M-DASH BattleCOA Production Ensemble AMA academics 20261015.pdf
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- Attached to
- Call 03 M-DASH - Joint All Domain Persistent Adaptive Collaborative Technologies II (JADPACT II)
- Solicitation number
- FA238426SB007
About this file
This is a training document describing the BattleCOA (Battle Course of Action) Production Boot Camp, which teaches a methodology for generating military course of action plans using the Transformational Model for Decision Advantage (TM-DA) framework.
The document provides a comprehensive walkthrough of BattleCOA generation using a practical example of F-15E strike aircraft attacking a mobile Command and Control (C2) node. It explains key concepts including BattleEvents (vertices representing military actions), EffectEffectorMatches (pairing desired effects with capable assets), and BattleCOAPaths (alternative courses of action within a single BattleCOA). The methodology requires building complete worldlines for all participants from initial circumstances through final disposition, identifying resource needs and dependencies, accounting for adversary reactions, and adjudicating conflicts between mutually exclusive actions. Critical requirements for valid BattleCOAs include physical possibility (no simultaneous distant locations or impossible physics), tactical soundness, greedy asset utilization, vertex parsimony (avoiding redundant events), exploration of all feasible options, consequence adjudication, and complete worldlines. The document includes detailed graphical examples showing how to construct complex event networks incorporating multiple military platforms (F-35, B-1, KC-46 tanker, E-7 AWACS, EA-37B EW aircraft), supporting functions (SEAD, refueling, intelligence, cyber operations), and decision points including Bomb Damage Assessment and go/no-go calls. Technical appendices present the formal ontology and data structures underpinning the TM-DA framework.
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Text version
BattleCOA Production Boot Camp
“No plan survives first contact with the enemy.” – Helmuth von Moltke the Elder (Beep’s generalization: “No plan survives first contact with reality…sometimes the enemy doesn’t have to lift a finger…”)
Exploring the solution space… example: F-15Es attacking a mobile C2 node
F-15E
Attack C2 Node
Attack C2 Node
BattleCOA Production Boot Camp
Exploring the solution space… Next example: F-15s attacking a mobile C2 node
F-15E
Attack C2 Node
“Trigger” input for an instance of Generate BattleCOA:
The Principal EffectEffectorMatch – this will be a given in the DASH Battle Simulations:
“afc_battlecab: @vegas, SINATRA DIRECTS, generate BattleCOA to support cyber op…”
“vegas_sl: @vegas_abm_3, generate battlecoa for Gizmo 21, 4xF-1E, target enemy mobile C2 unit, ivo cigar…”
…this is the BattleCOA we will generate here…
New Generate BattleCOA (GBC) Instance: a new “principal” BattleEffect (EffectEffectorMatch), becomes the seed around which GBC builds a BattleCOA
F-15E
F-15E Gizmo
Transit to Marshal
Transit to Hold for Tasking
RTB
Common (but not only) first thought: worldline solution for the EffectorPack in the Principal EffectEffectorMatch
One of the criteria for a valid BattleCOA:
are the worldlines for participants complete?
BattleCOAs must account for Participant states from what
Is happening in the battle now (InitialCircumstance)… …to some final disposition. Examples:
Return to Base (RTB), follow-on task, or continue mission
In EventSpace diagrams, earlier events are generally to the left , and later events are generally to the right .
However actual temporal ordering is determined by the directionality of temporal edges ( ). Time only “flows” inside the vertices (BattleEvents), and the length of an arrow (edge) does not necessarily correspond to any particular duration of or specific time. When possible, simultaneous events should be roughly vertically aligned.
Fix
C2 node F-15E
Attack C2 Node
Transit outbound
F-15E Gizmo
Transit to Marshal
Transit to Hold for Tasking
RTB
Starting a participant worldline: what events must occur immediately before (antecedent) and immediately after (consequent)
Antecedent event: In order to attack the mobile C2 node, Gizmo must “fix” it, i.e., (precisely) locate & identify
Consequent event: The ABM chooses an outbound transit
(withdraw from enemy territory)
The north route (#1) looks like instant death ( ), so without a better idea we’ll consider a direct route (#2) and see if it would be possible to make that happen.
Perhaps if we have time, we’ll also consider a south route (#3).* *In this case, different navigation routes correspond to different BattleCOAPaths (i.e., options within a BattleCOA, however, a physical route through the OE is not always what distinguishes one path from another.
Two mutually exclusive options, i.e., separate BattleCOAPaths within a BattleCOA, could use the same navigation route to the target but involve a different set of participants supporting the primary strikers and a different tactic and play against the target.
New temporal: ordinal edge
Gizmo
Transit to Marshal
F-15E Fix
C2 node
Establish at E Hold Pt
F-15E
Attack C2 Node
Transit Direct
E Hold Pt
Transit outbound
Transit to Hold for Tasking
RTB
Building a participant worldline: common heuristic – “target-out” approach
Note: on a GBC EventSpace diagram, the length of temporal edges does not indicate a length of time.
Technically time only flows inside the vertices. The temporal edges only indicate order, not elapsed time.
Transit to Marshal
F-15E Fix
C2 node
Establish at E Hold Pt
F-15E
Attack C2 Node
Transit Direct
E Hold Pt
Transit outbound
Redbull
KC-46
Refuel
Transit to Hold for Tasking
RTB
Refuel with Rockstar
Building a participant worldline: accounting for resource needs (e.g., Aerial Refueling)
Valid worldline for the principle EffectorPack:
Not physically impossible Not tactically invalid
Alternative worldline: bring the tanker along… Not physically impossible Not tactically invalid
Transit to Marshal
F-15E Fix
C2 node
Establish at E Hold Pt
F-15E
Attack C2 Node
Transit Direct
E Hold Pt
Transit outbound
Redbull
KC-46
Refuel
Transit to Hold for Tasking
RTB
Refuel with Rockstar
SAM
Threat
Air Threat
Building a participant worldline: accounting for hindrances & expedients (threats, environmental obstacles, shortcuts, etc.)…concomitant BattleEvents
Decision Advantage for BattleCOAs:
BattleCOAs are selfish and greedy for assets BattleCOAs are parsimonious with vertices
Concomitant events: adversary reactions to F-15E presence/action
Transit to Marshal
F-15E Fix
C2 node
Establish at E Hold Pt
F-15E
Attack C2 Node
Transit Direct
E Hold Pt
Transit outbound
Redbull
KC-46
Refuel
Transit to Hold for Tasking
RTB
Refuel with Rockstar
SAM
Threat
Air Threat
Neutralize
SAM
Neutralize Air Threat
Calling Perceive Actionable Entity (PAE): addressing potential threats
Entity of Interest (for PAE call) Goal (for PAE call)
SAMx: Detected but need target quality location…
PAE produces a BattleEffect for the Actionable and Goal PAE produces a BattleEffect for the Actionable and goal
Transit to Marshal
F-15E Fix
C2 node
Establish at E Hold Pt
F-15E
Attack C2 Node
Transit Direct
E Hold Pt
Transit outbound
Redbull
KC-46
Refuel
Transit to Hold for Tasking
RTB
Refuel with Rockstar
SAM
Threat
Air Threat
Reactive
SEAD
Escort
Target SAMx
SAMx Threat
PAE Match Effectors (MEF): BattleEffects searching for BattleAssets
BattleEffect (for MEF)
F-35 Thor+Zeus Grind SAMx
F-15E Gizmo
Transit to Marshal
F-15E Fix
C2 node
Establish at E Hold Pt
F-15E
Attack C2 Node
Transit Direct
E Hold Pt
Transit outbound
Redbull
KC-46
Refuel
Transit to Hold for Tasking
RTB
Refuel with Rockstar
SAM
Threat
Air Threat
B-1 Hades 21
Strike SAMx
DDG
Floater11
TLAM SAMx
Jarhead
HIMARS
Strike SAMx
Cyber Hack SAMx
F-22 Harpy Escort
F-16 + F-18
Reactive
SEAD
F-35 Thor+Zeus
Escort
SAMx Threat
Response from Match Effectors (MEF): Ranked EffectEffectorMatches
EffectEffectorMatches (from MEF)
F-35 Thor+Zeus Grind SAMx
F-15E Gizmo
Transit to Marshal
F-15E Fix
C2 node
Establish at E Hold Pt
F-15E
Attack C2 Node
Transit Direct
E Hold Pt
Transit outbound
Redbull
KC-46
Refuel
Transit to Hold for Tasking
RTB
Refuel with Rockstar
SAM
Threat
Air Threat
B-1 Hades 21
Strike SAMx
DDG
Floater11
TLAM SAMx
Jarhead
HIMARS
Strike SAMx
Cyber Hack SAMx
F-22 Harpy Escort
F-16 + F-18
Reactive
SEAD
F-35 Thor+Zeus
Escort
SAMx Threat
Valid BattleCOAs must be Physically Possible: adjudicating conflicts and mutual exclusions
Mutual Exclusion: The F-35s cannot perform both of these tasks
Mutual Exclusion: The F-35s cannot perform both of these tasks
Transit to Marshal
F-15E Fix
C2 node
Establish at E Hold Pt
F-15E
Attack C2 Node
Transit Direct
E Hold Pt
Transit outbound
Redbull
KC-46
Refuel
Transit to Hold for Tasking
RTB
Refuel with Rockstar
SAM
Threat
Air Threat
F-22 Harpy Escort
F-16 + F-18
Reactive
SEAD
F-35 Thor+Zeus
Escort
B-1 Hades 21
Strike SAMx
DDG
Floater11
TLAM SAMx
Jarhead
HIMARS
Strike SAMx
Jarhead Prepare to
Strike SAMx
F-35 Thor+Zeus Grind SAMx
Cyber Hack SAMx
Hades 21 Transit to
SOW
Thor21 & Zeus21
Transit to
CAP
Floater11 Prepare TLAM
Launch on SAMx
Transit to ARCT Redbull
KC-46
Refuel Hades
B-1 Hades 21
Transit to Hold for Tasking
B-1 Hades 21
RTBFloater 11 Evasive Action
Jarhead Relocate
Coord Authority for Cyber
Op
SAMx Threat
Fix SAMx
Adding more world lines and identifying other conflicts: For the Effectors newly matched to SAMx, some will need target quality coordinates = new goal
New goal: “Fix SAMx” with target-quality location
Transit to Marshal
F-15E Fix
C2 node
Establish at E Hold Pt
F-15E
Attack C2 Node
Transit Direct
E Hold Pt
Transit outbound
Redbull
KC-46
Refuel
Transit to Hold for Tasking
RTB
Refuel with Rockstar
SAM
Threat
Air Threat
F-22 Harpy Escort
F-16 + F-18
Reactive
SEAD
F-35 Thor+Zeus
Escort
B-1 Hades 21
Strike SAMx
DDG
Floater11
TLAM SAMx
Jarhead
HIMARS
Strike SAMx
IMINT
Image SAMx
Optimize IMINT sensor for SAMx
Jarhead Prepare to
Strike SAMx
F-35 Thor+Zeus Grind SAMx
Cyber Hack SAMx
Hades 21 Transit to
SOW
Thor21 & Zeus21
Transit to
CAP
Floater11 Prepare TLAM
Launch on SAMx
Pub-Sub SAMx Wpns Qual
Location
DCGS
Fix
SAMx
Transit to ARCT Redbull
KC-46
Refuel Hades
B-1 Hades 21
Transit to Hold for Tasking
B-1 Hades 21
RTBFloater 11 Evasive Action
Jarhead Relocate
Coord Authority for Cyber
Op
SAMx Threat
Filling in the EffectEffectorMatches and worldlines for the new goals identified in the BattleCOA generation reasoning
Transit to Marshal
F-15E Fix
C2 node
Establish at E Hold Pt
F-15E
Attack C2 Node
Transit Direct
E Hold Pt
Transit outbound
Redbull
KC-46
Refuel
Transit to Hold for Tasking
RTB
Refuel with Rockstar
SAM
Threat
Air Threat
F-22 Harpy Escort
F-16 + F-18
Reactive
SEAD
F-35 Thor+Zeus Grind SAMx
B-1 Hades 21
Strike SAMx
DDG
Floater11
TLAM SAMx
Jarhead
HIMARS
Strike SAMx
IMINT
Image SAMx
Optimize IMINT sensor for SAMx
Jarhead Prepare to
Strike SAMx
F-35 Thor+Zeus Grind SAMx
Cyber Hack SAMx
Hades 21 Transit to
SOW
Thor21 & Zeus21
Transit to
CAP
Floater11 Prepare TLAM
Launch on SAMx
Pub-Sub SAMx Wpns Qual
Location
DCGS
Fix
SAMx
Transit to ARCT Redbull
KC-46
Refuel Hades
B-1 Hades 21
Transit to Hold for Tasking
B-1 Hades 21
RTBFloater 11 Evasive Action
Jarhead Relocate
Coord Authority for Cyber
Op
SAMx Threat
Connecting Events with Resource Need lines: Target-quality location for SAMx
Pub-Sub SAMx Wpns Qual
Location
F-15E Gizmo
Transit to Marshal
F-15E Fix
C2 node
Establish at E Hold Pt
F-15E
Attack C2 Node
Transit Direct
E Hold Pt
Transit outbound
Redbull
KC-46
Refuel
Transit to Hold for Tasking
RTB
Refuel with Rockstar
F-22 Harpy Escort
F-16 + F-18
Reactive
SEAD
B-1 Hades 21
Strike SAMx
DDG
Floater11
TLAM SAMx
Jarhead
HIMARS
Strike SAMx
IMINT
Image SAMx
Optimize IMINT sensor for SAMx
Jarhead Prepare to
Strike SAMx
F-35 Thor+Zeus Grind SAMx
Cyber Hack SAMx
Hades 21 Transit to
SOW
Thor21 & Zeus21
Transit to
CAP
Floater11 Prepare TLAM
Launch on SAMx
DCGS
Fix
SAMx
Transit to ARCT Redbull
KC-46
Refuel Hades
B-1 Hades 21
Transit to Hold for Tasking
B-1 Hades 21
RTBFloater 11 Evasive Action
Jarhead Relocate
Coord Authority for Cyber
Op
BDA
on SAMx
Identifying more goals: Bomb Damage Assessment (BDA) on SAMx
Location
F-15E Gizmo
Transit to Marshal
F-15E Fix
C2 node
Establish at E Hold Pt
F-15E
Attack C2 Node
Transit Direct
E Hold Pt
Transit outbound
Redbull
KC-46
Refuel
Transit to Hold for Tasking
RTB
Refuel with Rockstar
F-22 Harpy Escort
F-16 + F-18
Reactive
SEAD
B-1 Hades 21
Strike SAMx
DDG
Floater11
TLAM SAMx
Jarhead
HIMARS
Strike SAMx
IMINT
Image SAMx
Optimize IMINT sensor for SAMx
Jarhead Prepare to
Strike SAMx
F-35 Thor+Zeus Grind SAMx
Cyber Hack SAMx
Hades 21 Transit to
SOW
Thor21 & Zeus21
Transit to
CAP
Floater11 Prepare TLAM
Launch on SAMx
DCGS
Fix
SAMx
Transit to ARCT Redbull
KC-46
Refuel Hades
B-1 Hades 21
Transit to Hold for Tasking
B-1 Hades 21
RTBFloater 11 Evasive Action
Jarhead Relocate
Coord Authority for Cyber
Op
DCGS
Analyze BDA
SAMx
DCGS
Analyze SAMs
BattleCOAs must account for decisions that must be made:
Bomb Damage Assessment (BDA) on SAMx
Location
F-15E Gizmo
Transit to Marshal
F-15E Fix
C2 node
Establish at E Hold Pt
F-15E
Attack C2 Node
Transit Direct
E Hold Pt
Transit outbound
Redbull
KC-46
Refuel
Transit to Hold for Tasking
RTB
Refuel with Rockstar
F-22 Harpy Escort
F-16 + F-18
Reactive
SEAD
B-1 Hades 21
Strike SAMx
DDG
Floater11
TLAM SAMx
Jarhead
HIMARS
Strike SAMx
IMINT
Image SAMx
Optimize IMINT sensor for SAMx
Jarhead Prepare to
Strike SAMx
F-35 Thor+Zeus Grind SAMx
Cyber Hack SAMx
Hades 21 Transit to
SOW
Thor21 & Zeus21
Transit to
CAP
Floater11 Prepare TLAM
Launch on SAMx
DCGS
Fix
SAMx
Transit to ARCT Redbull
KC-46
Refuel Hades
B-1 Hades 21
Transit to Hold for Tasking
B-1 Hades 21
RTBFloater 11 Evasive Action
Jarhead Relocate
Coord Authority for Cyber
Op
Pub-Sub SAMx
BDA
IMINT
Image SAMx
Optimize IMINT sensor for SAMx
DCGS
Analyze BDA
SAMx
SAM &
C2 Node Activity
Update Net
SIGINT
Monitor SAMs
Optimize SIGINT sensor for SAMx
DCGS
Analyze SAMs
Those decisions are like any other vertex: They need EffectEffectorMatches, world lines, resource needs, and may imply new goals
Location
F-15E Gizmo
Transit to Marshal
F-15E Fix
C2 node
Establish at E Hold Pt
F-15E
Attack C2 Node
Transit Direct
E Hold Pt
Transit outbound
Redbull
KC-46
Refuel
Transit to Hold for Tasking
RTB
Refuel with Rockstar
F-22 Harpy Escort
F-16 + F-18
Reactive
SEAD
B-1 Hades 21
Strike SAMx
DDG
Floater11
TLAM SAMx
Jarhead
HIMARS
Strike SAMx
IMINT
Image SAMx
Optimize IMINT sensor for SAMx
Jarhead Prepare to
Strike SAMx
F-35 Thor+Zeus Grind SAMx
Cyber Hack SAMx
Hades 21 Transit to
SOW
Thor21 & Zeus21
Transit to
CAP
Floater11 Prepare TLAM
Launch on SAMx
DCGS
Fix
SAMx
Transit to ARCT Redbull
KC-46
Refuel Hades
B-1 Hades 21
Transit to Hold for Tasking
B-1 Hades 21
RTBFloater 11 Evasive Action
Jarhead Relocate
Coord Authority for Cyber
Op
Pub-Sub SAMx
BDA
IMINT
Image SAMx
Optimize IMINT sensor for SAMx
DCGS
Analyze BDA
SAMx
SAM &
C2 Node Activity
Update Net
SIGINT
Monitor SAMs
Optimize SIGINT sensor for SAMx
DCGS
Analyze SAMs
Some events occur over long durations:
e.g., Signals Intelligence (SIGINT) collection and BattleAnalysis
Long-duration event, i.e., many other events occur while this event is on-going
Iterative events (may be multiple events)
Location
F-15E Gizmo
Transit to Marshal
F-15E Fix
C2 node
Establish at E Hold Pt
F-15E
Attack C2 Node
Transit Direct
E Hold Pt
Transit outbound
Redbull
KC-46
Refuel
Transit to Hold for Tasking
RTB
Refuel with Rockstar
F-22 Harpy Escort
F-16 + F-18
Reactive
SEAD
B-1 Hades 21
Strike SAMx
DDG
Floater11
TLAM SAMx
Jarhead
HIMARS
Strike SAMx
IMINT
Image SAMx
Optimize IMINT sensor for SAMx
Jarhead Prepare to
Strike SAMx
F-35 Thor+Zeus Grind SAMx
Cyber Hack SAMx
Hades 21 Transit to
SOW
Thor21 & Zeus21
Transit to
CAP
Floater11 Prepare TLAM
Launch on SAMx
DCGS
Fix
SAMx
Transit to ARCT Redbull
KC-46
Refuel Hades
B-1 Hades 21
Transit to Hold for Tasking
B-1 Hades 21
RTBFloater 11 Evasive Action
Jarhead Relocate
Coord Authority for Cyber
Op
Pub-Sub SAMx
BDA
IMINT
Image SAMx
Optimize IMINT sensor for SAMx
DCGS
Analyze BDA
SAMx
SAM &
C2 Node Activity
Update Net
SIGINT
Monitor SAMs
Optimize SIGINT sensor for SAMx
DCGS
Analyze SAMs
Iterate Attack on
SAMx
Go-No-Go MEZ-Pen
Pub-Sub MEZ-Pen Go-No-Go
More resource connections and new goals
BM Direction
Execution Support Net
CRE
Hydro
BM+BA
Pub-Sub SAMx Wpns Qual
Location
F-15E Gizmo
Transit to Marshal
F-15E Fix
C2 node
Establish at E Hold Pt
F-15E
Attack C2 Node
Transit Direct
E Hold Pt
Transit outbound
Redbull
KC-46
Refuel
Transit to Hold for Tasking
RTB
Refuel with Rockstar
F-22 Harpy Escort
F-16 + F-18
Reactive
SEAD
B-1 Hades 21
Strike SAMx
DDG
Floater11
TLAM SAMx
Jarhead
HIMARS
Strike SAMx
IMINT
Image SAMx
Optimize IMINT sensor for SAMx
Jarhead Prepare to
Strike SAMx
F-35 Thor+Zeus Grind SAMx
Cyber Hack SAMx
Hades 21 Transit to
SOW
Thor21 & Zeus21
Transit to
CAP
Floater11 Prepare TLAM
Launch on SAMx
DCGS
Fix
SAMx
Transit to ARCT Redbull
KC-46
Refuel Hades
B-1 Hades 21
Transit to Hold for Tasking
B-1 Hades 21
RTBFloater 11 Evasive Action
Jarhead Relocate
Coord Authority for Cyber
Op
Pub-Sub SAMx
BDA
IMINT
Image SAMx
Optimize IMINT sensor for SAMx
DCGS
Analyze BDA
SAMx
SAM &
C2 Node Activity
Update Net
SIGINT
Monitor SAMs
Optimize SIGINT sensor for SAMx
DCGS
Analyze SAMs
Iterate Attack on
SAMx
Wombat Transit to Forward
Orbit
Transit to Fallback
Orbit
Go-No-Go MEZ-Pen
Pub-Sub MEZ-Pen Go-No-Go
BM Direction
Execution Support Net
E-7 Wombat
BM+BA
Additional world lines for newly added Effectors and EffectorPacks
F-16 + F-18
Transit to Marshal
F-22 Harpy
Transit to Marshal
F-22 Harpy Escort
F-16 + F-18
Reactive
SEAD
BM Direction
Execution Support Net
CRE
Hydro
BM+BA
Pub-Sub SAMx Wpns Qual
Location
F-15E Gizmo
Transit to Marshal
F-15E Fix
C2 node
Establish at E Hold Pt
F-15E
Attack C2 Node
Transit Direct
E Hold Pt
Transit outbound
Redbull
KC-46
Refuel
Transit to Hold for Tasking
RTB
Refuel with Rockstar
F-22 Harpy Escort
F-16 + F-18
Reactive
SEAD
B-1 Hades 21
Strike SAMx
DDG
Floater11
TLAM SAMx
Jarhead
HIMARS
Strike SAMx
IMINT
Image SAMx
Optimize IMINT sensor for SAMx
Jarhead Prepare to
Strike SAMx
F-35 Thor+Zeus Grind SAMx
Cyber Hack SAMx
Hades 21 Transit to
SOW
Thor21 & Zeus21
Transit to
CAP
Floater11 Prepare TLAM
Launch on SAMx
DCGS
Fix
SAMx
Transit to ARCT Redbull
KC-46
Refuel Hades
B-1 Hades 21
Transit to Hold for Tasking
B-1 Hades 21
RTBFloater 11 Evasive Action
Jarhead Relocate
Coord Authority for Cyber
Op
Pub-Sub SAMx
BDA
IMINT
Image SAMx
Optimize IMINT sensor for SAMx
DCGS
Analyze BDA
SAMx
SAM &
C2 Node Activity
Update Net
SIGINT
Monitor SAMs
Optimize SIGINT sensor for SAMx
DCGS
Analyze SAMs
Iterate Attack on
SAMx
Wombat Transit to Forward
Orbit
Transit to Fallback
Orbit
Go-No-Go MEZ-Pen
Pub-Sub MEZ-Pen Go-No-Go
BM Direction
Execution Support Net
E-7 Wombat
BM+BA
Making sure all of the supporting BattleAssets have complete worldlines
F-16 + F-18
Transit to Marshal
F-22 Harpy
Transit to Marshal
F-22 Harpy Escort
F-16 + F-18
Reactive
SEAD
BM Direction
Execution Support Net
CRE
Hydro
BM+BA
Pub-Sub SAMx Wpns Qual
Location
F-15E Gizmo
Transit to Marshal
F-15E Fix
C2 node
Establish at E Hold Pt
F-15E
Attack C2 Node
Transit Direct
E Hold Pt
Transit outbound
Redbull
KC-46
Refuel
Transit to Hold for Tasking
RTB
Refuel with Rockstar
F-22 Harpy Escort
F-16 + F-18
Reactive
SEAD
B-1 Hades 21
Strike SAMx
DDG
Floater11
TLAM SAMx
Jarhead
HIMARS
Strike SAMx
IMINT
Image SAMx
Optimize IMINT sensor for SAMx
Jarhead Prepare to
Strike SAMx
F-35 Thor+Zeus Grind SAMx
Cyber Hack SAMx
Hades 21 Transit to
SOW
Thor21 & Zeus21
Transit to
CAP
Floater11 Prepare TLAM
Launch on SAMx
DCGS
Fix
SAMx
Transit to ARCT Redbull
KC-46
Refuel Hades
B-1 Hades 21
Transit to Hold for Tasking
B-1 Hades 21
RTBFloater 11 Evasive Action
Jarhead Relocate
Coord Authority for Cyber
Op
Pub-Sub SAMx
BDA
IMINT
Image SAMx
Optimize IMINT sensor for SAMx
DCGS
Analyze BDA
SAMx
SAM &
C2 Node Activity
Update Net
SIGINT
Monitor SAMs
Optimize SIGINT sensor for SAMx
DCGS
Analyze SAMs
Iterate Attack on
SAMx
Wombat Transit to Forward
Orbit
Transit to Fallback
Orbit
Go-No-Go MEZ-Pen
Pub-Sub MEZ-Pen Go-No-Go
BM Direction
Execution Support Net
E-7 Wombat
BM+BA
Connecting dependencies like resource needs
Wombat Transit to Forward
Orbit
EA-37B
Marley
EA
Transit to Fallback
Orbit
F-16 + F-18
Transit to Marshal
F-22 Harpy
Transit to Marshal
F-22 Harpy Escort
F-16 + F-18
Reactive
SEAD
BM Direction
Execution Support Net
CRE
Hydro
BM+BA
Pub-Sub SAMx Wpns Qual
Location
F-15E Gizmo
Transit to Marshal
F-15E Fix
C2 node
Establish at E Hold Pt
F-15E
Attack C2 Node
Transit Direct
E Hold Pt
Transit outbound
Redbull
KC-46
Refuel
Transit to Hold for Tasking
RTB
Refuel with Rockstar
F-22 Harpy Escort
F-16 + F-18
Reactive
SEAD
B-1 Hades 21
Strike SAMx
DDG
Floater11
TLAM SAMx
Jarhead
HIMARS
Strike SAMx
IMINT
Image SAMx
Optimize IMINT sensor for SAMx
Jarhead Prepare to
Strike SAMx
F-35 Thor+Zeus Grind SAMx
Cyber Hack SAMx
Hades 21 Transit to
SOW
Thor21 & Zeus21
Transit to
CAP
Floater11 Prepare TLAM
Launch on SAMx
DCGS
Fix
SAMx
Transit to ARCT Redbull
KC-46
Refuel Hades
B-1 Hades 21
Transit to Hold for Tasking
B-1 Hades 21
RTBFloater 11 Evasive Action
Jarhead Relocate
Coord Authority for Cyber
Op
Pub-Sub SAMx
BDA
IMINT
Image SAMx
Optimize IMINT sensor for SAMx
DCGS
Analyze BDA
SAMx
SAM &
C2 Node Activity
Update Net
SIGINT
Monitor SAMs
Optimize SIGINT sensor for SAMx
DCGS
Analyze SAMs
Iterate Attack on
SAMx
Wombat Transit to Forward
Orbit
Transit to Fallback
Orbit
Go-No-Go MEZ-Pen
Pub-Sub MEZ-Pen Go-No-Go
BM Direction
Execution Support Net
E-7 Wombat
BM+BA
BattleCOAs should be greedy and selfish with BattleAssets:
There’s an EA-37B on station…let’s put them to work!
We now have a physically possible, tactically valid BattleCOAPath that is employing many of the available BattleAssets
Forward
Orbit
EA-37B
Marley
EA
Transit to Fallback
Orbit
F-16 + F-18
Transit to Marshal
F-22 Harpy
Transit to Marshal
F-22 Harpy Escort
F-16 + F-18
Reactive
SEAD
BM Direction
Execution Support Net
CRE
Hydro
BM+BA
Pub-Sub SAMx Wpns Qual
Location
F-15E Gizmo
Transit to Marshal
F-15E Fix
C2 node
Establish at E Hold Pt
F-15E
Attack C2 Node
Transit Direct
E Hold Pt
Transit outbound
Redbull
KC-46
Refuel
Transit to Hold for Tasking
RTB
Refuel with Rockstar
F-22 Harpy Escort
F-16 + F-18
Reactive
SEAD
B-1 Hades 21
Strike SAMx
DDG
Floater11
TLAM SAMx
Jarhead
HIMARS
Strike SAMx
IMINT
Image SAMx
Optimize IMINT sensor for SAMx
Jarhead Prepare to
Strike SAMx
F-35 Thor+Zeus Grind SAMx
Cyber Hack SAMx
Hades 21 Transit to
SOW
Thor21 & Zeus21
Transit to
CAP
Floater11 Prepare TLAM
Launch on SAMx
DCGS
Fix
SAMx
Transit to ARCT Redbull
KC-46
Refuel Hades
B-1 Hades 21
Transit to Hold for Tasking
B-1 Hades 21
RTBFloater 11 Evasive Action
Jarhead Relocate
Coord Authority for Cyber
Op
Pub-Sub SAMx
BDA
IMINT
Image SAMx
Optimize IMINT sensor for SAMx
DCGS
Analyze BDA
SAMx
SAM &
C2 Node Activity
Update Net
SIGINT
Monitor SAMs
Optimize SIGINT sensor for SAMx
DCGS
Analyze SAMs
Iterate Attack on
SAMx
Wombat Transit to Forward
Orbit
Transit to Fallback
Orbit
Go-No-Go MEZ-Pen
Pub-Sub MEZ-Pen Go-No-Go
BM Direction
Execution Support Net
E-7 Wombat
BM+BA
F-15E Gizmo
Join-up with Rockstar
Transit to S Hold Pt
F-16 + F-18
Join-up with Rockstar
KC-135
Rockstar to rendezvous
KC-135
RTBDrag to
Drop Off with Rockstar
F-16 + F-18
Reactive SEAD+Escort
Redbull
KC-46
Drag to Marshal
Transit to Hold for Tasking
RTB
KC-135
Redbull to rendezvous
Go-No-Go Pub-Sub
Go-No-Go
BM Direction
Execution Support Net
TAOC
Crusher
BM+BA
Rockstar Relay
Comms
Redbull Relay
Comms
Establish at S Hold Pt
BattleCOAs should explore the entire solution space:
What about the southern route (#3)?
Additional vertices and edges to build another path
Forward
Orbit
EA-37B
Marley
EA
Transit to Fallback
Orbit
F-16 + F-18
Transit to Marshal
F-22 Harpy
Transit to Marshal
F-22 Harpy Escort
F-16 + F-18
Reactive
SEAD
BM Direction
Execution Support Net
CRE
Hydro
BM+BA
Pub-Sub SAMx Wpns Qual
Location
F-15E Gizmo
Transit to Marshal
F-15E Fix
C2 node
Establish at E Hold Pt
F-15E
Attack C2 Node
Transit Direct
E Hold Pt
Transit outbound
Redbull
KC-46
Refuel
Transit to Hold for Tasking
RTB
Refuel with Rockstar
F-22 Harpy Escort
F-16 + F-18
Reactive
SEAD
B-1 Hades 21
Strike SAMx
DDG
Floater11
TLAM SAMx
Jarhead
HIMARS
Strike SAMx
IMINT
Image SAMx
Optimize IMINT sensor for SAMx
Jarhead Prepare to
Strike SAMx
F-35 Thor+Zeus Grind SAMx
Cyber Hack SAMx
Hades 21 Transit to
SOW
Thor21 & Zeus21
Transit to
CAP
Floater11 Prepare TLAM
Launch on SAMx
DCGS
Fix
SAMx
Transit to ARCT Redbull
KC-46
Refuel Hades
B-1 Hades 21
Transit to Hold for Tasking
B-1 Hades 21
RTBFloater 11 Evasive Action
Jarhead Relocate
Coord Authority for Cyber
Op
Pub-Sub SAMx
BDA
IMINT
Image SAMx
Optimize IMINT sensor for SAMx
DCGS
Analyze BDA
SAMx
SAM &
C2 Node Activity
Update Net
SIGINT
Monitor SAMs
Optimize SIGINT sensor for SAMx
DCGS
Analyze SAMs
Iterate Attack on
SAMx
Wombat Transit to Forward
Orbit
Transit to Fallback
Orbit
Go-No-Go MEZ-Pen
Pub-Sub MEZ-Pen Go-No-Go
BM Direction
Execution Support Net
E-7 Wombat
BM+BA
This is one BattleCOAPath within our BattleCOA we built around the “seed” EffectEffectorMatch: 2xF-15s attacking a mobile C2 unit
2 x F-15Es attack mobile C2 unit subgraph: BattleCOAPath 1 of 2 “Direct Route”
BM Direction
Execution Support Net
CRE
Hydro
BM+BA
F-15E Fix
C2 node F-15E
Attack C2 Node
Transit outbound
SAM &
C2 Node Activity
Update Net
SIGINT
Monitor SAMs
Optimize SIGINT sensor for SAMx
DCGS
Analyze SAMs
F-15E Gizmo
Join-up with Rockstar
Transit to S Hold Pt
F-16 + F-18
Join-up with Rockstar
KC-135
Rockstar to rendezvous
KC-135
RTBDrag to
Drop Off with Rockstar
F-16 + F-18
Reactive SEAD+Escort
Redbull
KC-46
Drag to Marshal
Transit to Hold for Tasking
RTB
KC-135
Redbull to rendezvous
Go-No-Go Pub-Sub
Go-No-Go
BM Direction
Execution Support Net
TAOC
Crusher
BM+BA
Rockstar Relay
Comms
Redbull Relay
Comms
Establish at S Hold Pt
This is another BattleCOAPath within our BattleCOA we built around the “seed” EffectEffectorMatch: 2xF-15s attacking a mobile C2 unit
2 x F-15Es attack mobile C2 unit subgraph: BattleCOAPath 2 of 2 “South Route”
A few important notes on what makes a good BattleCOA (or “How do you generate BattleCOAs with Decision Advantage?”)
BattleCOAs must be physically possible:
• A BattleCOAPath cannot have a BattleAsset located in different (distant) places simultaneously
• A BattleCOAPath cannot have a BattleAsset performing mutually exclusive tasks simultaneously
• No magically resourced BattleAssets (like aircraft with unlimited fuel), and no teleportation
• No physically impossible vertices, e.g., a probe-and-drogue receiver can’t get fuel from a boom-only tanker
BattleCOAs must be tactically sound: e.g., placing an intelligence-surveillance-reconnaissance (ISR) aircraft over an enemy surface-to-air missile (SAM) site to maximize collection may be physically possible, but it is not likely tactically sound (assuming you care about your ISR aircraft…)
BattleCOAs should be greedy and selfish with BattleAssets: in order to fully explore the solution space, BattleCOA generation should consider the use of any viable BattleAsset even if that asset is currently spoken for in a plan or other BattleCOA. The reason is that you never know when some action will be canceled, freeing up assets, or when a particular BattleEffect may be identified as a DecisivePoint for which assets may be pulled. Unfortunately, in most cases when it really matters, human battle managers do not have time to fully explore the solution space…
BattleCOAs should be parsimonious with vertices: think about our example of the B-1 attacking the warship… We could have added an infinite number of “transit” vertices representing all the various and slightly different flight paths the B-1 could take, but what value would they add to the BattleCOA? If multiple vertices are nearly identical (same kind of event with the same participants and relationships), there should just be one vertex.
BattleCOAs should include all realm-of-possible+tactically-valid options: i.e., no missing yet feasible BattleCOAPaths…again, unfortunately, humans rarely have the time to consider more than one option, and there’s no guarantee the first thing they think of is the best possible.
BattleCOAs should adjudicate consequences of action: “consequent” events include adversary reactions, not just friendly follow-on tasks.
BattleCOA worldlines should be complete: for non-trivial worldlines, the earliest vertex must incorporate the current conditions of the OE and the participants’ states in that BattleEvent (i.e., it must account for InitialCircumstances), and the latest vertex must account for the final disposition of BattleAssets, whether they continue their mission (e.g., C2, Intel, and cyber agencies that aren’t necessarily “going anywhere”), go home (i.e., return to base or RTB), or proceed to some other task. 32
Consider the example of the B-1 attack on the ballistic missile launcher:
In the parlance of the Transformational Model for Decision Advantage (TM-DA), the B-1’s strike on the missile launcher is a BattleEvent, albeit one that may or may not lie in the near future. In this case, it is the “principal” BattleEvent for this instance of BattleCOA generation; think of it as the seed around which we will grow the web of other BattleEvents necessary for the B-1 to carry out some variation of their attack on the missile launcher and make it back safely.
Humans can consciously think about one thing at a time, so let’s consider the option we’ve already imagined:
the “alone-and-unafraid” option, although as we’ll see the B-1 can’t be entirely alone for this to work.
Suppose, given the current state of the OE, we determine the “not-quite-alone-and-unafraid” option needs:
Fuel for the B-1 Sensing and tracking for: target location and combat ID, in-flight target updates (IFTUs) for the bombs, and threat detection (such as adversary fighters potentially protecting the missile launcher) A reasonably deconflicted route into and out of the target area Comm paths for: target confirmation, weapon data link, threat warning, and execution support which includes things like general situational awareness, mission updates, safe passage routing information, etc.
We have a shopping list of sorts; now we can figure out who, if anyone, can support those needs…
File details come from the government source that posted it. Updated .