Atch (1)_APPENDIX I Sailor 2025 RRL Content Conversion Media Type Characteristics - 18 Feb 2020.odt

ODT document 95 KB Posted

Attached to
Pre-Solicitation Conference Event for FY21 Content Conversion
Solicitation number
N61340-20-R-0037_PreSolicitationConference
Issued by

About this file

This document provides media characteristics for the development of Sailor 2025 content conversion requirements. Contractors must use the defined media characteristics for each learning objective for specific ratings. The characteristics include text, audio, 2D and 3D graphics, modeling, motion graphics, video, navigation, communication, feedback and a variety of immersive elements. Training is to be developed for ratings including FT, MA, AM, ETV and AD. The Navy will hold a pre-solicitation conference to provide information for the FY21 content conversion effort. The event details and contact information can be found in the attached documents. The Naval Air Systems Command will serve as the contracting agency.

Text of this file

The following figure provides a summary of media characteristics for development requirements. Contractors shall use Appendix A for all development requirements specific to each Learning objective for each rating.

Refer to Figure J.1 (Wave 3 FRD Template) for the following ratings:

FT
MA
AM
ETV
AD

Figure I.1 Wave 3 FRD Template

Definitions of Terms Appearing in Figure I.1

Media Characteristic
Definition
All Levels
IMI 1
Text
(Self-explanatory)
Appearance Replication
Replicate object or environment (Object modeling). Modeling objects visually so they look the same as they would in a live setting with realistic proportions, color, textural appearance, etc. (static models). Modeling objects visually so they include all the features of static models and they react and function as they would in a live setting with the correct speed, acceleration, trajectory, etc. (active models).
Audio
Can include voiceover narration and sounds corresponding with visual presentations, animations, audio clip recordings, mechanical sounds (e.g., beeps, buzzes, clicks) and replications of natural environmental sounds.
High Resolution
Highly detailed, high resolution 2D graphic or image. High level of detail and focus in visual representation/replication.
2D Graphic
Highly detailed image. High resolution (2D graphics). High level of detail and focus in visual representation/replication. Can be depicted in a 2D or 3D graphic.
Object (Entity) Modeling
See Appearance Replication.
3D Graphic
Exploded view and/or view all sides of object (e.g. system, component). Provide a visual depiction in an X-Y-Z scale (width, height, depth) to depict components within a larger system (“exploded” view) or to provide a rotational view of all sides of a component or system.
Environmental Sound
Audio (generic). Generic tone/audio indicator used to cue follow-on action. Can include voiceover narration (this does not include person-to-person communication) and sounds corresponding with visual presentations, animations, audio clip recordings, mechanical sounds (e.g., beeps, buzzes, clicks) and replications of natural environmental sounds.
Motion Graphic/Video
(Self-explanatory)
Audio (realistic). Replication of exact tenor, frequency, tone, regularity, pitch and/or volume. Can include voiceover narration and sounds corresponding with visual presentations, animations, audio clip recordings, mechanical sounds (e.g., beeps, buzzes, clicks) and replications of natural environmental sounds.
IMI 2
Simple Item Selection
Interaction with courseware requires inputs/selections to occur one at a time.
Immediate Instructor Communication
See Person-to-person Communication.
Procedural Response
Input actions performed in sequence or step-by-step.
Environmental Effects (Visual)
Environmental conditions impact responses or reactions. Environmental effects. Model effects found in or caused by environment such as rain, snow, fog, dust, wind, shadow, glare, light conditions, etc.
IMI 3
Complex Controls
Interaction with courseware that allows various inputs with various feedback or responses from the system for the different inputs.
Depth Cueing
Ability to judge distance between objects. Depth perception (2D graphics). Convey accurate and realistic distances, or perception of changing distances, between and among various elements indicative of the operational environment. Can be depicted in a 2D or 3D graphic.
Complex Scenarios
Actions of the trainee impact the scenario, where the scenario can change based on inputs provided by the trainee, resulting in multiple ways an LO can be executed.
Person-to-person Communication
Verbal Person-to-person communication (verbal). Conveys discernable voice communication between and among personnel (e.g., instructor/Sailor, Sailor/Sailor, Sailor/role player, etc.).
Open-ended Navigation
Nonlinear navigation that includes access to all parts of the courseware potentially through the use of menus, hyperlinks, bookmarks, pop-up windows, multiple navigation panes, etc.
Nonverbal Person-to-person communication (nonverbal). Conveys message without the use of verbal communication (e.g., hand signals, light signals, flags signals, etc.).
Report Performance
The ability to view, review or document responses during practice or performance of an LO.
Record/Replay Performance
The need to record student performance to allow for replay and review of that performance after the LO has been executed.
Visual Motion Awareness
Sensation of moving through an environment relative to other objects.
Complex Media
Realistic Physics
Objects behave realistically in response to gravity, friction, or force. Convey accurate and realistic, natural, physical laws (not gaming properties). Objects respond to gravity, collisions and friction in the same way they would in the real world.
Out-of-tolerance Feedback
The required actions to execute the LO are constrained by limiting factors, impacting the way the LO is performed. These limiting factors must be considered and accounted for in performance of the LO (e.g., actions must be taken within a certain time frame, at very precise times or locations, performed with a specific amount of pressure or at a certain pace or rhythm, occur within other defined thresholds, etc.).
Fault Insertion
Capability of the training system to introduce faults or discrepancies that cause divergence from normal functioning of the system or scenario being used, requiring corrective action from the trainee to return the system to normal functions.
3D Immersive Environment
3D Immersive field-of-view. Provides an extended horizontal and vertical field-of-view (beyond the 180o field seen on standard flat-screen projections).
Realistic Terrain
Environmental surroundings impact responses or reactions. Replicates specific terrain because the type of terrain impacts how the LO must be executed.
Physical Environmental Effects
Objects behave realistically in response to gravity, friction, or force. Convey accurate and realistic, natural, physical laws (not gaming properties). Objects respond to gravity, collisions and friction in the same way they would in the real world.
Complex Media w/ Hardware
Tactile, Feel, and Haptics
Tactile, feel and/or haptic responses convey accurate and realistic representation of the sensations produced by physical contact of an object, instrument or natural element in the environment (e.g., surface contact, pressure, feedback, etc.).
Actual Controls
The actual or operational equipment/controls must be available as part of the training package or a high-fidelity simulation of the control characteristics needs to be developed for training.
Actual (Operational) Equipment
Training Equipment
(Self-explanatory)

06 December 2019 APPENDIX I: Sailor 2025 RRL FY21 Content Conversion Media Type Characteristics

DISTRIBUTION A. Approved for public release. Distribution is unlimited.

I-

Other files

File Type Posted
Atch L-9 Draft RFP GFI Request Form-rev1.docx DOCX document
Atch (1)_APPENDIX C Terms and Definitions - 16 Jan 2020.docx DOCX document
Exhibit B_FY21 RRL CONTENT CONVERSION (B00X) Admin CDRLS - Draft 10 Feb 2020.docx DOCX document
Atch (1)_APPENDIX K S2025 xAPI Requirements - 04 Mar 2020.docx DOCX document
Atch (1)_APPENDIX E Risk Assessment Example Format - 06 Dec 2019.pptx PPTX presentation
Atch (1)_APPENDIX H Sailor 2025 RRL Use of Blooms Taxonomy Action Verbs - 06 Dec 20199.odt ODT document
Exhibit A_FY21 RRL CONTENT CONVERSION (A00X) Engineering CDRLs - Draft 16 Mar 2020.docx DOCX document
FY21 RRL CC PreSol_QuestionsAnswers.xlsx XLSX spreadsheet
Atch (1)_APPENDIX J Mobile Learning Roadmap - 06 Dec 2019.docx DOCX document
Atch (1)_APPENDIX L NETC RRL Single User Gaming and Simulation Guidance - 06 Dec 2019.odt ODT document
Atch (1)_APPENDIX B Acronym List - 03 Feb 2020.docx DOCX document
Atch L-9 Draft RFP GFI Request Form.docx DOCX document
N61340-20-R-0037 - Section B.docx DOCX document
Atch (1)_APPENDIX M NETC RRL Video Streaming Guidance - 06 Dec 2019.odt ODT document
Atch (1)_APPENDIX G Sailor 2025 RRL Operational Engaging Instructional Strategies - 06 Dec 2019.docx DOCX document
Atch (1)_APPENDIX D CDRL List - 26 Feb 2020.docx DOCX document
Exhibit F_FY21 RRL CONTENT CONVERSION (F00X) Training CDRLs -16 Mar 2020.docx DOCX document
Atch (1)_APPENDIX F Sailor 2025 RRL Content Delivery Modes - 06 Dec 2019.odt ODT document
Atch (1)_FY21CC IDIQ SOW - RFP Draftv2 - 18Mar 2020.docx DOCX document
FY21 CC Industry Day Attendee List.docx DOCX document
RRL FY21 CC PreSol Conf - Final.pptx PPTX presentation
N6134020R0037_Pre-Solicitation_Conference_Announcement.doc DOC document
P2-3ParkingMap_2018.docx DOCX document
Show all 23

On GovTribe

Work with this file

  • Download the original file
  • Contacts named in this file
  • Similar government files
  • Ask GovTribe AI about this file

File details come from the government source that posted it. Updated .