Attch 26 DO 04 USMC LAV-25 PIDS Rev F.docx

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Gunnery Training Systems: Solicitation
Solicitation number
W900KK-21-R-0055
Issued by

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This is a summary of a federal contract solicitation for Gunnery Training Systems. The U.S. Army PEO STRI PM ST PdM VTS has requirements for tech refresh upgrades, current system production, concurrency upgrades and RMF certification for multiple gunnery trainers including Abrams, Bradley, Stryker and LAV-25. Proposals are being requested through solicitation W900KK-21-R-0055 with questions due by February 12, 2021. A FAR Part 6 J&A for other than full and open competition was approved. GFI was previously provided to vetted parties on November 9, 2020 and missing files will be provided to all previously vetted potential offerors. To receive GFI, potential new offerors must provide company information to the specified contracting officer by February 12, 2021. The government anticipates award in the first quarter of FY22, though this date may change.

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Text version

Advanced Gunnery Training System (AGTS) USMC Trainer Usage and UPS Upgrades

Contract No. W900KK-09-D-0314/11

CDRL No.: A007

PRIME ITEM DEVELOPMENT SPECIFICATION (PIDS)

FOR

USMC LAV-25 AGTS

Document Number: 23D-MCLAV25-A007, Rev. F

19 December 2014

Prepared For:

Program Manager Training System (PM TRASYS) 12350 Research Parkway Orlando, Florida 32826

Prepared By:

Lockheed Martin Mission Systems and Training (LM MST) 100 Global Innovation Circle Orlando, Florida 32825-5003

DISTRIBUTION STATEMENT D:

Distribution authorized to the Department of Defense and U.S. Department of Defense contractors only due to operational use and critical technology; effective 10 JUN 05. Other requests for this data shall be referred to USMC, PMTRASYS.

WARNING – THIS DOCUMENT CONTAINS TECHNICAL DATAWHOSE EXPORT IS RESTRICTED BY ARMS-EXPORT CONTROL ACT (TITLE 22, U.S.C, SEC2751, ET SEQ.) OR THE EXPORT ADMINISTRATION ACT OF 1979, AS AMENDED, TITLE 50, U.S.C., APP. 2401 ET SEQ.

CHANGE HISTORY

DATE
REV
PAGES
DESCRIPTION
8 December 2005
-
All
Initial Release
11 May 2006
A
Various
Incorporate Customer comments, system integration & test dry run findings & ITSS action item responses. Changes documented & incorporated under Program Problem Reports (PPRs) 3903 & 4212.
29 September 2006
B
Various
Incorporate changes identified during Government Acceptance Testing (GAT). Changes documented & incorporated under Program Problem Reports (PPRs) 4487, 4539, 4574, 4575, 4579, 4622, 4663, & 4709.
2 February 2009
C
Various
Incorporate Electric Drive (E-Drive) requirements, Turret / Weapon malfunctions, and Work Directive (WD) 12. WD 12 includes updates to the lethality tables and adding the combined Turret / Weapon malfunction exercise.
3 July 2012
D
Various
Add driver compartment, Integrated Mobility Subsystem, Trainer Usage data, Single I/O, IUID and IA requirements. Document number has changed from 23D-MCLAV25-B001 to 23D-MCLAV25-A007 due to contract number change. Cover page distribution statement was modified to Distribution Statement D based on contract modification (USMC DO11 Mod. 4).
18 January 2013
E
Pg. 49, 213, 247, 238
Incorporated customer comments. Pg. 49 included Celsius converted temperatures; Pg. 238 obj 25620 added informational non-reqt on Single IO; Pg. 213, 247 obj 16888 and 16848 added reference to Single IO.
19 December 2014
F
Pg. 56, 230, 248-252
Incorporated Trainer Usage and Proficiency Data updated requirements.

DOCUMENT NO. 23D-MCLAV25-A007

Rev. F: 19 December 2014 ii

TABLE OF CONTENTS

ParagraphTitlePage
1SCOPE25
1.1IDENTIFICATION25
2APPLICABLE DOCUMENTS25
2.1GOVERNMENT DOCUMENTS25
2.1.1SPECIFICATIONS, STANDARDS, AND HANDBOOKS25
2.1.2OTHER GOVERNMENT DOCUMENTS, DEVIATIONS AND PUBLICATIONS25
2.2NON-GOVERNMENT DOCUMENTS26
2.3ORDER OF PRECEDENCE26
3REQUIREMENTS27
3.1TRAINING SYSTEM DESCRIPTION27
3.1.1TRAINING SYSTEM MISSION27
3.1.2TRAINING TASKS27
3.1.2.1INDIVIDUAL TRAINING TASKS27
3.1.2.1.1Gunner Training Tasks28
3.1.2.1.2Commander Training Tasks29
3.1.2.1.3Driver Station Tasks30
3.1.2.2CREW GUNNERY TRAINING TASKS31
3.1.2.3PLATOON TRAINING TASKS31
3.1.2.4SECTION TRAINING TASKS32
3.1.3TRAINING SYSTEM COMPONENTS32
3.1.3.1SYSTEM OPERATIONAL MODES33
3.1.3.2TRAINING SYSTEM DIAGRAM33
3.1.3.3MAJOR SUBSYSTEM35
3.1.4GOVERNMENT FURNISHED PROPERTY LIST35
3.1.5GOVERNMENT LOANED PROPERTY LIST35
3.2CHARACTERISTICS35
3.2.1PERFORMANCE35
3.2.1.1SYSTEM OPERATION35
3.2.1.2SYSTEM SECURITY35
3.2.1.2.1Information Assurance36
3.2.2PHYSICAL CHARACTERISTICS36
3.2.2.1WEIGHT36
3.2.2.2CEILING HEIGHT37
3.2.2.3DIMENSIONS37
3.2.2.4COLORS39
3.2.2.5ELECTRICAL POWER39
3.2.2.5.1Electrical Design40
3.2.2.5.2External Shelter Power40
3.2.2.5.3Emergency Disconnect40
3.2.2.5.4Trainer Utility Power40
3.2.2.5.5RESERVED40
3.2.2.5.6Uninterruptible Power Supply (UPS)40
3.2.3RELIABILITY40
3.2.3.1QUANTITATIVE REQUIREMENTS40
3.2.4MAINTAINABILITY41
3.2.4.1RESERVED41
3.2.4.2QUALITATIVE MAINTAINABILITY41
3.2.4.2.1Special Tools41
3.2.4.2.2Built-in-Test (BIT)41
3.2.4.2.3RESERVED42
3.2.4.2.4Lamps42
3.2.4.2.5Blown Fuse Indicator Light42
3.2.4.2.6Accessibility42
3.2.4.2.6.1Cable Slack42
3.2.4.2.6.2Assemblies42
3.2.4.2.6.3Wiring Board Extender Cards42
3.2.4.2.6.4Covers, Panels, and Doors42
3.2.4.2.6.5Handles43
3.2.4.2.6.6Replacement of Modular Assemblies43
3.2.4.2.7Circuit Card Design43
3.2.5ENVIRONMENTAL CONDITIONS43
3.2.5.1TRAINING EQUIPMENT43
3.2.5.1.1Operational Climatic Environment43
3.2.5.1.2Nonoperational Climatic Environment43
3.2.5.1.3Acoustic Noise44
3.2.5.1.4Vibration44
3.2.5.1.5Shock44
3.2.5.2RELOCATABLE SHELTERS44
3.2.5.2.1Operational Climatic Environment44
3.2.5.2.2Nonoperational Climatic Environment44
3.2.5.3RELOCATABLE AND MOBILE SHELTERS45
3.2.5.3.1Operational Climatic Environment45
3.2.5.3.2Nonoperational Climatic Environment45
3.2.5.4INTEGRATED MOBILITY SUBSYSTEM45
3.2.5.4.1Operational Climatic Environment46
3.2.5.4.2Nonoperational Climatic Environment46
3.2.6TRANSPORTABILITY46
3.2.7DEPLOYABILITY47
3.3DESIGN AND CONSTRUCTION47
3.3.1MATERIALS, PROCESSES AND PARTS47
3.3.2ELECTROMAGNETIC ENVIRONMENTAL EFFECTS (E3)47
3.3.2.1ELECTROMAGNETIC COMPATIBILITY (EMC)47
3.3.2.1.1Wire and Cable EMC47
3.3.2.1.2Audio/Communication Systems48
3.3.2.1.3Electrostatic Discharge (ESD) Effects48
3.3.2.2EMC ELECTRICAL BONDING AND GROUNDING48
3.3.3IDENTIFICATION AND MARKINGS48
3.3.3.1WARNING MARKING FOR SIMULATED AND MODIFIED EQUIPMENT48
3.3.3.2TRAINER NAMEPLATES AND MAJOR UNIT MARKINGS48
3.3.3.3ESD MARKING50
3.3.3.4NON-DEVELOPMENTAL ITEM (NDI) MARKING50
3.3.3.5TRAINER UNIQUE EQUIPMENT (TUE) MARKING50
3.3.3.5.1Assemblies/Units/Modules50
3.3.3.5.2Cable and Wire Markings50
3.3.3.5.3Terminals, Boards, and Strips51
3.3.4WORKMANSHIP51
3.3.5INTERCHANGEABILITY51
3.3.6RESERVED51
3.3.7SYSTEM SAFETY AND HEALTH HAZARDS51
3.3.7.1HAZARDOUS MATERIAL52
3.3.7.2ELECTRICAL SAFETY52
3.3.7.3MECHANICAL SAFETY53
3.3.7.4PERSONNEL SAFETY53
3.3.7.5IONIZING RADIATION53
3.3.7.6RADIOACTIVE MATERIAL RESTRICTION IN OPTICAL PRODUCTS54
3.3.8HUMAN PERFORMANCE/HUMAN ENGINEERING54
3.3.9OPTICS54
3.3.10TRAINING SYSTEM SOFTWARE55
3.3.10.1SOFTWARE DEVELOPMENT REQUIREMENTS55
3.3.10.2SOFTWARE COMPONENTS55
3.3.10.3SOFTWARE CAPABILITIES55
3.4DOCUMENTATION56
3.5LOGISTICS56
3.5.1MAINTENANCE56
3.5.1.1OPERATOR LEVEL MAINTENANCE56
3.5.1.2ORGANIZATIONAL LEVEL MAINTENANCE56
3.5.1.3GENERAL SUPPORT LEVEL MAINTENANCE56
3.5.1.4COMPUTER SYSTEM MAINTENANCE57
3.5.2SUPPLY57
3.5.3FACILITIES AND FACILITY EQUIPMENT57
3.5.3.1PERMANENT SITE FACILITIES57
3.5.3.1.1Floor Space57
3.5.3.1.2Raised Flooring57
3.5.3.1.3Grounding57
3.5.3.1.4Ground Resistance57
3.5.3.1.5Equipment Grounding57
3.5.3.1.6Equipment Cooling58
3.5.3.1.7Lighting58
3.5.3.2SHELTER SITE FACILITIES58
3.6PERSONNEL AND TRAINING58
3.6.1GENERAL58
3.6.2PERSONNEL58
3.6.2.1INSTRUCTORS58
3.6.2.2MAINTENANCE SUPPORT58
3.6.3TRAINING59
3.6.3.1TRAINEES59
3.6.3.2INSTRUCTORS59
3.6.3.2.1PREREQUISITES AND QUALIFICATIONS59
3.6.3.2.2SPECIAL TRAINING REQUIRED59
3.6.3.3RESERVED60
3.6.3.4MANPOWER60
3.7MAJOR COMPONENT CHARACTERISTICS60
3.7.1CREW STATION SUBSYSTEM60
3.7.1.1CREW STATION COMPARTMENT60
3.7.1.2COMMANDER'S POSITION COMPONENTS60
3.7.1.3GUNNER'S POSITION COMPONENTS61
3.7.1.4SIMULATED WEAPONS64
3.7.1.4.1RESERVED64
3.7.1.4.27.62 Coax Machine Gun Mockup64
3.7.1.4.325mm Automatic Cannon Representation64
3.7.1.5SIMULATED AMMUNITION66
3.7.1.6SIMULATED OPERATING MODE REQUIREMENTS66
3.7.1.7SIMULATED FIRE CONTROL FUNCTIONS67
3.7.1.7.1Laser Rangefinder67
3.7.1.7.1.1 - 3.7.1.7.1.2RESERVED71
3.7.1.7.1.3Multiple Returns71
3.7.1.7.2RESERVED71
3.7.1.7.3Stabilization Systems71
3.7.1.7.3.1Stabilization and Power System Characteristics73
3.7.1.7.4Weapon Triggers, Arming, and Firing Circuits73
3.7.1.7.5 - 3.7.1.7.6RESERVED73
3.7.1.7.7Daysight and Nightsight Scene Activation73
3.7.1.7.8Gunner's Thermal Sight Scene Activation74
3.7.1.7.9Gunner's Unity View Window Scene Activation74
3.7.1.7.10Commander's Thermal Sight Scene Activation74
3.7.1.7.11Commander's Unity View Window Scene Activation74
3.7.1.7.12Commander's Unity Vision Blocks (Periscope) Scene Activation74
3.7.1.7.13Range Determination74
3.7.1.7.14Boresight74
3.7.1.7.15Gunner's Unity Vision Block (Periscope) Scene Activation75
3.7.1.7.16 - 3.7.1.7.25RESERVED75
3.7.1.7.26Commander's Out-The-Hatch View Activation75
3.7.1.8OWNVEHICLE SIMULATED MOVEMENT75
3.7.1.8.1Ownvehicle Movement Through the Scene75
3.7.1.8.2Ownvehicle Dynamics76
3.7.1.8.3Ownvehicle Defilade76
3.7.1.8.4Commanded Movement76
3.7.1.8.5I/O and Driver Involved Movements77
3.7.1.8.5.1 Enfilade/Defilade Movement77
3.7.1.9GUN/TURRET POINTING CONTROLS78
3.7.1.9.1Gunner's Hand Controller78
3.7.1.9.2Commander's Hand Controller80
3.7.1.9.3Manual Elevation Handle Assembly82
3.7.1.9.4Manual Turret Traversing Handle Assembly84
3.7.1.10SIMULATED PANELS AND DISPLAYS85
3.7.1.10.1 - 3.7.1.10.5RESERVED85
3.7.1.10.6Commander's and Gunner's Daysight Control85
3.7.1.10.6.1Deflection Knob86
3.7.1.10.6.2Deflection Collar86
3.7.1.10.6.3Daysight Eyepiece86
3.7.1.10.6.4Elevation Knob86
3.7.1.10.6.5Elevation Collar86
3.7.1.10.6.6Browpad Adjustment Knob86
3.7.1.10.6.7Light Source Control87
3.7.1.10.7RESERVED87
3.7.1.10.8Commander's Thermal Viewer Control87
3.7.1.10.8.1 - 3.7.1.10.8.2RESERVED88
3.7.1.10.8.3SENSOR/STATUS Indicator88
3.7.1.10.8.4CONTRAST Control88
3.7.1.10.8.5BRIGHTNESS Control88
3.7.1.10.8.6RESERVED88
3.7.1.10.8.7CMDR OVERRIDE Control Switch88
3.7.1.10.8.8RET BRIGHT Control Knob89
3.7.1.10.8.9 - 3.7.1.10.8.10RESERVED89
3.7.1.10.8.11System Power Control Selector Switch89
3.7.1.10.8.12Video Mode Control90
3.7.1.10.8.13Magnification Control90
3.7.1.10.8.14Reticle Switch Control90
3.7.1.10.8.15Menu / Focus Control91
3.7.1.10.8.16Operator Messages and Warnings100
3.7.1.10.8.17Thermal Display Unit101
3.7.1.10.9Gunner's Thermal Viewer Control101
3.7.1.10.9.1CONTRAST Control102
3.7.1.10.9.2BRIGHTNESS Control102
3.7.1.10.9.3RETICLE BRIGHT Control Knob102
3.7.1.10.9.4 - 3.7.1.10.9.8RESERVED102
3.7.1.10.9.9SENSOR/STATUS Indicator103
3.7.1.10.9.10 - 3.7.1.10.9.11RESERVED103
3.7.1.10.9.12System Power Control Selector Switch103
3.7.1.10.9.13Video Mode Control103
3.7.1.10.9.14Magnification Control103
3.7.1.10.9.15Reticle Switch Control103
3.7.1.10.9.16Menu / Focus Control103
3.7.1.10.9.17CMDR OVERRIDE Control Switch103
3.7.1.10.9.18Thermal Display Unit103
3.7.1.10.10 - 3.7.1.10.55RESERVED103
3.7.1.10.56Ballistic Computation103
3.7.1.10.56.1Crosswind Sensor104
3.7.1.10.56.2Cant Sensor104
3.7.1.10.56.3Lead Sensor104
3.7.1.10.56.4Range104
3.7.1.10.56.5Air Temperature105
3.7.1.10.56.6Boresight105
3.7.1.10.56.7Zero105
3.7.1.10.56.8Ballistic Solution105
3.7.1.10.56.9Lead System106
3.7.1.11CREW STATION AUXILIARY EQUIPMENT FUNCTION REQUIREMENTS106
3.7.1.11.1CBRN (NBC) Protection System106
3.7.1.11.2Commander's Seat106
3.7.1.11.3Gunner's Seat106
3.7.1.11.4 - 3.7.1.11.8RESERVED106
3.7.1.11.9Dome Lights106
3.7.1.11.10 - 3.7.1.11.13RESERVED106
3.7.1.11.14Decals and Instructional Plates107
3.7.1.11.15RESERVED107
3.7.1.11.1625 mm Main Gun Breech-Receiver Assembly Mock-up107
3.7.1.11.17Weapon Enclosure Bag107
3.7.1.11.18Coax Gun Ammo Ready Box and Feed Chute107
3.7.1.11.19Main Gun HE/AP Ready Ammo Box107
3.7.1.11.2025mm Ammo Feed Chutes107
3.7.1.11.21Gun Turret Drive Electronics/Power Distribution Assembly107
3.7.1.11.21.1Turret Power Circuit Breaker108
3.7.1.11.21.2Weapon Power Circuit Breaker108
3.7.1.11.21.3Auxiliary Power Circuit Breaker108
3.7.1.11.21.4Circuit Breaker Mount and Housing108
3.7.1.11.22Ballistic Door Handcranks109
3.7.1.11.23Turret Lock109
3.7.1.11.24Commanders and Gunners Hatches110
3.7.1.11.25Azimuth Indicator110
3.7.1.11.26RESERVED110
3.7.1.11.27Amplifier Box110
3.7.1.11.28RESERVED110
3.7.1.11.29Utility Light110
3.7.1.11.30Control Display Assembly110
3.7.1.11.30.1RESERVED111
3.7.1.11.30.2STAB Switches and Indicators111
3.7.1.11.30.2.1ON/OFF Switch111
3.7.1.11.30.2.2STAB ON Indicator111
3.7.1.11.30.2.3EL/AZ Indicators111
3.7.1.11.30.3VENT ON/OFF Switch112
3.7.1.11.30.4POWER STATUS Indicators112
3.7.1.11.30.4.1TURRET POWER Indicator112
3.7.1.11.30.4.2WEAPON POWER Indicator112
3.7.1.11.30.4.3AUX POWER Indicator112
3.7.1.11.30.5HATCH OVERRIDE Switch112
3.7.1.11.30.6WARNINGS Switch and Indicators112
3.7.1.11.30.6.1MISFIRE RESET Switch/Indicator112
3.7.1.11.30.6.2LOW BAT Indicator113
3.7.1.11.30.6.3RESERVED113
3.7.1.11.30.6.4TEMP/FAULT Indicator113
3.7.1.11.30.7GRENADE LAUNCHER Switches and Indicator113
3.7.1.11.30.7.1READY Indicator113
3.7.1.11.30.7.2LEFT SALVO ON/OFF Switch113
3.7.1.11.30.7.3RIGHT SALVO ON/OFF Switch113
3.7.1.11.30.7.4FIRE Switch113
3.7.1.11.30.8WPN ARM Switch and Indicators113
3.7.1.11.30.8.1MAIN/COAX Indicators113
3.7.1.11.30.8.2ARM/SAFE Switch-Indicator114
3.7.1.11.30.9MAIN GUN Indicators114
3.7.1.11.30.9.1LOAD AP/HE Indicators114
3.7.1.11.30.9.2SEAR Indicator114
3.7.1.11.30.9.3RATE 200/100/SS Indicators114
3.7.1.11.30.10LOW AMMO Switch and Indicators114
3.7.1.11.30.10.1LOW AMMO OVERRIDE ON/OFF Switch114
3.7.1.11.30.10.2AP/HE/COAX Indicators114
3.7.1.11.30.11TEST Switch115
3.7.1.11.31 - 3.7.1.11.38RESERVED115
3.7.1.11.39Commander's Vehicle Intercom Control (VIC)115
3.7.1.11.40Gunner's Vehicle Intercom Control (VIC)115
3.7.1.12SOUND GENERATION115
3.7.1.12.1Sound Generation Operation115
3.7.1.12.2Simulated Sound Effects116
3.7.1.12.3Storage116
3.7.1.12.4Sound Quality116
3.7.1.13COMMUNICATIONS117
3.7.1.13.1Intercom Placement120
3.7.1.13.2Crew Station Communications Component120
3.7.1.13.3Instructor Station Communication Components121
3.7.1.13.3.1Headset Station121
3.7.1.13.3.2Headset121
3.7.1.13.3.3Extension Cord With Talk Switch121
3.7.2IMAGE GENERATION AND DISPLAY SYSTEM121
3.7.2.1TOTAL VISUAL FIELD-OF-VIEW121
3.7.2.2FIELD OF REGARD123
3.7.2.3OUT-THE-HATCH FIELDS OF VIEW123
3.7.2.4TARGET DETECTION AND CLASSIFICATION124
3.7.2.5IMAGE DISPLAY125
3.7.2.5.1Simulated Sight Characteristics (Optical and Thermal)125
3.7.2.5.1.1Optical Sights125
3.7.2.5.1.1.1Commander's Unity Vision Block126
3.7.2.5.1.1.2 - 3.7.2.5.1.1.4RESERVED126
3.7.2.5.1.1.5Gunner's and Commander's Daysight126
3.7.2.5.1.1.6RESERVED126
3.7.2.5.1.1.7Gunner's and Commander's Unity Window126
3.7.2.5.1.1.8Gunner's Unity Vision Block126
3.7.2.5.1.2Thermal Displays126
3.7.2.5.1.2.1 - 3.7.2.5.1.2.3RESERVED126
3.7.2.5.1.2.4Gunner's Thermal Sight System (TSS)126
3.7.2.5.1.2.5Commander's Remote (Thermal) Unit126
3.7.2.5.2Reticle Simulation126
3.7.2.5.2.1 Gunner Sights & Displays127
3.7.2.5.2.2 Commander Sights & Displays133
3.7.2.5.2.3 Driver Sights & Displays135
3.7.2.6VISUAL ENVIRONMENT DESIGN137
3.7.2.6.1RESERVED137
3.7.2.6.2Visual and Thermal Viewer Databases137
3.7.2.6.2.1Deliverable Database137
3.7.2.6.2.2Database Source Data138
3.7.2.6.3General Database Requirements138
3.7.2.6.3.1Use of Texture138
3.7.2.6.3.2Generic Regions138
3.7.2.6.4AGTS Arab MOUT Database Requirements139
3.7.2.6.4.1Road Network139
3.7.2.6.4.2Buildings and City139
3.7.2.6.4.3RESERVED139
3.7.2.6.4.4Enhanced Database Clutter139
3.7.2.6.4.5Database Boundary140
3.7.2.6.4.6Database Delivery140
3.7.2.7GENERAL USE MODELS140
3.7.2.7.1Deliverable General Use Models141
3.7.2.7.2Target Hit Plates146
3.7.2.8IMAGE GENERATION146
3.7.2.8.1Image Generation System Throughput146
3.7.2.8.2Image Generator Sharing147
3.7.2.8.3Real-Time Visual Effects148
3.7.2.8.3.1Atmospheric and Meteorological Effects148
3.7.2.8.3.1.1Ambient Visibility (Haze)148
3.7.2.8.3.1.2Cloud Simulation149
3.7.2.8.3.1.3Rain and Snow Simulation149
3.7.2.8.3.1.4Rain Simulation149
3.7.2.8.3.2Illumination149
3.7.2.8.3.2.1Time of Day149
3.7.2.8.3.2.2Flare Illumination149
3.7.2.8.3.3Visual Simulation of Motion150
3.7.2.8.3.3.1Visual Simulation of Ownvehicle Dynamics150
3.7.2.8.3.3.2Optical Sights Scene Movement150
3.7.2.8.3.3.2.1 - 3.7.2.8.3.3.2.2RESERVED150
3.7.2.8.3.3.2.3Vision Blocks Stabilized150
3.7.2.8.3.3.2.4 - 3.7.2.8.3.3.2.5RESERVED150
3.7.2.8.3.3.2.6Gunner's and Commander's Sight Assemblies Stabilized150
3.7.2.8.3.3.2.7Gunner's and Commander's Sight Assemblies Non-stabilized151
3.7.2.8.3.3.3Moving Targets151
3.7.2.8.3.4Animation and Special Effects152
3.7.2.8.3.4.1Ownplatoon Weapons Fire and Weapons Impact Effects152
3.7.2.8.3.4.1.1Main Gun Obscuration153
3.7.2.8.3.4.1.2Firing from Defilade153
3.7.2.8.3.4.1.3Hit on Panel Target153
3.7.2.8.3.4.1.4Gun Recoil153
3.7.2.8.3.4.1.5Tracer Simulation153
3.7.2.8.3.4.2Target Weapons Fire Effects154
3.7.2.8.3.4.2.1Aircraft Fire154
3.7.2.8.3.4.2.2Vehicle Fire154
3.7.2.8.3.4.2.3Artillery Fire154
3.7.2.8.3.4.2.3.1 Enemy Artillery Fire154
3.7.2.8.3.4.2.3.2 Friendly Artillery Fire154
3.7.2.8.3.4.2.4Enemy Machine Gun and Rifle Fire155
3.7.2.8.3.4.2.5Smoke Effects155
3.7.2.8.3.4.3Ownvehicle Kill/Hit156
3.7.2.8.3.5Thermal Image Generation156
3.7.2.8.3.5.1Thermal Test Patterns157
3.7.2.8.3.6Passive Image Generation157
3.7.2.8.4Visual Image Quality157
3.7.2.8.4.1RESERVED157
3.7.2.8.4.2Luminance157
3.7.2.8.4.2.1Luminance Variation157
3.7.2.8.4.3Contrast157
3.7.2.8.4.4Color157
3.7.2.8.4.4.1Color and Intensity Processing157
3.7.2.8.4.4.2Color Registration158
3.7.2.8.4.5Image Perspective and Geometric Accuracy158
3.7.2.8.4.5.1Total Geometric Accuracy158
3.7.2.8.4.5.2Relative Geometric Errors158
3.7.2.8.4.6RESERVED158
3.7.2.8.4.7Image Stability158
3.7.2.8.4.8Video Rates158
3.7.2.8.4.9Update Rate158
3.7.2.8.4.10 - 3.7.2.8.4.12RESERVED159
3.7.2.8.4.13Smear159
3.7.2.8.4.14Flicker159
3.7.2.8.4.15Stepping159
3.7.2.8.5Image Quantity (System Capacity)159
3.7.2.8.5.1RESERVED159
3.7.2.8.5.2Scene Content Management159
3.7.2.8.5.2.1Scene Management Mechanisms, Level-of-Detail (LOD) and Blending159
3.7.2.8.5.2.2Terrain Integrity159
3.7.3INSTRUCTIONAL SUBSYSTEM160
3.7.3.1RESERVED160
3.7.3.2CREW TRAINING PROGRAM160
3.7.3.2.1Special Purpose Exercises160
3.7.3.2.1.1Orientation/Familiarization160
3.7.3.2.1.2Crew Station Preparation160
3.7.3.2.1.3Gunner - Acquisition/Manipulation161
3.7.3.2.1.4Commander - Acquisition/Manipulation161
3.7.3.2.1.5 - 3.7.3.2.1.6RESERVED161
3.7.3.2.1.7Evasive Helicopter161
3.7.3.2.1.8RESERVED161
3.7.3.2.1.9Long Range Gunnery161
3.7.3.2.1.10RESERVED161
3.7.3.2.1.11Coax Gunnery161
3.7.3.2.1.12RESERVED162
3.7.3.2.1.13Defensive: Killer LAV162
3.7.3.2.1.14 - 3.7.3.2.1.19RESERVED162
3.7.3.2.1.20Manual Mode Gunnery162
3.7.3.2.1.21RESERVED162
3.7.3.2.1.22Turret / Weapon Malfunctions162
3.7.3.2.1.22.1Main Gun Misfire162
3.7.3.2.1.22.2Coax Runaway Gun163
3.7.3.2.1.22.3Main Gun Runaway Gun163
3.7.3.2.1.22.4Runaway Turret164
3.7.3.2.1.22.5Combined Turret / Weapon Malfunction Exercise165
3.7.3.2.2Basic Gunnery Skills165
3.7.3.2.2.1Pre-Live-Fire166
3.7.3.2.2.2Gate-To-Live-Fire166
3.7.3.2.3Advanced Gunnery Skills166
3.7.3.2.3.1Advanced Gunnery Skills - General166
3.7.3.2.3.1.1Advanced Gunnery Skills - Target Acquisition166
3.7.3.2.3.1.2Advanced Gunnery Skills - Reticle Aim167
3.7.3.2.3.1.3Advanced Gunnery Skills - System Management167
3.7.3.2.3.1.4Advanced Gunnery Skills - Target Types168
3.7.3.2.3.1.5Advanced Gunnery Skills - Target Exposure Time168
3.7.3.2.3.1.6Advanced Gunnery Skills - Ammunition Limits168
3.7.3.2.3.1.7Advanced Gunnery Skills - Ammunition Transfers169
3.7.3.2.3.1.8Advanced Gunnery Skills - Near Miss Round169
3.7.3.2.3.1.8.1Advanced Gunnery Skills - Near Miss Round in Defensive Situations169
3.7.3.2.3.1.8.2Advanced Gunnery Skills - Near Miss Round in Offensive Situations170
3.7.3.2.3.1.9Advanced Gunnery Skills - Hit on Ownvehicle170
3.7.3.2.3.1.9.1Advanced Gunnery Skills - Hit on Ownvehicle in Defensive Situations170
3.7.3.2.3.1.9.2Advanced Gunnery Skills - Hit on Ownvehicle in Offensive Situations171
3.7.3.2.3.2Advanced Gunnery Skills I171
3.7.3.2.3.2.1Advanced Gunnery Skills I - Target Acquisition171
3.7.3.2.3.2.1.1Advanced Gunnery Skills I - Unlimited Visibility171
3.7.3.2.3.2.1.2Advanced Gunnery Skills I - Limited Visibility172
3.7.3.2.3.2.1.3Advanced Gunnery Skills I - Battlefield Conditions172
3.7.3.2.3.2.2Advanced Gunnery Skills I Reticle Aim172
3.7.3.2.3.2.3Advanced Gunnery Skills I Systems Management172
3.7.3.2.3.2.4Advanced Gunnery Skills I Targets172
3.7.3.2.3.2.5Advanced Gunnery Skills I Sector Size172
3.7.3.2.3.2.6Advanced Gunnery Skills I Target Delays172
3.7.3.2.3.2.7Advanced Gunnery Skills I Target Range172
3.7.3.2.3.2.8Advanced Gunnery Skills I - Target Evasiveness172
3.7.3.2.3.2.9Advanced Gunnery Skills I Target Reaction to Fire172
3.7.3.2.3.2.10Advanced Gunnery Skills I Target Exposure Time173
3.7.3.2.3.2.11Advanced Gunnery Skills I Malfunctions173
3.7.3.2.3.2.12Advanced Gunnery Skills I - Result of Hit on Ownvehicle173
3.7.3.2.3.3Advanced Gunnery Skills II173
3.7.3.2.3.3.1Advanced Gunnery Skills II - Target Acquisition173
3.7.3.2.3.3.1.1Advanced Gunnery Skills II - Unlimited Visibility173
3.7.3.2.3.3.1.2Advanced Gunnery Skills II - Limited Visibility173
3.7.3.2.3.3.1.3Advanced Gunnery Skills II - Battlefield Conditions173
3.7.3.2.3.3.2Advanced Gunnery Skills II - Reticle Aim174
3.7.3.2.3.3.3Advanced Gunnery Skills II - Systems Management174
3.7.3.2.3.3.4Advanced Gunnery Skills II - Targets174
3.7.3.2.3.3.5Advanced Gunnery Skills II - Sector Size174
3.7.3.2.3.3.6Advanced Gunnery Skills II - Target Activation Delays174
3.7.3.2.3.3.7Advanced Gunnery Skills II - Target Range174
3.7.3.2.3.3.8Advanced Gunnery Skills II - Target Evasiveness174
3.7.3.2.3.3.9Advanced Gunnery Skills II - Target Reaction to Fire174
3.7.3.2.3.3.10Advanced Gunnery Skills II Target Exposure Time174
3.7.3.2.3.3.11Advanced Gunnery Skills II - Malfunctions175
3.7.3.2.3.3.12Advanced Gunnery Skills II - Result of Hit on Ownvehicle175
3.7.3.2.3.4Advanced Gunnery Skills III175
3.7.3.2.3.4.1Advanced Gunnery Skills III - Target Acquisition175
3.7.3.2.3.4.1.1Advanced Gunnery Skills III - Unlimited Visibility175
3.7.3.2.3.4.1.2Advanced Gunnery Skills III - Limited Visibility175
3.7.3.2.3.4.1.3Advanced Gunnery Skills III - Battlefield Conditions175
3.7.3.2.3.4.2Advanced Gunnery Skills III - Reticle Aim175
3.7.3.2.3.4.3Advanced Gunnery Skills III - Systems Management176
3.7.3.2.3.4.4Advanced Gunnery Skills III- Targets176
3.7.3.2.3.4.5Advanced Gunnery Skills III - Sector Size176
3.7.3.2.3.4.6Advanced Gunnery Skills III - Target Activation Delays176
3.7.3.2.3.4.7Advanced Gunnery Skills III - Target Range176
3.7.3.2.3.4.8Advanced Gunnery Skills III - Target Evasiveness176
3.7.3.2.3.4.9Advanced Gunnery Skills III - Target Reaction to Fire176
3.7.3.2.3.4.10Advanced Gunnery Skills III Target Exposure Time176
3.7.3.2.3.4.11Advanced Gunnery Skills III - Malfunctions177
3.7.3.2.3.4.12Advanced Gunnery Skills III - Result of Hit on Ownvehicle177
3.7.3.2.3.5Crew Sustainment Training177
3.7.3.2.4Crew Exercise Data177
3.7.3.2.4.1Crew Training Exercise Number177
3.7.3.2.4.2Crew Training Exercise Preview177
3.7.3.2.4.3Crew Training Exercise Instructions177
3.7.3.2.4.4RESERVED177
3.7.3.2.4.5Crew Training Target Positions, Paths, Activation Times, and Type177
3.7.3.2.4.6Crew Training Exercise Constraints177
3.7.3.2.5Crew Training - Performance Monitoring178
3.7.3.2.5.1Crew Training - Situation Monitor178
3.7.3.2.5.2Crew Training - Performance Analysis179
3.7.3.2.5.3Crew Training - Session Summary180
3.7.3.2.5.4Crew Training - Shot Pattern180
3.7.3.2.5.5RESERVED181
3.7.3.2.5.6Boresight Situation Monitor181
3.7.3.2.5.7Gate to Live Fire and Basic Pre-Live Fire PFA181
3.7.3.2.5.8Crew Basic Gunnery & Gate-to-Live Fire Situation Monitor182
3.7.3.2.5.9Crew Training Intercom182
3.7.3.2.6Crew Training Program Scoring Criteria182
3.7.3.2.6.1Scoring Criteria for Advanced Gunnery Skills182
3.7.3.2.6.1.1Advanced Gunnery Skills Target Acquisition Criterion183
3.7.3.2.6.1.1.1Advanced Gunnery Skills Target Acquisition Time Criteria183
3.7.3.2.6.1.1.2Advanced Gunnery Skills Target Acquisition ID/Class Errors183
3.7.3.2.6.1.2Advanced Gunnery Skills Reticle Aiming Criterion191
3.7.3.2.6.1.2.1Reticle Aiming Time of First Round or Burst Criteria191
3.7.3.2.6.1.2.2Advanced Gunnery Skills Target Kill Criteria192
3.7.3.2.6.1.2.3Advanced Gunnery Skills Reticle Aiming Time to Kill Criteria193
3.7.3.2.6.1.3Advanced Gunnery Skills System Management Criteria194
3.7.3.2.6.1.3.1Advanced Gunnery Skills System Management Prefiring Errors195
3.7.3.2.6.1.3.2Advanced Gunnery Skills System Management Time of Fire Errors195
3.7.3.2.6.1.3.2.1Advanced Gunnery Skills System Management Time of Fire Errors - Ammunition195
3.7.3.2.6.1.3.2.2Advanced Gunnery Skills System Management Time of Fire Errors - Reticles195
3.7.3.2.6.1.3.3Advanced Gunnery Skills System Management Procedure Errors196
3.7.3.2.6.1.3.3.1RESERVED196
3.7.3.2.6.1.3.3.2Advanced Gunnery Skills System Management Procedure Errors - Defilade196
3.7.3.2.6.1.3.3.3Advanced Gunnery System Management Procedure Errors - Ownvehicle Hit196
3.7.3.2.6.1.3.3.4RESERVED196
3.7.3.2.6.1.3.3.5Advanced Gunnery System Management Procedure Errors - Ammo Depletion196
3.7.3.2.6.1.3.3.6Advanced Gunnery System Management Procedure Errors - Fail Thermal for Tgt Smoke196
3.7.3.2.6.1.3.3.7Advanced Gunnery System Management Procedure Errors - Temperature Error196
3.7.3.2.6.1.3.3.8Advanced Gunnery System Management Procedure Errors - Low Battery Error197
3.7.3.2.6.2Scoring Criteria for Special Purpose Exercises197
3.7.3.2.6.2.1Scoring Criteria for Orientation / Familiarization Exercises197
3.7.3.2.6.2.2Scoring Criteria for Crew Station Preparation Exercises197
3.7.3.2.6.2.3Scoring Criteria for Acquisition / Manipulation Exercises197
3.7.3.2.6.2.3.1Acquisition / Manipulation Exercise Target Acquisition Criteria197
3.7.3.2.6.2.3.1.1 Acquisition / Manipulation Exercise Acquisition Time197
3.7.3.2.6.2.3.1.2Acquisition / Manipulation Exercise Identification Errors197
3.7.3.2.6.2.3.2Acquisition / Manipulation Exercise Reticle Aim Criteria198
3.7.3.2.6.2.3.2.1Acquisition / Manipulation Exercise Reticle Aim Activation Criteria198
3.7.3.2.6.2.3.2.2RESERVED199
3.7.3.2.6.2.3.2.3Acquisition/Manipulation Exercise Reticle Aim Tracking Evaluation Criteria199
3.7.3.2.6.2.3.3Acquisition / Manipulation Exercise System Management Criteria199
3.7.3.2.6.2.4 - 3.7.3.2.6.2.6RESERVED199
3.7.3.2.6.2.6.1Evasive Helicopter - Target Acquisition Criteria199
3.7.3.2.6.2.6.2Evasive Helicopter - Reticle Aim Criteria199
3.7.3.2.6.2.6.3Evasive Helicopter - System Management Criteria200
3.7.3.2.6.2.7Scoring Criteria for Gate-to-Live-Fire Exercises200
3.7.3.2.6.2.8Scoring Criteria for Long Range Gunnery Exercises200
3.7.3.2.6.2.8.1Long Range Gunnery - Target Acquisition Criteria200
3.7.3.2.6.2.8.2Long Range Gunnery - Reticle Aim Criteria200
3.7.3.2.6.2.8.3Long Range Gunnery - System Management Criteria200
3.7.3.2.6.2.9RESERVED200
3.7.3.2.6.2.10Scoring Criteria for Coax Gunnery Exercises200
3.7.3.2.6.2.10.1Coax Gunnery - Target Acquisition Criteria200
3.7.3.2.6.2.10.2Coax Gunnery - Reticle Aim Criteria200
3.7.3.2.6.2.10.3Coax Gunnery - System Management Criteria200
3.7.3.2.6.2.11RESERVED200
3.7.3.2.6.2.12Scoring Criteria for Basic Gunnery Skill Exercises200
3.7.3.2.6.2.13Scoring Criteria for Killer LAV Exercises201
3.7.3.2.6.2.13.1Killer LAV - Target Acquisition Criteria201
3.7.3.2.6.2.13.2Killer LAV - Reticle Aim Criteria201
3.7.3.2.6.2.13.3Killer LAV - System Management Criteria201
3.7.3.2.7Computer Recommendation Criteria201
3.7.3.2.8Evaluation and Recommendation201
3.7.3.2.8.1Progression202
3.7.3.2.8.1.1Special Purpose Skills Progression202
3.7.3.2.8.1.2Basic Gunnery Skills Training Progression202
3.7.3.2.8.1.3Advanced Gunnery Skills Training Progression202
3.7.3.2.8.1.4Sustainment Skills Training Progression203
3.7.3.2.9Student Record Updated and Review204
3.7.3.3PLATOON TRAINING PROGRAM204
3.7.3.3.1Platoon Training Program Characteristics204
3.7.3.3.2Platoon Training Skill Levels205
3.7.3.3.2.1Platoon Basic Skills205
3.7.3.3.2.1.1Platoon Basic Skills - Number of Targets205
3.7.3.3.2.1.2Platoon Basic Skills - Target Range205
3.7.3.3.2.1.3Platoon Basic Skills - Moving Target Ratio205
3.7.3.3.2.1.4Platoon Basic Skills - Sector of Responsibility Size205
3.7.3.3.2.1.5Platoon Basic Skills - Battlefield Distractions205
3.7.3.3.2.1.6Platoon Basic Skills - Malfunctions205
3.7.3.3.2.1.7Platoon Basic Skills - Number of Situations206
3.7.3.3.2.1.8Platoon Basic Skills - Visibility Conditions206
3.7.3.3.2.1.9Platoon Basic Skills - Hit on Ownvehicle206
3.7.3.3.2.2Platoon Intermediate Skills206
3.7.3.3.2.2.1Platoon Intermediate Skills - Number of Targets206
3.7.3.3.2.2.2Platoon Intermediate Skills - Target Range206
3.7.3.3.2.2.3Platoon Intermediate Skills - Moving Target Ratio207
3.7.3.3.2.2.4Platoon Intermediate Skills - Sector of Responsibility Size207
3.7.3.3.2.2.5Platoon Intermediate Skills - Battlefield Distractions207
3.7.3.3.2.2.6Platoon Intermediate Skills - Malfunctions207
3.7.3.3.2.2.7Platoon Intermediate Skills - Number of Situations / Engagements207
3.7.3.3.2.2.8Platoon Intermediate Skills - Visibility Conditions207
3.7.3.3.2.2.9Platoon Intermediate Skills - Hit on Ownvehicle207
3.7.3.3.2.3Platoon Advanced Skills207
3.7.3.3.2.3.1Platoon Advanced Skills - Number of Targets207
3.7.3.3.2.3.2Platoon Advanced Skills - Target Range207
3.7.3.3.2.3.3Platoon Advanced Skills - Moving Target Ratio208
3.7.3.3.2.3.4Platoon Advanced Skills - Sector of Responsibility Size208
3.7.3.3.2.3.5Platoon Advanced Skills - Battlefield Distractions208
3.7.3.3.2.3.6Platoon Advanced Skills - Malfunctions208
3.7.3.3.2.3.7Platoon Advanced Skills - Number of Situations / Engagements208
3.7.3.3.2.3.8Platoon Advanced Skills - Visibility Conditions208
3.7.3.3.2.3.9Platoon Advanced Skills - Hit on Ownvehicle208
3.7.3.3.2.4Platoon Combat Skills208
3.7.3.3.2.4.1Platoon Combat Skills - Number of Targets208
3.7.3.3.2.4.2Platoon Combat Skills - Target Range208
3.7.3.3.2.4.3Platoon Combat Skills - Battlefield Distractions209
3.7.3.3.2.4.4Platoon Combat Skills Malfunctions209
3.7.3.3.2.4.5RESERVED209
3.7.3.3.2.4.6Platoon Combat Skills - Visibility Conditions209
3.7.3.3.2.4.7Platoon Combat Skills - Hit on Ownvehicle209
3.7.3.3.3Platoon Exercises209
3.7.3.3.4Platoon Exercise Data209
3.7.3.3.4.1Platoon Exercise Number209
3.7.3.3.4.2Platoon Exercise Preview209
3.7.3.3.4.3Platoon Exercise Instructions209
3.7.3.3.4.4Platoon Ownvehicle Initial Position and Path209
3.7.3.3.4.5Platoon Target Positions, Paths, Activation Times and Type210
3.7.3.3.5Platoon Training Program Exercise Constraints210
3.7.3.3.6Platoon Performance Monitoring210
3.7.3.3.6.1Platoon Situation Monitor210
3.7.3.3.6.2Platoon Performance Analysis210
3.7.3.3.6.3After Action Review (AAR)211
3.7.3.3.7Platoon Communications211
3.7.3.3.8Platoon Ammunition Limits211
3.7.3.3.9Platoon Ammunition Transfers212
3.7.3.3.10Instructions to the Platoon Crews213
3.7.3.3.11Platoon Scoring213
3.7.3.3.11.1Platoon Gunnery Scoring213
3.7.3.3.11.1.1Platoon Exercises Time to Kill Criteria213
3.7.3.3.11.1.2Platoon Opening Time Criteria213
3.7.3.3.11.1.3Platoon Exercise Gunnery Error Criteria214
3.7.3.3.12Platoon Training Evaluation and Recommendation214
3.7.3.3.13Platoon Records214
3.7.3.3.14Free Movement Operation214
3.7.3.3.14.1Free Movement Training Program Characteristics215
3.7.3.3.14.1.1Free Movement in Defensive Situations215
3.7.3.3.14.1.2Free Movement in Offensive Situations218
3.7.3.3.14.1.3Free Movement - Scoring219
3.7.3.3.14.1.4Free Movement - Vehicle Behavior219
3.7.3.3.14.1.5Free Movement - Target Behavior219
3.7.3.3.15Section Training Mode220
3.7.3.3.15.1Section Training Mode Characteristics220
3.7.3.3.15.2Section Training Skill Levels220
3.7.3.3.15.2.1Section Basic Skills220
3.7.3.3.15.2.1.1Section Basic Skills - Number of Targets221
3.7.3.3.15.2.1.2Section Basic Skills - Target Range221
3.7.3.3.15.2.1.3Section Basic Skills - Moving Target Ratio221
3.7.3.3.15.2.1.4Section Basic Skills - Sector of Responsibility Size221
3.7.3.3.15.2.1.5Section Basic Skills - Battlefield Distractions221
3.7.3.3.15.2.1.6Section Basic Skills - Malfunctions221
3.7.3.3.15.2.1.7Section Basic Skills - Number of Situations221
3.7.3.3.15.2.1.8Section Basic Skills - Visibility Conditions221
3.7.3.3.15.2.1.9Section Basic Skills - Hit on Ownvehicle221
3.7.3.3.15.2.2Section Intermediate Skills221
3.7.3.3.15.2.2.1Section Intermediate Skills - Number of Targets221
3.7.3.3.15.2.2.2Section Intermediate Skills - Target Range222
3.7.3.3.15.2.2.3Section Intermediate Skills - Moving Target Ratio222
3.7.3.3.15.2.2.4Section Intermediate Skills - Sector of Responsibility Size222
3.7.3.3.15.2.2.5Section Intermediate Skills - Battlefield Distractions222
3.7.3.3.15.2.2.6Section Intermediate Skills - Malfunctions222
3.7.3.3.15.2.2.7Section Intermediate Skills - Number of Situations / Engagements222
3.7.3.3.15.2.2.8Section Intermediate Skills - Visibility Conditions222
3.7.3.3.15.2.2.9Section Intermediate Skills - Hit on Ownvehicle222
3.7.3.3.15.2.3Section Advanced Skills222
3.7.3.3.15.2.3.1Section Advanced Skills - Number of Targets222
3.7.3.3.15.2.3.2Section Advanced Skills - Target Range223
3.7.3.3.15.2.3.3Section Advanced Skills - Moving Target Ratio223
3.7.3.3.15.2.3.4Section Advanced Skills - Sector of Responsibility Size223
3.7.3.3.15.2.3.5Section Advanced Skills - Battlefield Distractions223
3.7.3.3.15.2.3.6Section Advanced Skills - Malfunctions223
3.7.3.3.15.2.3.7Section Advanced Skills - Number of Situations / Engagements223
3.7.3.3.15.2.3.8Section Advanced Skills - Visibility Conditions223
3.7.3.3.15.2.3.9Section Advanced Skills - Hit on Ownvehicle223
3.7.3.3.15.2.4Section Combat Skills223
3.7.3.3.15.2.4.1Section Combat Skills - Number of Targets224
3.7.3.3.15.2.4.2Section Combat Skills - Target Range224
3.7.3.3.15.2.4.3Section Combat Skills - Battlefield Distractions224
3.7.3.3.15.2.4.4Section Combat Skills - Malfunctions224
3.7.3.3.15.2.4.5Section Combat Skills - Number of Situations / Engagements224
3.7.3.3.15.2.4.6Section Combat Skills - Visibility Conditions224
3.7.3.3.15.2.4.7Section Combat Skills - Hit on Ownvehicle224
3.7.3.3.15.3Section Exercises224
3.7.3.3.15.4Section Exercise Data224
3.7.3.3.15.4.1Section Exercise Number224
3.7.3.3.15.4.2RESERVED224
3.7.3.3.15.4.3Section Exercise Instructions225
3.7.3.3.15.4.4Section Ownvehicle Initial Position and Path225
3.7.3.3.15.5Section Training Program Exercise Constraints225
3.7.3.3.15.6Section Performance Monitoring225
3.7.3.3.15.6.1Section Situation Monitor225
3.7.3.3.15.6.2Section Performance Analysis225
3.7.3.3.15.6.3Section After Action Review (AAR)226
3.7.3.3.15.7Section Communications226
3.7.3.3.15.8Section Ammunition Limits226
3.7.3.3.15.8.1Basic Training Ammunition Limits226
3.7.3.3.15.8.2Intermediate, Advanced, and Combat Training Ammunition Limits226
3.7.3.3.15.9Section Ammunition Transfers226
3.7.3.3.15.10Instructions to the Section Crews227
3.7.3.3.15.11Section Scoring228
3.7.3.3.15.11.1Section Gunnery Scoring228
3.7.3.3.15.11.1.1Section Exercises Time to Kill Criteria228
3.7.3.3.15.11.1.2Section Opening Time Criteria228
3.7.3.3.15.11.1.3Section Exercise Gunnery Error Criteria229
3.7.3.3.15.12Section Training Evaluation and Recommendation229
3.7.3.3.15.13Section Records229
3.7.3.4TRAINER OPERATION229
3.7.3.4.1System Protection229
3.7.3.4.2Mode Control and Selection229
3.7.3.4.3Training Session Control - Crew Exercises230
3.7.3.4.3.1Crew Training Session Initialization230
3.7.3.4.3.2Crew Training Exercise Selection230
3.7.3.4.3.3Crew Training Selected Exercise Preview231
3.7.3.4.3.4Crew Training Selected Exercise Instructions231
3.7.3.4.3.5Crew Training Exercise Set-up231
3.7.3.4.3.6Crew Training Exercise Control231
3.7.3.4.3.7Crew Training Management234
3.7.3.4.3.7.1Crew Record234
3.7.3.4.3.7.2Crew Back-up Records234
3.7.3.4.3.7.3Crew Record Retrieval Options234
3.7.3.4.3.7.4Record Correction and Printing235
3.7.3.4.4Training Session Control - Platoon Exercises235
3.7.3.4.4.1Platoon Training Session Initialization235
3.7.3.4.4.2Platoon Training Exercise Selection236
3.7.3.4.4.3Platoon Training Selected Exercise Preview236
3.7.3.4.4.4Platoon Training Selected Exercise Instruction236
3.7.3.4.4.5Platoon Training Exercise Set-up236
3.7.3.4.4.6Platoon Training Exercise Control236
3.7.3.4.4.6.1Platoon Instructor Exercise Control236
3.7.3.4.4.6.2Platoon Operator Exercise Control239
3.7.3.4.4.6.3RESERVED242
3.7.3.4.4.6.4Platoon Remote IO Exercise Control242
3.7.3.4.4.7Platoon Training Management244
3.7.3.4.4.8Platoon Record244
3.7.3.4.4.9Platoon Record Retrieval Options245
3.7.3.4.4.10Platoon Record Correction and Printing245
3.7.3.4.4.11Platoon Back-up Records245
3.7.3.4.5RESERVED245
3.7.3.4.6Training Session Control - Section Exercises245
3.7.3.4.6.1Section Training Session Initialization245
3.7.3.4.6.2Section Training Exercise Selection246
3.7.3.4.6.3RESERVED246
3.7.3.4.6.4Section Training Selected Exercise Instruction246
3.7.3.4.6.5Section Training Exercise Set-up246
3.7.3.4.6.6Section Training Exercise Control246
3.7.3.4.6.6.1Section Instructor Exercise Control246
3.7.3.4.6.6.2Section Operator Exercise Control246
3.7.3.4.6.6.3Section Instructor/Operator Station Exercise Control Allocation246
3.7.3.4.6.7Section Training Management246
3.7.3.4.6.8Section Record247
3.7.3.4.6.9Section Record Retrieval Options247
3.7.3.4.6.10Section Record Correction and Printing247
3.7.3.4.6.11Section Back-up Records247
3.7.3.4.7RESERVED247
3.7.3.4.8 Trainer Usage Data248
3.7.3.4.8.1 Host Data248
3.7.3.4.8.1.1 Host Training Data248
3.7.3.4.8.1.2 Host Proficiency Data250
3.7.3.4.8.2 PAAR Training Data251
3.7.3.4.8.3 HOST/PAAR Exception Handling252
3.7.3.4.8.4 Trainer Usage Data User Interface252
3.7.3.5MALFUNCTIONS253
3.7.3.5.1Malfunctions Provided253
3.7.3.5.1.1Stabilization Failure253
3.7.3.5.1.2Laser Rangefinder Failure253
3.7.3.5.1.3Lead Sensor Failure253
3.7.3.5.1.4 - 3.7.3.5.1.5RESERVED253
3.7.3.5.1.6Gunner's Control Handle Failure254
3.7.3.5.1.7Coaxial Machine Gun Firing Failure254
3.7.3.5.1.8 - 3.7.3.5.1.13RESERVED254
3.7.3.5.1.14Main Gun Misfire254
3.7.3.5.1.15 - 3.7.3.5.1.19RESERVED255
3.7.3.5.1.20Results of Direct Hit to OwnVehicle255
3.7.3.5.1.21Daysight Failure256
3.7.3.5.1.22Results of Direct Hit to Ownvehicle in Free Movement256
3.7.3.5.1.23Thermal Sight Failure257
3.7.3.5.1.24Low Battery Failure257
3.7.3.5.1.25 - 3.7.3.5.1.32RESERVED257
3.7.3.5.1.33E-Drive Failure257
3.7.4COMPUTATIONAL SUBSYSTEM257
3.7.4.1COMPUTER SYSTEM HARDWARE257
3.7.4.1.1System Composition257
3.7.4.1.2Processor Requirements257
3.7.4.1.3Peripherals258
3.7.4.1.4Spare and Expansion Requirements258
3.7.5INSTRUCTOR OPERATOR STATION (IOS)259
3.7.5.1IOS DISPLAYS259
3.7.5.1.1IOS Commander's Video Display259
3.7.5.1.2IOS Gunner's Video Display259
3.7.5.1.3 - 3.7.5.1.4RESERVED259
3.7.5.1.5IOS Training Performance Monitoring259
3.7.5.1.6 - 3.7.5.1.7RESERVED259
3.7.5.1.8IOS Thermal System Video Display259
3.7.5.2IOS KEYBOARD259
3.7.5.3 - 3.7.5.4RESERVED259
3.7.5.5IOS COMMUNICATION259
3.7.5.6IOS PRINTER259
3.7.6MONITORING SUBSYSTEM260
3.7.6.1PREBRIEF/AFTER ACTION REVIEW (PAAR) STATION260
3.7.6.2LINKING SUBSYSTEM260
3.7.6.2.1Distributed Interactive Simulation (DIS)260
3.7.6.2.2Student File Transfers261
3.7.6.2.3Linking Subsystem Network261
3.7.7MOBILITY/RELOCATABLE SUBSYSTEM262
3.7.7.1SHELTER SUBSYSTEM262
3.7.7.1.1Shelter Size262
3.7.7.1.2Body Construction263
3.7.7.1.2.1Thermal Protection263
3.7.7.1.3Interior Construction263
3.7.7.1.3.1Walls and Partitions263
3.7.7.1.3.2Ceiling263
3.7.7.1.3.3Floors263
3.7.7.1.3.4External Doors and Panel263
3.7.7.1.3.5Interior Lighting264
3.7.7.1.3.5.1Normal Lighting264
3.7.7.1.3.5.2Emergency Lighting264
3.7.7.1.4Environmental Conditions264
3.7.7.1.5Lightning Protection264
3.7.7.1.6Shock and Vibration264
3.7.7.1.7Environmental Control System (ECS)265
3.7.7.1.7.1Maintainability265
3.7.7.1.8Humidity Control265
3.7.7.1.9Fire Extinguishers265
3.7.7.1.10Alarm System265
3.7.7.1.11Telephone System265
3.7.7.1.12Electrical System265
3.7.7.1.13Light Switches266
3.7.7.1.14External Panels and Cables266
3.7.7.2Mobility System Semitrailer266
3.7.7.2.1External Platforms, Railings and Stairways267
3.7.7.2.2Portable Power System (PPS)267
3.7.7.2.3Heating, Ventilation, and Air Conditioning (HVAC) Provisions267
3.7.7.3RESERVED268
3.7.7.4Integrated Mobility Subsystem268
3.7.7.4.1Semitrailer268
3.7.7.4.1.1Semitrailer Size270
3.7.7.4.1.2Body Construction270
3.7.7.4.1.2.1Thermal Protection270
3.7.7.4.1.3Interior Construction270
3.7.7.4.1.3.1Walls and Partitions270
3.7.7.4.1.3.2Ceiling270
3.7.7.4.1.3.3Floors271
3.7.7.4.1.3.4External Doors271
3.7.7.4.1.3.5Interior Lighting271
3.7.7.4.1.3.5.1Normal Lighting271
3.7.7.4.1.3.5.2Emergency Lighting271
3.7.7.4.2Environmental Conditions271
3.7.7.4.3Lightning Protection271
3.7.7.4.4Shock and Vibration272
3.7.7.4.5Environmental Control System (ECS)272
3.7.7.4.5.1Maintainability272
3.7.7.4.6Dehumidification272
3.7.7.4.7Fire Extinguishers272
3.7.7.4.8Hazard Detection System272
3.7.7.4.8.1Smoke Detector272
3.7.7.4.8.2Carbon Monoxide Detection System273
3.7.7.4.9Electrical System273
3.7.7.4.10Light Switches273
3.7.7.4.11External Panels and Cables273
3.7.7.4.12External Platforms, Railing and Stairways274
3.7.7.4.13Portable Power System (PPS)274
3.7.8COMPUTER GENERATED FORCES CAPABILITY274
3.7.8.1CGF Generation274
3.7.8.2CGF Exercise Characteristics274
3.7.8.2.1CGF Target Scenario Capability275
3.7.8.2.2User Interface276
3.7.9DRIVER'S COMPARTMENT276
3.7.9.1DRIVER'S POSITION COMPONENTS276
3.7.9.1.1Steering Wheel276
3.7.9.1.2Gear Range Selector277
3.7.9.1.3Service Brake278
3.7.9.1.4Accelerator278
3.7.9.1.5Speedometer278
3.7.9.1.6 - 3.7.9.1.7RESERVED278
3.7.9.1.8Vehicle Intercommunication System278
3.7.9.1.9Dome Light278
3.7.9.1.10Driver's Seat and Mount278
3.7.9.1.11RESERVED278
3.7.9.1.12Driver Periscopes278
3.7.9.1.13DVE Power Switch279
3.7.9.1.14Battery Gauge279
4QUALITY ASSURANCE PROVISIONS280
4.1GENERAL280
4.1.1RESPONSIBILITY FOR TESTS280
4.1.2CLASSIFICATION OF VERIFICATION METHODS280
4.1.2.1CLASSIFICATION OF VERIFICATION METHODS280
4.1.2.2EXAMINATION (E) / INSPECTION (I)280
4.1.2.3ANALYSIS (A)280
4.1.2.4DEMONSTRATION (D)280
4.1.2.5TEST (T)280
4.1.2.6CERTIFICATION (C)280
4.1.3AMBIENT CONDITIONS281
4.1.4CLASSIFICATION OF INSPECTIONS281
4.1.4.1TEST PROCEDURES281
4.1.4.2TEST LOG281
4.1.4.3TEST REPORTS281
4.1.5PERSONNEL AND MATERIAL281
4.1.6CONTRACTOR FURNISHED INSPECTION EQUIPMENT282
4.1.6.1CONTRACTOR DESIGN282
4.1.6.2TEST FACILITIES282
4.2QUALITY CONFORMANCE INSPECTIONS282
4.2.1S/VAT282
4.2.2CEVT282
4.2.3GFME283
4.2.4OST283
4.2.5RESERVED283
4.3REQUIREMENTS VERIFICATION283
5PREPARATION FOR DELIVERY284
5.1PRESERVATION, PACKAGING, AND PACKING284
10APPENDIX I - MATERIALS, PROCESSES AND PARTS1
10.1SCOPE1
10.1.1IDENTIFICATION1
10.2REQUIREMENTS1
10.2.1MATERIALS1
10.2.2PROCESSES1
10.2.3PARTS1

LIST OF ILLUSTRATIONS

Figure Title Page

Figure 3.1.3.2-1. USMC LAV-25 AGTS Functional Configuration34
Figure 3.2.2.3-1. IMS Trailer Volume Constraint - Side View37
Figure 3.2.2.3-2. IMS Trailer Volume Constraint - Top View38
Figure 3.2.2.3-3. IMS Trailer Doorway Constraint39
Figure 3.3.3.2-1. Trainer Nameplate49
Figure 3.3.3.2-2 UII Data Tag50
Figure 3.7.1.4.3-1. Bolt Position Indicator65
Figure 3.7.1.7.1-1. ELRF/DVO Sight Assembly69
Figure 3.7.1.7.1-2. ELRF/DVO Symbology with Stadia Reticle70
Figure 3.7.1.7.1-3. Biocular Display71
Figure 3.7.1.9.1-1. Turret Traverse Rate Response to Hand Controller Deflection79
Figure 3.7.1.9.1-2. Turret Weapon Elevation Rate Response to Hand Controller Deflection79
Figure 3.7.1.9.3-1. Gunner's Position Manual Controls83
Figure 3.7.1.9.3-2. Gun Depression Limits84
Figure 3.7.1.10.6-1. Commander's Daysight86
Figure 3.7.1.10.8-1. Control Panel (Commander's and Gunner's)87
Figure 3.7.1.10.8.15-1. Top-Level System Menu93
Figure 3.7.1.10.8.15-2. Main Gun Zeroing94
Figure 3.7.1.10.8.15-3. Fire Control Menu96
Figure 3.7.1.10.8.15-4. Focus Wedge and Indicator99
Figure 3.7.1.10.8.15-5. No Ballistic Solution Warning100
Figure 3.7.1.11.21-1. Gun Turret Drive Electronics/Power Distribution Assembly108
Figure 3.7.1.11.30-1. Control Display Assembly111
Figure 3.7.2.3-1. Out-The-Hatch Binocular Horizontal FOV123
Figure 3.7.2.3-2. Out-The-Hatch Binocular Vertical FOV Scene Control124
Figure 3.7.2.5.2.1-1. Gunner's ELRF/DVO Symbology with Stadia Reticle128
Figure 3.7.2.5.2.1-2. Thermal Sight Wide Field of View129
Figure 3.7.2.5.2.1-3. Thermal Sight Narrow Field of View130
Figure 3.7.2.5.2.1-4. Thermal Stadia Reticle Symbology131
Figure 3.7.2.5.2.1-5. Boresight or Zero Alignment Reticle131
Figure 3.7.2.5.2.1-6. Laser Boresight132
Figure 3.7.2.5.2.1-7. Boresight Thermal Display133
Figure 3.7.2.5.2.2-1. Commander's Daysight Reticle Pattern134
Figure 3.7.2.5.2.2-2. OTH M22 Binocular Reticle135
Figure 3.7.2.5.2.3-1 Driver's Compass Reticle137
Figure 3.7.3.3.14.1-1. Typical Defensive Position Approach216
Figure 3.7.3.3.14.1-2. Transition To Defensive Position - Pre-programmed Path Operation217
Figure 3.7.3.3.14.1-3. Platoon Release From Defensive Position - Pre-programmed Path Capture218
Figure 3.7.3.4.4.6.4-1. Remote IO Keypad Layout242
Figure 3.7.6.2.3-1. AGTS Top Level Platoon Architecture262
Figure 3.7.9.2.2-1. Gear Range Selector277
Figure 3.7.9.1.14-1. Battery Volts Gauge279

LIST OF TABLES

Table TitlePage
Table 3.1.2.1.1-1. Individual Gunnery Tasks (Gunner)28
Table 3.1.2.1.2-1. Individual Gunnery Tasks (Commander)29
Table 3.1.2.3-1. Platoon Gunnery Tasks31
Table 3.7.1.5-1. Ammunition Characteristics66
Table 3.7.1.7.4-1. Weapon Arm/Safe Mechanism Required to Fire73
Table 3.7.1.10.8.11-1 ITSS System Power Control Selector Switch Functionality90
Table 3.7.1.10.8.15-1. Fire Control Parameter Control96
Table 3.7.1.10.8.15-2. Fire Control Input Characteristics97
Table 3.7.1.10.8.16-1. ITSS Message Area Displays101
Table 3.7.1.11.22-1. Gunner's and Commander's Shield Control States109
Table 3.7.1.13-1. Communication Capabilities118
Table 3.7.1.13-1. Communication Capabilities (continued)119
Table 3.7.2.7.1-1. Moving Models141
Table 3.7.2.7.1-2. SAGE Animated Human Models144
Table 3.7.2.7.1-2. SAGE Animated Human Models (continued)145
Table 3.7.2.7.1-2. SAGE Animated Human Models (continued)146
Table 3.7.3.2.3.1.5-1. Stationary Ownvehicle Target Exposure Times168
Table 3.7.3.2.3.1.5-2. Moving Ownvehicle Targets Exposure Times168
Table 3.7.3.2.3.1.9.1-1. Target Categories for Near Miss171
Table 3.7.3.2.6.1.1.1-1. Defensive Situation Target Acquisition Time Grading183
Table 3.7.3.2.6.1.1.1-2. Offensive Situation Target Acquisition Time Grading183
Table 3.7.3.2.6.1.1.2-1. Target Classification by Target Type185
Table 3.7.3.2.6.1.1.2-1. Target Classification by Target Type (continued)186
Table 3.7.3.2.6.1.1.2-1. Target Classification by Target Type (continued)187
Table 3.7.3.2.6.1.1.2-1. Target Classification by Target Type (continued)188
Table 3.7.3.2.6.1.1.2-1. Target Classification by Target Type (continued)189
Table 3.7.3.2.6.1.1.2-2. Enemy Targets by Target Type & Relative Lethality Priority190
Table 3.7.3.2.6.1.1.2-2. Enemy Targets by Target Type & Relative Lethality Priority (continued)191
Table 3.7.3.2.6.1.1.2-2. Target Identification / Classification Evaluation Grading191
Table 3.7.3.2.6.1.2.1-1. Time to First Round Burst Grading192
Table 3.7.3.2.6.1.2.2-1. Advanced Gunnery Skills Target Kill Criteria192
Table 3.7.3.2.6.1.2.2-2. Advanced Gunnery Skills COAX Target Kill Criteria193
Table 3.7.3.2.6.1.2.3-1. Defensive Situation Time to Kill by Number of Targets193
Table 3.7.3.2.6.1.2.3-2. Defensive Situation Time to Kill by Number of Targets With Enemy Near Miss Fired194
Table 3.7.3.2.6.1.2.3-3. Offensive Situation Time to Kill by Number of Targets194
Table 3.7.3.2.6.1.3-1. System Management Error Grading195
Table 3.7.3.2.6.1.3.2.1-1. Ammo Time Of Fire Errors195
Table 3.7.3.2.6.2.3.1-1. Acquisition / Manipulation Exercise Acquisition Time Evaluation197
Table 3.7.3.2.6.2.3.1.2-1. Acquisition / Manipulation Identification Error Grading198
Table 3.7.3.2.6.2.3.2.1-1. Time to Trigger Activation Grading199
Table 3.7.3.2.6.2.3.2.3-1. Tracking Accuracy Error Grading199
Table 3.7.3.2.7-1. Computer Recommendation Criteria201
Table 3.7.3.3.11.1.1-1. Platoon Exercise Minimum Target Exposure213
Table 3.7.3.3.15.11.1.1-1. Section Exercise Minimum Target Exposure228
Table 3.7.3.4.3.2-1. Exercise Content Descriptors231
Table 3.7.6.2.1-1. DIS Protocols261

xxi

1SCOPE
1.1IDENTIFICATION

[7926] This specification establishes the minimum functional requirements for the USMC LAV-25 Advanced Gunnery Training System (AGTS) in the Permanent, Relocatable, and Mobility configurations.

2APPLICABLE DOCUMENTS
2.1GOVERNMENT DOCUMENTS
2.1.1SPECIFICATIONS, STANDARDS, AND HANDBOOKS

[8] The following specifications, standards, and handbooks form a part of this specification to the extent specified herein. This AGTS design and development is done under the guidance of these documents. Unless otherwise specified, the issues of these documents are those listed in the issue of the Department of Defense Index of Specifications and Standards (DODISS), and supplement thereto, in effect on 1 May 1993.

[16671]

MILITARY SPECIFICATIONS:

MIL-F-29046Flooring, Raised; General Specification for
MIL-H-46855Human Engineering Requirements for Military Systems, Equipment, and Facilities
MIL-T-23991ETraining Devices, Military; General Specification for

FEDERAL STANDARDS:

FED-STD-595 Colors Used in Government Procurement

MILITARY STANDARDS:

MIL-STD-130NIdentification Marking of U.S. Military Property
MIL-HDBK-454BGeneral Guidelines for Electronic Equipment
MIL-STD-781Reliability Testing for Engineering Development, Qualification and Production

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File details come from the government source that posted it. Updated .