Attachment T - Sample Programming Parameters~1.pdf
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- Solicitation number
- BD-20-1062-LOT-BRLOT-47856
- Issued by
- Massachusetts
About this file
The document provided is an attachment titled "Attachment T - Sample Programming Parameters" related to the state and local contract opportunity "RFR 2101. Instant Lottery Tickets, Game Designs and Marketing Services" issued by the Massachusetts State Lottery Commission. The attachment outlines the programming parameters for a lottery game with a "Key Number Match" play style, including rules around the distribution of winning and non-winning symbols, the frequency of appearance of prize amounts on losing tickets, and guidelines for inserting prizes into non-winning spots on winning tickets.
The state and local contract opportunity seeks to contract with a firm or firms to supply Lottery Instant Tickets and the associated game designs and marketing services to support the sale of those Instant Ticket products in the state of Massachusetts. The contract term and any renewal options are not specified in the provided information.
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4.1 PLAY AREAS
4.1.1 KEY NUMBER MATCH
Play Style: Key Number Match
Play Instructions:
Match any of YOUR NUMBERS to any of the WINNING NUMBERS, win prize shown. Get a "2X", "5X" or "20X" symbol and win 2, 5 or 20 TIMES the prize respectively. Get a Star "STAR" symbol, win ALL 12 prizes shown.
4.2 PROGRAMMING PARAMETERS
General
1. No consecutive string of non-winning tickets in a pack will exceed 10.
2. No two tickets in a pack will have the exact same play symbol layout ("YOUR NUMBERS" and "WINNING NUMBERS" combined).
Key Number Match
3. The numbers 1 - 24 (excluding 2, 5 and 20) should be approximately evenly distributed across the universe of Winning Numbers positions.
4. The numbers 1 - 24 (excluding 2, 5 and 20) should be approximately evenly distributed in each "Your Numbers" position.
5. No duplicate non-winning "Your Numbers" play symbols on a ticket.
6. No duplicate "Winning Numbers" play symbols on a ticket.
7. The "STAR" win all symbol will only appear once on intended tickets as dictated by the prize structure.
8. The "2X" multiplier symbol will only appear on intended winning tickets as dictated by the prize structure.
9. The "5X" multiplier symbol will only appear on intended winning tickets as dictated by the prize structure.
10. The "20X" multiplier symbol will only appear on intended winning tickets as dictated by the prize structure.
11. There will be no relationship between the number appearing in the "Your Numbers" positions and the prize values.
12. When the "STAR" win all symbol appears, there will be no occurrence of "Your Numbers" matching any "Winning Numbers" and, if applicable, no occurrence of any other special features (i.e. auto wins or multipliers) on a ticket.
13. Suggested frequency of appearance of prize amounts on losing tickets should be as follows:
Prize Amounts Suggested % Prize Cell Layout $2 4% E (1) $2 Prize Spot $5 67% E (1) $5 Prize Spot $5 22% E (2) $5 Prize Spots $10 71% E (1) $10 Prize Spot $10 27% E (2) $10 Prize Spots
$15 60% D (1) $15 Prize Spot $15 28% D (2) $15 Prize Spots $15 1% D (4) $15 Prize Spots $20 60% D (1) $20 Prize Spot $20 28% D (2) $20 Prize Spots $20 1% D (4) $20 Prize Spots
$50 60% C (1) $50 Prize Spot $50 28% C (2) $50 Prize Spots $50 1% C (4) $50 Prize Spots $100 60% C (1) $100 Prize Spot $100 28% C (2) $100 Prize Spots $100 1% C (4) $100 Prize Spots
$500 60% B (1) $500 Prize Spot $500 28% B (2) $500 Prize Spots $500 1% B (4) $500 Prize Spots $1,000 60% B (1) $1,000 Prize Spot $1,000 28% B (2) $1,000 Prize Spots $1,000 1% B (4) $1,000 Prize Spots
$5,000 60% A (1) $5,000 Prize Spot
$5,000 20% A (2) $5,000 Prize Spots $1,000,000 60% A (1) $1,000,000 Prize Spot $1,000,000 40% A (2) $1,000,000 Prize Spots
14. The non-winning prize spots on tickets containing one or more winners should be utilized according to the following distribution:
# of Winning Spots on Tickets
Prize Shown in Losing Spots
1 Including the winning prize amount, there should be three prizes each from cells A and B and two prizes each from cells C, D and E.
2 Including the two winning prize amounts, there should be three prizes each from cells A and B and two prizes each from cells C, D and E.
3 ($5 x 3): In addition to the winning prize amounts, there should be three prizes each from cells A and B, two prizes from cell C and one prize from cell D.
4 ($5 x 4): Two prizes each from the four cells not represented by one of the winners.
5 Two prizes each from the three highest cells (in dollar value of prizes) not represented by one of the winners and one prize from the lowest cell (in dollar value of prizes) not represented by one of the winners.
6 Two prizes each from the three highest cells (in dollar value of prizes) not represented by one of the winners.
10 One prize each from cells A and B.
($500 x 10): One prize each from cells A and C.
15. When inserting prizes from Cell E into non-winning spots on winning tickets NEVER use a $2 prize.
16. When inserting prizes from Cell A into non-winning spots on winning tickets ALWAYS include the $1,000,000 prize.
17. Prize tier level charts for all Massachusetts Instant Games:
TIER
VALUE
05 $5
07 $10 15 $15 08 $20 14 $50 16 $100 19 $500 20 $1,000
23 $5,000 49 $650,000 (cash option for $1 million)
File details come from the government source that posted it. Updated .