Attachment A v1_STE Virtual SW Training Requirements Overview (Air).pdf

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Synthetic Training Environment (STE) Virtual Software (VSW)
Solicitation number
STE-VSW-26-0006
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STE Virtual SW Training Requirements Overview

This document is a training requirements specification for a Reconfigurable Virtual Collective Trainer (RVCT) software system designed to support advanced collective training for mounted maneuver units. The software must focus on collective tasks and battle drills required to defeat near-peer threats in complex, multi-domain environments, with TC 3–20 (Integrated Weapons Training Strategy) as the baseline document. The system must serve as a Table II gate to live fire for mounted maneuver units and facilitate mastery of crew coordination, synchronized maneuver, and collective fire control across crew, station, platoon, and company levels through rigorous, repeatable, and scalable collective scenarios.

The overarching training requirements include: Advanced Collective Gunnery capability supporting IWTS Tables VI through XII across Abrams, Bradley, Stryker, Apache, Blackhawk, Chinook, and Gray Eagle platforms; tactical maneuver and battle drills for both mounted and dismounted operations; synchronized multi-echelon combined arms integration with direct fire, indirect fires, Army aviation, air defense, and sustainment elements; scalable architecture supporting simultaneous training across multiple echelons; adaptive, thinking OPFOR; Mission Command and Communications systems integration with current tactical networks and capability to adapt to real technology changes; degraded operations scenarios including contested logistics, GPS-denied environments, and electronic warfare; and integration with Live, Virtual, and Constructive systems and Global Training Environment Systems using One World Terrain. Foundational task requirements include high-fidelity fire control and weapon system simulation for all primary and secondary weapons; accurate ballistics and environmental effects; full vehicle dynamics modeling for ground vehicles and aircraft flight modeling; driver station controls and displays; current aircraft Operating Flight Program simulation; voice and digital communications through intercom, tactical radios, and aircraft systems; and digital mission command system integration.

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STE VIRTUAL SW TRAINING REQUIREMENTS OVERVIEW

The software should focus on the collective tasks and battle drills required to defeat near-peer threats in complex, multi-domain environments. TC 3–20 (Integrated Weapons Training Strategy) is the baseline document that informs the overarching training requirements. It must facilitate mastery of crew coordination, synchronized maneuver, and collective fire control, moving beyond isolated individual skills to unit-level execution. The system must empower commanders to assess, build, and sustain combat readiness at the crew, station, platoon, and company levels through rigorous, repeatable, and scalable collective scenarios. The system must act as a TBL II gate to live fire for mounted maneuver units.

1. Overarching Training Requirements

1.1 Crew, Section, and Platoon Lethality & Maneuver

• Advanced Collective Gunnery Capable – (Table II capable IAW applicable TCs)

The RVCT must fully support the execution of advanced IWTS gunnery tables (specifically Tables VI through XII). The environment must stress crew coordination, section/platoon fire distribution, fire control, and massing of effects across Abrams, Bradley, Stryker, Apache, Blackhwak, Chinook and Gray Eagle platforms.

• Tactical Maneuver & Battle Drills – (Both mounted and dismounted) The system must enable realistic training on combat formations, movement techniques, and actions on contact at the section and platoon levels. It must accurately replicate vehicle dynamics as they relate to collective movement over complex terrain.

1.2 Multi-Echelon Combined Arms Integration

• Synchronized Warfighting Functions

The system must simulate a fully integrated combined arms environment. Units must be able to seamlessly coordinate direct fire maneuver with indirect fires, Army aviation, air defense, and sustainment elements.

• Scalable Collective Exercises The architecture must support simultaneous training across multiple echelons—allowing a platoon to physically maneuver in the simulators while the company commander controls the wider battlespace and the battalion staff tracks the fight.

• Adaptive, Thinking Threat (OPFOR) The system must incorporate an intelligent opposing force that reacts dynamically to the friendly unit's maneuver, forcing crews and leaders to adapt their collective tactics in real-time.

1.3 Mission Command & Communications

• C2 Systems Integration

The software must replicate the current tactical network and integrate with current mission command information systems. It must be agile enough to adapt to real mission command technology changes to ensure concurrency is maintained. It must train leaders and staffs on the art and science of command and control in a virtual environment.

• Degraded Operations The system must challenge units to maintain collective cohesion and execute maneuver effectively during contested logistics, degraded communications, GPS-denied scenarios, and electronic warfare environments.

1.4 External Ecosystem Interoperability

• Integration with LVC and GTE Systems

Live, Virtual, and Constructive and Global Training Environment Systems such as Embedded Vehicle Trainers, Next Generation Command and Control Systems, Next Generation Constructive Simulation, Soldier Virtual Trainer Systems, Combat Training Center Information Systems, etc.

• One World Terrain (OWT) Utilization Consistent with the STE IS A-CDD, the RVCT must leverage OWT to allow units to train on high-fidelity, globally accurate terrain. The environment must accurately impact collective movement, line-of-sight, and sensor performance.

2. Foundational Tasks and System Fidelity While RVCT is a collective trainer, its ability to deliver effective collective training is contingent upon the accurate and high-fidelity simulation of the foundational tasks performed by individual crew members and leaders. The collective outcomes described in this RFS are enabled by the mastery of these underpinning tasks.

The vendor shall ensure the RVCT environment provides the necessary fidelity to train and evaluate the following foundational tasks, which will serve as a basis for system accreditation.

The system must simulate these tasks to the level of realism required for crews to build the muscle memory and procedural knowledge necessary for collective execution.

2.1 Foundational Gunnery and Fire Control (SHOOT)

• Full fire control and weapon system “switchology” for the Abrams, Bradley, Stryker, and

Apache platforms.

• Engagement procedures for all primary, secondary, and dismounted weapon systems, including main gun, TOW, Javelin, Hellfire, Rockets, 30mm AWS and machine guns.

• Accurate ballistics and effects for all ammunition types, including environmental effects on smoke and munitions.

• Crew coordination drills for target acquisition, identification, and engagement.

2.2 Foundational Maneuver (MOVE)

• High-fidelity vehicle dynamics that accurately model acceleration, deceleration, and turning characteristics across varied terrain.

• High-fidelity aircraft flight modeling that appropriately simulates flight characteristics based on control input and aircraft systems status (engine, fuel, payload, etc.)

• Procedural tasks for navigating from point-to-point, selecting hasty fighting positions, and executing movement techniques at the individual vehicle level.

• Accurate simulation of driver’s station controls and displays for all specified platforms.

• Accurate simulation of current aircraft OFP for all specified platforms

2.3 Foundational Mission Command (COMMUNICATE)

• Simulate voice communications through the vehicle intercom systems and tactical radios.

• Simulate aircraft digital communications through onboard systems (BFT, Longbow net, Link

16).

• Integrate with digital mission command systems (Mounted Mission Command), allowing leaders to perform functions such as sending and receiving reports, managing overlays, and tracking friendly forces as they would in a real vehicle.

1.1 Crew, Section, and Platoon Lethality & Maneuver
1.2 Multi-Echelon Combined Arms Integration
1.3 Mission Command & Communications
1.4 External Ecosystem Interoperability
2.1 Foundational Gunnery and Fire Control (SHOOT)
2.2 Foundational Maneuver (MOVE)
2.3 Foundational Mission Command (COMMUNICATE)

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