7.1.5SIMULATED AMMUNITION38
3.7.1.6SIMULATED OPERATING MODE REQUIREMENTS39
3.7.1.6.1Manual Operation39
3.7.1.6.2 - 3.7.1.6.3Reserved39
3.7.1.6.4Emergency Operation39
3.7.1.6.5Normal Operation40
3.7.1.7SIMULATED FIRE CONTROL FUNCTIONS40
3.7.1.7.1Laser Rangefinder41
3.7.1.7.1.1Operating Range41
3.7.1.7.1.2Range Accuracy41
3.7.1.7.1.3Multiple Returns41
3.7.1.7.1.4Ready-to-Fire41
3.7.1.7.1.5Malfunction Symbol41
3.7.1.7.1.6 - 3.7.1.7.1.14Reserved42
3.7.1.7.1.15Target Lead42
3.7.1.7.2Ballistic Computations42
3.7.1.7.2.1Crosswind Sensor42
3.7.1.7.2.2Cant Sensor42

TABLE OF CONTENTS (CONTINUED)

Paragraph Title Page

3.7.1.7.2.3Lead Sensor43
3.7.1.7.2.4Range43
3.7.1.7.2.5Ammo Temperature43
3.7.1.7.2.6Barometric Pressure43
3.7.1.7.2.7Air Temperature44
3.7.1.7.2.8Muzzle Reference Sensor44
3.7.1.7.2.9Ammunition Subdesignation (Ammo Subdes)45
3.7.1.7.2.10Battlesight Adjust45
3.7.1.7.2.11Reserved45
3.7.1.7.2.12Zero45
3.7.1.7.2.13Boresight46
3.7.1.7.2.14MRS Boresight46
3.7.1.7.2.15Ballistic Solution46
3.7.1.7.2.16Lead System47
3.7.1.7.2.17 - 3.7.1.7.2.20Reserved48
3.7.1.7.2.21Tube Life48
3.7.1.7.2.22Reserved48
3.7.1.7.2.23Ballistic Computer Self Test48
3.7.1.7.3Stabilization Systems48
3.7.1.7.3.1Stabilization and Power System Characteristics48
3.7.1.7.4Weapon Triggers, Arming, and Firing Circuits49
3.7.1.7.5Main Gun and Browpad Recoil50
3.7.1.7.6 - 3.7.1.7.23Reserved50
3.7.1.7.24Fire Control System50
3.7.1.7.24.1Optical Sights50
3.7.1.7.24.1.1 - 3.7.1.7.24.1.5RESERVED51
3.7.1.7.24.1.6IN-USE PROXIMITY SENSORS51
3.7.1.7.24.1.7GUNNER'S PRIMARY SIGHT AND EXTENSION51
3.7.1.7.24.1.8GUNNER'S AUXILIARY SIGHT51
3.7.1.7.24.1.9COMMANDER'S FORWARD UNITY PERISCOPE52
3.7.1.7.24.1.10RESERVED52
3.7.1.7.24.1.1150 Cal Thermal / Day TV Sight52
3.7.1.7.25 - 3.7.1.7.26Reserved52
3.7.1.7.27Gunner's Biocular Display52
3.7.1.8OWNVEHICLE SIMULATED MOVEMENT53
3.7.1.8.1Ownvehicle Movement Through the Scene53
3.7.1.8.2Reserved53
3.7.1.8.3Ownvehicle Defilade53
3.7.1.8.4 - 3.7.1.8.5Reserved54
3.7.1.8.6SIGHT MOVEMENT54
3.7.1.8.6.1 - 3.7.1.8.6.4Reserved54
3.7.1.8.6.5GPS / GPSE Stabilized54
3.7.1.8.6.6GPS / GPSE and Commander's Weapon Sight Non-Stabilized54
3.7.1.8.6.7GAS Stabilized / Non-Stabilized54
3.7.1.8.6.8Reserved54
3.7.1.8.6.9SCWS Stabilized / Non-Stabilized54
3.7.1.9GUN/TURRET POINTING CONTROLS55
3.7.1.9.1Gunner's Hand Controller55
3.7.1.9.2Commander's Hand Controller56
3.7.1.9.3Manual Elevation Handle Assembly58
3.7.1.9.4Manual Turret Traversing Handle Assembly60
3.7.1.9.5 - 3.7.1.9.7Reserved60
3.7.1.9.8Commander's Cupola Pointing Controls60

TABLE OF CONTENTS (CONTINUED)

Paragraph Title Page

3.7.1.9.8.1Power Mode61
3.7.1.9.8.2Reserved63
3.7.1.9.8.3Emergency Mode63
3.7.1.10SIMULATED PANELS AND DISPLAYS63
3.7.1.10.1 - 3.7.1.10.2Reserved63
3.7.1.10.3Gunner's Primary Sight (GPS) Control Panel63
3.7.1.10.4Thermal Imaging System (TIS) Control Panel65
3.7.1.10.4.1Thermal Receiver Unit (TRU) Control Panel67
3.7.1.10.4.2Biocular Image Control Unit (BICU)69
3.7.1.10.4.3Symbology Definition72
3.7.1.10.4.3.1Menu73
3.7.1.10.4.3.1.1Far Target Location Operation73
3.7.1.10.4.3.2Range and Position Data73
3.7.1.10.4.3.2.1Range73
3.7.1.10.4.3.2.2Ready-to-Fire Indicator73
3.7.1.10.4.3.2.3Malfunction Indicator73
3.7.1.10.4.3.2.4Position74
3.7.1.10.4.3.2.5Heading74
3.7.1.10.4.3.2.6Elevation74
3.7.1.10.4.3.2.7Time74
3.7.1.10.4.3.3Operator Messages and Warnings74
3.7.1.10.5Gunner's Auxiliary Sight (GAS) Control Panel75
3.7.1.10.5.1Gunner's Auxiliary Sight Control Panel Placement75
3.7.1.10.5.2Gunner's Auxiliary Sight Controls76
3.7.1.10.6 - 3.7.1.10.38Reserved76
3.7.1.10.39Gunner's Ballistic Computer Control Panel (BCCP)76
3.7.1.10.40Commander's Control Panel77
3.7.1.10.40.1Upgraded Tank Commander's Panel (UTCP)77
3.7.1.10.41 - 3.7.1.10.52Reserved80
3.7.1.10.53Defense Advanced GPS Receiver (DAGR)80
3.7.1.10.54Force XXI Battle Command, Brigade and Below (FBCB2)/Blue Force Tracker (BFT)81
3.7.1.10.55 - 3.7.1.10.56Reserved81
3.7.1.10.5750 Cal Thermal Sight / Day TV System - Display Control Module81
3.7.1.10.57.1Display Control Module Operator Panel81
3.7.1.10.57.2Display Control Module - Display Symbology82
3.7.1.10.57.3Display Control Module - Automatic Functions86
3.7.1.10.57.450 Cal Sight System Upgrade Periscope Impact86
3.7.1.10.58Reserved86
3.7.1.10.59Safe/Arm Module86
3.7.1.10.59.1Weapon Mode86
3.7.1.10.59.2Fire Control Mode87
3.7.1.10.59.3Combat Override87
3.7.1.10.59.4Normal Mode Drift88
3.7.1.10.59.5Panel Lights88
3.7.1.11CREW STATION AUXILIARY EQUIPMENT FUNCTION REQUIREMENTS88
3.7.1.11.1CBRN (NBC) Protection System88
3.7.1.11.2Commander's Seat88
3.7.1.11.3Gunner's Seat89
3.7.1.11.4Gunner's Chest Rest89
3.7.1.11.5Commander's Knee Guard89
3.7.1.11.6Gunner's Knee Guards89
3.7.1.11.7Hydraulic System Pressure Gauge89
3.7.1.11.8Emergency Firing Device89

TABLE OF CONTENTS (CONTINUED)

Paragraph Title Page

3.7.1.11.9Dome Lights89
3.7.1.11.10Daylight and Thermal Ballistic Door Handles90
3.7.1.11.11Spent Ammo Box90
3.7.1.11.12Commander's Arm Guard90
3.7.1.11.13Cant Sensor90
3.7.1.11.14Decals and Instructional Plates90
3.7.1.11.15Commander's Oddiment Box90
3.7.1.11.16 - 3.7.1.11.38Reserved90
3.7.1.11.39Commander's Vehicle Intercom Control (VIC-1)91
3.7.1.11.40Gunner's Vehicle Intercom Control (VIC-1)91
3.7.1.11.41 - 3.7.1.11.46Reserved91
3.7.1.11.47Smoke Detectors91
3.7.1.11.48Emergency Light91
3.7.1.11.49 - 3.7.1.11.54Reserved91
3.7.1.11.55Gun / Turret Drive Inhibit91
3.7.1.11.56North Finding Module92
3.7.1.11.57 - 3.7.1.11.60Reserved92
3.7.1.11.61Power Azimuth Drive Assembly Mode Select Lever92
3.7.1.11.62Weapon System Control Unit92
3.7.1.12SOUND GENERATION93
3.7.1.12.1Sound Generation Operation93
3.7.1.12.2Simulated Sound Effects93
3.7.1.12.3Storage94
3.7.1.12.4Sound Quality94
3.7.1.13COMMUNICATIONS94
3.7.1.13.1Intercom Placement97
3.7.1.13.2Crew Station Communications Component98
3.7.1.13.3Instructor Station Communication Components98
3.7.1.13.3.1Headset Station98
3.7.1.13.3.2Headset98
3.7.1.13.3.3Extension Cord With Talk Switch98
3.7.2IMAGE GENERATION AND DISPLAY SYSTEM98
3.7.3INSTRUCTIONAL SUBSYSTEM98
3.7.3.1 - 3.7.3.2RESERVED99
3.7.3.3PLATOON TRAINING PROGRAM99
3.7.3.3.1Platoon Training Program Characteristics99
3.7.3.3.2Platoon Training Skill Levels99
3.7.3.3.2.1Platoon Basic Skills99
3.7.3.3.2.1.1Platoon Basic Skills - Number of Targets100
3.7.3.3.2.1.2Platoon Basic Skills - Target Range100
3.7.3.3.2.1.3Platoon Basic Skills - Moving Target Ratio100
3.7.3.3.2.1.4Platoon Basic Skills - Sector of Responsibility Size100
3.7.3.3.2.1.5Platoon Basic Skills - Battlefield Distractions100
3.7.3.3.2.1.6Platoon Basic Skills - Malfunctions100
3.7.3.3.2.1.7Platoon Basic Skills - Number of Situations100
3.7.3.3.2.1.8Platoon Basic Skills - Visibility Conditions100
3.7.3.3.2.1.9Platoon Basic Skills - Hit on Ownvehicle101
3.7.3.3.2.2Platoon Intermediate Skills101
3.7.3.3.2.2.1Platoon Intermediate Skills - Number of Targets101
3.7.3.3.2.2.2Platoon Intermediate Skills - Target Range101
3.7.3.3.2.2.3Platoon Intermediate Skills - Moving Target Ratio101
3.7.3.3.2.2.4Platoon Intermediate Skills - Sector of Responsibility Size101
3.7.3.3.2.2.5Platoon Intermediate Skills - Battlefield Distractions101

TABLE OF CONTENTS (CONTINUED)

Paragraph Title Page

3.7.3.3.2.2.6Platoon Intermediate Skills - Malfunctions102
3.7.3.3.2.2.7Platoon Intermediate Skills - Number of Situations / Engagements102
3.7.3.3.2.2.8Platoon Intermediate Skills - Visibility Conditions102
3.7.3.3.2.2.9Platoon Intermediate Skills - Hit on Ownvehicle102
3.7.3.3.2.3Platoon Advanced Skills102
3.7.3.3.2.3.1Platoon Advanced Skills - Number of Targets102
3.7.3.3.2.3.2Platoon Advanced Skills - Target Range102
3.7.3.3.2.3.3Platoon Advanced Skills - Moving Target Ratio102
3.7.3.3.2.3.4Platoon Advanced Skills - Sector of Responsibility Size102
3.7.3.3.2.3.5Platoon Advanced Skills - Battlefield Distractions103
3.7.3.3.2.3.6Platoon Advanced Skills - Malfunctions103
3.7.3.3.2.3.7Platoon Advanced Skills - Number of Situations / Engagements103
3.7.3.3.2.3.8Platoon Advanced Skills - Visibility Conditions103
3.7.3.3.2.3.9Platoon Advanced Skills - Hit on Ownvehicle103
3.7.3.3.2.4Platoon Combat Skills103
3.7.3.3.2.4.1Platoon Combat Skills - Number of Targets103
3.7.3.3.2.4.2Platoon Combat Skills - Target Range103
3.7.3.3.2.4.3Platoon Combat Skills - Battlefield Distractions103
3.7.3.3.2.4.4Platoon Combat Skills Malfunctions103
3.7.3.3.2.4.5Reserved104
3.7.3.3.2.4.6Platoon Combat Skills - Visibility Conditions104
3.7.3.3.2.4.7Platoon Combat Skills - Hit on Ownvehicle104
3.7.3.3.2.5Platoon FM 3-20.21 / MCWP 3-12.2 Gunnery Manual Skills104
3.7.3.3.2.5.1Platoon FM 3-20.21 / MCWP 3-12.2 Gunnery Manual Skills - Number of Targets104
3.7.3.3.2.5.2Platoon FM 3-20.21 / MCWP 3-12.2 Gunnery Manual Skills - Target Range104
3.7.3.3.2.5.3Platoon FM 3-20.21 / MCWP 3-12.2 Gunnery Manual Skills - Sector of Responsibility Size104
3.7.3.3.2.5.4Platoon FM 3-20.21 / MCWP 3-12.2 Gunnery Manual Skills - Battlefield Distractions104
3.7.3.3.2.5.5Platoon FM 3-20.21 / MCWP 3-12.2 Gunnery Manual Skills - Malfunctions104
3.7.3.3.2.5.6Platoon FM 3-20.21 / MCWP 3-12.2 Gunnery Manual Skills - Number of Situations /
Engagements105
3.7.3.3.2.5.7Platoon FM 3-20.21 / MCWP 3-12.2 Gunnery Manual Skills - Visibility Conditions105
3.7.3.3.2.5.8Platoon FM 3-20.21 / MCWP 3-12.2 Gunnery Manual Skills - Hit on Ownvehicle105
3.7.3.3.3Platoon Exercises105
3.7.3.3.4Platoon Exercise Data105
3.7.3.3.4.1Platoon Exercise Number105
3.7.3.3.4.2Platoon Exercise Preview105
3.7.3.3.4.3Platoon Exercise Instructions105
3.7.3.3.4.4Platoon Ownvehicle Initial Position and Path106
3.7.3.3.4.5Platoon Target Positions, Paths, Activation Times and Type106
3.7.3.3.5Platoon Training Program Exercise Constraints106
3.7.3.3.6Platoon Performance Monitoring106
3.7.3.3.6.1Platoon Situation Monitor106
3.7.3.3.6.2Platoon Performance Analysis106
3.7.3.3.6.3After Action Review (AAR)107
3.7.3.3.7Platoon Communications107
3.7.3.3.8Platoon Ammunition Limits107
3.7.3.3.9Platoon Ammunition Transfers107
3.7.3.3.10Instructions to the Platoon Crews108
3.7.3.3.11Platoon Scoring108
3.7.3.3.11.1Platoon Gunnery Scoring108
3.7.3.3.11.1.1Platoon Exercises Time to Kill Criteria108
3.7.3.3.11.1.2Platoon Opening Time Criteria109
3.7.3.3.11.1.3Platoon Exercise Gunnery Error Criteria109

TABLE OF CONTENTS (CONTINUED)

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3.7.3.3.12Platoon Training Evaluation and Recommendation110
3.7.3.3.13Platoon Records110
3.7.3.3.14Reserved110
3.7.3.3.15Section Training Mode110
3.7.3.3.15.1Section Training Mode Characteristics110
3.7.3.3.15.2Section Training Skill Levels111
3.7.3.3.15.2.1Section Basic Skills111
3.7.3.3.15.2.1.1Section Basic Skills - Number of Targets111
3.7.3.3.15.2.1.2Section Basic Skills - Target Range111
3.7.3.3.15.2.1.3Section Basic Skills - Moving Target Ratio111
3.7.3.3.15.2.1.4Section Basic Skills - Sector of Responsibility Size111
3.7.3.3.15.2.1.5Section Basic Skills - Battlefield Distractions112
3.7.3.3.15.2.1.6Section Basic Skills - Malfunctions112
3.7.3.3.15.2.1.7Section Basic Skills - Number of Situations112
3.7.3.3.15.2.1.8Section Basic Skills - Visibility Conditions112
3.7.3.3.15.2.1.9Section Basic Skills - Hit on Ownvehicle112
3.7.3.3.15.2.2Section Intermediate Skills112
3.7.3.3.15.2.2.1Section Intermediate Skills - Number of Targets112
3.7.3.3.15.2.2.2Section Intermediate Skills - Target Range112
3.7.3.3.15.2.2.3Section Intermediate Skills - Moving Target Ratio112
3.7.3.3.15.2.2.4Section Intermediate Skills - Sector of Responsibility Size112
3.7.3.3.15.2.2.5Section Intermediate Skills - Battlefield Distractions113
3.7.3.3.15.2.2.6Section Intermediate Skills - Malfunctions113
3.7.3.3.15.2.2.7Section Intermediate Skills - Number of Situations / Engagements113
3.7.3.3.15.2.2.8Section Intermediate Skills - Visibility Conditions113
3.7.3.3.15.2.2.9Section Intermediate Skills - Hit on Ownvehicle113
3.7.3.3.15.2.3Section Advanced Skills113
3.7.3.3.15.2.3.1Section Advanced Skills - Number of Targets113
3.7.3.3.15.2.3.2Section Advanced Skills - Target Range113
3.7.3.3.15.2.3.3Section Advanced Skills - Moving Target Ratio113
3.7.3.3.15.2.3.4Section Advanced Skills - Sector of Responsibility Size113
3.7.3.3.15.2.3.5Section Advanced Skills - Battlefield Distractions114
3.7.3.3.15.2.3.6Section Advanced Skills - Malfunctions114
3.7.3.3.15.2.3.7Section Advanced Skills - Number of Situations / Engagements114
3.7.3.3.15.2.3.8Section Advanced Skills - Visibility Conditions114
3.7.3.3.15.2.3.9Section Advanced Skills - Hit on Ownvehicle114
3.7.3.3.15.2.4Section Combat Skills114
3.7.3.3.15.2.4.1Section Combat Skills - Number of Targets114
3.7.3.3.15.2.4.2Section Combat Skills - Target Range114
3.7.3.3.15.2.4.3Section Combat Skills - Battlefield Distractions114
3.7.3.3.15.2.4.4Section Combat Skills - Malfunctions115
3.7.3.3.15.2.4.5Section Combat Skills - Number of Situations / Engagements115
3.7.3.3.15.2.4.6Section Combat Skills - Visibility Conditions115
3.7.3.3.15.2.4.7Section Combat Skills - Hit on Ownvehicle115
3.7.3.3.15.2.5Section FM 3-20.21 / MCWP 3-12.2 Gunnery Manual Skills115
3.7.3.3.15.2.5.1Section FM 3-20.21 / MCWP 3-12.2 Gunnery Manual Skills - Number of Targets115
3.7.3.3.15.2.5.2Section FM 3-20.21 / MCWP 3-12.2 Gunnery Manual Skills - Target Range115
3.7.3.3.15.2.5.3Section FM 3-20.21 / MCWP 3-12.2 Gunnery Manual Skills - Sector of
Responsibility Size115
3.7.3.3.15.2.5.4Section FM 3-20.21 / MCWP 3-12.2 Gunnery Manual Skills - Battlefield Distractions115
3.7.3.3.15.2.5.5Section FM 3-20.21 / MCWP 3-12.2 Gunnery Manual Skills - Malfunctions116
3.7.3.3.15.2.5.6Section FM 3-20.21 / MCWP 3-12.2 Gunnery Manual Skills - Number of Situations / Engagements116

TABLE OF CONTENTS (CONTINUED)

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3.7.3.3.15.2.5.7Section FM 3-20.21 / MCWP 3-12.2 Gunnery Manual Skills - Visibility Conditions116
3.7.3.3.15.2.5.8Section FM 3-20.21 / MCWP 3-12.2 Gunnery Manual Skills - Hit on Ownvehicle116
3.7.3.3.15.3Section Exercises116
3.7.3.3.15.4Section Exercise Data116
3.7.3.3.15.4.1Section Exercise Number116
3.7.3.3.15.4.2Reserved116
3.7.3.3.15.4.3Section Exercise Instructions116
3.7.3.3.15.4.4Section Ownvehicle Initial Position and Path116
3.7.3.3.15.5Section Training Program Exercise Constraints117
3.7.3.3.15.6Section Performance Monitoring117
3.7.3.3.15.6.1Section Situation Monitor117
3.7.3.3.15.6.2Section Performance Analysis117
3.7.3.3.15.6.3Section After Action Review (AAR)118
3.7.3.3.15.7Section Communications118
3.7.3.3.15.8Section Ammunition Limits118
3.7.3.3.15.9Section Ammunition Transfers118
3.7.3.3.15.10Instructions to the Section Crews119
3.7.3.3.15.11Section Scoring119
3.7.3.3.15.11.1Section Gunnery Scoring119
3.7.3.3.15.11.1.1Section Exercises Time to Kill Criteria119
3.7.3.3.15.11.1.2Section Opening Time Criteria120
3.7.3.3.15.11.1.3Section Exercise Gunnery Error Criteria120
3.7.3.3.15.12Section Training Evaluation and Recommendation120
3.7.3.3.15.13Section Records121
3.7.3.4TRAINER OPERATION121
3.7.3.4.1System Protection121
3.7.3.4.2Mode Control and Selection121
3.7.3.4.3Training Session Control - Crew Exercises121
3.7.3.4.3.1 Crew Training Session Initialization121
3.7.3.4.3.2 Crew Training Exercise Selection122
3.7.3.4.3.3Crew Training Selected Exercise Preview123
3.7.3.4.3.4Crew Training Selected Exercise Instructions123
3.7.3.4.3.5Crew Training Exercise Set-up123
3.7.3.4.3.6Crew Training Exercise Control123
3.7.3.4.3.7Crew Training Management126
3.7.3.4.3.7.1Crew Record126
3.7.3.4.3.7.1.1Record Correction127
3.7.3.4.3.7.1.2Reserved128
3.7.3.4.3.7.1.3Progress Status128
3.7.3.4.3.7.2Crew Back-up Records128
3.7.3.4.3.7.3Crew Record Retrieval Options128
3.7.3.4.3.7.4Record Correction and Printing128
3.7.3.4.3.7.5Crew Training Exercise Building129
3.7.3.4.4Training Session Control - Platoon Exercises130
3.7.3.4.4.1Platoon Training Session Initialization130
3.7.3.4.4.2Platoon Training Exercise Selection130
3.7.3.4.4.3Platoon Training Selected Exercise Preview130
3.7.3.4.4.4Platoon Training Selected Exercise Instruction130
3.7.3.4.4.5Platoon Training Exercise Set-up130
3.7.3.4.4.6Platoon Training Exercise Control130
3.7.3.4.4.6.1Platoon Instructor Exercise Control131
3.7.3.4.4.6.2Reserved133
3.7.3.4.4.6.3Platoon Instructor/Operator Station Exercise Control Allocation134

TABLE OF CONTENTS (CONTINUED)

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3.7.3.4.4.7Platoon Training Management134
3.7.3.4.4.8Platoon Record134
3.7.3.4.4.9Platoon Record Retrieval Options134
3.7.3.4.4.10Platoon Record Correction and Printing135
3.7.3.4.4.11Platoon Back-up Records135
3.7.3.4.5Reserved135
3.7.3.4.6Training Session Control - Section Exercises135
3.7.3.4.6.1Section Training Session Initialization135
3.7.3.4.6.2Section Training Exercise Selection136
3.7.3.4.6.3Reserved136
3.7.3.4.6.4Section Training Selected Exercise Instruction136
3.7.3.4.6.5Section Training Exercise Set-up136
3.7.3.4.6.6Section Training Exercise Control136
3.7.3.4.6.6.1Section Instructor Exercise Control136
3.7.3.4.6.6.2Section Operator Exercise Control136
3.7.3.4.6.6.3Section Instructor/Operator Station Exercise Control Allocation136
3.7.3.4.6.7Section Training Management136
3.7.3.4.6.8Section Record136
3.7.3.4.6.9Section Record Retrieval Options136
3.7.3.4.6.10Section Record Correction and Printing137
3.7.3.4.6.11Section Back-up Records137
3.7.3.4.8 Trainer Usage Data137
3.7.3.4.8.1 Host Data137
3.7.3.4.8.1.1 Host Training Data137
3.7.3.4.8.1.2 Host Proficiency Data139
3.7.3.4.8.2 PAAR Training Data140
3.7.3.4.8.3 HOST/PAAR Exception Handling141
3.7.3.4.8.4 Trainer Usage Data User Interface141
3.7.3.5MALFUNCTIONS141
3.7.3.5.1Malfunctions Provided142
3.7.3.5.1.1Stabilization Failure142
3.7.3.5.1.2Laser Rangefinder Failure142
3.7.3.5.1.3Lead Sensor Failure142
3.7.3.5.1.4Ballistic Computer Failure142
3.7.3.5.1.5Commander's Control Handle Failure142
3.7.3.5.1.6Gunner's Control Handle Failure143
3.7.3.5.1.7Coaxial Machine Gun Firing Failure143
3.7.3.5.1.8Reserved143
3.7.3.5.1.9Gunner's Primary Sight/Gunner's Primary Sight Extension Failure143
3.7.3.5.1.10Loss of GPS Symbology143
3.7.3.5.1.11Manual Elevation Handle Trigger Malfunction143
3.7.3.5.1.12 - 3.7.3.5.1.13Reserved143
3.7.3.5.1.14Main Gun Misfire143
3.7.3.5.1.15 - 3.7.3.5.1.16Reserved143
3.7.3.5.1.17Thermal Imaging System (TIS) Failure144
3.7.3.5.1.18Reserved144
3.7.3.5.1.19Results of Direct Hit to Owntank144
3.7.3.5.1.20 - 3.7.3.5.1.31Reserved145
3.7.4COMPUTATIONAL SUBSYSTEM145
3.7.4.1COMPUTER SYSTEM HARDWARE145
3.7.4.1.1System Composition145
3.7.4.1.2Processor Requirements145
3.7.4.1.3Peripherals145

TABLE OF CONTENTS (CONTINUED)

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3.7.4.1.4Spare and Expansion Requirements146
3.7.4.2TRAINER SYSTEM SOFTWARE146
3.7.4.2.1SOFTWARE DEVELOPMENT REQUIREMENTS146
3.7.4.2.1.1Software Programming Language147
3.7.4.2.2SOFTWARE COMPONENTS147
3.7.4.2.3SOFTWARE CAPABILITIES147
3.7.5INSTRUCTOR OPERATOR STATION (IOS)148
3.7.5.1IOS DISPLAYS148
3.7.5.1.1IOS Commander's Video Display148
3.7.5.1.2IOS Gunner's Video Display148
3.7.5.1.3 - 3.7.5.1.4Reserved148
3.7.5.1.5IOS Training Performance Monitoring148
3.7.5.1.6 - 3.7.5.1.8Reserved148
3.7.5.1.9IOS Gunner's Biocular Display148
3.7.5.1.10Reserved148
3.7.5.1.11IOS Commander's 50 Cal Thermal Sight / Day TV Display148
3.7.5.1.12Plan View Display149
3.7.5.2IOS KEYBOARD149
3.7.5.3RESERVED149
3.7.5.4IOS DIGITAL MESSAGE GENERATION149
3.7.5.5IOS COMMUNICATION149
3.7.5.6IOS PRINTER149
3.7.6MONITORING SUBSYSTEM149
3.7.6.1PREBRIEF/AFTER ACTION REVIEW (PAAR) STATION149
3.7.6.2LINKING SUBSYSTEM150
3.7.6.2.1Distributed Interactive Simulation (DIS)150
3.7.6.2.2Student File Transfers151
3.7.6.2.3Linking Subsystem Network151
3.7.7MOBILITY/RELOCATABLE SUBSYSTEM152
3.7.7.1SHELTER SUBSYSTEM152
3.7.7.1.1Shelter Size152
3.7.7.1.2Body Construction153
3.7.7.1.2.1Thermal Protection153
3.7.7.1.3Interior Construction153
3.7.7.1.3.1Walls and Partitions153
3.7.7.1.3.2Ceiling153
3.7.7.1.3.3Floors153
3.7.7.1.3.4External Doors and Panel153
3.7.7.1.3.5Interior Lighting154
3.7.7.1.3.5.1Normal Lighting154
3.7.7.1.3.5.2Emergency Lighting154
3.7.7.1.4Environmental Conditions154
3.7.7.1.5Lightning Protection154
3.7.7.1.6Shock and Vibration154
3.7.7.1.7Environmental Control System (ECS)154
3.7.7.1.7.1Maintainability155
3.7.7.1.8Humidity Control155
3.7.7.1.9Fire Extinguishers155
3.7.7.1.10Alarm System155
3.7.7.1.11Telephone System155
3.7.7.1.12Electrical System155
3.7.7.1.13Light Switches156
3.7.7.1.14External Panels and Cables156

TABLE OF CONTENTS (CONTINUED)

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3.7.7.2Mobility System Semitrailer156
3.7.7.2.1External Platforms, Railings and Stairways157
3.7.7.2.2Portable Power System (PPS)157
3.7.7.2.3Heating, Ventilation, and Air Conditioning (HVAC) Provisions157
3.7.7.3Reserved157
3.7.7.4Integrated Mobility Subsystem157
3.7.7.4.1Semitrailer157
3.7.7.4.1.1Semitrailer Size159
3.7.7.4.1.2Body Construction160
3.7.7.4.1.2.1Thermal Protection160
3.7.7.4.1.3Interior Construction160
3.7.7.4.1.3.1Walls and Partitions160
3.7.7.4.1.3.2Ceiling160
3.7.7.4.1.3.3Floors160
3.7.7.4.1.3.4External Doors160
3.7.7.4.1.3.5Interior Lighting161
3.7.7.4.1.3.5.1Normal Lighting161
3.7.7.4.1.3.5.2Emergency Lighting161
3.7.7.4.2Environmental Conditions161
3.7.7.4.3Lightning Protection161
3.7.7.4.4Shock and Vibration161
3.7.7.4.5Environmental Control System (ECS)162
3.7.7.4.5.1Maintainability162
3.7.7.4.6Dehumidification162
3.7.7.4.7Fire Extinguishers162
3.7.7.4.8Hazard Detection System162
3.7.7.4.8.1Smoke Detector162
3.7.7.4.8.2Carbon Monoxide Detection System162
3.7.7.4.8.3Carbon Dioxide Detection System163
3.7.7.4.9Electrical System163
3.7.7.4.10Light Switches163
3.7.7.4.11External Panels and Cables163
3.7.7.4.12External Platforms, Railing and Stairways164
3.7.7.4.13Portable Power System (PPS)164
3.7.8 - 3.7.10RESERVED164
4QUALITY ASSURANCE PROVISIONS164
4.1GENERAL164
4.1.1RESPONSIBILITY FOR TESTS164
4.1.2CLASSIFICATION OF VERIFICATION METHODS164
4.1.2.1CLASSIFICATION OF VERIFICATION METHODS164
4.1.2.2EXAMINATION (E) / INSPECTION (I)165
4.1.2.3ANALYSIS (A)165
4.1.2.4DEMONSTRATION (D)165
4.1.2.5TEST (T)165
4.1.2.6CERTIFICATION (C)165
4.1.3AMBIENT CONDITIONS165
4.1.4CLASSIFICATION OF INSPECTIONS165
4.1.4.1TEST PROCEDURES166
4.1.4.2TEST LOG166
4.1.4.3TEST REPORTS166
4.1.5PERSONNEL AND MATERIAL166

TABLE OF CONTENTS (CONTINUED)

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4.1.6CONTRACTOR FURNISHED INSPECTION EQUIPMENT166
4.1.6.1CONTRACTOR DESIGN166
4.1.6.2TEST FACILITIES167
4.2QUALITY CONFORMANCE INSPECTIONS167
4.2.1RESERVED167
4.2.2CEVT167
4.2.2.1PRODUCTION ACCEPTANCE TEST (AT)167
4.2.3RESERVED167
4.2.4OST168
4.3REQUIREMENTS VERIFICATION168
5PREPARATION FOR DELIVERY168
5.1PRESERVATION, PACKAGING, AND PACKING168
6NOTES168
6.1.1SCHEDULED MAINTENANCE168
6.1.2UNSCHEDULED MAINTENANCE168
APPENDIX I TO THE M1A1 TANK GUNNERY TRAINING SYSTEMS SPECIFICATIONI-1
10APPENDIX I - MATERIALS, PROCESSES AND PARTSI-1
10.1SCOPEI-1
10.1.1IDENTIFICATIONI-1
10.2REQUIREMENTSI-1
10.2.1MATERIALSI-1
10.2.2PROCESSESI-1
10.2.3PARTSI-1
APPENDIX IIII-1
20APPENDIX II - VISUAL SUBSYSTEMII-1
20.1SCOPEII-1
20.2REFERENCED DOCUMENTSII-1
20.3REQUIREMENTSII-1
20.3.1Item DefinitionII-1
20.3.2Major Component ListII-1
20.3.2.1Image Generator SubsystemII-1
20.3.2.2Image Display SubsystemII-1
20.3.2.3Image DatabaseII-2
20.3.2.4Operating and Maintenance Software and HardwareII-2
20.3.3CharacteristicsII-2
20.3.3.1Special Real-time ProcessingII-2
20.3.3.1.1Atmospheric and Meteorological EffectsII-2
20.3.3.1.1.1Ambient Visibility (Haze)II-2
20.3.3.1.1.2Fog SimulationII-2
20.3.3.1.1.3Cloud SimulationII-2
20.3.3.1.2IlluminationII-3
20.3.3.1.2.1Time of DayII-3
20.3.3.1.2.2Flare IlluminationII-3
20.3.3.1.3Visual Simulation of MotionII-3
20.3.3.1.3.1Ownvehicle DynamicsII-3

TABLE OF CONTENTS (CONTINUED)

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20.3.3.1.3.2Moving TargetsII-3
20.3.3.1.3.3Animation and Special EffectsII-4
20.3.3.1.3.3.1Ownvehicle Weapons Fire and Weapons Impact EffectII-4
20.3.3.1.3.3.2Tracer SimulationII-5
20.3.3.1.3.3.3Main Gun ObscurationII-5
20.3.3.1.3.3.4Firing from DefiladeII-6
20.3.3.1.3.3.5Hit on Panel TargetII-6
20.3.3.1.3.3.6Target Weapon FireII-6
20.3.3.1.3.3.6.1ReservedII-6
20.3.3.1.3.3.6.2Enemy Tank FireII-6
20.3.3.1.3.3.6.3Friendly Tank FireII-6
20.3.3.1.3.3.6.4Artillery FireII-7
20.3.3.1.3.3.6.4.1Enemy Artillery FireII-7
20.3.3.1.3.3.6.4.2Friendly Artillery FireII-7
20.3.3.1.3.3.6.5Machine Gun and Rifle FireII-8
20.3.3.1.3.3.6.6Target SmokeII-8
20.3.3.1.3.3.7Ownvehicle Kill-HitII-8
20.3.3.2Image QualityII-9
20.3.3.2.1Total Visual Field of View (FOV)II-9
20.3.3.2.1.1Field of RegardII-10
20.3.3.2.1.2Target Detection, Recognition, IdentificationII-10
20.3.3.2.2LuminanceII-10
20.3.3.2.2.1Luminance VariationII-11
20.3.3.2.3ContrastII-11
20.3.3.2.4ColorII-11
20.3.3.2.4.1Color ProcessingII-11
20.3.3.2.4.2Color RegistrationII-11
20.3.3.2.5Image Perspective and Geometric AccuracyII-11
20.3.3.2.5.1Total Geometric AccuracyII-11
20.3.3.2.6Vernier ResolutionII-12
20.3.3.2.7Image StabilityII-12
20.3.3.2.8Video RatesII-12
20.3.3.2.9Update RateII-12
20.3.3.2.10 - 20.3.3.2.11ReservedII-12
20.3.3.2.12Occulting (Hidden Surface Elimination)II-12
20.3.3.2.13SmearII-12
20.3.3.2.14FlickerII-12
20.3.3.2.15SteppingII-13
20.3.3.3Image Quantity (System Capacity)II-13
20.3.3.3.1ReservedII-13
20.3.3.3.2Scene Content ManagementII-13
20.3.3.3.2.1Scene Management MechanismsII-13
20.3.3.3.2.2Terrain IntegrityII-13
20.3.3.3.3Gaming AreaII-13
20.3.3.3.4Reticle SimulationII-13
20.3.3.3.5Electro-Optics System SimulationII-23
20.3.3.3.5.1Thermal Image GenerationII-23
20.3.3.3.5.1.1Thermal Test PatternsII-24
20.3.3.3.5.2Laser RangefinderII-27
20.3.4Design RequirementsII-27
20.3.4.1Visual Environment DesignII-27
20.3.4.1.1 - 20.3.4.1.2ReservedII-27
20.3.4.1.3Compensation for System LimitationsII-28

TABLE OF CONTENTS (CONTINUED)

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20.3.4.1.3.1Enhanced CuesII-28
20.3.4.1.3.2Supplemental CuesII-28
20.3.4.1.3.3Abstract CuesII-28
20.3.4.1.3.4Artificial CuesII-28
20.3.5MAJOR COMPONENT CHARACTERISTICSII-28
20.3.5.1IMAGE GENERATOR SUBSYSTEMII-28
20.3.5.1.1Image Generator SharingII-29
20.3.5.1.2Image Generator System ThroughputII-29
20.3.5.2IMAGE DISPLAY SUBSYSTEMII-30
20.3.5.2.1Viewing VolumeII-30
20.3.5.2.2OpticsII-30
20.3.5.2.3Magnified Sight DisplaysII-30
20.3.5.2.4Thermal DisplaysII-30
20.3.5.3VISUAL AND THERMAL VIEWER DATABASEII-31
20.3.5.3.1Deliverable DatabaseII-31
20.3.5.3.2General Use ModelsII-31
20.3.5.3.2.1Deliverable General Use ModelsII-32
20.3.5.3.3Target Hit PlatesII-40
20.3.5.3.4ReservedII-40
20.3.5.3.5MOUT DatabaseII-40
20.3.5.3.5.1USMC MOUT DatabaseII-40
20.3.5.3.5.2AGTS Arab MOUT DatabaseII-40
20.3.5.3.6ReservedII-41
20.3.5.3.7Special ModelsII-41
20.3.5.4Special Visual Maintenance RequirementsII-44
APPENDIX IIIIII-1
30APPENDIX III - Improved Crew Training Program (iCTP)III-1
30.1Special Purpose SkillsIII-2
30.1.1Gate-to-Live Fire (Gunnery Table VI)III-2
30.1.2Practice Gate-to-Live Fire (Practice Gunnery Table VI)III-3
30.1.3Orientation / FamiliarizationIII-3
30.1.4Acquisition / ManipulationIII-3
30.1.4.1Gunner Acquisition / ManipulationIII-3
30.1.4.2Commander Acquisition / ManipulationIII-4
30.1.5Machine Gun GunneryIII-4
30.1.6Long Range GunneryIII-5
30.1.7Evasive HelicopterIII-5
30.1.8Killer TankIII-5
30.1.9Crew Station Preparation & Boresight / Zero / ScreenIII-5
30.1.10KoreaIII-6
30.1.11CanisterIII-6
30.1.12ReservedIII-6
30.1.13OIPIII-7
30.1.14SniperIII-7
30.1.15MOUT (Urban Ops)III-7
30.1.16.50 Cal GunneryIII-7
30.2Initial GunneryIII-7
30.2.1Initial Gunnery MatricesIII-8
30.2.1.1Initial Gunnery Matrix Format and ContentIII-8

TABLE OF CONTENTS (CONTINUED)

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30.2.1.1.1Initial Gunnery Commander / Gunner ExercisesIII-8
30.2.1.1.2Initial Gunnery Training Exercise DifficultyIII-9
30.2.1.1.3Initial Gunnery Target Acquisition DifficultyIII-9
30.2.1.1.3.1Initial Gunnery Target Acquisition Exercise ContentIII-10
30.2.1.1.3.2Initial Gunnery Target ClassificationIII-10
30.2.1.1.4Initial Gunnery Reticle Aim Levels of DifficultyIII-14
30.2.1.1.4.1Initial Gunnery Reticle Aim Exercise ContentIII-14
30.2.1.1.5Initial Gunnery System Management Levels of DifficultyIII-14
30.2.1.1.6Initial Gunnery Commander ExercisesIII-15
30.2.1.2Initial Gunnery Ammunition LimitsIII-16
30.2.1.3Initial Gunnery Simulated MalfunctionsIII-16
30.3Basic Gunnery SkillsIII-17
30.3.1Pre-Live FireIII-17
30.3.2Gate-to-Live FireIII-17
30.3.3Basic Gunnery Skills - Ammunition AllocationsIII-18
30.3.4Basic Gunnery Skills - TargetsIII-20
30.3.5Basic Gunnery Skills - Target DelaysIII-20
30.3.6Basic Gunnery Skills - Target RangeIII-20
30.3.7Basic Gunnery Skills - Target EvasivenessIII-21
30.3.8Basic Gunnery Skills - Target SpeedIII-21
30.3.9Basic Gunnery Skills - Required Performance Measures (RPMs)III-21
30.4Default (Non-MOUT & MOUT), Advanced & MOUT Gunnery SkillsIII-22
30.4.1Default (Non-MOUT & MOUT), Advanced & MOUT Gunnery Skills - GeneralIII-22
30.4.1.1Default (Non-MOUT & MOUT), Advanced & MOUT Gunnery Skills - Target AcquisitionIII-22
30.4.1.2Default (Non-MOUT & MOUT), Advanced & MOUT Gunnery Skills - Reticle AimIII-22
30.4.1.3Default (Non-MOUT & MOUT), Advanced & MOUT Gunnery Skills - System ManagementIII-23
30.4.1.4Default (Non-MOUT & MOUT), Advanced & MOUT Gunnery Skills - Target TypesIII-24
30.4.1.5Default (Non-MOUT & MOUT), Advanced & MOUT Gunnery Skills - Target Exposure TimeIII-24
30.4.1.6Default (Non-MOUT & MOUT), Advanced & MOUT Gunnery Skills - Ammunition LimitsIII-25
30.4.1.7Default (Non-MOUT & MOUT), Advanced & MOUT Gunnery Skills - Ammunition TransfersIII-26
30.4.1.8Default (Non-MOUT & MOUT), Advanced & MOUT Gunnery Skills - Near Miss RoundIII-27
30.4.1.8.1Default (Non-MOUT & MOUT), Advanced & MOUT Gunnery Skills - Near Miss Round in
Defensive SituationsIII-27
30.4.1.8.1.1Default (Non-MOUT) and Advanced Gunnery Skills - Near Miss Round in Defensive
SituationsIII-27
30.4.1.8.1.2Default (MOUT) and MOUT Gunnery Skills - Near Miss Round in Defensive SituationsIII-27
30.4.1.8.2Default (Non-MOUT & MOUT), Advanced & MOUT Gunnery Skills - Near Miss Round in Offensive
SituationsIII-27
30.4.1.9Default (Non-MOUT & MOUT), Advanced & MOUT Gunnery Skills - Hit on OwnvehicleIII-28
30.4.1.9.1Default (Non-MOUT & MOUT), Advanced & MOUT Gunnery Skills - Hit on Ownvehicle in Defensive
SituationsIII-28
30.4.1.9.1.1Default (Non-MOUT) and Advanced Gunnery Skills - Hit on Ownvehicle in Defensive Situations
III-28
30.4.1.9.1.2Default (MOUT) and MOUT Gunnery Skills - Hit on Ownvehicle in Defensive SituationsIII-29
30.4.1.9.2Default (Non-MOUT & MOUT), Advanced & MOUT Gunnery Skills - Hit on Ownvehicle in Offensive
SituationsIII-30
30.4.2Default Non-MOUT Gunnery and Default MOUT GunneryIII-30
30.4.2.1Default Non-MOUT Gunnery SkillsIII-30
30.4.2.1.1Default Gunnery Skills - Target AcquisitionIII-30
30.4.2.1.1.1Default Gunnery Skills - Unlimited VisibilityIII-30
30.4.2.1.1.2Default Gunnery Skills - Limited VisibilityIII-30
30.4.2.1.1.3Default Gunnery Skills - Battlefield ConditionsIII-30

TABLE OF CONTENTS (CONTINUED)

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30.4.2.1.2Default Gunnery Skills - Reticle AimIII-30
30.4.2.1.3Default Gunnery Skills - Systems ManagementIII-30
30.4.2.1.4Default Gunnery Skills - TargetsIII-30
30.4.2.1.5Default Gunnery Skills - Sector SizeIII-31
30.4.2.1.6Default Gunnery Skills - Target DelaysIII-31
30.4.2.1.7Default Gunnery Skills - Target RangeIII-31
30.4.2.1.8Default Gunnery Skills - Target EvasivenessIII-31
30.4.2.1.9Default Gunnery Skills - Target Reaction to FireIII-31
30.4.2.1.10Default Gunnery Skills - Target Exposure TimeIII-31
30.4.2.1.11Default Gunnery Skills - MalfunctionsIII-31
30.4.2.1.12Default Gunnery Skills - Result of Hit on OwnvehicleIII-31
30.4.2.1.13Default Gunnery Skills - Gun Tube BendIII-31
30.4.2.2Default MOUT Gunnery SkillsIII-32
30.4.2.2.1Default MOUT Gunnery Skills - Target AcquisitionIII-32
30.4.2.2.1.1Default MOUT Gunnery Skills - Unlimited VisibilityIII-32
30.4.2.2.1.2Default MOUT Gunnery Skills - Limited VisibilityIII-32
30.4.2.2.1.3Default MOUT Gunnery Skills - Battlefield ConditionsIII-32
30.4.2.2.2Default MOUT Gunnery Skills - Reticle AimIII-32
30.4.2.2.3Default MOUT Gunnery Skills - Systems ManagementIII-32
30.4.2.2.4Default MOUT Gunnery Skills - Number of TargetsIII-32
30.4.2.2.5Default MOUT Gunnery Skills - Sector SizeIII-32
30.4.2.2.6Default MOUT Gunnery Skills - Target DelaysIII-32
30.4.2.2.7Default MOUT Gunnery Skills - Target RangeIII-33
30.4.2.2.8Default MOUT Gunnery Skills - Target EvasivenessIII-33
30.4.2.2.9Default MOUT Gunnery Skills - Target Reaction to FireIII-33
30.4.2.2.10Default MOUT Gunnery Skills - Target Exposure TimeIII-33
30.4.2.2.11Default MOUT Gunnery Skills - MalfunctionsIII-33
30.4.2.2.12Default MOUT Gunnery Skills - Result of Hit on OwnvehicleIII-33
30.4.2.2.13Default MOUT Gunnery Skills - Gun Tube BendIII-33
30.4.3Advanced Gunnery TrackIII-33
30.4.3.1Advanced Gunnery Skills IIII-34
30.4.3.1.1Advanced Gunnery Skills I - Target AcquisitionIII-34
30.4.3.1.1.1Advanced Gunnery Skills I - Unlimited VisibilityIII-34
30.4.3.1.1.2Advanced Gunnery Skills I - Limited VisibilityIII-34
30.4.3.1.1.3Advanced Gunnery Skills I - Battlefield ConditionsIII-34
30.4.3.1.2Advanced Gunnery Skills I - Reticle AimIII-34
30.4.3.1.3Advanced Gunnery Skills I - Systems ManagementIII-34
30.4.3.1.4Advanced Gunnery Skills I - Number of TargetsIII-34
30.4.3.1.5Advanced Gunnery Skills I - Sector SizeIII-34
30.4.3.1.6Advanced Gunnery Skills I - Target Activation DelaysIII-35
30.4.3.1.7Advanced Gunnery Skills I - Target RangeIII-35
30.4.3.1.8Advanced Gunnery Skills I - Target EvasivenessIII-35
30.4.3.1.9Advanced Gunnery Skills I - Target Reaction to FireIII-35
30.4.3.1.10Advanced Gunnery Skills I Target Exposure TimeIII-35
30.4.3.1.11Advanced Gunnery Skills I - MalfunctionsIII-35
30.4.3.1.12Advanced Gunnery Skills I - Result of Hit on OwnvehicleIII-35
30.4.3.1.13Advanced Gunnery Skills I - Gun Tube BendIII-35
30.4.3.2Advanced Gunnery Skills IIIII-36
30.4.3.2.1Advanced Gunnery Skills II - Target AcquisitionIII-36
30.4.3.2.1.1Advanced Gunnery Skills II - Unlimited VisibilityIII-36
30.4.3.2.1.2Advanced Gunnery Skills II - Limited VisibilityIII-36
30.4.3.2.1.3Advanced Gunnery Skills II - Battlefield ConditionsIII-36
30.4.3.2.2Advanced Gunnery Skills II - Reticle AimIII-36

TABLE OF CONTENTS (CONTINUED)

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30.4.3.2.3Advanced Gunnery Skills II - Systems ManagementIII-36
30.4.3.2.4Advanced Gunnery Skills II - Number of TargetsIII-36
30.4.3.2.5Advanced Gunnery Skills II - Sector SizeIII-36
30.4.3.2.6Advanced Gunnery Skills II - Target Activation DelaysIII-37
30.4.3.2.7Advanced Gunnery Skills II - Target RangeIII-37
30.4.3.2.8Advanced Gunnery Skills II - Target EvasivenessIII-37
30.4.3.2.9Advanced Gunnery Skills II - Target Reaction to FireIII-37
30.4.3.2.10Advanced Gunnery Skills II Target Exposure TimeIII-37
30.4.3.2.11Advanced Gunnery Skills II - MalfunctionsIII-37
30.4.3.2.12Advanced Gunnery Skills II - Result of Hit on OwnvehicleIII-37
30.4.3.2.13Advanced Gunnery Skills II - Gun Tube BendIII-38
30.4.3.3SustainmentIII-38
30.4.4MOUT Gunnery TrackIII-38
30.4.4.1MOUT Gunnery Skills IIII-38
30.4.4.1.1MOUT Gunnery Skills I - Target AcquisitionIII-38
30.4.4.1.1.1MOUT Gunnery Skills I - Unlimited VisibilityIII-38
30.4.4.1.1.2MOUT Gunnery Skills I - Limited VisibilityIII-38
30.4.4.1.1.3MOUT Gunnery Skills I - Battlefield ConditionsIII-38
30.4.4.1.2MOUT Gunnery Skills I - Reticle AimIII-39
30.4.4.1.3MOUT Gunnery Skills I - Systems ManagementIII-39
30.4.4.1.4MOUT Gunnery Skills I - Number of TargetsIII-39
30.4.4.1.5MOUT Gunnery Skills I - Sector SizeIII-39
30.4.4.1.6MOUT Gunnery Skills I - Target Activation DelaysIII-39
30.4.4.1.7MOUT Gunnery Skills I - Target RangeIII-39
30.4.4.1.8MOUT Gunnery Skills I - Target EvasivenessIII-39
30.4.4.1.9MOUT Gunnery Skills I - Target Reaction to FireIII-39
30.4.4.1.10MOUT Gunnery Skills I Target Exposure TimeIII-39
30.4.4.1.11MOUT Gunnery Skills I - MalfunctionsIII-40
30.4.4.1.12MOUT Gunnery Skills I - Result of Hit on OwnvehicleIII-40
30.4.4.1.13MOUT Gunnery Skills I - Gun Tube BendIII-40
30.4.4.2MOUT Gunnery Skills IIIII-40
30.4.4.2.1MOUT Gunnery Skills II - Target AcquisitionIII-40
30.4.4.2.1.1MOUT Gunnery Skills II - Unlimited VisibilityIII-40
30.4.4.2.1.2MOUT Gunnery Skills II - Limited VisibilityIII-40
30.4.4.2.1.3MOUT Gunnery Skills II - Battlefield ConditionsIII-40
30.4.4.2.2MOUT Gunnery Skills II - Reticle AimIII-40
30.4.4.2.3MOUT Gunnery Skills II - Systems ManagementIII-41
30.4.4.2.4MOUT Gunnery Skills II - Number of TargetsIII-41
30.4.4.2.5MOUT Gunnery Skills II - Sector SizeIII-41
30.4.4.2.6MOUT Gunnery Skills II - Target Activation DelaysIII-41
30.4.4.2.7MOUT Gunnery Skills II - Target RangeIII-41
30.4.4.2.8MOUT Gunnery Skills II - Target EvasivenessIII-41
30.4.4.2.9MOUT Gunnery Skills II - Target Reaction to FireIII-41
30.4.4.2.10MOUT Gunnery Skills II Target Exposure TimeIII-41
30.4.4.2.11MOUT Gunnery Skills II - MalfunctionsIII-42
30.4.4.2.12MOUT Gunnery Skills II - Result of Hit on OwnvehicleIII-42
30.4.4.2.13MOUT Gunnery Skills II - Gun Tube BendIII-42
30.4.4.3MOUT SustainmentIII-42
30.5iCTP Exercise DataIII-42
30.5.1iCTP Exercise NumberIII-42
30.5.1.1iCTP Exercise Number - Initial GunneryIII-42
30.5.1.2iCTP Exercise Number - Non-Initial GunneryIII-43
30.5.2iCTP Exercise PreviewIII-44

TABLE OF CONTENTS (CONTINUED)

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30.5.3iCTP Exercise InstructionsIII-44
30.5.4ReservedIII-44
30.5.5iCTP Target Positions, Paths, Activation Times and TypeIII-44
30.5.6iCTP Exercise ConstraintsIII-44
30.6iCTP - Performance MonitoringIII-45
30.6.1iCTP - Situation MonitorIII-46
30.6.2iCTP - Boresight Situation MonitorIII-47
30.6.3iCTP - Performance Analysis (PFA)III-47
30.6.4iCTP - Gate-to-Live-Fire and Basic Pre-Live Fire PFA (QPFA)III-48
30.6.5iCTP - Gunnery ScoresheetIII-48
30.6.6iCTP - Crew Gunnery Roll-Up SheetIII-52
30.6.7iCTP - Shot PatternIII-54
30.6.8iCTP - Session SummaryIII-54
30.6.9iCTP IntercomIII-54
30.7Improved Crew Training Program Scoring CriteriaIII-54
30.7.1Scoring Criteria for Special Purpose SkillsIII-54
30.7.1.1Scoring Criteria for Gate-to-Live Fire (Gunnery Table VI)III-54
30.7.1.2Scoring Criteria for Practice Gate-to-Live Fire (Practice Gunnery Table VI)III-54
30.7.1.3Scoring Criteria for Orientation / FamiliarizationIII-54
30.7.1.4Scoring Criteria for Acquisition / ManipulationIII-55
30.7.1.4.1Acquisition / Manipulation Exercise Target Acquisition CriteriaIII-55
30.7.1.4.1.1Acquisition / Manipulation Exercise Acquisition TimeIII-55
30.7.1.4.1.2Acquisition / Manipulation Exercise Identification ErrorsIII-55
30.7.1.4.2Acquisition / Manipulation Exercise Reticle Aim CriteriaIII-56
30.7.1.4.2.1Acquisition / Manipulation Exercise Reticle Aim Activation CriteriaIII-56
30.7.1.4.2.2Acquisition / Manipulation Exercise Reticle Aim Error At Trigger Activation CriteriaIII-56
30.7.1.4.2.3Acquisition / Manipulation Exercise Reticle Aim Tracking Evaluation CriteriaIII-57
30.7.1.4.3Acquisition / Manipulation Exercise System Management CriteriaIII-57
30.7.1.5Scoring Criteria for Machine Gun Exercises (Table III)III-57
30.7.1.6Scoring Criteria for Long Range GunneryIII-57
30.7.1.7Scoring Criteria for Evasive HelicopterIII-57
30.7.1.8Scoring Criteria for Killer TankIII-58
30.7.1.9Scoring Criteria for Crew Station Preparation & Boresight / Zero / ScreenIII-58
30.7.1.10Scoring Criteria for KoreaIII-58
30.7.1.11Scoring Criteria for CanisterIII-58
30.7.1.11.1Scoring Criteria for Canister Special Purpose Exercise System Management Procedure Error -
Canister ErrorIII-58
30.7.1.12ReservedIII-59
30.7.1.13Scoring Criteria for OIPIII-59
30.7.1.14Scoring Criteria for SniperIII-59
30.7.1.15Scoring Criteria for MOUTIII-59
30.7.1.16Scoring Criteria for 50 CalIII-59
30.7.2Scoring Criteria for Initial Gunnery ExercisesIII-59
30.7.2.1Initial Gunnery Target Acquisition (TA) CriteriaIII-60
30.7.2.2Initial Gunnery Reticle Aim (RA) CriteriaIII-62
30.7.2.3Initial Gunnery System Management (SM) CriteriaIII-65
30.7.3Scoring Criteria for Default Gunnery Skills & Default MOUT Gunnery SkillsIII-66
30.7.3.1Default Gunnery & Default MOUT Gunnery Skills Target Acquisition CriteriaIII-66
30.7.3.1.1Default Gunnery & Default MOUT Gunnery Skills Target Acquisition Time CriteriaIII-66
30.7.3.1.1.1Default Gunnery & Default MOUT Gunnery Skills Target Acquisition Time Criteria - DefenseIII-67
30.7.3.1.1.2Default Gunnery & Default MOUT Gunnery Skills Target Acquisition Time Criteria - OffenseIII-67

TABLE OF CONTENTS (CONTINUED)

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30.7.3.1.2Default Gunnery & Default MOUT Gunnery Skills Target Acquisition ID/Class ErrorsIII-68
30.7.3.2Default Gunnery & Default MOUT Gunnery Skills Reticle Aiming CriteriaIII-68
30.7.3.2.1Default Gunnery & Default MOUT Gunnery Skills Reticle Aiming Time of First Round or Burst
CriteriaIII-69
30.7.3.2.2Default Gunnery & Default MOUT Gunnery Skills Target Kill CriteriaIII-69
30.7.3.2.3Default Gunnery & Default MOUT Gunnery Skills Reticle Aiming Time to Kill CriteriaIII-73
30.7.3.2.4Default Gunnery & Default MOUT Gunnery Skills Reticle Aim Error CriteriaIII-74
30.7.3.2.5Default Gunnery & Default MOUT Gunnery Skills Outside Battlesight Range Reticle Aim ErrorIII-74
30.7.3.2.6Default Gunnery & Default MOUT Gunnery Skills MPAT Air Mode Reticle Aim ErrorIII-75
30.7.3.2.7Default Gunnery & Default MOUT Gunnery Skills Fire on Friendly Target Reticle Aim ErrorIII-75
30.7.3.3Default Gunnery & Default MOUT Gunnery Skills System Management CriteriaIII-75
30.7.3.3.1Default Gunnery & Default MOUT Gunnery Skills System Management Prefiring ErrorsIII-76
30.7.3.3.2Default Gunnery & Default MOUT Gunnery Skills System Management Time of Fire ErrorsIII-76
30.7.3.3.2.1Default Gunnery & Default MOUT Gunnery Skills System Management Time of Fire Errors -AmmunitionIII-76
30.7.3.3.2.2Default Gunnery & Default MOUT Gunnery Skills System Management Time of Fire Errors -
ReticlesIII-77

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