Attch 11 DO 01 US Army M1A2 SEP PIDS Rev P (139053-3).docx

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DRAFT RFP: Gunnery Training Systems
Solicitation number
W900KK21R0055
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This document provides details on a draft request for proposal for a gunnery training systems contract. The U.S. Army Materiel Command Contracting Command Orlando Contracting Center will issue the solicitation for a single-source indefinite-delivery/indefinite-quantity contract to implement technology refresh upgrades, current system production, concurrency upgrades, and risk management framework recertification for multiple gunnery trainer programs for both the U.S. Army and U.S. Marine Corps. The gunnery training systems contract will have a five-year ordering period with final deliveries required no later than two years after the ordering period ends and a ceiling value of $104.5 million. The anticipated award date is the fourth quarter of fiscal year 2021, continuing acquisition efforts previously outlined in ACC-ORL-18-GUNNERY-RFI.

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Text version

Abrams Advanced Gunnery Training System (AGTS)

Contract: W900KK-09-D-0314 / Delivery Order 0018 – Mod 04

CDRL: B001-02

Prime Item Development Specification (PIDS) for the US Army M1A2 SEP AGTS Document: 139053-3 Rev.: P

13 September 2019

Prepared For:

U.S. Army Program Executive Office for Simulation, Training and Instrumentation (PEO STRI) 12211 Science Drive Orlando, Florida 32826-3224

Prepared By:

Lockheed Martin Rotary and Mission Systems (LMRMS) 100 Global Innovation Circle Orlando, Florida 32825-5002

Distribution Statement D – Distribution authorized to the Department of Defense and U.S. Department of Defense Contractors only due to operational use, effective 20 Dec 16. Other requests for this document shall be referred to U.S. Army PEO STRI, SFAE-STRI-TRADE-GCTT.

Warning – This document contains technical data whose export is restricted by The Arms-Export Control Act (Title 22, U.S.C., SEC 2751, ET SEQ.) or The Export Administration Act of 1979, as amended, Title 50, U.S.C., APP. 2401 ET SEQ. Violations of these export laws are subject to severe criminal penalties. Disseminate in accordance with the provision of DoD Directive 5230.25.

Change History

DATE
REV
PARAGRAPH
DESCRIPTION
-
All
Initial Release
A
Various
13 March 2002
B
Various
Incorporate M1A2 System Enhancement Program (SEP) updates including gunner’s station GPS. BICU & I/C box and commander’s station keyboard, control handle & I/C box.
13 December 2004
C
Various
Incorporate USMC & C-AGTS-unique enhancement including adding section training reqts, CTP matrix enhancements, & MOUT database and exercises. Incorporate US Army M1A2 upgrades including Korean database, models and exercises.
16 March 2009
D
Various
This revision incorporates the previous delta PIDS updates, already approved for the Canister round, ACSL, and FBCB2 upgrades. Incorporate SEP V1 upgrades including adding tower talk functionality. Incorporate SEP V2 upgrades including iGCDP and iCDU. Correct figure reference for 3.7.1.10.1-2. Update model name from AH-64 to AH-64D.
21 October 2011
E
Various
Incorporate Commander’s Remotely Operated Weapon System (CROWS) II, Computer-Generated Forces (CGF) / Free Movement and improved Crew Training Program (iCTP). Remove legacy CTP.
12 January 2012
F
Pgs. 4, 6, 51, 53, 54, 71, 72, 74, 77, 85, 86, 88, 91, 92, 109-111, 168, 181, 182, III-4
Incorporate Customer review comments/corrections including the following:

· CROWS II

· Section/platoon

· “NBC-filter clogged” message

· Other editorial updates

06 March 2013
G
Various
Incorporates the following:

· New GUIs & Database Renaming

· Updated Target Models & Life Form Models

· Visual P3I Items

· Updated Target Classification, Destroyer & Ammo Time of Fire Error Tables

· Integrated Mobility Subsystem

· IUID & Other miscellaneous updates

10 September 2013
H
29, 42, 95, 96, 111, 140, 209
Incorporate customer review comments including the following:

· Semitrailer size

· Crosswind speed

· FOV GPS, GPSE, GAS, and BIOC

· Enemy Artillery Fire

· Other editorial updates

31 July 2017
J
3, 10, 31, 37, 38, 44, 78, 79, 86, 118, 139, III-54
Incorporate ACSL upgrade to version 4.6; FBCB2 JCR update; add MFoCS processor unit space constraint; low profile CROWS update; and AKE round subdesignation updates.
30 August 2017
K
56, 130
Incorporated SEP Manual Elevation Crank tolerance effectivity for fielded and current issued hardware. Modified M1A1 SCWS to M1A1 SA.
27 March 2018
L
Cover Page
Updated Distribution and Warning Statement per contract.
29 August 2018
M
Various
Incorporated the following per Abrams Gunnery Manual Upgrade:

· Basic Gunnery Updates (SOW 3.12.1)

· iCTP – crew tables

· Modify BPLF, GTLF, Practice GTLF exercise

· Target Kill Criteria

· Main gun required performance measures (RPMs)

· Degradation Type by Platform table

· Ammunition Allocation for BPLF, GTLF, Practice GTLF exercises

· Update to target exposure time and delays

· Hostile Fire Indicators

· Scoring Updates for defilade, tactical break and sector clear timing standards

· Update Crew penalties that are applicable to Abrams IAW TC 3-20-31

· Add the new roll-up and common crew score sheet from Stryker

· Abrams Global Updates (SOW 3.12.2)

· Update scoring to no longer penalize the crew for coax follow-up after Canister engagement

· Rename Table III to Machine Gun Exercises

· Ammunition Allocation Updates (SOW 3.12.3)

· SI/O Built GTLF Exercise Functionality (SOW 3.12.4)

· Trainer Usage Data Upgrade (SOW 3.12.5)

17 December 2018
N
17, 39
Incorporate customer review comments including the following:

· Projectile Deactivation Range

· Correcting Typos

13 September 2019
P
24, 198, III-5
Spec Maintenance due to PPRs:

· 6144 – PVC clarification per PPR 17518

· 11618 – Add ‘AGTS’ for clarification per PPR 17253

· 16555 – Removed TC comment, not applicable per PPR 17154

TABLE OF CONTENTS

Paragraph Title Page

1SCOPE1
1.1IDENTIFICATION1
2APPLICABLE DOCUMENTS1
2.1GOVERNMENT DOCUMENTS1
2.1.1SPECIFICATIONS, STANDARDS, AND HANDBOOKS1
2.1.2OTHER GOVERNMENT DOCUMENTS, DEVIATIONS AND PUBLICATIONS2
2.2NON-GOVERNMENT DOCUMENTS3
2.3ORDER OF PRECEDENCE3
3REQUIREMENTS3
3.1TRAINING SYSTEM DESCRIPTION3
3.1.1TRAINING SYSTEM MISSION4
3.1.2TRAINING TASKS4
3.1.2.1INDIVIDUAL TRAINING TASKS5
3.1.2.1.1Gunner Training Tasks5
3.1.2.1.2Commander Training Tasks6
3.1.2.2CREW GUNNERY TRAINING TASKS8
3.1.2.3PLATOON TRAINING TASKS8
3.1.2.4SECTION TRAINING TASKS8
3.1.2.5Reserved8
3.1.3TRAINING SYSTEM COMPONENTS8
3.1.3.1SYSTEM OPERATIONAL MODES9
3.1.3.2TRAINING SYSTEM DIAGRAM9
3.1.3.3MAJOR SUBSYSTEM10
3.1.4GOVERNMENT FURNISHED PROPERTY LIST10
3.1.5GOVERNMENT LOANED PROPERTY LIST10
3.2CHARACTERISTICS11
3.2.1PERFORMANCE11
3.2.1.1SYSTEM OPERATION11
3.2.1.2SYSTEM SECURITY11
3.2.2PHYSICAL CHARACTERISTICS11
3.2.2.1WEIGHT11
3.2.2.2CEILING HEIGHT11
3.2.2.3DIMENSIONS12
3.2.2.4COLORS13
3.2.2.5ELECTRICAL POWER13
3.2.2.5.1Electrical Design14
3.2.2.5.2External Shelter Power14
3.2.2.5.3Emergency Disconnect14
3.2.2.5.4Trainer Utility Power14
3.2.3RESERVED14
3.2.4MAINTAINABILITY14
3.2.4.1RESERVED14
3.2.4.2QUALITATIVE MAINTAINABILITY14
3.2.4.2.1Special Tools15
3.2.4.2.2Built-in-Test (BIT)15
3.2.4.2.3Reserved15
3.2.4.2.4Lamps15
3.2.4.2.5Blown Fuse Indicator Light15

TABLE OF CONTENTS (CONTINUED)

Paragraph Title Page

3.2.4.2.6Accessibility15
3.2.4.2.6.1Cable Slack15
3.2.4.2.6.2Assemblies16
3.2.4.2.6.3Wiring Board Extender Cards16
3.2.4.2.6.4Covers, Panels, and Doors16
3.2.4.2.6.5Handles16
3.2.4.2.6.6Replacement of Modular Assemblies16
3.2.4.2.7Circuit Card Design16
3.2.5ENVIRONMENTAL CONDITIONS17
3.2.5.1TRAINING EQUIPMENT17
3.2.5.1.1Operational Climatic Environment17
3.2.5.1.2Nonoperational Climatic Environment17
3.2.5.1.3Acoustic Noise17
3.2.5.1.4Vibration17
3.2.5.1.5Shock18
3.2.5.2RESERVED18
3.2.5.3RELOCATABLE AND MOBILE SHELTERS18
3.2.5.3.1Operational Climatic Environment18
3.2.5.3.2Nonoperational Climatic Environment18
3.2.5.4INTEGRATED MOBILITY SUBSYSTEM18
3.2.5.4.1Operational Climatic Environment19
3.2.5.4.2Nonoperational Climatic Environment19
3.2.6TRANSPORTABILITY19
3.2.7DEPLOYABILITY20
3.3DESIGN AND CONSTRUCTION20
3.3.1MATERIALS, PROCESSES AND PARTS20
3.3.2ELECTROMAGNETIC ENVIRONMENTAL EFFECTS (E3)20
3.3.2.1ELECTROMAGNETIC COMPATIBILITY (EMC)20
3.3.2.1.1Wire and Cable EMC21
3.3.2.1.2Audio/Communication Systems21
3.3.2.1.3Electrostatic Discharge (ESD) Effects21
3.3.2.2EMC ELECTRICAL BONDING AND GROUNDING21
3.3.3IDENTIFICATION AND MARKINGS21
3.3.3.1WARNING MARKING FOR SIMULATED AND MODIFIED EQUIPMENT21
3.3.3.2TRAINER NAMEPLATES AND MAJOR UNIT MARKINGS21
3.3.3.3ESD MARKING22
3.3.3.4NON-DEVELOPMENTAL ITEM (NDI) MARKING22
3.3.3.5TRAINER UNIQUE EQUIPMENT (TUE) MARKING22
3.3.3.5.1Assemblies/Units/Modules22
3.3.3.5.2Cable and Wire Markings23
3.3.3.5.3Terminals, Boards, and Strips23
3.3.4WORKMANSHIP23
3.3.5INTERCHANGEABILITY23
3.3.6Reserved24
3.3.7SYSTEM SAFETY AND HEALTH HAZARDS24
3.3.7.1HAZARDOUS MATERIAL24
3.3.7.2ELECTRICAL SAFETY24
3.3.7.3MECHANICAL SAFETY25
3.3.7.4PERSONNEL SAFETY25
3.3.7.5IONIZING RADIATION26
3.3.7.6RADIOACTIVE MATERIAL RESTRICTION IN OPTICAL PRODUCTS26
3.3.8HUMAN PERFORMANCE/HUMAN ENGINEERING26

TABLE OF CONTENTS (CONTINUED)

Paragraph Title Page

3.3.9OPTICS26
3.3.10TRAINING SYSTEM SOFTWARE27
3.3.10.1SOFTWARE DEVELOPMENT REQUIREMENTS27
3.3.10.1.1Software Programming Language27
3.3.10.2SOFTWARE COMPONENTS27
3.3.10.3SOFTWARE CAPABILITIES28
3.4DOCUMENTATION28
3.5LOGISTICS28
3.5.1MAINTENANCE28
3.5.1.1OPERATOR LEVEL MAINTENANCE28
3.5.1.2 ORGANIZATIONAL LEVEL MAINTENANCE28
3.5.1.3GENERAL SUPPORT LEVEL MAINTENANCE29
3.5.1.4COMPUTER SYSTEM MAINTENANCE29
3.5.2SUPPLY29
3.5.3FACILITIES AND FACILITY EQUIPMENT29
3.5.3.1PERMANENT SITE FACILITIES29
3.5.3.1.1Floor Space29
3.5.3.1.2Raised Flooring29
3.5.3.1.3Grounding29
3.5.3.1.4Ground Resistance29
3.5.3.1.5Equipment Grounding30
3.5.3.1.6Equipment Cooling30
3.5.3.1.7Lighting30
3.5.3.2SHELTER SITE FACILITIES30
3.6PERSONNEL AND TRAINING30
3.6.1GENERAL30
3.6.2PERSONNEL30
3.6.2.1INSTRUCTORS30
3.6.2.2MAINTENANCE SUPPORT31
3.6.3TRAINING31
3.6.3.1TRAINEES31
3.6.3.2INSTRUCTORS31
3.6.3.2.1PREREQUISITES AND QUALIFICATIONS31
3.6.3.2.2SPECIAL TRAINING REQUIRED31
3.6.3.3Reserved32
3.6.3.4MANPOWER32
3.7MAJOR COMPONENT CHARACTERISTICS32
3.7.1CREW STATION SUBSYSTEM32
3.7.1.1CREW STATION COMPARTMENT32
3.7.1.2COMMANDER'S POSITION COMPONENTS33
3.7.1.3GUNNER'S POSITION COMPONENTS36
3.7.1.4SIMULATED WEAPONS38
3.7.1.4.1Main Gun Mockup38
3.7.1.4.27.62 Coax Machine Gun Mockup38
3.7.1.5SIMULATED AMMUNITION38
3.7.1.6SIMULATED OPERATING MODE REQUIREMENTS39
3.7.1.7SIMULATED FIRE CONTROL FUNCTIONS40
3.7.1.7.1Laser Rangefinder40
3.7.1.7.1.1Operating Range40
3.7.1.7.1.2Range Accuracy41
3.7.1.7.1.3Multiple Returns41
3.7.1.7.1.4Ready-to-Fire41

TABLE OF CONTENTS (CONTINUED)

Paragraph Title Page

3.7.1.7.1.5Malfunction Symbol41
3.7.1.7.1.6Erroneous Returns41
3.7.1.7.2Ballistic Computations41
3.7.1.7.2.1Crosswind Sensor41
3.7.1.7.2.2Cant Sensor42
3.7.1.7.2.3Lead Sensor42
3.7.1.7.2.4Range42
3.7.1.7.2.5Ammo Temperature43
3.7.1.7.2.6Barometric Pressure43
3.7.1.7.2.7Air Temperature43
3.7.1.7.2.8Muzzle Reference Sensor43
3.7.1.7.2.9Ammunition Subdesignation (Ammo Subdes)44
3.7.1.7.2.10Battlesight Adjust44
3.7.1.7.2.11Diagnostic Menu44
3.7.1.7.2.12Zero45
3.7.1.7.2.13Boresight45
3.7.1.7.2.14MRS Boresight45
3.7.1.7.2.15Ballistic Solution45
3.7.1.7.2.16Lead System46
3.7.1.7.3Stabilization Systems46
3.7.1.7.3.1Stabilization and Power System Characteristics47
3.7.1.7.3.2CITV Stabilization48
3.7.1.7.4Weapon Triggers, Arming, and Firing Circuits48
3.7.1.7.5Main Gun and Browpad Recoil48
3.7.1.7.6GPS and GAS Scene Activation49
3.7.1.7.7 - 3.7.1.7.27RESERVED49
3.7.1.7.28CROWS II Laser Range Finder (LRF)49
3.7.1.8OWNVEHICLE SIMULATED MOVEMENT49
3.7.1.8.1Ownvehicle Movement Through the Scene50
3.7.1.8.2Ownvehicle Dynamics50
3.7.1.8.3Ownvehicle Defilade51
3.7.1.8.4Commanded Movement51
3.7.1.8.5 - 3.7.1.8.6.8Reserved52
3.7.1.9GUN/TURRET POINTING CONTROLS52
3.7.1.9.1Gunner's Hand Controller52
3.7.1.9.2Commander's Hand Controller53
3.7.1.9.3Manual Elevation Handle Assembly54
3.7.1.9.4Manual Turret Traversing Handle Assembly56
3.7.1.9.4.1 - 3.7.1.9.8.3Reserved56
3.7.1.9.9 CROWS II Power Controls56
3.7.1.9.9.1 Target Tracking59
3.7.1.10SIMULATED PANELS AND DISPLAYS60
3.7.1.10.1Commander's Panels and Displays60
3.7.1.10.1.1CITV Display & Symbology61
3.7.1.10.1.2CITV Switch Functions62
3.7.1.10.1.3Tactical Display & Symbology63
3.7.1.10.1.4Tactical Display Switch Functions64
3.7.1.10.1.5Commander's Display Message and Tone Handling65
3.7.1.10.1.6CDU Keyboard65
3.7.1.10.2Gunner's Control Display Panel (GCDP)67
3.7.1.10.2.1Gunner's Control Display Panel Placement68
3.7.1.10.2.2Gunner's Control Display Panel Main Menu Display68
3.7.1.10.3Gunner's Primary Sight (GPS) Control Panel68

TABLE OF CONTENTS (CONTINUED)

Paragraph Title Page

3.7.1.10.4Thermal Imaging System (TIS) Control Panel70
3.7.1.10.4.1Thermal Receiver Unit (TRU) Control Panel70
3.7.1.10.4.2Biocular Image Control Unit (BICU)71
3.7.1.10.5Gunner's Auxiliary Sight (GAS) Control Panel73
3.7.1.10.5.1Gunner's Auxiliary Sight Control Panel Placement74
3.7.1.10.6 - 3.7.1.10.59Reserved74
3.7.1.10.60 Weapon Station Control Panel74
3.7.1.10.60.1System Controls and Indicators75
3.7.1.10.60.2Remote Safe Controls and Indicators76
3.7.1.10.60.3Safety Override Controls and Indicators76
3.7.1.10.60.4Mode Controls78
3.7.1.10.60.5Sight Controls78
3.7.1.10.60.6Menu Controls79
3.7.1.10.60.6.1Menu Options80
3.7.1.10.60.6.1.1Setting80
3.7.1.10.60.6.1.2Definitions80
3.7.1.10.60.6.1.2.1Auto Sector Scan80
3.7.1.10.60.6.1.2.2Target Reference Point80
3.7.1.10.60.6.1.3Ammo81
3.7.1.10.60.7Brightness Controls81
3.7.1.10.60.8Lamp Test Controls81
3.7.1.10.60.9Power Controls and Indicators81
3.7.1.10.60.10Range Controls82
3.7.1.10.60.11Speed Controls82
3.7.1.10.60.12Video Controls and Indicators82
3.7.1.11CREW STATION AUXILIARY EQUIPMENT FUNCTION REQUIREMENTS82
3.7.1.11.1CBRN (NBC) Protection System82
3.7.1.11.2Commander's Seat83
3.7.1.11.3Gunner's Seat83
3.7.1.11.4Gunner's Chest Rest83
3.7.1.11.5Commander's Knee Guard83
3.7.1.11.6Gunner's Knee Guards83
3.7.1.11.7Hydraulic System Pressure Gauge83
3.7.1.11.8Emergency Firing Device83
3.7.1.11.9Dome Lights84
3.7.1.11.10Daylight and Thermal Ballistic Door Handles84
3.7.1.11.11Spent Ammo Box84
3.7.1.11.12Commander's Arm Guard84
3.7.1.11.13Cant Sensor84
3.7.1.11.14Decals and Instructional Plates84
3.7.1.11.15Commander's Oddiment Box85
3.7.1.11.16 - 3.7.1.11.30Reserved85
3.7.1.11.31Modular Family of Computing Systems Processor Unit85
3.7.1.11.32 - 3.7.1.11.62Reserved85
3.7.1.11.63Commander Foot Rest85
3.7.1.11.64Power Distribution Unit (PDU)85
3.7.1.12SOUND GENERATION85
3.7.1.12.1Sound Generation Operation85
3.7.1.12.2Simulated Sound Effects86
3.7.1.12.3Storage86
3.7.1.12.4Sound Quality87
3.7.1.13COMMUNICATIONS87
3.7.1.13.1Intercom Placement89

TABLE OF CONTENTS (CONTINUED)

Paragraph Title Page

3.7.2IMAGE GENERATION AND DISPLAY SYSTEM90
3.7.2.1TOTAL VISUAL FIELD-OF-VIEW90
3.7.2.2FIELD OF REGARD91
3.7.2.3RESERVED91
3.7.2.4TARGET DETECTION AND CLASSIFICATION91
3.7.2.5IMAGE DISPLAY92
3.7.2.5.1Simulated Sight Characteristics (Optical and Thermal)92
3.7.2.5.1.1Optical Sights92
3.7.2.5.1.1.1Commander's Unity Vision Block/Periscopes92
3.7.2.5.1.1.2Gunner's Primary Sight (GPS)92
3.7.2.5.1.1.3Commander's/Gunner's Primary Sight Extension (GPSE)92
3.7.2.5.1.1.4Gunner's Auxiliary Sight (GAS)93
3.7.2.5.1.1.5 - 3.7.2.5.1.1.13Reserved93
3.7.2.5.1.2Thermal Displays93
3.7.2.5.1.2.1Thermal Imaging Sight (TIS)93
3.7.2.5.1.2.2Thermal Sensor Image Overlay93
3.7.2.5.1.2.3Reserved93
3.7.2.5.1.2.4Commander's Thermal93
3.7.2.5.1.2.4.1Reserved93
3.7.2.5.1.2.4.2Commander's Independent Thermal Viewer (CITV)93
3.7.2.5.1.3Reserved93
3.7.2.5.2Reticle Simulation93
3.7.2.5.2.1 - 3.7.2.5.2.2 Reserved112
3.7.2.5.2.3 Driver Sights & Displays112
3.7.2.6VISUAL ENVIRONMENT DESIGN112
3.7.2.6.1Environment Design Principles112
3.7.2.6.1.1Reserved113
3.7.2.6.1.2Compensation for System Limitations113
3.7.2.6.2Visual and Thermal Viewer Databases113
3.7.2.6.2.1Deliverable Database113
3.7.2.6.2.2Database Source Data113
3.7.2.6.2.3MOUT Database114
3.7.2.6.2.3.1USMC MOUT Database114
3.7.2.6.2.3.2 Arab MOUT Database114
3.7.2.6.2.4Korean Database114
3.7.2.6.2.529 Palms Database114
3.7.2.6.3General Database Requirements114
3.7.2.6.3.1Use of Texture115
3.7.2.6.3.2Generic Regions115
3.7.2.7GENERAL USE MODELS115
3.7.2.7.1Deliverable General Use Models116
3.7.2.7.2Target Hit Plates124
3.7.2.7.3Reserved124
3.7.2.7.4Special Models124
3.7.2.8IMAGE GENERATION127
3.7.2.8.1Image Generation System Throughput127
3.7.2.8.2Image Generator Sharing128
3.7.2.8.3Real-Time Visual Effects129
3.7.2.8.3.1Atmospheric and Meteorological Effects129
3.7.2.8.3.1.1Ambient Visibility (Haze)129
3.7.2.8.3.1.2Cloud Simulation129
3.7.2.8.3.1.3Rain and Snow Simulation130
3.7.2.8.3.1.4Reserved130

TABLE OF CONTENTS (CONTINUED)

Paragraph Title Page

3.7.2.8.3.2Illumination130
3.7.2.8.3.2.1Time of Day130
3.7.2.8.3.2.2Flare Illumination130
3.7.2.8.3.3Visual Simulation of Motion130
3.7.2.8.3.3.1Visual Simulation of Ownvehicle Dynamics130
3.7.2.8.3.3.2Optical Sights Scene Movement131
3.7.2.8.3.3.2.1GPS/GPSE/CITV Stabilization in Gun LOS Mode131
3.7.2.8.3.3.2.2CITV Stabilization in Non Gun LOS Mode131
3.7.2.8.3.3.2.3Vision Blocks Stabilized131
3.7.2.8.3.3.2.4GPS/GPSE/CITV and Vision Blocks Non-stabilized131
3.7.2.8.3.3.2.5GAS Stabilized/Non-stabilized132
3.7.2.8.3.3.2.6 - 3.7.2.8.3.3.2.7Reserved132
3.7.2.8.3.3.2.8Biocular Stabilized132
3.7.2.8.3.3.2.9Biocular Non-Stabilized132
3.7.2.8.3.3.3Moving Targets132
3.7.2.8.3.4Animation and Special Effects133
3.7.2.8.3.4.1Ownplatoon Weapons Fire and Weapons Impact Effects133
3.7.2.8.3.4.1.1Main Gun Obscuration133
3.7.2.8.3.4.1.2Firing from Defilade134
3.7.2.8.3.4.1.3Hit on Panel Target134
3.7.2.8.3.4.1.4Reserved134
3.7.2.8.3.4.1.5Tracer Simulation134
3.7.2.8.3.4.2Target Weapons Fire Effects134
3.7.2.8.3.4.2.1Reserved134
3.7.2.8.3.4.2.2Vehicle Fire135
3.7.2.8.3.4.2.3Artillery Fire135
3.7.2.8.3.4.2.3.1 Enemy Artillery Fire135
3.7.2.8.3.4.2.3.2 Friendly Artillery Fire136
3.7.2.8.3.4.2.4Enemy Machine Gun and Rifle Fire136
3.7.2.8.3.4.2.5Smoke Effects136
3.7.2.8.3.4.3Ownvehicle Kill/Hit137
3.7.2.8.3.5Thermal Image Generation137
3.7.2.8.3.5.1Thermal Test Patterns138
3.7.2.8.3.6Reserved140
3.7.2.8.4Visual Image Quality140
3.7.2.8.4.1Reserved140
3.7.2.8.4.2Luminance140
3.7.2.8.4.2.1Luminance Variation140
3.7.2.8.4.3Contrast140
3.7.2.8.4.4Color140
3.7.2.8.4.4.1Color and Intensity Processing140
3.7.2.8.4.4.2Color Registration140
3.7.2.8.4.5Image Perspective and Geometric Accuracy140
3.7.2.8.4.5.1Total Geometric Accuracy141
3.7.2.8.4.5.2Relative Geometric Errors141
3.7.2.8.4.6Reserved141
3.7.2.8.4.7Image Stability141
3.7.2.8.4.8Video Rates141
3.7.2.8.4.9Update Rate141
3.7.2.8.4.10Reserved141
3.7.2.8.4.11Reserved141
3.7.2.8.4.12Occulting (Hidden Surface Elimination)141
3.7.2.8.4.13Smear142

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3.7.2.8.4.14Flicker142
3.7.2.8.4.15Stepping142
3.7.2.8.5Image Quantity (System Capacity)142
3.7.2.8.5.1Reserved142
3.7.2.8.5.2Scene Content Management142
3.7.2.8.5.2.1Scene Management Mechanisms, Level-of-Detail (LOD) and Blending142
3.7.2.8.5.2.2Terrain Integrity142
3.7.3INSTRUCTIONAL SUBSYSTEM142
3.7.3.1- 3.7.3.2 RESERVED143
3.7.3.3PLATOON TRAINING PROGRAM143
3.7.3.3.1Platoon Training Program Characteristics143
3.7.3.3.2Platoon Training Skill Levels143
3.7.3.3.2.1Platoon Basic Skills143
3.7.3.3.2.1.1Platoon Basic Skills - Number of Targets144
3.7.3.3.2.1.2Platoon Basic Skills - Target Range144
3.7.3.3.2.1.3Platoon Basic Skills - Moving Target Ratio144
3.7.3.3.2.1.4Platoon Basic Skills - Sector of Responsibility Size144
3.7.3.3.2.1.5Platoon Basic Skills - Battlefield Distractions144
3.7.3.3.2.1.6Platoon Basic Skills - Malfunctions144
3.7.3.3.2.1.7Platoon Basic Skills - Number of Situations144
3.7.3.3.2.1.8Platoon Basic Skills - Visibility Conditions144
3.7.3.3.2.1.9Platoon Basic Skills - Hit on Ownvehicle145
3.7.3.3.2.2Platoon Intermediate Skills145
3.7.3.3.2.2.1Platoon Intermediate Skills - Number of Targets145
3.7.3.3.2.2.2Platoon Intermediate Skills - Target Range145
3.7.3.3.2.2.3Platoon Intermediate Skills - Moving Target Ratio145
3.7.3.3.2.2.4Platoon Intermediate Skills - Sector of Responsibility Size145
3.7.3.3.2.2.5Platoon Intermediate Skills - Battlefield Distractions145
3.7.3.3.2.2.6Platoon Intermediate Skills - Malfunctions146
3.7.3.3.2.2.7Platoon Intermediate Skills - Number of Situations / Engagements146
3.7.3.3.2.2.8Platoon Intermediate Skills - Visibility Conditions146
3.7.3.3.2.2.9Platoon Intermediate Skills - Hit on Ownvehicle146
3.7.3.3.2.3Platoon Advanced Skills146
3.7.3.3.2.3.1Platoon Advanced Skills - Number of Targets146
3.7.3.3.2.3.2Platoon Advanced Skills - Target Range146
3.7.3.3.2.3.3Platoon Advanced Skills - Moving Target Ratio146
3.7.3.3.2.3.4Platoon Advanced Skills - Sector of Responsibility Size146
3.7.3.3.2.3.5Platoon Advanced Skills - Battlefield Distractions147
3.7.3.3.2.3.6Platoon Advanced Skills - Malfunctions147
3.7.3.3.2.3.7Platoon Advanced Skills - Number of Situations / Engagements147
3.7.3.3.2.3.8Platoon Advanced Skills - Visibility Conditions147
3.7.3.3.2.3.9Platoon Advanced Skills - Hit on Ownvehicle147
3.7.3.3.2.4Platoon Combat Skills147
3.7.3.3.2.4.1Platoon Combat Skills - Number of Targets147
3.7.3.3.2.4.2Platoon Combat Skills - Target Range147
3.7.3.3.2.4.3Platoon Combat Skills - Battlefield Distractions147
3.7.3.3.2.4.4Platoon Combat Skills Malfunctions147
3.7.3.3.2.4.5Reserved148
3.7.3.3.2.4.6Platoon Combat Skills - Visibility Conditions148
3.7.3.3.2.4.7Platoon Combat Skills - Hit on Ownvehicle148
3.7.3.3.2.5Platoon FM 3-20.21 / MCWP 3-12.2 Gunnery Manual Skills148
3.7.3.3.2.5.1Platoon FM 3-20.21 / MCWP 3-12.2 Gunnery Manual Skills - Number of Targets148
3.7.3.3.2.5.2Platoon FM 3-20.21 / MCWP 3-12.2 Gunnery Manual Skills - Target Range148

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3.7.3.3.2.5.3Platoon FM 3-20.21 / MCWP 3-12.2 Gunnery Manual Skills - Sector of Responsibility Size148
3.7.3.3.2.5.4Platoon FM 3-20.21 / MCWP 3-12.2 Gunnery Manual Skills - Battlefield Distractions148
3.7.3.3.2.5.5Platoon FM 3-20.21 / MCWP 3-12.2 Gunnery Manual Skills - Malfunctions148
3.7.3.3.2.5.6Platoon FM 3-20.21 / MCWP 3-12.2 Gunnery Manual Skills - Number of Situations /
Engagements149
3.7.3.3.2.5.7Platoon FM 3-20.21 / MCWP 3-12.2 Gunnery Manual Skills - Visibility Conditions149
3.7.3.3.2.5.8Platoon FM 3-20.21 / MCWP 3-12.2 Gunnery Manual Skills - Hit on Ownvehicle149
3.7.3.3.3Platoon Exercises149
3.7.3.3.4Platoon Exercise Data149
3.7.3.3.4.1Platoon Exercise Number149
3.7.3.3.4.2Platoon Exercise Preview149
3.7.3.3.4.3Platoon Exercise Instructions149
3.7.3.3.4.4Platoon Ownvehicle Initial Position and Path149
3.7.3.3.4.5Platoon Target Positions, Paths, Activation Times and Type150
3.7.3.3.5Platoon Training Program Exercise Constraints150
3.7.3.3.6Platoon Performance Monitoring150
3.7.3.3.6.1Platoon Situation Monitor150
3.7.3.3.6.2Platoon Performance Analysis150
3.7.3.3.6.3After Action Review (AAR)151
3.7.3.3.7Platoon Communications151
3.7.3.3.8Platoon Ammunition Limits151
3.7.3.3.9Platoon Ammunition Transfers151
3.7.3.3.10Instructions to the Platoon Crews152
3.7.3.3.11Platoon Scoring152
3.7.3.3.11.1Platoon Gunnery Scoring152
3.7.3.3.11.1.1Platoon Exercises Time to Kill Criteria152
3.7.3.3.11.1.2Platoon Opening Time Criteria153
3.7.3.3.11.1.3Platoon Exercise Gunnery Error Criteria153
3.7.3.3.12Platoon Training Evaluation and Recommendation154
3.7.3.3.13Platoon Records154
3.7.3.3.14Free Movement Operation154
3.7.3.3.14.1Free Movement Training Program Characteristics154
3.7.3.3.14.1.1Free Movement in Defensive Situations155
3.7.3.3.14.1.2Free Movement in Offensive Situations157
3.7.3.3.14.1.3Free Movement - Scoring157
3.7.3.3.14.1.4Free Movement - Vehicle Behavior158
3.7.3.3.14.1.5Free Movement - Target Behavior158
3.7.3.3.14.2Free Movement Joystick/Steering Wheel Capability159
3.7.3.3.15Section Training Mode159
3.7.3.3.15.1Section Training Mode Characteristics159
3.7.3.3.15.2Section Training Skill Levels160
3.7.3.3.15.2.1Section Basic Skills160
3.7.3.3.15.2.1.1Section Basic Skills - Number of Targets160
3.7.3.3.15.2.1.2Section Basic Skills - Target Range160
3.7.3.3.15.2.1.3Section Basic Skills - Moving Target Ratio160
3.7.3.3.15.2.1.4Section Basic Skills - Sector of Responsibility Size160
3.7.3.3.15.2.1.5Section Basic Skills - Battlefield Distractions160
3.7.3.3.15.2.1.6Section Basic Skills - Malfunctions161
3.7.3.3.15.2.1.7Section Basic Skills - Number of Situations161
3.7.3.3.15.2.1.8Section Basic Skills - Visibility Conditions161
3.7.3.3.15.2.1.9Section Basic Skills - Hit on Ownvehicle161
3.7.3.3.15.2.2Section Intermediate Skills161
3.7.3.3.15.2.2.1Section Intermediate Skills - Number of Targets161

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3.7.3.3.15.2.2.2Section Intermediate Skills - Target Range161
3.7.3.3.15.2.2.3Section Intermediate Skills - Moving Target Ratio161
3.7.3.3.15.2.2.4Section Intermediate Skills - Sector of Responsibility Size161
3.7.3.3.15.2.2.5Section Intermediate Skills - Battlefield Distractions161
3.7.3.3.15.2.2.6Section Intermediate Skills - Malfunctions161
3.7.3.3.15.2.2.7Section Intermediate Skills - Number of Situations / Engagements162
3.7.3.3.15.2.2.8Section Intermediate Skills - Visibility Conditions162
3.7.3.3.15.2.2.9Section Intermediate Skills - Hit on Ownvehicle162
3.7.3.3.15.2.3Section Advanced Skills162
3.7.3.3.15.2.3.1Section Advanced Skills - Number of Targets162
3.7.3.3.15.2.3.2Section Advanced Skills - Target Range162
3.7.3.3.15.2.3.3Section Advanced Skills - Moving Target Ratio162
3.7.3.3.15.2.3.4Section Advanced Skills - Sector of Responsibility Size162
3.7.3.3.15.2.3.5Section Advanced Skills - Battlefield Distractions162
3.7.3.3.15.2.3.6Section Advanced Skills - Malfunctions163
3.7.3.3.15.2.3.7Section Advanced Skills - Number of Situations / Engagements163
3.7.3.3.15.2.3.8Section Advanced Skills - Visibility Conditions163
3.7.3.3.15.2.3.9Section Advanced Skills - Hit on Ownvehicle163
3.7.3.3.15.2.4Section Combat Skills163
3.7.3.3.15.2.4.1Section Combat Skills - Number of Targets163
3.7.3.3.15.2.4.2Section Combat Skills - Target Range163
3.7.3.3.15.2.4.3Section Combat Skills - Battlefield Distractions163
3.7.3.3.15.2.4.4Section Combat Skills - Malfunctions163
3.7.3.3.15.2.4.5Section Combat Skills - Number of Situations / Engagements164
3.7.3.3.15.2.4.6Section Combat Skills - Visibility Conditions164
3.7.3.3.15.2.4.7Section Combat Skills - Hit on Ownvehicle164
3.7.3.3.15.2.5Section FM 3-20.21 / MCWP 3-12.2 Gunnery Manual Skills164
3.7.3.3.15.2.5.1Section FM 3-20.21 / MCWP 3-12.2 Gunnery Manual Skills - Number of Targets164
3.7.3.3.15.2.5.2Section FM 3-20.21 / MCWP 3-12.2 Gunnery Manual Skills - Target Range164
3.7.3.3.15.2.5.3Section FM 3-20.21 / MCWP 3-12.2 Gunnery Manual Skills - Sector of Responsibility
Size164
3.7.3.3.15.2.5.4Section FM 3-20.21 / MCWP 3-12.2 Gunnery Manual Skills - Battlefield Distractions164
3.7.3.3.15.2.5.5Section FM 3-20.21 / MCWP 3-12.2 Gunnery Manual Skills - Malfunctions164
3.7.3.3.15.2.5.6Section FM 3-20.21 / MCWP 3-12.2 Gunnery Manual Skills - Number of Situations /
Engagements165
3.7.3.3.15.2.5.7Section FM 3-20.21 / MCWP 3-12.2 Gunnery Manual Skills - Visibility Conditions165
3.7.3.3.15.2.5.8Section FM 3-20.21 / MCWP 3-12.2 Gunnery Manual Skills - Hit on Ownvehicle165
3.7.3.3.15.3Section Exercises165
3.7.3.3.15.4Section Exercise Data165
3.7.3.3.15.4.1Section Exercise Number165
3.7.3.3.15.4.2Reserved165
3.7.3.3.15.4.3Section Exercise Instructions165
3.7.3.3.15.4.4Section Ownvehicle Initial Position and Path165
3.7.3.3.15.5Section Training Program Exercise Constraints166
3.7.3.3.15.6Section Performance Monitoring166
3.7.3.3.15.6.1Section Situation Monitor166
3.7.3.3.15.6.2Section Performance Analysis166
3.7.3.3.15.6.3Section After Action Review (AAR)167
3.7.3.3.15.7Section Communications167
3.7.3.3.15.8Section Ammunition Limits167
3.7.3.3.15.9Section Ammunition Transfers167
3.7.3.3.15.10Instructions to the Section Crews168
3.7.3.3.15.11Section Scoring168

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3.7.3.3.15.11.1Section Gunnery Scoring168
3.7.3.3.15.11.1.1Section Exercises Time to Kill Criteria168
3.7.3.3.15.11.1.2Section Opening Time Criteria169
3.7.3.3.15.11.1.3Section Exercise Gunnery Error Criteria169
3.7.3.3.15.12Section Training Evaluation and Recommendation169
3.7.3.3.15.13Section Records169
3.7.3.4TRAINER OPERATION170
3.7.3.4.1System Protection170
3.7.3.4.2Mode Control and Selection170
3.7.3.4.3Training Session Control - Crew Exercises170
3.7.3.4.3.1 Crew Training Session Initialization170
3.7.3.4.3.2 Crew Training Exercise Selection171
3.7.3.4.3.3Crew Training Selected Exercise Preview172
3.7.3.4.3.4Crew Training Selected Exercise Instructions172
3.7.3.4.3.5Crew Training Exercise Set-up172
3.7.3.4.3.6Crew Training Exercise Control172
3.7.3.4.3.7Crew Training Management175
3.7.3.4.3.7.1Crew Record175
3.7.3.4.3.7.1.1Record Correction176
3.7.3.4.3.7.1.2Reserved177
3.7.3.4.3.7.1.3Progress Status177
3.7.3.4.3.7.2Crew Back-up Records177
3.7.3.4.3.7.3Crew Record Retrieval Options177
3.7.3.4.3.7.4Record Correction and Printing177
3.7.3.4.3.7.5Crew Training Exercise Building178
3.7.3.4.4Training Session Control - Platoon Exercises179
3.7.3.4.4.1Platoon Training Session Initialization179
3.7.3.4.4.2Platoon Training Exercise Selection179
3.7.3.4.4.3Platoon Training Selected Exercise Preview179
3.7.3.4.4.4Platoon Training Selected Exercise Instruction179
3.7.3.4.4.5Platoon Training Exercise Set-up179
3.7.3.4.4.6Platoon Training Exercise Control180
3.7.3.4.4.6.1Platoon Instructor Exercise Control180
3.7.3.4.4.6.2Reserved183
3.7.3.4.4.6.3Platoon Instructor/Operator Station Exercise Control Allocation183
3.7.3.4.4.7Platoon Training Management183
3.7.3.4.4.8Platoon Record183
3.7.3.4.4.9Platoon Record Retrieval Options184
3.7.3.4.4.10Platoon Record Correction and Printing184
3.7.3.4.4.11Platoon Back-up Records184
3.7.3.4.5Reserved184
3.7.3.4.6Training Session Control - Section Exercises184
3.7.3.4.6.1Section Training Session Initialization184
3.7.3.4.6.2Section Training Exercise Selection185
3.7.3.4.6.3Reserved185
3.7.3.4.6.4Section Training Selected Exercise Instruction185
3.7.3.4.6.5Section Training Exercise Set-up185
3.7.3.4.6.6Section Training Exercise Control185
3.7.3.4.6.6.1Section Instructor Exercise Control185
3.7.3.4.6.6.2Reserved185
3.7.3.4.6.6.3Section Instructor/Operator Station Exercise Control Allocation185
3.7.3.4.6.7Section Training Management185
3.7.3.4.6.8Section Record185

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3.7.3.4.6.9Section Record Retrieval Options186
3.7.3.4.6.10Section Record Correction and Printing186
3.7.3.4.6.11Section Back-up Records186
3.7.3.4.8 Trainer Usage Data186
3.7.3.4.8.1 Host Data186
3.7.3.4.8.1.1 Host Training Data186
3.7.3.4.8.1.2 Host Proficiency Data188
3.7.3.4.8.2 PAAR Training Data190
3.7.3.4.8.3 HOST/PAAR Exception Handling190
3.7.3.4.8.4 Trainer Usage Data User Interface190
3.7.3.5MALFUNCTIONS191
3.7.3.5.1Malfunctions Provided191
3.7.3.5.1.1Stabilization Failure191
3.7.3.5.1.2Laser Rangefinder Failure191
3.7.3.5.1.3Lead Sensor Failure192
3.7.3.5.1.4Ballistic Computer Failure192
3.7.3.5.1.5Commander's Control Handle Failure192
3.7.3.5.1.6Gunner's Control Handle Failure192
3.7.3.5.1.7Coaxial Machine Gun Firing Failure192
3.7.3.5.1.8CITV Failure192
3.7.3.5.1.9Gunner's Primary Sight/Gunner's Primary Sight Extension Failure193
3.7.3.5.1.10Loss of GPS Symbology193
3.7.3.5.1.11Manual Elevation Handle Trigger Malfunction193
3.7.3.5.1.12Crosswind Sensor Failure193
3.7.3.5.1.13Cant Failure193
3.7.3.5.1.14Main Gun Misfire193
3.7.3.5.1.15Reserved193
3.7.3.5.1.16CBRN (NBC) Protection System Failure194
3.7.3.5.1.17Thermal Imaging System (TIS) Failure194
3.7.3.5.1.18Hydraulic Failure194
3.7.3.5.1.19Results of Direct Hit to Owntank194
3.7.3.5.1.20 - 3.7.3.5.1.28Reserved195
3.7.4COMPUTATIONAL SUBSYSTEM195
3.7.4.1COMPUTER SYSTEM HARDWARE195
3.7.4.1.1System Composition196
3.7.4.1.2Processor Requirements196
3.7.4.1.3Peripherals196
3.7.4.1.4Spare and Expansion Requirements196
3.7.5INSTRUCTOR OPERATOR STATION (IOS)197
3.7.5.1IOS DISPLAYS197
3.7.5.1.1IOS Commander's Video Display197
3.7.5.1.2IOS Gunner's Video Display197
3.7.5.1.3IOS Tactical Video Display197
3.7.5.1.4IOS CITV Video Display198
3.7.5.1.5IOS Training Performance Monitoring198
3.7.5.1.6IOS Free Movement Display198
3.7.5.1.7 - 3.7.5.1.11Reserved198
3.7.5.1.12Plan View Display198
3.7.5.2IOS KEYBOARD198
3.7.5.3IOS JOYSTICK199
3.7.5.4IOS DIGITAL MESSAGE GENERATION199
3.7.5.5IOS COMMUNICATION199
3.7.5.6IOS PRINTER199

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3.7.6MONITORING SUBSYSTEM199
3.7.6.1PREBRIEF/AFTER ACTION REVIEW (PAAR) STATION199
3.7.6.2LINKING SUBSYSTEM200
3.7.6.2.1Distributed Interactive Simulation (DIS)200
3.7.6.2.2Student File Transfers201
3.7.6.2.3Linking Subsystem Network201
3.7.7MOBILITY/RELOCATABLE SUBSYSTEM202
3.7.7.1SHELTER SUBSYSTEM202
3.7.7.1.1Shelter Size202
3.7.7.1.2Body Construction203
3.7.7.1.2.1Thermal Protection203
3.7.7.1.3Interior Construction203
3.7.7.1.3.1Walls and Partitions203
3.7.7.1.3.2Ceiling203
3.7.7.1.3.3Floors203
3.7.7.1.3.4External Doors and Panel203
3.7.7.1.3.5Interior Lighting204
3.7.7.1.3.5.1Normal Lighting204
3.7.7.1.3.5.2Emergency Lighting204
3.7.7.1.4Environmental Conditions204
3.7.7.1.5Lightning Protection204
3.7.7.1.6Shock and Vibration204
3.7.7.1.7Environmental Control System (ECS)205
3.7.7.1.7.1Maintainability205
3.7.7.1.8Humidity Control205
3.7.7.1.9Fire Extinguishers205
3.7.7.1.10Alarm System205
3.7.7.1.11Telephone System205
3.7.7.1.12Electrical System205
3.7.7.1.13Light Switches206
3.7.7.1.14External Panels and Cables206
3.7.7.2Mobility System Semitrailer206
3.7.7.2.1External Platforms, Railings and Stairways207
3.7.7.2.2Portable Power System (PPS)207
3.7.7.2.3Heating, Ventilation, and Air Conditioning (HVAC) Provisions207
3.7.7.4Integrated Mobility Subsystem208
3.7.7.4.1Semitrailer208
3.7.7.4.1.1Semitrailer Size210
3.7.7.4.1.2Body Construction210
3.7.7.4.1.2.1Thermal Protection210
3.7.7.4.1.3Interior Construction210
3.7.7.4.1.3.1Walls and Partitions210
3.7.7.4.1.3.2Ceiling210
3.7.7.4.1.3.3Floors211
3.7.7.4.1.3.4External Doors211
3.7.7.4.1.3.5Interior Lighting211
3.7.7.4.1.3.5.1Normal Lighting211
3.7.7.4.1.3.5.2Emergency Lighting211
3.7.7.4.2Environmental Conditions211
3.7.7.4.3Lightning Protection212
3.7.7.4.4Shock and Vibration212
3.7.7.4.5Environmental Control System (ECS)212
3.7.7.4.5.1Maintainability212

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3.7.7.4.6Dehumidification212
3.7.7.4.7Fire Extinguishers212
3.7.7.4.8Hazard Detection System213
3.7.7.4.8.1Smoke Detector213
3.7.7.4.8.2Carbon Monoxide Detection System213
3.7.7.4.8.3Carbon Dioxide Detection System213
3.7.7.4.9Electrical System213
3.7.7.4.10Light Switches214
3.7.7.4.11External Panels and Cables214
3.7.7.4.12External Platforms, Railing and Stairways214
3.7.7.4.13Portable Power System (PPS)214
3.7.8COMPUTER GENERATED FORCES CAPABILITY214
3.7.8.1CGF Generation215
3.7.8.2CGF Exercise Characteristics215
3.7.8.2.1CGF Target Scenario Capability216
3.7.8.2.2User Interface216
3.7.8.2.3 - 3.7.9.1.11Reserved216
4QUALITY ASSURANCE PROVISIONS217
4.1GENERAL217
4.1.1RESPONSIBILITY FOR TESTS217
4.1.2CLASSIFICATION OF VERIFICATION METHODS217
4.1.2.1CLASSIFICATION OF VERIFICATION METHODS217
4.1.2.2EXAMINATION (E) / INSPECTION (I)217
4.1.2.3ANALYSIS (A)217
4.1.2.4DEMONSTRATION (D)217
4.1.2.5TEST (T)217
4.1.2.6CERTIFICATION (C)217
4.1.3AMBIENT CONDITIONS218
4.1.4CLASSIFICATION OF INSPECTIONS218
4.1.4.1TEST PROCEDURES218
4.1.4.2TEST LOG218
4.1.4.3TEST REPORTS218
4.1.5PERSONNEL AND MATERIAL219
4.1.6CONTRACTOR FURNISHED INSPECTION EQUIPMENT219
4.1.6.1CONTRACTOR DESIGN219
4.1.6.2TEST FACILITIES219
4.2QUALITY CONFORMANCE INSPECTIONS219
4.2.1S/VAT219
4.2.2CEVT219
4.2.3GFME220
4.2.4OST220
4.2.5Reserved220
4.3REQUIREMENTS VERIFICATION221
5PREPARATION FOR DELIVERY221
5.1PRESERVATION, PACKAGING, AND PACKING221
APPENDIX I MATERIALS, PROCESSES AND PARTSI-1
10APPENDIX I - MATERIALS, PROCESSES AND PARTSI-1

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10.1SCOPEI-1
10.1.1IDENTIFICATIONI-1
10.2REQUIREMENTSI-1
10.2.1MATERIALSI-1
10.2.2PROCESSESI-1
10.2.3PARTSI-1
APPENDIX IIII-1
20APPENDIX II - VISUAL SUBSYSTEMII-1
APPENDIX IIIIII-1
30APPENDIX III - Improved Crew Training Program (iCTP)III-1
30.1Special Purpose SkillsIII-2
30.1.1Gate-to-Live Fire (Gunnery Table VI)III-2
30.1.2Practice Gate-to-Live Fire (Practice Gunnery Table VI)III-3
30.1.3Orientation / FamiliarizationIII-3
30.1.4Acquisition / ManipulationIII-3
30.1.4.1Gunner Acquisition / ManipulationIII-4
30.1.4.2Commander Acquisition / ManipulationIII-4
30.1.5Machine Gun GunneryIII-4
30.1.6Long Range GunneryIII-4
30.1.7Evasive HelicopterIII-4
30.1.8Killer TankIII-4
30.1.9Crew Station Preparation & Boresight / Zero / ScreenIII-5
30.1.10KoreaIII-5
30.1.11CanisterIII-5
30.1.12Commander to Gunner Target HandoverIII-6
30.1.13OIPIII-6
30.1.14SniperIII-7
30.1.15MOUT (Urban Ops)III-7
30.1.16.50 Cal GunneryIII-7
30.2Initial GunneryIII-7
30.2.1Initial Gunnery MatricesIII-7
30.2.1.1Initial Gunnery Matrix Format and ContentIII-8
30.2.1.1.1Initial Gunnery Commander / Gunner ExercisesIII-8
30.2.1.1.2Initial Gunnery Training Exercise DifficultyIII-9
30.2.1.1.3Initial Gunnery Target Acquisition DifficultyIII-9
30.2.1.1.3.1Initial Gunnery Target Acquisition Exercise ContentIII-9
30.2.1.1.3.2Initial Gunnery Target ClassificationIII-10
30.2.1.1.4Initial Gunnery Reticle Aim Levels of DifficultyIII-14
30.2.1.1.4.1Initial Gunnery Reticle Aim Exercise ContentIII-14
30.2.1.1.5Initial Gunnery System Management Levels of DifficultyIII-14
30.2.1.1.6Initial Gunnery Commander ExercisesIII-15
30.2.1.2Initial Gunnery Ammunition LimitsIII-16
30.2.1.3Initial Gunnery Simulated MalfunctionsIII-16
30.3Basic Gunnery SkillsIII-16
30.3.1Pre-Live FireIII-17
30.3.2Gate-to-Live FireIII-17
30.3.3Basic Gunnery Skills - Ammunition AllocationsIII-17

TABLE OF CONTENTS (CONTINUED)

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30.3.4Basic Gunnery Skills - TargetsIII-19
30.3.5Basic Gunnery Skills - Target DelaysIII-19
30.3.6Basic Gunnery Skills - Target RangeIII-19
30.3.7Basic Gunnery Skills - Target EvasivenessIII-20
30.3.8Basic Gunnery Skills - Target SpeedIII-20
30.3.9Basic Gunnery Skills - Required Performance Measures (RPMs)III-20
30.4Default (Non-MOUT & MOUT), Advanced & MOUT Gunnery SkillsIII-21
30.4.1Default (Non-MOUT & MOUT), Advanced & MOUT Gunnery Skills - GeneralIII-21
30.4.1.1Default (Non-MOUT & MOUT), Advanced & MOUT Gunnery Skills - Target AcquisitionIII-21
30.4.1.2Default (Non-MOUT & MOUT), Advanced & MOUT Gunnery Skills - Reticle AimIII-21
30.4.1.3Default (Non-MOUT & MOUT), Advanced & MOUT Gunnery Skills - System ManagementIII-22
30.4.1.4Default (Non-MOUT & MOUT), Advanced & MOUT Gunnery Skills - Target TypesIII-23
30.4.1.5Default (Non-MOUT & MOUT), Advanced & MOUT Gunnery Skills - Target Exposure TimeIII-23
30.4.1.6Default (Non-MOUT & MOUT), Advanced & MOUT Gunnery Skills - Ammunition LimitsIII-24
30.4.1.7Default (Non-MOUT & MOUT), Advanced & MOUT Gunnery Skills - Ammunition TransfersIII-25
30.4.1.8Default (Non-MOUT & MOUT), Advanced & MOUT Gunnery Skills - Near Miss RoundIII-26
30.4.1.8.1Default (Non-MOUT & MOUT), Advanced & MOUT Gunnery Skills - Near Miss Round in Defensive
SituationsIII-26
30.4.1.8.1.1Default (Non-MOUT) and Advanced Gunnery Skills - Near Miss Round in Defensive
SituationsIII-26
30.4.1.8.1.2Default (MOUT) and MOUT Gunnery Skills - Near Miss Round in Defensive SituationsIII-26
30.4.1.8.2Default (Non-MOUT & MOUT), Advanced & MOUT Gunnery Skills - Near Miss Round in Offensive
SituationsIII-26
30.4.1.9Default (Non-MOUT & MOUT), Advanced & MOUT Gunnery Skills - Hit on OwnvehicleIII-27
30.4.1.9.1Default (Non-MOUT & MOUT), Advanced & MOUT Gunnery Skills - Hit on Ownvehicle in Defensive
SituationsIII-27
30.4.1.9.1.1Default (Non-MOUT) and Advanced Gunnery Skills - Hit on Ownvehicle in Defensive Situations
III-27
30.4.1.9.1.2Default (MOUT) and MOUT Gunnery Skills - Hit on Ownvehicle in Defensive SituationsIII-28
30.4.1.9.2Default (Non-MOUT & MOUT), Advanced & MOUT Gunnery Skills - Hit on Ownvehicle in Offensive
SituationsIII-29
30.4.2Default Non-MOUT Gunnery and Default MOUT GunneryIII-29
30.4.2.1Default Non-MOUT Gunnery SkillsIII-29
30.4.2.1.1Default Gunnery Skills - Target AcquisitionIII-29
30.4.2.1.1.1Default Gunnery Skills - Unlimited VisibilityIII-29
30.4.2.1.1.2Default Gunnery Skills - Limited VisibilityIII-29
30.4.2.1.1.3Default Gunnery Skills - Battlefield ConditionsIII-29
30.4.2.1.2Default Gunnery Skills - Reticle AimIII-29
30.4.2.1.3Default Gunnery Skills - Systems ManagementIII-29
30.4.2.1.4Default Gunnery Skills - TargetsIII-29
30.4.2.1.5Default Gunnery Skills - Sector SizeIII-30
30.4.2.1.6Default Gunnery Skills - Target DelaysIII-30
30.4.2.1.7Default Gunnery Skills - Target RangeIII-30
30.4.2.1.8Default Gunnery Skills - Target EvasivenessIII-30
30.4.2.1.9Default Gunnery Skills - Target Reaction to FireIII-30
30.4.2.1.10Default Gunnery Skills - Target Exposure TimeIII-30
30.4.2.1.11Default Gunnery Skills - MalfunctionsIII-30
30.4.2.1.12Default Gunnery Skills - Result of Hit on OwnvehicleIII-30
30.4.2.1.13Default Gunnery Skills - Gun Tube BendIII-30
30.4.2.2Default MOUT Gunnery SkillsIII-31
30.4.2.2.1Default MOUT Gunnery Skills - Target AcquisitionIII-31
30.4.2.2.1.1Default MOUT Gunnery Skills - Unlimited VisibilityIII-31

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30.4.2.2.1.2Default MOUT Gunnery Skills - Limited VisibilityIII-31
30.4.2.2.1.3Default MOUT Gunnery Skills - Battlefield ConditionsIII-31
30.4.2.2.2Default MOUT Gunnery Skills - Reticle AimIII-31
30.4.2.2.3Default MOUT Gunnery Skills - Systems ManagementIII-31
30.4.2.2.4Default MOUT Gunnery Skills - Number of TargetsIII-31
30.4.2.2.5Default MOUT Gunnery Skills - Sector SizeIII-31
30.4.2.2.6Default MOUT Gunnery Skills - Target DelaysIII-31
30.4.2.2.7Default MOUT Gunnery Skills - Target RangeIII-32
30.4.2.2.8Default MOUT Gunnery Skills - Target EvasivenessIII-32
30.4.2.2.9Default MOUT Gunnery Skills - Target Reaction to FireIII-32
30.4.2.2.10Default MOUT Gunnery Skills - Target Exposure TimeIII-32
30.4.2.2.11Default MOUT Gunnery Skills - MalfunctionsIII-32
30.4.2.2.12Default MOUT Gunnery Skills - Result of Hit on OwnvehicleIII-32
30.4.2.2.13Default MOUT Gunnery Skills - Gun Tube BendIII-32
30.4.3Advanced Gunnery TrackIII-32
30.4.3.1Advanced Gunnery Skills IIII-32
30.4.3.1.1Advanced Gunnery Skills I - Target AcquisitionIII-33
30.4.3.1.1.1Advanced Gunnery Skills I - Unlimited VisibilityIII-33
30.4.3.1.1.2Advanced Gunnery Skills I - Limited VisibilityIII-33
30.4.3.1.1.3Advanced Gunnery Skills I - Battlefield ConditionsIII-33
30.4.3.1.2Advanced Gunnery Skills I - Reticle AimIII-33
30.4.3.1.3Advanced Gunnery Skills I - Systems ManagementIII-33
30.4.3.1.4Advanced Gunnery Skills I - Number of TargetsIII-33
30.4.3.1.5Advanced Gunnery Skills I - Sector SizeIII-33
30.4.3.1.6Advanced Gunnery Skills I - Target Activation DelaysIII-33
30.4.3.1.7Advanced Gunnery Skills I - Target RangeIII-34
30.4.3.1.8Advanced Gunnery Skills I - Target EvasivenessIII-34
30.4.3.1.9Advanced Gunnery Skills I - Target Reaction to FireIII-34
30.4.3.1.10Advanced Gunnery Skills I Target Exposure TimeIII-34
30.4.3.1.11Advanced Gunnery Skills I - MalfunctionsIII-34
30.4.3.1.12Advanced Gunnery Skills I - Result of Hit on OwnvehicleIII-34
30.4.3.1.13Advanced Gunnery Skills I - Gun Tube BendIII-34
30.4.3.2Advanced Gunnery Skills IIIII-34
30.4.3.2.1Advanced Gunnery Skills II - Target AcquisitionIII-34
30.4.3.2.1.1Advanced Gunnery Skills II - Unlimited VisibilityIII-35
30.4.3.2.1.2Advanced Gunnery Skills II - Limited VisibilityIII-35
30.4.3.2.1.3Advanced Gunnery Skills II - Battlefield ConditionsIII-35
30.4.3.2.2Advanced Gunnery Skills II - Reticle AimIII-35
30.4.3.2.3Advanced Gunnery Skills II - Systems ManagementIII-35
30.4.3.2.4Advanced Gunnery Skills II - Number of TargetsIII-35
30.4.3.2.5Advanced Gunnery Skills II - Sector SizeIII-35
30.4.3.2.6Advanced Gunnery Skills II - Target Activation DelaysIII-35
30.4.3.2.7Advanced Gunnery Skills II - Target RangeIII-35
30.4.3.2.8Advanced Gunnery Skills II - Target EvasivenessIII-36
30.4.3.2.9Advanced Gunnery Skills II - Target Reaction to FireIII-36
30.4.3.2.10Advanced Gunnery Skills II Target Exposure TimeIII-36
30.4.3.2.11Advanced Gunnery Skills II - MalfunctionsIII-36
30.4.3.2.12Advanced Gunnery Skills II - Result of Hit on OwnvehicleIII-36
30.4.3.2.13Advanced Gunnery Skills II - Gun Tube BendIII-36
30.4.3.3SustainmentIII-36
30.4.4MOUT Gunnery TrackIII-37
30.4.4.1MOUT Gunnery Skills IIII-37
30.4.4.1.1MOUT Gunnery Skills I - Target AcquisitionIII-37

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30.4.4.1.1.1MOUT Gunnery Skills I - Unlimited VisibilityIII-37
30.4.4.1.1.2MOUT Gunnery Skills I - Limited VisibilityIII-37
30.4.4.1.1.3MOUT Gunnery Skills I - Battlefield ConditionsIII-37
30.4.4.1.2MOUT Gunnery Skills I - Reticle AimIII-37
30.4.4.1.3MOUT Gunnery Skills I - Systems ManagementIII-37
30.4.4.1.4MOUT Gunnery Skills I - Number of TargetsIII-38
30.4.4.1.5MOUT Gunnery Skills I - Sector SizeIII-38
30.4.4.1.6MOUT Gunnery Skills I - Target Activation DelaysIII-38
30.4.4.1.7MOUT Gunnery Skills I - Target RangeIII-38
30.4.4.1.8MOUT Gunnery Skills I - Target EvasivenessIII-38
30.4.4.1.9MOUT Gunnery Skills I - Target Reaction to FireIII-38
30.4.4.1.10MOUT Gunnery Skills I Target Exposure TimeIII-38
30.4.4.1.11MOUT Gunnery Skills I - MalfunctionsIII-38
30.4.4.1.12MOUT Gunnery Skills I - Result of Hit on OwnvehicleIII-38
30.4.4.1.13MOUT Gunnery Skills I - Gun Tube BendIII-39
30.4.4.2MOUT Gunnery Skills IIIII-39
30.4.4.2.1MOUT Gunnery Skills II - Target AcquisitionIII-39
30.4.4.2.1.1MOUT Gunnery Skills II - Unlimited VisibilityIII-39
30.4.4.2.1.2MOUT Gunnery Skills II - Limited VisibilityIII-39
30.4.4.2.1.3MOUT Gunnery Skills II - Battlefield ConditionsIII-39
30.4.4.2.2MOUT Gunnery Skills II - Reticle AimIII-39
30.4.4.2.3MOUT Gunnery Skills II - Systems ManagementIII-39
30.4.4.2.4MOUT Gunnery Skills II - Number of TargetsIII-40
30.4.4.2.5MOUT Gunnery Skills II - Sector SizeIII-40
30.4.4.2.6MOUT Gunnery Skills II - Target Activation DelaysIII-40
30.4.4.2.7MOUT Gunnery Skills II - Target RangeIII-40
30.4.4.2.8MOUT Gunnery Skills II - Target EvasivenessIII-40
30.4.4.2.9MOUT Gunnery Skills II - Target Reaction to FireIII-40
30.4.4.2.10MOUT Gunnery Skills II Target Exposure TimeIII-40
30.4.4.2.11MOUT Gunnery Skills II - MalfunctionsIII-40
30.4.4.2.12MOUT Gunnery Skills II - Result of Hit on OwnvehicleIII-41
30.4.4.2.13MOUT Gunnery Skills II - Gun Tube BendIII-41
30.4.4.3MOUT SustainmentIII-41
30.5iCTP Exercise DataIII-41
30.5.1iCTP Exercise NumberIII-41
30.5.1.1iCTP Exercise Number - Initial GunneryIII-41
30.5.1.2iCTP Exercise Number - Non-Initial GunneryIII-42
30.5.2iCTP Exercise PreviewIII-42
30.5.3iCTP Exercise InstructionsIII-43
30.5.4ReservedIII-43
30.5.5iCTP Target Positions, Paths, Activation Times and TypeIII-43
30.5.6iCTP Exercise ConstraintsIII-43
30.6iCTP - Performance MonitoringIII-43
30.6.1iCTP - Situation MonitorIII-45
30.6.2iCTP - Boresight Situation MonitorIII-45
30.6.3iCTP - Performance Analysis (PFA)III-46
30.6.4iCTP - Gate-to-Live-Fire and Basic Pre-Live Fire PFA (QPFA)III-46
30.6.5iCTP - Gunnery ScoresheetIII-46
30.6.6iCTP - Crew Gunnery Roll-Up SheetIII-50
30.6.7iCTP - Shot PatternIII-52
30.6.8iCTP - Session SummaryIII-52

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30.6.9iCTP IntercomIII-52
30.7Improved Crew Training Program Scoring CriteriaIII-52
30.7.1Scoring Criteria for Special Purpose SkillsIII-52
30.7.1.1Scoring Criteria for Gate-to-Live Fire (Gunnery Table VI)III-52
30.7.1.2Scoring Criteria for Practice Gate-to-Live Fire (Practice Gunnery Table VI)III-52
30.7.1.3Scoring Criteria for Orientation / FamiliarizationIII-52
30.7.1.4Scoring Criteria for Acquisition / ManipulationIII-53
30.7.1.4.1Acquisition / Manipulation Exercise Target Acquisition CriteriaIII-53
30.7.1.4.1.1Acquisition / Manipulation Exercise Acquisition TimeIII-53
30.7.1.4.1.2Acquisition / Manipulation Exercise Identification ErrorsIII-53
30.7.1.4.2Acquisition / Manipulation Exercise Reticle Aim CriteriaIII-54
30.7.1.4.2.1Acquisition / Manipulation Exercise Reticle Aim Activation CriteriaIII-54
30.7.1.4.2.2Acquisition / Manipulation Exercise Reticle Aim Error At Trigger Activation CriteriaIII-54
30.7.1.4.2.3Acquisition / Manipulation Exercise Reticle Aim Tracking Evaluation CriteriaIII-55
30.7.1.4.3Acquisition / Manipulation Exercise System Management CriteriaIII-55
30.7.1.5Scoring Criteria for Machine Gun Exercises (Table III)III-55
30.7.1.6Scoring Criteria for Long Range GunneryIII-55
30.7.1.7Scoring Criteria for Evasive HelicopterIII-55
30.7.1.8Scoring Criteria for Killer TankIII-56
30.7.1.9Scoring Criteria for Crew Station Preparation & Boresight / Zero / ScreenIII-56
30.7.1.10Scoring Criteria for KoreaIII-56
30.7.1.11Scoring Criteria for CanisterIII-56
30.7.1.11.1Scoring Criteria for Canister Special Purpose Exercise System Management Procedure Error -
Canister ErrorIII-56
30.7.1.12Scoring Criteria for Commander to Gunner Target HandoverIII-57
30.7.1.12.1Commander to Gunner Handover Exercise Target Acquisition & Designation Time CriteriaIII-57
30.7.1.12.1.1Commander to Gunner Handover Exercise Target Acquisition Time CriteriaIII-57
30.7.1.12.1.2Commander to Gunner Handover Exercise Target Designation Time CriteriaIII-57
30.7.1.12.2Commander to Gunner Handover Exercise Reticle Aim CriteriaIII-57
30.7.1.12.3Commander to Gunner Handover Exercise System Management CriteriaIII-58
30.7.1.12.3.1Commander to Gunner Hand-off Exercises Prefiring Switch ErrorsIII-58
30.7.1.13Scoring Criteria for OIPIII-58
30.7.1.14Scoring Criteria for SniperIII-58
30.7.1.15Scoring Criteria for MOUTIII-59
30.7.1.16Scoring Criteria for 50 CalIII-59
30.7.2Scoring Criteria for Initial Gunnery ExercisesIII-59
30.7.2.1Initial Gunnery Target Acquisition (TA) CriteriaIII-59
30.7.2.2Initial Gunnery Reticle Aim (RA) CriteriaIII-61
30.7.2.3Initial Gunnery System Management (SM) CriteriaIII-64
30.7.3Scoring Criteria for Default Gunnery Skills & Default MOUT Gunnery SkillsIII-65

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