A-1. mc-ss-Armed-CG.pdf

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Virtual Drill Camp Competition Grading
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M00264-25-Q-5529
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This file contains scoring sheets for judges at the 2025 USMC JROTC National Drill Championship Armed DIV Color Guard competition. The document consists of 4 identical scoring sheets (one for each judge) that detail a 22-step Color Guard sequence with specific scoring criteria and point allocations.

The scoring system allows for a total of 320 possible points per judge sheet. The sequence begins with Uncase Colors (0-50 points) and Report In (0-20 points), followed by various marching movements worth 0-10 points each, including Colors Reverse, Wheel Marches, Mark Time, and Eyes Right. Each sheet includes penalty deductions for boundary violations (-10 points), incorrect commands (-5 points), pause violations (-5 points), and major/minor deductions for uneven cadence or uniform violations (-20/-50 points). The document specifies that teams must add a "Forward March" command after all wheel and reverse movements, and requires a 5-second pause after executing all bold uppercase shaded commands. Judges are provided space for performance notes and overall technical and precision scores (0-20 points each).

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Text version

2025 USMC JROTC National Drill Championship Armed DIV Color Guard

School Name: «School_Name» Total possible points = 320 Head Judge - #1

Color Guard Sequence Point Range

Judge Score

1. Uncase Colors3 0-50

2. Report In1 0-20

3. Colors Reverse, March (MC/Counter March) 0-10

4. Left Wheel, March (MC/Left Turn) 0-10

5. Colors Reverse, March (MC/Counter March) 0-10

6. Mark Time, March (execute for 5 seconds) 0-10

7. COLOR GUARD, HALT 0-10

8. Order Colors 0-10

9. Parade Rest 0-10

10. Color Guard, Attention 0-10

11. CARRY COLORS 0-10

12. Forward March 0-10

13. Right Wheel, March (MC/Right Turn) 0-10

14. Right Wheel, March (MC/Right Turn) 0-10

15. Colors Reverse, March (MC/Counter March) 0-10

16. Eyes, Right 0-10

17. Ready, Front 0-10

18. Left Wheel, March (MC/Left Turn) 0-10

19. Left Wheel, March (MC/Left Turn) 0-10

20. Left Wheel, March (MC/Left Turn) 0-10

21. Color Guard, Halt (forward march) 0-10

22. Report Out2 0-20

OVERALL TECHNICAL SCORE 0-20

OVERALL PRECISION SCORE 0-20

CC

Initials

1. Report In - Scoring for movements needed to move onto the drill floor, center the colors on the head judge & verbally report in.

2. Report Out - Scoring for movements needed to center the colors on the head judge, verbally report out, then leave the drill floor.

3. Uncase Colors - Scoring for all of the movements required to correctly uncase the colors - specific items are listed within the SOP.

PENALTIES

1. Boundary Violations:

_____Occurrences @ -10 points per = _______

2. Incorrect Commands:

_____ Occurrences @ -5 points per = _______

3. Pause Violations:

_____ Occurrences @ -5 points per = _______

4. Uneven/Improper Cadence:

Minor(-20 pts.) or Major(-50 pts.) =

SPECIFY DEDUCTION BELOW

5. Uniform Violations:

Minor(-20 pts.) or Major(-50 pts.) =

SPECIFY DEDUCTION BELOW

PENALTY TOTAL = ________

Event Grand Total

Judge Name:

Performance Notes:

NOTE: ALL TEAMS MUST ADD THE

“FORWARD MARCH” COMMAND

AFTER ALL WHEEL & REVERSES

Head Judge Sheet Score

A 5-second pause is required after executing all

BOLD UPPERCASE SHADED COMMANDS

Total possible points = 320 Judge - #2

Judge Score

1. Uncase Colors3 0-50

2. Report In1 0-20

3. Colors Reverse, March (MC/Counter March) 0-10

4. Left Wheel, March (MC/Left Turn) 0-10

5. Colors Reverse, March (MC/Counter March) 0-10

6. Mark Time, March (execute for 5 seconds) 0-10

7. COLOR GUARD, HALT 0-10

8. Order Colors 0-10

9. Parade Rest 0-10

10. Color Guard, Attention 0-10

11. CARRY COLORS 0-10

12. Forward March 0-10

13. Right Wheel, March (MC/Right Turn) 0-10

14. Right Wheel, March (MC/Right Turn) 0-10

15. Colors Reverse, March (MC/Counter March) 0-10

16. Eyes, Right 0-10

17. Ready, Front 0-10

18. Left Wheel, March (MC/Left Turn) 0-10

19. Left Wheel, March (MC/Left Turn) 0-10

20. Left Wheel, March (MC/Left Turn) 0-10

21. Color Guard, Halt (forward march) 0-10

22. Report Out2 0-20

1. Report In - Scoring for movements needed to move onto the drill floor, center the colors on the head judge & verbally report in.

2. Report Out - Scoring for movements needed to center the colors on the head judge, verbally report out, then leave the drill floor.

3. Uncase Colors - Scoring for all of the movements required to correctly uncase the colors - specific items are listed within the SOP.

NOTE: ALL TEAMS MUST ADD THE

“FORWARD MARCH” COMMAND

AFTER ALL WHEEL & REVERSES

Judge #2 Sheet Score

Judge Name:

Performance Notes:

Total possible points = 320 Judge - #3

Judge Score

1. Uncase Colors3 0-50

2. Report In1 0-20

3. Colors Reverse, March (MC/Counter March) 0-10

4. Left Wheel, March (MC/Left Turn) 0-10

5. Colors Reverse, March (MC/Counter March) 0-10

6. Mark Time, March (execute for 5 seconds) 0-10

7. COLOR GUARD, HALT 0-10

8. Order Colors 0-10

9. Parade Rest 0-10

10. Color Guard, Attention 0-10

11. CARRY COLORS 0-10

12. Forward March 0-10

13. Right Wheel, March (MC/Right Turn) 0-10

14. Right Wheel, March (MC/Right Turn) 0-10

15. Colors Reverse, March (MC/Counter March) 0-10

16. Eyes, Right 0-10

17. Ready, Front 0-10

18. Left Wheel, March (MC/Left Turn) 0-10

19. Left Wheel, March (MC/Left Turn) 0-10

20. Left Wheel, March (MC/Left Turn) 0-10

21. Color Guard, Halt (forward march) 0-10

22. Report Out2 0-20 the head judge & verbally report in.

2. Report Out - Scoring for movements needed to center the colors on the head judge, verbally report out, then leave the drill floor.

3. Uncase Colors - Scoring for all of the movements required to correctly uncase the colors - specific items are listed within the SOP.

Judge #3 Sheet Score

NOTE: ALL TEAMS MUST ADD THE

“FORWARD MARCH” COMMAND

AFTER ALL WHEEL & REVERSES

Judge Name:

Performance Notes:

Total possible points = 320 Judge - #4

Judge Score

1. Uncase Colors3 0-50

2. Report In1 0-20

3. Colors Reverse, March (MC/Counter March) 0-10

4. Left Wheel, March (MC/Left Turn) 0-10

5. Colors Reverse, March (MC/Counter March) 0-10

6. Mark Time, March (execute for 5 seconds) 0-10

7. COLOR GUARD, HALT 0-10

8. Order Colors 0-10

9. Parade Rest 0-10

10. Color Guard, Attention 0-10

11. CARRY COLORS 0-10

12. Forward March 0-10

13. Right Wheel, March (MC/Right Turn) 0-10

14. Right Wheel, March (MC/Right Turn) 0-10

15. Colors Reverse, March (MC/Counter March) 0-10

16. Eyes, Right 0-10

17. Ready, Front 0-10

18. Left Wheel, March (MC/Left Turn) 0-10

19. Left Wheel, March (MC/Left Turn) 0-10

20. Left Wheel, March (MC/Left Turn) 0-10

21. Color Guard, Halt (forward march) 0-10

22. Report Out2 0-20 the head judge & verbally report in.

2. Report Out - Scoring for movements needed to center the colors on the head judge, verbally report out, then leave the drill floor.

3. Uncase Colors - Scoring for all of the movements required to correctly uncase the colors - specific items are listed within the SOP.

Judge #4 Sheet Score

NOTE: ALL TEAMS MUST ADD THE

“FORWARD MARCH” COMMAND

AFTER ALL WHEEL & REVERSES

Judge Name:

Performance Notes:

File details come from the government source that posted it. Updated .