A-1. mc-ss-Armed-CG.pdf

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Attached to
Virtual Drill Camp Competition Grading Federal contract opportunity
Solicitation number
M00264-25-Q-5529
Issued by
United States Marine Corps

About this file

This file contains scoring sheets for judges at the 2025 USMC JROTC National Drill Championship Armed DIV Color Guard competition. The document consists of 4 identical scoring sheets (one for each judge) that detail a 22-step Color Guard sequence with specific scoring criteria and point allocations.

The scoring system allows for a total of 320 possible points per judge sheet. The sequence begins with Uncase Colors (0-50 points) and Report In (0-20 points), followed by various marching movements worth 0-10 points each, including Colors Reverse, Wheel Marches, Mark Time, and Eyes Right. Each sheet includes penalty deductions for boundary violations (-10 points), incorrect commands (-5 points), pause violations (-5 points), and major/minor deductions for uneven cadence or uniform violations (-20/-50 points). The document specifies that teams must add a "Forward March" command after all wheel and reverse movements, and requires a 5-second pause after executing all bold uppercase shaded commands. Judges are provided space for performance notes and overall technical and precision scores (0-20 points each).

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Text version

2025 USMC JROTC National Drill Championship Armed DIV Color Guard

School Name: «School_Name» Total possible points = 320 Head Judge - #1

Color Guard Sequence Point Range

Judge Score

1. Uncase Colors3 0-50

2. Report In1 0-20

3. Colors Reverse, March (MC/Counter March) 0-10

4. Left Wheel, March (MC/Left Turn) 0-10

5. Colors Reverse, March (MC/Counter March) 0-10

6. Mark Time, March (execute for 5 seconds) 0-10

7. COLOR GUARD, HALT 0-10

8. Order Colors 0-10

9. Parade Rest 0-10

10. Color Guard, Attention 0-10

11. CARRY COLORS 0-10

12. Forward March 0-10

13. Right Wheel, March (MC/Right Turn) 0-10

14. Right Wheel, March (MC/Right Turn) 0-10

15. Colors Reverse, March (MC/Counter March) 0-10

16. Eyes, Right 0-10

17. Ready, Front 0-10

18. Left Wheel, March (MC/Left Turn) 0-10

19. Left Wheel, March (MC/Left Turn) 0-10

20. Left Wheel, March (MC/Left Turn) 0-10

21. Color Guard, Halt (forward march) 0-10

22. Report Out2 0-20

OVERALL TECHNICAL SCORE 0-20

OVERALL PRECISION SCORE 0-20

CC

Initials

1. Report In - Scoring for movements needed to move onto the drill floor, center the colors on the head judge & verbally report in.

2. Report Out - Scoring for movements needed to center the colors on the head judge, verbally report out, then leave the drill floor.

3. Uncase Colors - Scoring for all of the movements required to correctly uncase the colors - specific items are listed within the SOP.

PENALTIES

1. Boundary Violations:

_____Occurrences @ -10 points per = _______

2. Incorrect Commands:

_____ Occurrences @ -5 points per = _______

3. Pause Violations:

_____ Occurrences @ -5 points per = _______

4. Uneven/Improper Cadence:

Minor(-20 pts.) or Major(-50 pts.) =

SPECIFY DEDUCTION BELOW

5. Uniform Violations:

Minor(-20 pts.) or Major(-50 pts.) =

SPECIFY DEDUCTION BELOW

PENALTY TOTAL = ________

Event Grand Total

Judge Name:

Performance Notes:

NOTE: ALL TEAMS MUST ADD THE

“FORWARD MARCH” COMMAND

AFTER ALL WHEEL & REVERSES

Head Judge Sheet Score

A 5-second pause is required after executing all

BOLD UPPERCASE SHADED COMMANDS

Total possible points = 320 Judge - #2

Judge Score

1. Uncase Colors3 0-50

2. Report In1 0-20

3. Colors Reverse, March (MC/Counter March) 0-10

4. Left Wheel, March (MC/Left Turn) 0-10

5. Colors Reverse, March (MC/Counter March) 0-10

6. Mark Time, March (execute for 5 seconds) 0-10

7. COLOR GUARD, HALT 0-10

8. Order Colors 0-10

9. Parade Rest 0-10

10. Color Guard, Attention 0-10

11. CARRY COLORS 0-10

12. Forward March 0-10

13. Right Wheel, March (MC/Right Turn) 0-10

14. Right Wheel, March (MC/Right Turn) 0-10

15. Colors Reverse, March (MC/Counter March) 0-10

16. Eyes, Right 0-10

17. Ready, Front 0-10

18. Left Wheel, March (MC/Left Turn) 0-10

19. Left Wheel, March (MC/Left Turn) 0-10

20. Left Wheel, March (MC/Left Turn) 0-10

21. Color Guard, Halt (forward march) 0-10

22. Report Out2 0-20

1. Report In - Scoring for movements needed to move onto the drill floor, center the colors on the head judge & verbally report in.

2. Report Out - Scoring for movements needed to center the colors on the head judge, verbally report out, then leave the drill floor.

3. Uncase Colors - Scoring for all of the movements required to correctly uncase the colors - specific items are listed within the SOP.

NOTE: ALL TEAMS MUST ADD THE

“FORWARD MARCH” COMMAND

AFTER ALL WHEEL & REVERSES

Judge #2 Sheet Score

Judge Name:

Performance Notes:

Total possible points = 320 Judge - #3

Judge Score

1. Uncase Colors3 0-50

2. Report In1 0-20

3. Colors Reverse, March (MC/Counter March) 0-10

4. Left Wheel, March (MC/Left Turn) 0-10

5. Colors Reverse, March (MC/Counter March) 0-10

6. Mark Time, March (execute for 5 seconds) 0-10

7. COLOR GUARD, HALT 0-10

8. Order Colors 0-10

9. Parade Rest 0-10

10. Color Guard, Attention 0-10

11. CARRY COLORS 0-10

12. Forward March 0-10

13. Right Wheel, March (MC/Right Turn) 0-10

14. Right Wheel, March (MC/Right Turn) 0-10

15. Colors Reverse, March (MC/Counter March) 0-10

16. Eyes, Right 0-10

17. Ready, Front 0-10

18. Left Wheel, March (MC/Left Turn) 0-10

19. Left Wheel, March (MC/Left Turn) 0-10

20. Left Wheel, March (MC/Left Turn) 0-10

21. Color Guard, Halt (forward march) 0-10

22. Report Out2 0-20 the head judge & verbally report in.

2. Report Out - Scoring for movements needed to center the colors on the head judge, verbally report out, then leave the drill floor.

3. Uncase Colors - Scoring for all of the movements required to correctly uncase the colors - specific items are listed within the SOP.

Judge #3 Sheet Score

NOTE: ALL TEAMS MUST ADD THE

“FORWARD MARCH” COMMAND

AFTER ALL WHEEL & REVERSES

Judge Name:

Performance Notes:

Total possible points = 320 Judge - #4

Judge Score

1. Uncase Colors3 0-50

2. Report In1 0-20

3. Colors Reverse, March (MC/Counter March) 0-10

4. Left Wheel, March (MC/Left Turn) 0-10

5. Colors Reverse, March (MC/Counter March) 0-10

6. Mark Time, March (execute for 5 seconds) 0-10

7. COLOR GUARD, HALT 0-10

8. Order Colors 0-10

9. Parade Rest 0-10

10. Color Guard, Attention 0-10

11. CARRY COLORS 0-10

12. Forward March 0-10

13. Right Wheel, March (MC/Right Turn) 0-10

14. Right Wheel, March (MC/Right Turn) 0-10

15. Colors Reverse, March (MC/Counter March) 0-10

16. Eyes, Right 0-10

17. Ready, Front 0-10

18. Left Wheel, March (MC/Left Turn) 0-10

19. Left Wheel, March (MC/Left Turn) 0-10

20. Left Wheel, March (MC/Left Turn) 0-10

21. Color Guard, Halt (forward march) 0-10

22. Report Out2 0-20 the head judge & verbally report in.

2. Report Out - Scoring for movements needed to center the colors on the head judge, verbally report out, then leave the drill floor.

3. Uncase Colors - Scoring for all of the movements required to correctly uncase the colors - specific items are listed within the SOP.

Judge #4 Sheet Score

NOTE: ALL TEAMS MUST ADD THE

“FORWARD MARCH” COMMAND

AFTER ALL WHEEL & REVERSES

Judge Name:

Performance Notes:

File details come from the government source that posted it. Updated .