Att A STE VSW Training Requirements Overview.pdf
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- Solicitation number
- STE-VSW-26-0006
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This document is a training requirements overview for a Reconfigurable Virtual Collective Trainer (RVCT) software system designed for mounted maneuver units. The system must focus on collective tasks and battle drills required to defeat near-peer threats in complex, multi-domain environments, with TC 3–20 (Integrated Weapons Training Strategy) serving as the baseline document. The RVCT must function as a Table II gate to live fire for mounted maneuver units and enable commanders to assess, build, and sustain combat readiness at crew, station, platoon, and company levels through rigorous, repeatable, and scalable collective scenarios.
The overarching training requirements encompass four primary areas: (1) Crew, Section, and Platoon Lethality & Maneuver, requiring Advanced Collective Gunnery capability (Tables VI through XII) across Abrams, Bradley, and Stryker platforms with realistic tactical maneuver and battle drills; (2) Multi-Echelon Combined Arms Integration with synchronized warfighting functions, scalable collective exercises supporting simultaneous multi-echelon training, and adaptive OPFOR; (3) Mission Command & Communications with C2 systems integration, concurrency with real mission command technology, and degraded operations capability; and (4) External Ecosystem Interoperability with Live/Virtual/Constructive systems and One World Terrain utilization. Foundational task fidelity must support individual crew member training in gunnery and fire control (SHOOT), high-fidelity vehicle dynamics and maneuver procedures (MOVE), and mission command integration with voice communications and digital systems (COMMUNICATE), with accurate ballistics, environmental effects, crew coordination drills, and realistic controls and displays for all specified platforms.
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STE VIRTUAL SW TRAINING REQUIREMENTS OVERVIEW
The software should focus on the collective tasks and battle drills required to defeat near-peer threats in complex, multi-domain environments. TC 3–20 (Integrated Weapons Training
Strategy) is the baseline document that informs the overarching training requirements. It must facilitate mastery of crew coordination, synchronized maneuver, and collective fire control, moving beyond isolated individual skills to unit-level execution. The system must empower commanders to assess, build, and sustain combat readiness at the crew, station, platoon, and company levels through rigorous, repeatable, and scalable collective scenarios. The system must act as a TBL II gate to live fire for mounted maneuver units.
1. Overarching Training Requirements
1.1 Crew, Section, and Platoon Lethality & Maneuver
• Advanced Collective Gunnery Capable – (Table II capable IAW applicable TCs)
The RVCT must fully support the execution of advanced IWTS gunnery tables (specifically
Tables VI through XII). The environment must stress crew coordination, section/platoon fire distribution, fire control, and massing of effects across Abrams, Bradley, and Stryker platforms.
• Tactical Maneuver & Battle Drills – (Both mounted and dismounted)
The system must enable realistic training on combat formations, movement techniques, and actions on contact at the section and platoon levels. It must accurately replicate vehicle dynamics as they relate to collective movement over complex terrain.
1.2 Multi-Echelon Combined Arms Integration
• Synchronized Warfighting Functions
The system must simulate a fully integrated combined arms environment. Units must be able to seamlessly coordinate direct fire maneuver with indirect fires, Army aviation, air defense, and sustainment elements.
• Scalable Collective Exercises
The architecture must support simultaneous training across multiple echelons—allowing a platoon to physically maneuver in the simulators while the company commander controls the wider battlespace and the battalion staff tracks the fight.
• Adaptive, Thinking Threat (OPFOR)
The system must incorporate an intelligent opposing force that reacts dynamically to the friendly unit's maneuver, forcing crews and leaders to adapt their collective tactics in real-time.
1.3 Mission Command & Communications
• C2 Systems Integration
The software must replicate the current tactical network and integrate with current mission command information systems. It must be agile enough to adapt to real mission command technology changes to ensure concurrency is maintained. It must train leaders and staffs on the art and science of command and control in a virtual environment.
• Degraded Operations
The system must challenge units to maintain collective cohesion and execute maneuver effectively during contested logistics, degraded communications, GPS-denied scenarios, and electronic warfare environments.
1.4 External Ecosystem Interoperability
• Integration with LVC and GTE Systems
Live, Virtual, and Constructive and Global Training Environment Systems such as Embedded
Vehicle Trainers, Next Generation Command and Control Systems, Next Generation
Constructive Simulation, Soldier Virtual Trainer Systems, Combat Training Center Information
Systems, etc.
• One World Terrain (OWT) Utilization
Consistent with the STE IS A-CDD, the RVCT must leverage OWT to allow units to train on high-fidelity, globally accurate terrain. The environment must accurately impact collective movement, line-of-sight, and sensor performance.
2. Foundational Tasks and System Fidelity
While RVCT is a collective trainer, its ability to deliver effective collective training is contingent upon the accurate and high-fidelity simulation of the foundational tasks performed by individual crew members and leaders. The collective outcomes described in this RFS are enabled by the mastery of these underpinning tasks.
The vendor shall ensure the RVCT environment provides the necessary fidelity to train and evaluate the following foundational tasks, which will serve as a basis for system accreditation.
The system must simulate these tasks to the level of realism required for crews to build the muscle memory and procedural knowledge necessary for collective execution.
2.1 Foundational Gunnery and Fire Control (SHOOT)
• Full fire control and weapon system “switchology” for the Abrams, Bradley, and Stryker platforms.
• Engagement procedures for all primary, secondary, and dismounted weapon systems, including main gun, TOW, Javelin, and machine guns.
• Accurate ballistics and effects for all ammunition types, including environmental effects on smoke and munitions.
• Crew coordination drills for target acquisition, identification, and engagement.
2.2 Foundational Maneuver (MOVE)
• High-fidelity vehicle dynamics that accurately model acceleration, deceleration, and turning characteristics across varied terrain.
• Procedural tasks for navigating from point-to-point, selecting hasty fighting positions, and executing movement techniques at the individual vehicle level.
• Accurate simulation of driver’s station controls and displays for all specified platforms.
2.3 Foundational Mission Command (COMMUNICATE)
• Simulate voice communications through the vehicle intercom systems and tactical radios.
• Integrate with digital mission command systems (Mounted Mission Command), allowing leaders to perform functions such as sending and receiving reports, managing overlays, and tracking friendly forces as they would in a real vehicle.
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