A-1. mc-ss-Unarmed-CG.pdf

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Attached to
Virtual Drill Camp Competition Grading Federal contract opportunity
Solicitation number
M00264-25-Q-5529
Issued by
United States Marine Corps

About this file

This is a scoring sheet template for judging color guard performances at the 2025 USMC JROTC National Drill Championship Unarmed Division. The sheet outlines a 22-step color guard sequence that includes movements like uncasing colors, report in/out, color reverses, wheel marches, eyes right, and other standard drill commands.

Each movement is assigned a specific point range, with a total possible score of 320 points per judge. The template includes spaces for four judges to score each element, with higher point values (0-50) allocated to uncasing colors and reporting procedures, while standard movements are worth 0-10 points each. The form includes a penalties section for deductions related to boundary violations (-10 points), incorrect commands (-5 points), pause violations (-5 points), and major/minor deductions for cadence and uniform violations. Key requirements include maintaining a 5-second pause after executing bold uppercase shaded commands and adding "Forward March" commands after all wheel and reverse movements.

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Text version

2025 USMC JROTC National Drill Championship Unarmed DIV Color Guard

School Name: «School_Name» Total possible points = 320 Head Judge - #1

Color Guard Sequence Point Range

Judge Score

1. Uncase Colors3 0-50

2. Report In1 0-20

3. Colors Reverse, March (MC/Counter March) 0-10

4. Left Wheel, March (MC/Left Turn) 0-10

5. Colors Reverse, March (MC/Counter March) 0-10

6. Mark Time, March (execute for 5 seconds) 0-10

7. COLOR GUARD, HALT 0-10

8. Order Colors 0-10

9. Parade Rest 0-10

10. Color Guard, Attention 0-10

11. CARRY COLORS 0-10

12. Forward March 0-10

13. Right Wheel, March (MC/Right Turn) 0-10

14. Right Wheel, March (MC/Right Turn) 0-10

15. Colors Reverse, March (MC/Counter March) 0-10

16. Eyes, Right 0-10

17. Ready, Front 0-10

18. Left Wheel, March (MC/Left Turn) 0-10

19. Left Wheel, March (MC/Left Turn) 0-10

20. Left Wheel, March (MC/Left Turn) 0-10

21. Color Guard, Halt (forward march) 0-10

22. Report Out2 0-20

OVERALL TECHNICAL SCORE 0-20

OVERALL PRECISION SCORE 0-20

CC

Initials

1. Report In - Scoring for movements needed to move onto the drill floor, center the colors on the head judge & verbally report in.

2. Report Out - Scoring for movements needed to center the colors on the head judge, verbally report out, then leave the drill floor.

3. Uncase Colors - Scoring for all of the movements required to correctly uncase the colors - specific items are listed within the SOP.

PENALTIES

1. Boundary Violations:

_____Occurrences @ -10 points per = _______

2. Incorrect Commands:

_____ Occurrences @ -5 points per = _______

3. Pause Violations:

_____ Occurrences @ -5 points per = _______

4. Uneven/Improper Cadence:

Minor(-20 pts.) or Major(-50 pts.) =

SPECIFY DEDUCTION BELOW

5. Uniform Violations:

Minor(-20 pts.) or Major(-50 pts.) =

SPECIFY DEDUCTION BELOW

PENALTY TOTAL = ________

Event Grand Total

Judge Name:

Performance Notes:

NOTE: ALL TEAMS MUST ADD THE

“FORWARD MARCH” COMMAND

AFTER ALL WHEEL & REVERSES

Head Judge Sheet Score

A 5-second pause is required after executing all

BOLD UPPERCASE SHADED COMMANDS

Total possible points = 320 Judge - #2

Judge Score

1. Uncase Colors3 0-50

2. Report In1 0-20

3. Colors Reverse, March (MC/Counter March) 0-10

4. Left Wheel, March (MC/Left Turn) 0-10

5. Colors Reverse, March (MC/Counter March) 0-10

6. Mark Time, March (execute for 5 seconds) 0-10

7. COLOR GUARD, HALT 0-10

8. Order Colors 0-10

9. Parade Rest 0-10

10. Color Guard, Attention 0-10

11. CARRY COLORS 0-10

12. Forward March 0-10

13. Right Wheel, March (MC/Right Turn) 0-10

14. Right Wheel, March (MC/Right Turn) 0-10

15. Colors Reverse, March (MC/Counter March) 0-10

16. Eyes, Right 0-10

17. Ready, Front 0-10

18. Left Wheel, March (MC/Left Turn) 0-10

19. Left Wheel, March (MC/Left Turn) 0-10

20. Left Wheel, March (MC/Left Turn) 0-10

21. Color Guard, Halt (forward march) 0-10

22. Report Out2 0-20

1. Report In - Scoring for movements needed to move onto the drill floor, center the colors on the head judge & verbally report in.

2. Report Out - Scoring for movements needed to center the colors on the head judge, verbally report out, then leave the drill floor.

3. Uncase Colors - Scoring for all of the movements required to correctly uncase the colors - specific items are listed within the SOP.

NOTE: ALL TEAMS MUST ADD THE

“FORWARD MARCH” COMMAND

AFTER ALL WHEEL & REVERSES

Judge #2 Sheet Score

Judge Name:

Performance Notes:

Total possible points = 320 Judge - #3

Judge Score

1. Uncase Colors3 0-50

2. Report In1 0-20

3. Colors Reverse, March (MC/Counter March) 0-10

4. Left Wheel, March (MC/Left Turn) 0-10

5. Colors Reverse, March (MC/Counter March) 0-10

6. Mark Time, March (execute for 5 seconds) 0-10

7. COLOR GUARD, HALT 0-10

8. Order Colors 0-10

9. Parade Rest 0-10

10. Color Guard, Attention 0-10

11. CARRY COLORS 0-10

12. Forward March 0-10

13. Right Wheel, March (MC/Right Turn) 0-10

14. Right Wheel, March (MC/Right Turn) 0-10

15. Colors Reverse, March (MC/Counter March) 0-10

16. Eyes, Right 0-10

17. Ready, Front 0-10

18. Left Wheel, March (MC/Left Turn) 0-10

19. Left Wheel, March (MC/Left Turn) 0-10

20. Left Wheel, March (MC/Left Turn) 0-10

21. Color Guard, Halt (forward march) 0-10

22. Report Out2 0-20 the head judge & verbally report in.

2. Report Out - Scoring for movements needed to center the colors on the head judge, verbally report out, then leave the drill floor.

3. Uncase Colors - Scoring for all of the movements required to correctly uncase the colors - specific items are listed within the SOP.

Judge #3 Sheet Score

NOTE: ALL TEAMS MUST ADD THE

“FORWARD MARCH” COMMAND

AFTER ALL WHEEL & REVERSES

Judge Name:

Performance Notes:

Total possible points = 320 Judge - #4

Judge Score

1. Uncase Colors3 0-50

2. Report In1 0-20

3. Colors Reverse, March (MC/Counter March) 0-10

4. Left Wheel, March (MC/Left Turn) 0-10

5. Colors Reverse, March (MC/Counter March) 0-10

6. Mark Time, March (execute for 5 seconds) 0-10

7. COLOR GUARD, HALT 0-10

8. Order Colors 0-10

9. Parade Rest 0-10

10. Color Guard, Attention 0-10

11. CARRY COLORS 0-10

12. Forward March 0-10

13. Right Wheel, March (MC/Right Turn) 0-10

14. Right Wheel, March (MC/Right Turn) 0-10

15. Colors Reverse, March (MC/Counter March) 0-10

16. Eyes, Right 0-10

17. Ready, Front 0-10

18. Left Wheel, March (MC/Left Turn) 0-10

19. Left Wheel, March (MC/Left Turn) 0-10

20. Left Wheel, March (MC/Left Turn) 0-10

21. Color Guard, Halt (forward march) 0-10

22. Report Out2 0-20 the head judge & verbally report in.

2. Report Out - Scoring for movements needed to center the colors on the head judge, verbally report out, then leave the drill floor.

3. Uncase Colors - Scoring for all of the movements required to correctly uncase the colors - specific items are listed within the SOP.

Judge #4 Sheet Score

NOTE: ALL TEAMS MUST ADD THE

“FORWARD MARCH” COMMAND

AFTER ALL WHEEL & REVERSES

Judge Name:

Performance Notes:

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