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Soldier Lethality Cross Functional TeamUS Army Combined Arms Center
SOLDIERS AND LEADERS - OUR ASYMMETRIC ADVANTAGE
Heads Up Display (HUD) 3.0 Industry Day
7 August 2018
This event is Unclassified
Notice
Distribution Statement A: Approved for public release; distribution is unlimited.
Ground Rules
• This event is for the HUD 3.0. Existing open solicitations, current contracts, and recent awards will not be discussed.
• Only written questions may be asked. Please also submit written questions using the 3 x 5 cards provided.
– Cards may be submitted anytime to any Government person.
– 3 x 5 cards will also be collected at the breaks.
• The Government presentation today is advisory only.
Agenda (Morning)
7 August 18 0900 Start
Time
(EST)
Topic Speaker
0830 Vendor Registration/Sign-In
0900 Opening Remarks and Overview Gary Keller
0905 Welcome Remarks COL Schneider
0915 HUD 3.0 Overview and Technology Gary Keller
0945 Solder immersive Virtual Trainer (SiVT) LTC Bonnette
1030 Deliverables Mark Stephens
1050 Contract Strategy Lisa Yamakawa
1120 Summary and Questions Gary Keller
1200 Lunch
Our focus today is on Technical, Contract Strategy and our vision of the HUD 3.0
Break
Agenda (Afternoon)
7 August 18 1300 Start
Time
(EST)
Topic Speaker
1300 One-on-One Sessions
1700 Conclude
Agenda (Morning/Afternoon)
8 August 18 Topic Speaker
0900 One-on-One Sessions
1700 Conclude
Welcome
COL Schneider
Purpose
• To inform businesses of HUD 3.0 requirements and acquisition approach, hold a forum for discussion of HUD 3.0 capability requirements, and provide an opportunity for one-on-one sessions with Industry.
HUD 3.0 Requirement
HUD 3.0 Requirement
• A single platform that Soldier/Marines can use to Fight, Rehearse, and Train
• Day/Night Rapid Target Acquisition
• Machine Learning Capabilities/Artificial Intelligence
• Synthetic Training Environment (STE) Squad Capability (One World Terrain, Training Simulation Software, Training Management Tools)
• An Adaptive Squad Operating System
• Nett Warrior / ATAK Connectivity
• Fused Day/Night Vision Capabilities
• Intra-Soldier Wireless Connectivity
• Squad Lethality Rating/Metrics
• Mixed/Live Reality
Problem Statement: “The fundamental problem to overcome is an erosion in close combat capability relative to the pacing threats identified in the National Defense Strategy”.
A single platform that Soldiers/Marines can Fight, Rehearse, and Train that provides the increased lethality, mobility and situational awareness necessary to achieve overmatch against our current and future adversaries
Night Vision Capability and Integration
FutureToday2000’s1990’s1980’s1970’s
HUD 3.0
Analog
Dual Tube Aviators & SOF Maneuver Force
Integrated Rapid Target Acquisition (Lethality)
Analog/Digital Thermal
Integrated Nett Warrior (Situational Awareness)
Full Digital
Integrated STE (Fight/Rehearse/Train)
Day/Night Capable
Disruptive Technology Opportunity
Limited Integration Integration of the Head/Body/Weapon FROM Limited Walkthroughs TO Unlimited Rehearsals
Train or Fight “Train as you Fight”
A single platform that Soldiers/Marines can use to Fight, Rehearse, and Train
HUD 3.0 – Why now?
Synthetic Training Environment (STE)
Enhanced Night Vision Goggles – Binocular (ENVG-B)
Nett Warrior
Natural Visualization
Mature Capability Integration
Adaptive Soldier and Squad Architecture
Common Processor
Common Visual Day/Night Display
HUD 3.0
• Production Ready
• Government Architecture
• Artificial Intelligence
• STE training and rehearsal
Artificial Intelligence Machine Learning
Today’s Technology
Deliverables in 24 Months
Analog to Thermal + Low Light Digital
HUD 3.0 Acquisition Approach
Prototype Concept: Use traditional or non-traditional industry partners to rapidly prototype integrated HUD 3.0 capability using innovative but disciplined acquisition processes.
• Competitive OTA
• Demonstrate integration maturation via progressive capability set builds
• User feedback through multiple Soldier Touch Points (test event)
• Bottoms-up open architected system approach
• Knowledge Points (decision) provide acceleration or program modification opportunities
• Cost control through Government owned architecture, traditional IPRs, progress payments…
Today Benefits
+ Promotes Competition + Enables Interoperability + Protects IP + Mitigates Obsolescence + Rapid Cap Improvement + Deliberate Modernization
HUD 3.0
Systems Engineering Approach to Fighting Platforms:
x9
Manage the Squad as an Integrated Weapons
Platform
HUD 3.0 Prototype Development Roadmap
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27
Build Out #1 STP #1
Capability Set #1
(50 Prototypes)
Capability Set #2
(300 Prototypes)
Capability Set #3
(600 Prototypes)
Capability Set #4
(1600 Prototypes)
Month
DROTA award
UJ
TR
STP
UJ
Build Out #2 STP #2
Software and Process Dev
System Design TR
DR BRR
UJ
STP
Build Out #3
STP
#3Low Light Level Sensor Build #1 Low Light Level Sensor Build #2 Software and
Process Dev
Thermal Sensor Build #1 DR Sensor Deliveries1 2 3
UJ
BRR STP
TR
UJ
STP
#4
Build Out #4 Software and Process Dev
Thermal Sensor Build #2 / Low Light Level Build #3
Squad Architecture, Battle Drill and System Design Development
4 Sensor Deliveries
UJ
DR BRR STP Follow on Production
Capability Set DeliverablesTechnology Readiness Start Point
• Prototypes (Hardware and Software)
• Software Development Kit
• Engineering Reports
• Test Plans, Procedures & Reports
• Financial Reports
• Program Management Documentation
• Representative model or prototype system, that is tested in a relevant environment.
• Examples include testing a prototype in a high-fidelity laboratory environment or in a simulated operational environment.
UJ – User Jury STP – Soldier Touch Point DR – Design Review TR – Test Report BRR – Build Readiness Review
HUD 3.0 Prototype Development Roadmap
Month 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24
Capability Set #1 Capability Set #2 Capability Set #3 Capability Set #4 Follow-on Prod
Sensors
• Integrate COTS/GOTS thermal camera into product
• Sensor ICD and preliminary design
HUD 3.0
• Configuration Database
• Configuration Mgmt. Plan
• COTS headset, COTS thermal sensor, 2-D AR
• ATAK data and 3D display of blue forces
• Data Lake HW & Architecture
• M&S analysis, gap identification
• Mission planning assist
STE
• Demonstrate initial OWT, TSS, TMT
Capability
Sensors
• Initial sensors, preliminary design for final configuration
• Preliminary design for Capability Set 4 sensors
HUD 3.0
• Arch Assessment Tool
• Distributed Functionality
• Military form factor, initial sensors, 3-D AR, RTA
• 300 nodes, network radios, ISW w RTA
• Structure/scope of Squad Performance
Model
• M&S roadmap
• Audio commands, calculate routes
STE
• Scale squad capacity to execute Battle Drills
1-11
Sensors
• Build/integrate ICD compliant thermal and low light camera modules with incremental improvements
HUD 3.0
• Comprehensive data
• Interface Control Docs
• WFOV dimming display, improved sensors, eye/hearing protection
• 600 nodes CO net, CEMA capability, AI missions
• HUD sensor data collection
• Initial capability to recreate virtual squad activity
• Identify performance data correlation utilizing machine learning
• Auto Data adjust CEMA, fire cover
STE
• Scale to FOs, UAS, MEDEVACs, PLT Wpns
Sensors
• Final sensor configuration, Production qualification
HUD 3.0
• Soldier/Sqd Architecture
• Spatial dimming, full performance sensors
• 1,600 nodes BN net, Hearing pro, ISW & AI
• Squad Performance Model
• MOPs/MOEs
• Foreign language translation
STE
• Scale to Joint Forces: Marines, Warfighting
Ex.
Prototype #1 Capabilities:
• Commercial Product – Show baseline concept
• Integration of commercial thermal sensor and Nett Warrior
• Establish squad performance data lake
• Demo of initial STE Squad
Capability development efforts
50 Prototypes
Prototype #2 Capabilities:
• Final form factor design – New Military goggle
• Integration of Tactical Assault Kit software provides AR
• Initial HUD 3.0 architecture complete
• STE Squad Capability: Squad training capability: Battle Drills 1-11; Squad Weapons, TSS, OWT, TMT, AAR
300 Prototypes
Prototype #3 Capabilities:
• Military HUD w/Wide Field of View display, military form factor thermal, ballistic and laser Protection
• ATAK Capabilty FOC
• Initial AI/ML capability
• Squad Architecture Tool & Rating IOC
• STE Squad Capability: Expanded TSS, Enablers: FO, MEDEVAC, Plt UAS, Squad and Platoon Weapons
600 Prototypes
Prototype #4 Capabilities:
• First fieldable Military HUD w/full fused thermal and low light sensor
• Functional AI/ML enabled ATAK capability
• Squad Architecture tool FOC
• Squad Lethality Rating FOC
• STE Squad Capability: Battle Drills 1-11 and USMC Squad TRs, Scalable TSS, OWT, and TMT
1600 Prototypes
Soldier Touch Point=
Additional Attributes per Capability Set
Soldier Touch Point Concept
STP #1
(Capability Set #1)
STP #2
(Capability Set #2)
STP #3
(Capability Set #3)
STP #4
(Capability Set #4)
When (Deliverables due) 4 Months 11 Months 17 Months 21 Months
What 50 Prototypes
20 DT
30 STP (3 SQD)
300 Prototypes
100 DT
200 STP (20 SQD)
600 Prototypes
100 DT
500 STP (50 SQD)
1,600 Prototypes
100 DT
1500 STP (150 SQD)
Scope
Each STP duration is
1 month with 1 week NET
SQD
• Demo commercial Product indoors
• Determine DT limits (Temperature & Vibration)
• Establish SQD performance data
• Develop data collection methods
PLT
• Demo 1st evolution of military goggle
• Begin robust DT
• Conduct various
INF/FO/ENG/MED
dismounted mission lanes (Navigate/Detect/Recog/RTA)
• Establish sensor performance, utility of data displayed, HFE, Reliability, etc
CO
• Demo next evolution of military goggle
• Continue robust DT
• Conduct various
INF/FO/ENG/MED
dismounted mission lanes (Navigate/Detect/Recog/RTA)
• Establish sensor performance, utility of data displayed, HFE, Reliability, CEMA, etc.
BN
• Rehearsal for IOT
• Demo next evolution of military goggle
• Continue robust DT
• Conduct various
INF/FO/ENG/MED
dismounted mission lanes (Navigate/Detect/Recog/RTA)
• Establish sensor performance, utility of data displayed, HFE, Reliability, EMI, Airworthiness, etc.
Where
• STP’s conducted simultaneously at a minimum of three test sites (urban (indoors/outdoors), wooded, desert, tropical, arctic, airdrop, subterranean)
• Attempt to use some of the same Soldiers throughout the STPs
• DT conducted at contractor & Government locations
HUD 3.0 - Eight (8) Capabilities
Adaptive Soldier/Squad Architecture Provide an architecture documenting existing Soldier variations
Synthetic Training Environment
Heads Up Display Integration Conformal head mounted digital sensor system with immersive see through display
Thermal Camera Development/Integration Ultra-compact thermal sensor modules with standard interfaces
Low Light Camera Development/Integration Ultra-compact digital LLL sensor modules with standard interfaces
Nett Warrior 3.0 Integration Network SA/C2 enabled by Artificial Intel for combat overmatch, Synthetic train and rehearsal, wireless and hearing protection
Squad Lethality Metrics Ability to predict Soldier/ Squad performance based on accepted model(s)
Artificial Intelligence/ Machine Learning Rule-based planning, decision, and OPFOR adaption support. Quantitative pattern recognition, change detection, id support
S w im L an es
HUD 3.0 Architecture
Today
Acquisition Benefits:
-Promotes competition -Enables interoperability -Protects Intellectual Property (IP)
Gov-owned Interfaces
HUD
Integration
-No architecture -Individual components -Up to 120 lbs of kit per Soldier -Integration of kit falls to Soldier -Unique, complex connections to other assets -No method of assessing how a new component effects overall capability
Adaptive Soldier Architecture (ASA)
Soldier
Squad to
Adaptive Soldier Architecture allows:
• Deliberate modernization of Soldiers/ Squads
• Quantitative assessment of new capabilities on the overall effectiveness of Soldiers/ Squads
What’s
Needed…..
Quantitative assessment of new components
Squad Optimization
Soldier-as-an-Integrated- Weapons-Platform (SIWP)
Platforms integrate SIWP into their designs
HUD-STE Squad Training
Integrates One World Terrain, Training Simulation Software and Training Management Tools into one Tool used by HUD.
Description: Soldier Immersive Virtual Trainer (SiVT) will allow for the rapid conduct and repetition of squad-level training in a Mixed Reality (MR) based synthetic environment; will enable training on common battle drills and provide a realistic simulation of the operational environment; and will permit training scenarios to be quickly and easily developed and modified by Warfighters to suit specific training requirements. SiVT will capture performance data and provide an After Action Review (AAR) capability where performance data and replays of training exercises will be used to support rapid improvement of soldier performance.
Capabilities
• Training Simulation Software (TSS) is the core simulation of the STE that acts as the source of, and provides synthetic representations of, the military capabilities and operational environment necessary to support collective training.
• Training Management Tool (TMT) is the capability that enables units to quickly plan collective training events, prepare training events; execute and monitor events, and assess event results.
• One World Terrain (OWT) is a 3D global terrain capability and associated information services that supports the virtual replication of the physical Earth and complexities of the operational environment (OE) in support of training in support of the STE.
Capability Set #1:
TSS: Demonstrate military content and application (Avatars, Models, and Behaviors OWT: Demonstrate ingestion of OWT inserts TMT: Demonstrate scenario creation and selection (AAR playback) Squad Cap: Demonstrate scale from 1-4 warfighters/2 trainers, initial Force on Training (FoT)
Capability Set #2:
TSS: BLUFOR Squad and OPFOR Models, Basic FoT/Force on Force (FoF) OWT: 50M meshing (inside/outside); OWT TSS models TMT: Basic scenario editor (planning/executing with AAR (rewind/edit) Squad Cap: Battle Drills 1-11, weapons prototypes of M4, M17/M9, M27, M249
Capability Set #3:
TSS: BLUFOR/OPFOR SAF interoperable with voice commands, full FoT/FoF, civilian models OWT: 200M meshing (inside/outside); OWT TSS MODELS TMT: Basic scenario editor (planning/executing with AAR (rewind/edit) Squad Cap: Battle Drills 1-11, weapons prototypes of M4, M17/M9, M27, M249
Capability Set #4:
TSS: Organic Squad with Artificial Intelligence SAF, NETT Warrior interoperability OWT: Scalable terrain with 1K observation of effects and enablers TMT: Scalable scenario editor/AAR with local repository and AAR Analysis Tool Squad Cap: Battle Drills 1-11, USMC Squad training, enabler requests for medevac, and artillery effects
STE Squad
Capability
Set#1
SL/STE OTA (SEC 804)
Prototype Concept
- Rapidly prototype systems in four progressive capability sets to be integrated and tested with the HUD 3.0; using six designated Soldier Touch Points as development and operational test
STE Squad
Capability
Set#1
STE Squad
Capability
Set#1
STE Squad
Capability
Set#1
STE Squad
Capability
Set#2
STE Squad
Capability
Set#2
STE Squad
Capability
Set#2
STE Squad
Capability
Set#3
STE Squad
Capability
Set#3
STE Squad
Capability
Set#4
HUD 3.0
DRAFT
The STE Architecture will converge today’s Live, Virtual, Constructive, and Gaming training environments into one common synthetic environment, providing new opportunities for enterprise management of Army collective training. Convergence will help overcome the challenges of multiple terrain databases, and reduce costly hardware at fixed sites with a solution that has the right levels of affordable fidelity and realism. The Army requires an Architecture that:
• Avoids proprietary interfaces
• Complies with the Risk Management Framework (RMF)
• Natively communicates with the Common Operating Environment (COE) Computing
Environments (CE)
• Retrieves data from authoritative and other data sources
• Natively communicates with the Live instrumentation systems
• Interoperates with current and future Joint service models
Open Systems Architecture
HUD-STE Squad Capability/SSVT LOE Strategic Roadmap
Sensor Development Overview
• Design:
• Uncooled LWIR, Digital LL, and SWIR sensor solutions (multiple awards)
• Deliverables (available as GFE to HUD 3.0 effort):
• Up to 2,550 LWIR sensors
• Up to 5,100 Digital LL sensors
• Up to 2,550 SWIR sensors
• Schedule:
• Initial deliveries at 8-10 months after award (300 LWIR, 600 LLL)
• Additional deliveries at 14-16 months after award (600 LWIR, 1,200 LLL)
• Final deliveries at 18-20 months after award (1,600 LWIR, 3,200 LLL)
NVESD, through the SCEC Consortium, is developing and standardizing sensor modules with aggressive SWAP for head-mounted and man-portable applications to enable next-generation Soldier Lethality capabilities.
• A key deliverable of this effort is a common sensor interface control document
• Consortium consisting of Government, sensor developers, and system integrators will draft ICD
• ICD will define mechanical and electrical (power/signal) interfaces
• MIPI Camera Serial Interface 2 (MIPI CSI-2) for imagery
• 1-2 lanes for monochrome thermal/SWIR/LLL
• Up to 4 lanes for color day/LLL
• I2C for camera control
• Standard command set
• Leverage MIPI Camera Command Interface
• Common power interface(s)
• 3.3V, 2.8V, 1.8V, and 1.2V
COMMON SENSOR INTERFACE CONTROL DOCUMENT
Specification Threshold Objective
Resolution ≥ 320 × 240 ≥ 640 × 480
Pixel Pitch ≤ 15 m ≤ 10 m
Frame Rate ≥ 30 Hz ≥ 60 Hz
Power ≤ 1.0 W ≤ 0.5 W
Size, including optics (W×H×D)
≤ 20 mm × 20 mm × 20 mm
≤ 15 mm × 15 mm × 15 mm
Horizontal Field of View
40 degrees 55 degrees
Active Source Wavelengths
≥ 1.2 m ≥ 1.2 m
Operational Modes
Depth Sensing
Depth Sensing, Asynchronous Laser Pulse Detection, Passive Imaging
Depth Sensing Method
Structured Light
Time of Flight
Depth Sensing Range
10m 25m
Depth Sensing Resolution (@ 10m)
5cm 2.5cm
Operability ≥ 99.5% ≥ 99.8%
Video Output Mobile Industry Processor Interface Camera Serial
Interface 2 (MIPI CSI-2), using 1-2 lanes
Control Interface Inter-Integrated Circuit (I2C)
Specification Threshold Objective
Resolution ≥ 640 × 480 ≥ 1280 × 1024
Pixel Pitch ≤ 12 m ≤ 10 m
Frame Rate ≥ 60 Hz 120 Hz
Power ≤ 1.0 W ≤ 0.8 W
Size, including optics (W×H×D)
≤ 20 mm × 20 mm × 25 mm
≤ 15 mm × 15 mm × 15 mm
Horizontal Field of View
40 degrees 55 degrees
Temporal Noise- Equivalent Temperature Difference (NEDT or NETD) (with F/1 lens and 300K scene)
≤ 50 mK ≤ 35 mK
Spatial NEDT (with F/1 lens and 300K scene)
≤ 50 mK ≤ 35 mK
Thermal Time Constant
≤ 12 ms ≤ 10 ms
Operability ≥ 99.5% ≥ 99.8%
Non-Uniformity Correction (NUC)
Integrated shutter or scene based, able to maintain spatial
NEDT
Scene-based, able to maintain spatial NEDT
Video Output Mobile Industry Processor Interface Camera Serial Interface 2 (MIPI CSI-
2), using 1-2 lanes
Control Interface Inter-Integrated Circuit (I2C)
SENSOR MODULE REQUIREMENTS
LWIR SWIRSpecificatio n
Threshold Objective
Resolution ≥ 960 ×
Maximum allowed by size and pixel pitch specifications
Pixel Pitch ≤ 10 m ≤ 10 m, binnable to 16-20um
Frame Rate ≥ 60 Hz ≥ 120 Hz
Power ≤ 1.5 W ≤ 1.0 W
Size, including optics (W×H×D)
≤ 25 mm × 25 mm × 25 mm
≤ 15 mm × 15 mm × 15 mm
Horizontal Field of View
40 degrees 55 degrees
Low-Light Performance
Quarter moon performanc e of an Omnibus
VIII
AN/PVS-14
Starlight performance of an Omnibus VIII
AN/PVS-14
Operability ≥ 99.5% ≥ 99.8%
Output Digital Digital
Video Output Mobile Industry Processor Interface Camera Serial Interface 2 (MIPI CSI-2), using up to 4 lanes
Control Interface
Inter-Integrated Circuit (I2C)
Digital LL
Decision Support Tool Concept
Mobility
Mobility
Squad Lethality Rating
Lethality
Situational Awareness
Data Sources:
Large Scale operational Evaluations (i.e. JRTC) Small Scale STXs Controlled Laboratory/Field Experiments
Training
Situational Awareness
Survivability
Lethality
Survivability
= Lethality + Survivability + Mobility + Situational Awareness
Captures first, second, and third order effects
- Capture and re-creation of squad actions in M&S environment
- Utilization of physical and virtual evaluation environments
- Utilization of Machine learning to identify Squad Measures of Performance and Effectiveness
Sensor Data
• GPS
• Physiological Status
Data
• Head, Weapon, &
Body Orientation
• Eye tracking
Collected Data
• Demographic Data
• Equipment
Capabilities
• Marksmanship
• Physical
Performance
• Feedback from STE
• Existing Studies
Collection and analysis of this unprecedented amount and type of data will provide an understanding and allow for the optimization of Soldier and Squad performance
- Decision Support Tool
- Squad Lethality Rating
- Combat IQ
- Mission Optimization tool
Performance Measurement and Metrics
Product Support
• Army conducts maintenance in accordance with Army Regulation (AR) 750-1 (Army Maintenance)
• Army conducts product support in accordance with AR 700-127 (Integrated Product Support)
• Army Maintenance Concept: Two level Maintenance (hardware & software)
1. Field Maintenance- remove and replace forward (Soldier)
2. Sustainment- repair in rear (Depot)
• Army objective: sustainment level maintenance done organically (Gov’t and/or partnership)
• Key product support considerations:
• Interoperability
• Tech Data to support maintenance (hardware/software)
• Training
• Technical Manuals (Operator/Maintainer)
• Risk Management Framework
• Performance based product support
Design for Product Support
DELIVERABLES
Squad Battle Drills & Tasks
ATP 3.31.8 Battle Drills:
Battle Drill 1: React to Direct Fire Contact (07-3-D9501) Battle Drill 2A: Conduct a Squad Assault (07-4-D9515) Battle Drill 3: Break Contact (07-3-D9505) Battle Drill 4: React to Ambush (Near) (07-3-D9502) Battle Drill 5: Knock Out a Bunker (07-3-D9406) Battle Drill 6: Enter and Clear a Room (07-4-D9509) Battle Drill 7:Enter a Trench to Secure a Foothold (07-3-D9510) Battle Drill 8: Conduct the Initial Breach of a Mined Wire Obstacle
(07-3-D9412) Battle Drill 9: React to Indirect Fire (07-3-D9504) Battle Drill 10: React to a Chemical Attack (03-3-D0001) Battle Drill 11: React to an IED (05-3-D1703)
USMC Specified TM & Squad T&R Events Patrolling Ops Lead a squad in a traffic control point (0311-MOUT-2002) Perform Immediate Actions (0300-PAT-1009) Conduct a Reconnaissance Patrol (INF-MAN-4302) Conduct a Combat Patrol (INF-MAN-4301) Conduct Ground Attack (INF-MAN-4001) Clear a Room (INF-MAN-3002) Conduct Tactical Casualty Care (INF-MAN-3207) Conduct a Patrol (INF-MAN-3301) React to a Meeting Engagement (INF-MAN-4209) Establish a Hasty Traffic Control Point (INF-MAN-4211) Conduct a Cordon and Search (INF-MAN-4213) Integrate Fires (INF-FSPT-4001) Provide Machinegun Fires (INF-MGUN-4001) Provide 60mm and 81mm Indirect Fires (INF-MORT-4002, INF-
MORT-4003)
Squad Organic Weapons
(S) Hand Grenades (Frag, Smoke, FB)
(A) M-4
(A) M-9/17
(A) M27
(A) M-249
(A) M203
(A) M-240B
(A) M320
(S) Javelin
(S) Mortars 60 & 81mm
(S) M72A7 LAAW
(S) M3 MAAWS
TRAINING CAPACITY (1-15)
US ARMY Squad + Trainer (9) USMC Squad + Trainer (13) Trainer (1) Attachments-Medic/Corpsman, JFO, ADA (2)
Maneuver Box 200m Observe Enablers & Effects 1000m FoT & FoF Virtual Effects
ENABLERS/EFFECTS
Indirect fire (Common Call for Fire)
MEDEVAC
PLT Level UAVs Squad Level Quadcopters ADA-Stinger
CAS/JTAC
TMT
Scenario/Exercise Development Creation/Editor Scenario Database, AAR Performance Data Collection, Storage, Dashboard
Conditions/OE OWT Terrain Inserts 200m Mesh Area Geotypical Skins/Wraps -Urban/(DUT) -Subterranean -SW Asia Village -Eastern European Town/Urban Sprawl -Temperate Woodland -Jungle -Desert
-Coastal Urban
Computer Generated Forces BLUFOR Squad Virtual Augmentees (1-14)
OPFOR
-Near Peer dismount Infantry Platoon -Near Peer Snipers X3 -Platoon Irregular Forces -40 Insurgent Forces -IED Capability -Near Peer RED UAS (PLT and SQD LVL) -RED Air (Fixed & Rotor) -Chemical Strike Capability -Representative Set Combat Vehicles -Representative Set Technical Vehicles
CIV
-Representative CIVs for geotypical OEs x40 -Local Leaders/Centers of Influence -Civilian Vehicles -Patterns of Life
HUD-STE Squad Training Deliverables
Integrates One World Terrain, Training Simulation Software and Training Management Tools into one Tool used by HUD.
Element Deliverable System (ARO + 4 months) 50 systems - Commercial HUD Headset COTS Plus - Modified COTS headset w/ integrated COTS thermal camera On-body Computer
Commercial version of on-body computer w/ initial ATAK functionality
Power Power source for commercial product Controller Controller for commercial product Communications Environment
N/A
Software Display Nett Warrior data: 2-D (T), 3-D (O) Augmented Reality Augmented Reality 2-D navigation
Simulated RTA video display Simulated SUAV video display
Artificial Intelligence
Squad duty position configurations and performance System automatic configuration
Misc. Compatible with existing helmets
CS 1/STP 1 Deliverables
System Hardware
CS 1/STP 1 Deliverables
Element Deliverable Adaptive Soldier/ Squad Architecture
Configuration Database (CD): Initial physical data, performance specifications, capabilities & comprehensive interface control documentation for infantry squad
Soldier Performance
Analysis of existing M&S capabilities and proposed priority of gaps to be addressed Established Performance Data Lake Collection of Soldier performance data from existing data sources Collection of biometric data through HUD hardware Provide tool to asses, inform, and optimize Soldier and Squad performance (Threshold) Provide equipment and mission optimization tool with real time updates (Objective)
STE
Squad Training Capability
TSS: Demo of military content & application (avatars, models, and behaviors) OWT: 50m mesh inside and outside, supports terrain of current location TMT: Basic scenario editor (planning/executing) with AAR rewind/edit OE Wraps: Daylight operations, Desert, Coniferous Forest AAR: Capture 3D video with editing tool SQD CAP: Demo scale from 1-4 warfighters & 2 trainers, initial FoT Squad CAP: 14(2) personnel, Fire team capability sample of squad training capability Equipment:
OPFOR: Virtual Small Arms, SAF provides effects on user/enemy
Supporting Software/Components
Element Deliverable System (ARO + 11 months) 300 systems -MIL HUD with Commercial Sensors Headset Conformal low profile head mounted design with day/night see-through immersive reality display, off-axis GFE thermal and low light level sensors On-body Computer
HUD 3.0 Body Pack w/ ATAK functionality
Power Conformal Wearable Battery Controller Tactile, voice, and gesture control Communications Environment
Open tactical environment
Software 3-D Nett Warrior data in augmented reality (for Situational Awareness/Mission Ccmmand) Voice comms & voice to text
Augmented Reality 3-D Navigation Rapid Target Acquisition User Interface Control External Sensors Compatibility Shared SA/C2 and Squad and below-level maneuver graphics
Artificial Intelligence
Actions on Objective: React to contact, MEDEVAC, Planning (PLT and below) Network performance adjustment automation (Squad/Platoon) Aided-target detection Pre-mission planning workflow
Misc. Compatible with existing helmets
CS 2/STP 2 Deliverables
CS 2/STP 2 Deliverables
Element Deliverable Adaptive Soldier/ Squad Architecture
Architecture Assessment Tool (AAT): Demonstrate initial predictive analytics model Hybrid application functionality on all required platforms
Soldier Performance
Analytics dashboard Structure and scope/fidelity of Performance Model M&S roadmap Provide tool to asses, inform, and optimize Soldier and Squad performance (Threshold) Provide equipment and mission optimization tool with real time updates (Objective)
STE
Squad Training Capability
TSS: BLUFOR SQD & OPFOR models OWT: Include postage stamp terrain that Soldier can be geo-imported, 100m inside/outside Mesh, import soldier location into OWT geo-location TMT: Customized data content displayed by trainer, basic scenario editor with rewind/edit OE Wraps: Mountains, Wetlands/Littoral, DUT AAR Data Capture: Did hit, should hit data, sectors of fire, line-of-sight tracking, target acquisition time, speed of engagement.
SQD CAP: 11 Squad Collective Capabilities (React to Direct Fire Contact, Conduct a Squad Assault, Break Contact, React to Ambush (Near),Enter and Clear a Room, Knock Out a Bunker, Enter a Trench to Secure a Foothold, Conduct the Initial Breach of a Mined Wire Obstacle, React to Indirect Fire, React to a Chemical Attack) Equipment: M4/16, M27, M249, M203/320, M9/17, Grenades/Smoke/ Flash Bang OPFOR: AT weapons
Element Deliverable System (ARO + 17 months) 600 systems -MIL HUD with MIL Sensors Integrated
Headset HUD 3.0 w/ waveguide optics and improved (2nd run) GFE thermal and low-light-level sensors w/ FOV >50 degrees per eye
On-body Computer
HUD 3.0 Body Pack w/ ATAK functionality, ISW compliant
Power Conformal Wearable Battery
Controller Tactile, voice, and gesture control
Communications Environment
Contested tactical environment
Software 3-D Nett Warrior data (for Situational Awareness) Voice comms & voice to text, voice control Change detection Comms automation (set up call groups, etc.)
Augmented Reality 3-D Navigation + user designated routes Rapid Target Acquisition User Interface Control External Sensors Compatibility Shared SA/C2 and Platoon and below-level maneuver graphics Post mission AAR
Artificial Intelligence
Actions on Objective: Fires capability, Interoperability Network performance adjustment automation (Company) Basic GPS denied navigation Aided-target detection and classification Pre-mission planning workflow, Post-mission resource re-distribution, Route selection overlay
Misc. Compatible with existing helmets Ballistic eye protection, Laser eye protection 3-D sound field hearing and hearing protection
CS 3/STP 3 Deliverables
CS 3/STP 3 Deliverables
Element Deliverable Adaptive Soldier/ Squad Architecture
Soldier Architecture for Soldier Performance and Equipment Squad-on-Squad performance data collection to update Architecture Tool Configuration Management Plan (CMP): Initial Draft
Soldier Performance
Collection of HUD initial sensor capability Capture and re-create Squad activity in virtual environment DOE to support Continue additional evaluations, studies, and data collection to close gaps Utilization of Machine Learning to identify correlations with performance data Provide tool to asses, inform, and optimize Soldier and Squad performance (Threshold) Provide equipment and mission optimization tool with real time updates (Objective)
STE
Squad Training Capability
TSS: OPFOR and BLUFOR SAF interoperable with voice commands, full FoF, FoT, Civ models OWT: 200M meshing collection of terrain from HUD to OWT, 600m Field of View (FoV) for enablers, Thermal/IR models Binaural audio TMT: Scenario editor populates BLUFOR, OPFOR, civilian models; Initial ability to collect Soldier biometric tracking tool OE Wraps: Arctic SQD CAP: 39 (10) Platoon size element with multiple squads executing simultaneously, FO, Medevac functionality, Virtual drone functionality, Common Call for Fire, CAS, 9 line Equipment: M240B, Grenades/Smoke/Flash Bang, Javelin, AT4, SUAV SQD Tools: Shotgun, Claymore, door breach charges, breaching equipment for a mine-wired obstacle
Element Deliverable System (ARO + 21 months) 1,600 systems - OBJ HUD and Mil Sensors with Wide Field of View Headset HUD 3.0 w/ waveguide optics and latest GFE thermal and low-light-level sensors w/ FOV >50 degrees per eye On-body Computer
HUD 3.0 Body Pack w/ ATAK functionality, ISW compliant
Power Conformal Wearable Battery Controller Tactile, voice, and gesture control Communications Environment
Denied tactical environment
Software 3-D Nett Warrior data (for Situational Awareness) Voice comms & voice to text, voice control Change detection Comms automation (set up call groups, etc.)
Automated data throttle for comms denied scenario Foreign language translation/auto-display
Augmented Reality 3-D Navigation + user designated routes Rapid Target Acquisition User Interface Control External Sensors Compatibility Shared SA/C2 and Company and below-level maneuver graphics Post mission AAR Weapons field of fire, range, and obscuration overlay
Artificial Intelligence Actions on Objective: degraded communications, channel, waveform switching, EW capability Network performance adjustment automation (Battalion) Basic GPS denied navigation Aided-target detection, classification (Man/Vehicle/Other), and recognition (enemy/friendly, vehicle type) Pre-mission planning workflow, Post-mission resource re-distribution, Route selection overlay, Assess threat (weapon/no weapon), Hostile fire locator
Misc. Compatible with existing helmets Ballistic eye protection, Laser eye protection 3-D sound field hearing and hearing protection
CS 4/STP 4 Deliverables
CS 4/STP 4 Deliverables
Element Deliverable Adaptive Soldier/ Squad Architecture
CD: Comprehensive physical data, performance specifications, capabilities & comprehensive interface control documentation for infantry squad; Full redundancy (backup & recovery);
concurrency control sub-systems are operational; access management (read/write) process in place; hosting strategy provided for Govt concurrence AAT: Squad Architecture output, Squad performance baseline and Soldier Lethality Rating;
Hosting and access management strategy
Soldier Performance
Incorporates Adaptive Soldier Architecture data, incorporate rudimentary AI feedback from STE training. Virtual evaluation environment (Decision Support Tool) V&Ved (to an agreed upon level of fidelity). Utilization of Machine Learning to identify Proposed MOPs / MOEs. SLR and Initial Squad Performance Baseline published.
Provide tool to assess, inform, and optimize Soldier and Squad performance (Threshold) Provide equipment and mission optimization tool with real time updates (Objective)
STE
Squad Training Capability
TSS: Organic squad w/ AI SAF & wrap at PLT level, NETT Warrior interoperability, Interactive voice commands, employment of AI route selection capability OWT: Scalable terrain w/ 1k observation of effects & enablers TMT: Scalable scenario editor/AAR with local repository & AAR Analysis Tool, Selected Individual Task development toolkit USMC Squad CAP: 8 Marine Corps Squad Collective Capabilities (Cordon and Search, Patrolling ops, Lead traffic control PT, Conduct recon patrol, Conduct ground attack, Clear a room, Integrate fires, Provide offensive and indirect fire (60mm Mortars, 81mm Mortars) Equipment: Enabler requests for medevac, artillery/CAS/UAS, observe red IDF effects
Programmatic Deliverables
Delivery Date Deliverable Configuration Management Plan
Product Baseline
Performance Specifications
Functional Configuration Audit (FCA) Plan
FCA Report
Configuration Control Documents (ECPs, VECPs, RFVs)
Safety Assessment Report
CS #4 Build Readiness Review Production Manufacturing Plan Reliability Program Plan
Test Failure Notification and Failed Item Analysis Report (FIAR)
HUD 3.0 Logistics Support Plan (LSP) and Test Measurement & Diagnostic Equipment (TMDE) LSP HUD 3.0 Level of Repair Analysis (LORA) and TMDE LORA
System Support Package (SSP) and SSP Component List (SSPCL)
Logistics Demonstration (LD) Plan
LD Report
Instructor & Key Personnel Training (I&KPT)
HUD 3.0 Operator/Crew Training Material
HUD 3.0 Maintainer/TMDE Training Material
HUD 3.0 -10 Technical Manual, -23&P Technical Manual, and Quick Reference Card HUD 3.0 Provisioning Parts List (PPL) & TMDE PPL
HUD 3.0 Engineering Date for Provisioning (EDFP) & TMDE EDFP
Return Process Flow Chart
Warranty Status Report
IPPT Agenda, Read-Ahead Briefing, Meeting Minutes, and Action Items
Systems Engineering Plan
Engineering Management Plan
Frequency Allocation Data
Programmatic Deliverables
Delivery Date Deliverable STP#1, STP#2, STP#3 Software Design Description STP#1, STP#2, STP#3 Software Development Report STP#1, STP#2, STP#3 Risk Management Mitigation Plan and monthly updates STP#1, STP#2, STP#3, STP#4 Monthly Program schedule updates STP#1, STP#2, STP#3, STP#4 Integrated Program Management Report STP#1, STP#2, STP#3, STP#4 Test Procedures, Test Plans and Reports STP#1, STP#2, STP#3, STP#4 Program Management Plan STP#1, STP#2, STP#3, STP#4 Test Plans are due 30 Days prior to tests and Soldier Touch Points STP#1, STP#2, STP#3, STP#4 Test Reports are due 15 Days after test and analysis complete STP#1, STP#2, STP#3, STP#4 Executable Code and Software Documentation STP#3 Interface Control Documents STP#3 CEMA Assessment and Report STP#4 Engineer Drawings, schematics to the system and spare part STP#4 Software Developer Kit (SDK)
Break
15 Minute Break
HUD Contracting Topics
• Contract Strategy & Schedule
• Other Transaction Agreement & Acquisition Approach
Contract Strategy
• The Government intends to award one (1) firm, fixed price (FFP), Other Transaction Agreement (OTA) for up to 2,550 HUD 3.0 systems.
NOTIONAL MILESTONES
- Issue Request for White Paper -------------------------------------------August 2018
- White Paper Submissions Due --------------------------------------September 2018
- Evaluation of White Papers ----------------------------------------- September 2018
- Upward Invitation(s) for Demonstration(s) --------------------- September 2018
- Demonstration(s) & selection of apparent OTA awardee --- September 2018
- Request for Prototype Proposal (RPP) ------------------------------- October 2018
- Negotiations with apparent OTA awardee ---------- October/November 2018
- OTA Award --------------------------------------------------------------- November 2018
Other Transaction Agreement (OTA)
• An Other Transaction Agreement (OTA) is an acquisition instrument which allows agencies to enter into transactions “other than” standard Government contracts, grants and cooperative agreements.
• OTAs are not subject to the Federal Acquisition Regulation (FAR), DoD FAR Supplement (DFARS) and many other statutes and regulations associated with Federal Government contracting.
• OTAs provide a commonsense, flexible, efficient and user-friendly way of linking Government buyers and commercial sellers of advanced technologies.
What is a Non-traditional Defense Contractor?
• An entity that currently is not performing and has not performed, for at least one year preceding the issuance of a Request for White Papers (RWP) by the Government, any contract or subcontract for the DoD that is subject to full coverage under the Cost Accounting Standards (CAS).
• All small businesses are considered Non-traditional
Significant Participation
• Determined on a project basis and based on the importance of the NTDC contribution to the overall execution or outcome of the proposed project.
• Examples of Significant Participation:
• Supplying a key technology, facility or unique capability
• Causing a material and quantifiable reduction in the project cost or schedule
• Causing a measurable increase in the performance of the prototype
• Value-added analysis not based on percentage of project work or value
Types of Cost Sharing (if required)
• Cash: Outlays of funds to perform the OTA project
• Includes labor, materials, new equipment, subcontractor effort
• Sources include new IR&D funds, profit or fee from another contract, overhead or capital equipment expense pool
• In-Kind: Reasonable value of equipment, materials or other property used in performance of the OTA project
White Paper
• DRAFT Announcement provides planned instructions & criteria to be required in an Offeror’s White Paper submission.
- Non-compliance with the submission instructions in Section 3 may preclude offeror from receiving an upward invitation for Demonstration.
• White Paper submissions shall not exceed fifty (50) pages (12-point font):
- Microsoft Word compatible format
- Data Rights Assertions & Specification Sheets do not count towards page limitations
- Advertising Brochures are not desired
- All submissions shall be Unclassified
• White Paper shall consist of five (5) Parts:
- Part 1: Introduction (Title Page does not count towards page limit)
- Part 2: Technical
- Part 3: Data Rights Assertions
- Part 4: Non-Traditional Participation or Price Share
- Part 5: Summary
White Paper (con’t)
• Section 1 – Introduction
• Section 2 - Technical o Technical, Price (Rough Order of Magnitude (ROM)) & Schedule for each of the eight
(8) HUD 3.0 capabilities
• Section 3 – Data Rights Assertions o Identify any intellectual property involved in the effort and associated restrictions on the Government's use of that intellectual property.
• Section 4- Significant Non-Traditional Participation or Price Share o Description of how your company will meet the requirements for non-traditional participation or price share.
• Section 5 – Summary o Total ROM for all eight (8) capabilities outlined in Section 2.
White Paper Evaluation
White papers will be evaluated through a technical review of eight (8) capabilities using the following criteria to determine which Offeror(s) will receive an Upward Invitation for Demonstration:
• Impact of the Project: Provide a solution to Fight, Rehearse, and Train with one system developed within 24 months;
• Quality and Technical Merit: Sound technical and managerial approach to the proposed work, including a demonstrated understanding of the critical technology challenges required to address each of the eight (8) capabilities and a strategy to address any technical challenges, including a risk mitigation strategy within 24 months;
• Capabilities and Experience: Capability to perform proposed work and history of performance of the Team and Team members in developing related technologies and systems within 24 months;
• Price (ROM): Initial assessment of affordability
Demonstrations
• Selected offeror(s) will provide a demonstration of capabilities at their facility
• Process Demonstration shall include:
o Configuration Database o Configuration Management o Manufacturing and Software Development o Quality Management
• Product (hardware & software) Demonstration shall include (to the maximum extent possible):
o Commercial/prototype product o Capability to integrate sensors (GFE) into commercial product o Data Lake o Interface Control Documentation and preliminary design for commercial/prototype product o Commercial-Off-the-Shelf (COTS) headset, COTS thermal sensor, 2-D Augmented Reality (AR) o Android Tactical Assault Kit (ATAK) data and 3D display of blue forces o Data Lake Hardware & Architecture o Modeling & Simulation (M&S) analysis, gap identification o Military mission planning & battle drills o Initial OWT, TSS, TMT Capability of initial STE Squad Capability development efforts
Evaluation of Demonstration
During demonstration the Government will evaluate the following:
• Technology: Technical maturity to achieve the eight (8) capabilities and provide prototypes as stated above within 24 months.
• Manufacturing and Software Development Process: Manufacturing and software development process to include assembly line, production, test, inspection, assembly, packaging and shipping of HUD 3.0s. Long lead items and potential to impact the proposed production schedule for quantities up to 2,550 units. Facility layout for minimum and maximum monthly production rates.
• Quality Management: Quality Management process for in-coming inspection; in process inspection and control; final inspection; process for identification, inspection, and control of critical performance characteristics and processes; and the process for inspection and prevention of non-conforming product.
Basis for OTA Award
• One (1) OTA award will be made to the company that best meets the Government requirements based on an integrated assessment of the evaluation results of the following Factors: White Paper, Demonstration & Price (ROM).
• The Government reserves the right to conduct a Pre-Award Survey or similar review, in order to determine Contractor responsibility.
Follow-on Production
• Given that competitive procedures will be used for selection of the OTA, and provided that the HUD 3.0 prototype project is completed successfully, the Government reserves the right to award a single follow-on production contract or agreement without further competition, as authorized by statute.
Non Disclosure Agreements
• Prospective offerors are advised that Non-Government advisors from the SETA support contractors identified below may participate in the selection process.
These companies will be excluded from competition for this award.
• All Non-Government Advisors will have signed Non-Disclosure Agreements (NDAs) with the Government.
• Prospective offerors may enter into a specific NDA with these corporate entities prior to submission of their white paper/demonstration/proposal:
o Artlin Consulting: Matt Maginniss, (703) 304-0542, matthewmaginniss@artlinconsulting.com o CACI: Tracey Anderson, (703) 679-3520, tranderson@caci.com o NCI: M. O’Brien, (571)329-2244, mobrien@nciinc.com
Summary and Written Questions
• Presented HUD 3.0 requirements and contract strategy
• Written questions are encouraged
• Submit written questions on 3x5 cards to Government personnel today if ready
• Submit future questions to ACC-APG, see contacts page
David K. Hart Army Contracting Command- Aberdeen Proving Ground
(ACC-APG)
david.k.hart.civ@mail.mil
Lisa J. Yamakawa Army Contracting Command- Aberdeen Proving Ground
(ACC-APG)
lisa.j.yamakawa.civ@mail.mil
File details come from the government source that posted it.