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1 Oct 2013

SYSTEM SPECIFICATION

FOR THE

INDOOR SIMULATED MARKSMANSHIP TRAINER UPGRADE

(ISMT)

Prepared By:

PM TRAYS

ORLANDO, FL

APPROVED BY: _____________________________ Date: ____________ Tommy Miles Individual Training Systems Chief Engineer

10/1/2013 ii

TABLE OF CONTENTS

1. SCOPE

1.1 System Overview

1.2 Definitions

1.2.1 Commercial Off-The-Shelf (COTS)

1.2.2 Non-Developmental Item (NDI)

1.2.3 Simulator

1.2.4 Chargeable failures

1.2.5 Commercial Item

1.2.6 Control Drawing

1.2.7 Initial Support Kit (ISK)

1.2.8 Interchangeable item

1.2.9 Non-chargeable failures

1.2.10 Embedded System

1.2.11 IA-Enabled Operating System

1.2.12 Non-Developmental Item (NDI)

1.2.13 Non-relevant failures

1.2.14 Relevant failures

1.2.15 Scheduled Maintenance

1.2.16 Trainer Peculiar Equipment (TPE)

1.2.17 Unscheduled On-site Maintenance

1.2.18 User Interface

1.2.19 Verification methods

1.2.19.1 Analysis

1.2.19.2 Demonstration

1.2.19.3 Examination

1.2.19.4 Test

2. APPLICABLE DOCUMENTS

2.1 Government Documents

3. REQUIREMENTS

3.1 ISMT Configuration

3.2 IST Configuration

3.3 Interfaces

3.3.1 Equipment Room

3.3.2 System Assembly/Rack Configuration

3.3.3 Electrical

3.3.4 Simulated Weapon

3.3.4.1 GFE Tethered Weapons

3.3.4.2 GFE Wirelesss Weapons

3.3.4.3 Infantry Assault Rifle

3.3.4.4 Multi-shot Grenade Launcher

3.3.4.5 Light Anti-tank Weapon

3.3.5 Viewing and Aiming Optics

iii

3.4 Visual System

3.4.1 Visual Field of View

3.4.2 Terrain

3.5 Sound system

3.5.1 Sound Generator

3.6 Target/Ammunition

3.6.1 Target

3.6.2 Ammunition

3.7 Scenario Content

3.7.1 Marksmanship

3.7.2 Collective Training

3.7.2.1 Judgmental, Close Quarter Battle, Marine Corps Embassy Security

Guard, Marine Corps Security Forces Scenarios

3.7.2.2 Combat Scenarios

3.7.2.3 Supporting Arms

3.7.3 Instructor Operator Station (IOS)

3.7.3.1 Environmental Effects

3.7.3.2 IOS Real Time Control

3.7.3.2.1 Real Time Control Basic Marksmanship Exercises

3.7.3.2.2 Scenario Control

3.7.3.2.3 IOS Weapon Control

3.7.3.3 Instructor/Trainee Real Time and AAR Feedback

3.7.3.3.1 Marksmanship Scenarios

3.7.3.3.1.1 Marksmanship Real time

3.7.3.3.1.2 Marksmanship AAR

3.7.3.3.2 Collective Scenarios

3.7.3.3.2.1 Collective Real Time

3.7.3.3.2.2 Collective AAR

3.7.3.3.3 Cumulative Data

3.7.3.4 Scenario Generation

3.7.3.5 Video Scenario

3.7.3.5.1 Video Scenario Authoring Station

3.7.4 Input/Output Networking System (IONS)

3.8 Electronic Documentation

3.8.1 Electronic Tutorial

3.8.2 Interactive Electronic Technical Manual (IETM)

3.9 Design and Construction

3.9.1 Open System Architecture

3.9.2 Transport Delay

3.9.3 Spare and Expansion Requirements

3.9.3.1 Spare Processing Capacity

3.9.3.2 Spare Memory

3.9.3.3 System Disk Storage

iv

3.9.4 Power design

3.9.4.1 Power supply reliability

3.10 Materials and processes

3.10.1 Parts

3.10.1.1 Custom designed microelectronic devices

3.10.1.2 Power supplies

3.10.1.3 Electrostatic Discharge (ESD) sensitive assemblies and equipment

3.10.1.4 Materials

3.10.1.5 Flammable materials

3.10.1.6 Fungus-inert materials

3.10.1.7 Hazardous materials

3.10.1.8 Metals

3.10.1.9 Wood products

3.10.1.10 Radioactive material

3.10.1.11 Processes

3.10.1.11.1 Painting, and preparation for painting

3.10.1.11.2 Nonskid surfaces

3.10.1.11.3 Corrosion prevention

3.10.2 Identification and Marking

3.10.3 Cabinet door locks

3.10.4 Transportability

3.10.5 Setup Time

3.10.6 Environment

3.10.7 Reliability

3.10.8 Maintainability

3.10.8.1 Qualitative maintainability

3.10.8.1.1 Special tools

3.10.8.1.2 Design for testability

3.10.8.1.3 Plug-in assemblies

3.10.8.1.4 Fuse holders

3.10.8.1.5 Controls and indicating devices

3.10.8.1.6 Sockets

3.10.8.1.7 Printed wiring boards

3.10.8.1.8 Terminals, terminal blocks and strips

3.10.8.1.9 ESD marking

3.10.8.1.9.1 ESD sensitive assemblies

3.10.8.1.9.2 ESD sensitive equipment

3.10.8.1.9.3 External equipment terminals

3.10.8.1.10 Fluid and gaseous lines

3.10.8.2 Reference designators

3.10.8.3 Cable and wire markings

3.10.8.3.1 Cable marking method

3.10.8.3.2 Cable marking information

v

3.10.8.3.2.1 “W” and “P” cable designations

3.10.8.3.2.2 To-from designators

3.10.8.3.2.3 Assembly/part number

3.10.8.4 CaNDI marking

3.11 Human engineering

3.12 Safety markings

3.12.1 Equipment energized from multiple power sources

3.13 Interchangeability

3.14 Accessibility

3.14.1 Cable slack

3.14.2 Parts

3.14.3 Assemblies

3.14.4 Covers, panels, and doors

3.14.5 Handles

3.14.6 Modular assemblies

3.14.7 Circuit cards

3.14.8 Circuit card connectors

3.14.9 Circuit card connectors, power and ground

3.14.10 Wiring board extender cards

3.15 Construction

3.15.1 Workmanship

3.15.1.1 Cleaning

3.15.1.2 Threaded fasteners

3.15.1.3 Wiring

3.15.1.4 Shielding

3.16 Electromagnetic Environmental Effects (E3)

3.17 Electrostatic Discharge (ESD) Sensitive Assemblies and

Equipment

3.18 System Safety Provisions

3.19 Information Assurance

3.19.1 Processing of national security information

3.19.2 IA requirements for operating systems

3.19.3 Network devices

3.19.4 Boundary defense mechanisms

3.19.5 Virus protection

3.19.6 Configuration criteria

3.19.6.1.1 Audit logging

4. TEST AND VERIFICATION

4.1 Methods of verification

4.2 Classes of verifications

4.3 Inspections and tests

4.3.1 Visual inspections

4.3.2 Functional tests

vi

4.3.2.1 Computer system tests

4.3.2.2 Software cold start test

4.3.2.3 Trainee station tests

4.3.2.4 Instructor/Operator Station (IOS) tests

4.3.2.5 Visual system tests

4.3.2.6 Ancillary items tests

4.3.2.6.1 Electrical tests

4.3.2.6.2 Grounding and grounding systems test

4.3.2.7 Daily Operational Readiness Tests (DORT)

4.3.3 Operation and mission tests

4.3.3.1 Training scenarios

4.3.3.1.1 Stress tests

4.3.3.1.2 Free play tests

4.3.3.2 Malfunction tests

4.3.3.3 Database correlation tests

4.3.4 Product assurance tests

4.3.4.1 Thermal survey

4.3.4.2 EMR tests

4.3.4.3 ESD tests

4.3.4.4 Reliability assessment

4.3.4.5 Maintainability assessment

4.3.4.6 Human factors engineering compliance tests

4.3.4.7 Nonfunctional examinations

vii

APPENDICES

Appendix Title Page

A References A-1

B GFE Weapons, Ammunition Types, Optics B-1 Table B-1 Current GFE Weapons Table B-2 New Weapons Requirement

C Weapons Categories, Firing Tables, Characteristics C-1

D Obstacles, Position and Human Models D-1 Table D-1 Obstacles and Positions Table D-2 Human Models

E Vehicles, Vehicle Categories E-1

F Aircraft, Aircraft Categories F-1 Table F-1 Fixed Wing Aircraft and Capabilities Table F-2 Rotary Wing Aircraft and Capabilities

G Target Dimensions G-1

H Ranges to be Modeled H-1

J Marksmanship Courses of fire J-1 Table J-1 Rifle Marksmanship Tables 1-4 Table J-2 Combat Pistol Program Tables 1-8 Table J-3 Shotgun Table

K Infantry T&R Manual and MCCS Volumes 1&2 Tasks K-1

System Specification

Indoor Simulated Marksmanship Trainer Upgrade

United States Marine Corps

1. SCOPE

1.1 System Overview

This Specification establishes the performance requirements for the production, fabrication, and testing of the Indoor Simulated Marksmanship Trainer Upgrade (ISMT). The ISMT shall be a three dimensional simulation based system for indoor use capable of instructing in basic and advanced marksmanship, shoot/no-shoot judgment, combat marksmanship, supporting arms, and weapons employment tactics. The ISMT system shall consist of an Instructor/Operator Station (IOS), audio/visual system, host computer, input/output network system, and weapons. The ISMT systems shall be used both within the Continental United States (CONUS) and Outside Continental United States (OCONUS). The ISMT shall be capable of being deployed on US Navy ships and US embassies.

1.2 Definitions

1.2.1 Commercial Off-The-Shelf (COTS)

Any item of supply in the commercial marketplace, COTS includes items requiring modification of an extent typically done commercially, items evolved through advances in technology not available currently but that are projected to be available in time for desired use, and combinations of items meeting the above definitions that are customarily combined and sold to the commercial market. Modifications to COTS items shall be documented in accordance with

ANSI/EIA-649.

1.2.2 Non-Developmental Item (NDI)

Any previously developed item used exclusively for Government purposes. Items shall not be excluded from the NDI category if they require minor modification or solely because the item is not yet in use.

1.2.3 Simulator

Unless otherwise specified, the terms "trainer", “training device”, or "system" used within this document shall apply, excluding simulated weapons, to both the ISMT and IST.

1.2.4 Chargeable failures

Chargeable failures include:

a. Intermittent failures

b. Unverified or verified failures

c. Independent failures

(1) Parts and equipment design (cause of failure can be traced back to a defect in the design of the part or equipment)

(2) Parts and equipment manufacturing (cause of failure can be traced back to poor workmanship or inadequate manufacturing process control during the part or equipment construction, testing, or repair prior to the start of the reliability assessment)

(3) Software errors which are identified, but not corrected and verified prior to the end of the reliability assessment period

(4) Contractor-furnished equipment (failure cause can be traced back to operating, maintenance, or repair procedures)

d. Relevant failures

1.2.5 Commercial Item

Per the Federal Acquisition Regulations, Part 2.101, “Commercial Item” means:

a. Any item, other than real property, that is of a type customarily used by the general public or by non-governmental entities for purposes other than governmental purposes, and--

(1) Has been sold, leased, or licensed to the general public; or,

(2) Has been offered for sale, lease, or license to the general public;

b. Any item that evolved from an item described in paragraph a. of this definition through advances in technology or performance and that is not yet available in the commercial marketplace, but will be available in the commercial marketplace in time to satisfy the delivery requirements under a Government solicitation;

c. Any item that would satisfy a criterion expressed in paragraphs a. or b. of this definition, but for--

(1) Modifications of a type customarily available in the commercial marketplace;

or

(2) Minor modifications of a type not customarily available in the commercial marketplace made to meet Federal Government requirements. Minor modifications means modifications that do not significantly alter the non-governmental function or essential physical characteristics of an item or component, or change the purpose of a process. Factors to be considered in determining whether a modification is minor include the value and size of the modification and the comparative value and size of the final product. Dollar values and percentages may be used as guideposts, but are not conclusive evidence that a modification is minor;

d. Any combination of items meeting the requirements of paragraphs a., b., c., or e. of this definition that are of a type customarily combined and sold in combination to the general public;

e. Installation services, maintenance services, repair services, training services, and other services if--

(1) Such services are procured for support of an item referred to in paragraphs a., b., c., or d. of this definition, regardless of whether such services are provided by the same source or at the same time as the item; and

(2) The source of such services provides similar services contemporaneously to the general public under terms and conditions similar to those offered to the Federal Government;

a. Services of a type offered and sold competitively in substantial quantities in the commercial marketplace based on established catalog or market prices for specific tasks performed or specific outcomes to be achieved and under standard commercial terms and conditions. For purposes of these services--

(1) “Catalog price” means a price included in a catalog, price list, schedule, or other form that is regularly maintained by the manufacturer or vendor, is either published or otherwise available for inspection by customers, and states prices at which sales are currently, or were last, made to a significant number of buyers constituting the general public; and

(2) “Market prices” means current prices that are established in the course of ordinary trade between buyers and sellers free to bargain and that can be substantiated through competition or from sources independent of the offerors.

b. Any item, combination of items, or service referred to in paragraphs a. through f.

of this definition, notwithstanding the fact that the item, combination of items, or service is transferred between or among separate divisions, subsidiaries, or affiliates of a contractor; or

c. A Non-Developmental Item, if the procuring agency determines the item was developed exclusively at private expense and sold in substantial quantities, on a competitive basis, to multiple State and local governments.

1.2.6 Control Drawing

A drawing disclosing engineering form, fit, and function performance specifications for the acquisition of interchangeable vendor or commercial items of existing designs, and of items specially developed by vendors to the control drawing requirements.

1.2.7 Initial Support Kit (ISK)

The ISK includes:

a. Spares (repairable items) and repair parts that are manufactured, subcontracted, or modified by the prime contractor having the design control responsibility.

b. Spares that support vendor hardware utilized by the device, which can be procured on the open market or from established sources and for which the prime contractor is not the design activity.

c. Support items that are not an integral part of the end item, but are required to inspect, test, calibrate, service, repair, or overhaul the end item, which are manufactured, subcontracted, or modified by the prime contractor having the design control responsibility.

d. Items required for support of the trainer system (excluding common hand tools), which can be procured on the open market or from established sources and for which the prime contractor is not the design activity.

1.2.8 Interchangeable item

An item which:

a. Possesses such functional and physical characteristics as to be equivalent in performance, reliability, and maintainability, to another item of similar or identical purposes, and

b. Can be exchanged for the other item without selection for fit or performance, and without alteration of the items themselves or of adjoining items, except for adjustment.

1.2.9 Non-chargeable failures

Non-chargeable failures include:

a. Non-relevant failures

b. Failures induced by GFE operating, maintenance, or repair procedures

c. Failures of items having specified life expectancy which have been operated beyond the specified replacement time

d. Software errors that have been identified, corrected, and verified prior to the end of the reliability assessment period.

1.2.10 Embedded System

An embedded system is a special purpose system in which the computer and its’ operating system are completely encapsulated by or dedicated to the device or system it controls. Unlike a general-purpose computer, an embedded system performs one or a few pre-defined tasks, usually with very specific requirements. User interface (see 1.2.18) is performed through an IA-enabled operating system. Auditing of subjects and objects is performed by an IA-enabled operating system that the embedded system interfaces with.

1.2.11 IA-Enabled Operating System

An IA enabled operating system is a NIAP or CC validated system that normally has a full user interface with full access to the system that it interfaces with or controls.

1.2.12 Non-Developmental Item (NDI)

Per the Federal Acquisition Regulations, Part 2.101, NDI means:

a. Any previously developed item of supply used exclusively for governmental purposes by a Federal agency, a State or local government, or a foreign government with which the United States has a mutual defense cooperation agreement;

b. Any item described in paragraph a. of this definition that requires only minor modification or modifications of a type customarily available in the commercial marketplace in order to meet the requirements of the procuring department or agency; or

c. Any item of supply being produced that does not meet the requirements of paragraph a. or b., solely because the item is not yet in use.

1.2.13 Non-relevant failures

Non-relevant failures are trainer equipment failures that cannot be expected to occur during field service. Non-relevant failures include:

a. Installation damage

b. Accident or mishandling

c. Failures of the test facility or test equipment

d. Failures caused by an externally applied overstress condition, in excess of the approved test requirements

e. Normal operating adjustments (non-failures) specified in the approved equipment operating instructions

f. Secondary failures within the equipment, which are proven to be caused by non-relevant or relevant primary failures.

g. Failures caused by human error

1.2.14 Relevant failures

Relevant failures are trainer equipment failures that can be expected to occur during field service. Relevant failures include:

a. Intermittent failures

b. Unverified failures (failures which cannot be duplicated, which are still under investigation, or for which no cause could be determined)

c. Verified failures not otherwise excluded under the other failure categories.

d. Pattern failures (two or more failures of the same part in identical or equivalent applications when the failure are caused by the same basic failure mechanisms)

1.2.15 Scheduled Maintenance

Those maintenance tasks performed at predetermined time intervals in accordance with maintenance documentation prepared by the contractor to ensure continuous satisfactory operation of the equipment.

1.2.16 Trainer Peculiar Equipment (TPE)

The following types of equipment are defined as TPE:

a. Trainer equipment which has not been classified by the Government as a Commercial Item, “NDI that is exempt from TPE requirements”, Government Furnished Equipment (GFE), or Contractor Acquired Operational Equipment (CAOE), and which is to be delivered to the Government as a result of the requirements of the contract.

b. Trainer equipment, which is to be delivered to the Government as a result of the requirements of the contract, which has been classified as a Commercial item, NDI, GFE, or CAOE, and:

(1) Needs other than Minor modifications (see 1.2.5, c., (2)), or modifications which are not of a type customarily available in the commercial marketplace to meet the requirements of the contract, or:

(2) Has insufficient existing product documentation for Government logistic support.

1.2.17 Unscheduled On-site Maintenance

Those corrective maintenance tasks performed on-line at the equipment by operators, instructors, or maintenance personnel to remedy malfunctions and return the equipment to an operable status.

1.2.18 User Interface

A User Interface is the aggregate of means by which the people (users) interact with a particular machine, device, computer program, or other complex system. The user interface provides means of:

a. Input – Allowing the users to manipulate a system.

b. Output – Allowing the system to produce the effects of the user’s manipulation.

1.2.19 Verification methods

The following defines the verification methods specified in section 4 of this specification.

1.2.19.1 Analysis

An element of verification that utilizes established technical or mathematical models or simulations, algorithms, charts, graphs, circuit diagrams, or other scientific principles and procedures to provide evidence that stated requirements were met.

1.2.19.2 Demonstration

An element of verification that generally denotes the actual operation, adjustment, or reconfiguration of items, to provide evidence that the designed functions were accomplished under specific scenarios.

1.2.19.3 Examination

An element of verification and inspection that consists of investigation, without the use of special laboratory appliances or procedures, of items to determine conformance to those specified requirements, which can be determined by such investigations. Examination is generally nondestructive and typically includes the use of sight, hearing, smell, touch, and taste;

simple physical manipulation; mechanical and electrical gauging and measurement; and other forms of investigation.

1.2.19.4 Test

An element of verification and inspection that generally denotes the determination, by technical means, of the properties or elements of items, including functional operation, and involves the application of established scientific principles and procedures.

2. APPLICABLE DOCUMENTS

The following documents of the exact issue listed form a part of this specification to the extent specified herein. This specification is designated as a first tier document. The documents referenced directly in this specification are designated as second tier documents and are considered part of this specification to the extent specified herein. Documents referenced in successive tiers are not part of this specification and are to be used for guidance only.

2.1 Government Documents

STANDARDS

Military MIL-STD-810E Environmental Test Methods and Engineering Guidelines

Occupational Safety and Health Administration (OSHA) Regulations OSHA-STD-29CFR - Design Safety Standards for Electrical Systems (Copies of this document are downloadable from http://www.osha.gov/pls/oshaweb/owadisp.show_document?p_table=STANDARDS&p_id=9879)

Department of Defense (DoD) Security/Information Assurance Documents DODI 8500.2 - Information Assurance (IA) Implementation dated 6 February 2003 (Copies of this document are downloadable from http://www.dtic.mil/whs/directives/corres/html/850002.htm)

OTHER DOCUMENTS

Department of Defense (DOD)

Non-Government Documents http://www.osha.gov/pls/oshaweb/owadisp.show_document?p_table=STANDARDS&p_id=9879

American National Standards Institute (ANSI)

ANSI Z535.1-2006 - Safety Color Code ANSI Z535.2-2002 - Environmental and Facility Safety Signs ANSI Z535.3-2002 - Criteria for Safety Symbols ANSI Z535.4-2002 - Product Safety Signs and Labels ANSI Z535.5-2002 - Accident Prevention Tags (Copies of these documents are available from www.ansi.org or Global Engineering Documents, 15 Inverness Way, East Englewood, CO 80112.)

Electronic Industries Alliance (EIA) EIA RS-471 - Symbol and Label for Electrostatic Sensitive Devices (Copies of this document are available from www.eia.org, or http://global.ihs.com/, or Global Engineering Documents, 15 Inverness Way, East Englewood, CO 80155-6800

Institute of Electrical and Electronics Engineers (IEEE)

IEEE 200-1975,

Revision 1988

- Standard Reference Designations for Electrical and Electronics Parts and Equipment (ANSI/IEEE Y32.16)

(Copies of this document are available from www.ieee.org or IEEE Service Center, 445 Hoes Lane, Piscataway, NJ 08854-1331.)

3. REQUIREMENTS

3.1 ISMT Configuration

The ISMT shall be a three dimensional simulation based system for indoor use capable of instructing in basic and advanced marksmanship, shoot/no-shoot judgment, combat marksmanship, supporting arms, and weapons employment tactics. The ISMT system shall consist of an Instructor/Operator Station (IOS), audio/visual system, host computer, input/output networking system, and weapons. The ISMT shall support from one to five trainees firing weapons during marksmanship scenarios. The ISMT shall support from one to eight trainees firing weapons during collective scenarios. During collective scenarios, the system shall be able to support each trainee utilizing two (2) weapons.

3.2 IST Configuration

The Infantry Squad Trainer (IST) configuration shall allow up to 15 trainees for marksmanship scenarios and up to 24 trainees for collective scenarios to use the trainer simultaneously. These capabilities and requirements shall be achieved by networking the necessary ISMTs to obtain an IST configuration. The IST configuration shall project scenarios for marksmanship or collective training as a single scenario across no more than three ISMT screens. The hit detection system shall be fully integrated for all weapons. That is, a shooter firing from firing point 1 at a target that appears directly in front of firing point 24 shall be registered by the system. Firing point is defined as the location of a student firing weapons during scenarios. The visual display of each ISMT shall project combined imagery on each ISMT screen during the IST configuration.

http://www.ansi.org/ http://www.eia.org/ http://global.ihs.com/ http://www.ieee.org/

During collective scenarios, the system shall be able to support each trainee utilizing two (2) weapons.

3.3 Interfaces

3.3.1 Equipment Room

The ISMT shall be able to be set up in various room configurations with a minimum ceiling height of 6 feet 5 inches to a maximum height of 10 feet. The system shall have scalable training configuration footprints to train one to 24 trainees and will fit in existing facilities and shipboard spaces.

The projector shall display the visual image on projector screen and flat white wall space. Hit detection camera shall detect the laser on the projector screen and flat white wall space.

Minimum Maximum Projector Distance to Screen 6’5” 19’3” Projector Screen Width 6’ 12’6” Ceiling Height 6’5” 10’ Training Room Sizes 16’9’ x 9’ 30’ x 45’

This setup shall require various distances between the firing point, projector, and displayed image applicable to each room size. The system shall compensate for varying distances and shall scale and adjust the projected images accordingly.

3.3.2 System Assembly/Rack Configuration

The ISMT rack shall be self-contained with all hardware components contained inside. The basic rack configuration shall consist of computer, cables, accessories and components needed to simulate the scenario (i.e. computers, mouse, keyboard, KVM, cables, Hit Camera etc.). All racks shall have fastening components to allow the rack to be tied down and secured in place.

The projector shall have the capability to attach a Hit Camera. A weapon line of sight indicator shall be provided on the Instructor /Operator Station that allows verification of weapon accuracy and need for recalibration. The rack shall be ruggedized and portable (i.e. lockable wheels, handles, etc.) IAW MIL-STD-810. The rack shall be identified with a 4x6 red placard with yellow lettering stating “Indoor Simulated Marksmanship Trainer ISMT” permanently on the top right-hand corner.

The ISMT shall have the capability of being operated in both a portable mode and a fixed mode with a ceiling/floor mounted camera/projector:

a) Ceiling/Floor Mountable Projector (fixed)

b) Integrated Projector in Rack (portable)

The racks shall be identified by type dimensions/sizes as the following with a minimum ground clearance of 12 inches:

Rack A: 40”L x 24”W x 27”H

Rack B: 40.11”L x 21.56”W x 22.63”H (Shipboard Configuration Only)

The rack weight shall be a maximum of OSHA standard two-man lift. The rack shall be marked to indicate the number of people who are required to lift the rack.

3.3.3 Electrical

The power requirement for the system shall be 120/240 volts +/- 10%, single phase, 50/60 hertz, 15 Amp circuit. The ISMT shall operate in CONUS locations properly using an industry standard cable plug, NEMA 5-15P.

The system shall operate off existing site power configuration. The ISMT shall have an uninterruptible power supplies (UPS) with surge protection IAW CID #A-A-50622. The system will be protected from power fluctuations and transients, especially those encountered during aboard ship deployment in austere conditions.

The system shall provide a universal adapter kit and power converter to allow operation at either OCONUS or CONUS locations, to include ship.

All electrical circuitry and installation shall comply with the requirements of the National Electric Code (ANSI/NFPA 70).

3.3.4 Simulated Weapon

The ISMT shall interface with the Government furnished equipment (GFE) provided in weapons list Appendix B, Table B-1 and B-2. These weapons shall interface with the ISMT to provide weapons for use during training scenarios. Use of these GFE weapons shall not degrade current weapon functionality.

Every type of simulated weapon shall be capable of simultaneous operation with any combination of all types of simulated weapons. The system shall provide an audio simulation of the weapon report each time a weapon is fired. The weapon report shall be unique to each weapon type. The weapon report shall be unique to each weapon type. Each simulated weapons shall be able to zero. Each simulated weapon shall be able to boresight.

The accuracy of the weapon tracking system shall be such that the difference between the weapon’s aim point and the system’s determination of the hit point produces an angle of less than 0.5 minutes. This accuracy shall be maintained in ambient light conditions, over the entire area of the large screen display, and simultaneously for all weapons. Further, the weapon tracking system shall be capable of distinguishing which weapon fired which round.

The system software shall simulate all performance characteristics (including stoppages and malfunctions) outlined in Appendix C referenced under “Reference for Characteristics” column.

The system software shall track all rounds fired by each weapon. When a weapon runs out of ammunition during a scenario, the weapon shall not record hits or sounds unless the weapon is reloaded by the trainee or instructor. Any wireless weapon shall interface with IONS using commercial standard protocols.

3.3.4.1 GFE Tethered Weapons

The GFE tethered weapons shall interface with the ISMT. The ISMT shall not degrade current tethered GFE weapon functionality. The tethered GFE weapons consist of simulated weapons and associated interface and recoil cables as necessary. No modification of the tethered GFE weapons is allowed. No modifications of the existing tethered GFE recoil source. All tethered GFE weapons shall connect to the Input/Output Network System (IONS).

3.3.4.2 GFE Wirelesss Weapons

The ISMT wireless GFE weapons listed in Appendix B, Table B-1 and B-2 shall interface with the ISMT via integration of existing GFE wireless weapon, replacement or modification. The modifications or replacement weapons shall represent the physical characteristics of the weapon (weight, center of gravity, appearance, etc.). Any GFE weapon replaced or modified shall not degrade the recoil capability of the weapon. For any GFE weapons replaced or modified, the ISMT shall not degrade current wireless GFE weapons functionality. Any ISMT wireless weapon via replacement or modification shall use the existing GFE filling station to replenish gas for recoil function.

Any GFE wireless modified/replaced weapons shall connect to the Input/Output Network System (IONS) via wireless connection. Any GFE wireless modified/replaced weapon ballistics shall be modeled and included in the system software. If the GFE weapon is replaced or modified and utilizes a laser, the weapon shall utilize a Navy Laser Safety Board approved laser.

Laser labels shall be in accordance with 21 CFR 1040. All components of a replaced or modified weapon must meet safety standards for lasers, ultrasonics, etc.

3.3.4.3 Infantry Assault Rifle

The system shall incorporate an Infantry Assault Rifle (IAR) weapon. This weapon is not included as part of the GFE weapons. The IAR weapon shall connect to the Input/output Network System (IONS) via a wireless connection. IAR weapon ballistics shall be modeled and included in the system software. The IAR wireless connection interface shall utilize the ISMT GFE weapon interface. The IAR weapon shall utilize a Navy Laser Safety Board approved laser.

IAR unique ammunition shall be included in the system ammunition software selections. The IAR weapon’s physical, functional, and audio characteristics shall be identical to the actual IAR.

The IAR shall have sensors which provide the same student performance data to the IOS as is provided by the GFE weapons. Laser labels shall be in accordance with 21 CFR 1040.

3.3.4.4 Multi-shot Grenade Launcher

The system shall incorporate a Grenade Launcher (MSGL) weapon. This weapon is not included as part of the GFE weapons. The MSGL weapon shall connect to the IONS via a wireless connection. MSGL weapon ballistics shall be modeled and included in the system software.

The MSGL wireless connection interface shall utilize the ISMT GFE weapon interface. The MSGL weapon shall utilize a Navy Laser Safety Board approved laser. MSGL unique ammunition shall be included in the system ammunition software selections. The MSGL weapon’s physical, functional, and audio characteristics shall be identical to the actual MSGL.

The MSGL shall have sensors which provide the same student performance data to the IOS as is provided by the GFE weapons. Laser labels shall be in accordance with 21 CFR 1040.

3.3.4.5 Light Anti-tank Weapon

The system shall incorporate a Light Anti-tank Weapon (LAW) weapon. This weapon is not included as part of the GFE weapons. The LAW weapon shall connect to the IOS via a wireless connection. LAW weapon ballistics shall be modeled and integrated in the system software.

The LAW wireless connection interface shall utilize the ISMT GFE weapon interface. The LAW weapon shall utilize a Navy Laser Safety Board approved laser. LAW unique ammunition shall be included in the system ammunition software selections. LAW weapon’s physical, functional, and audio characteristics shall be identical to the actual LAW. The LAW shall have sensors which provide the same student performance data to the IOS as is provided by the GFE weapons. Laser labels shall be in accordance with 21 CFR 1040.

3.3.5 Viewing and Aiming Optics

The system shall provide effective training in the use of viewing and aiming optics during normal light, low light, and darkness to effectively engage targets while using any and all of the weapons. The system shall stimulate the following GFE viewing and aiming optics outlined in Appendix B, Tables B-1 and B-2.

3.4 Visual System

3.4.1 Visual Field of View

The display device shall provide a horizontal Field of View (FOV) of 33 degrees and a vertical FOV of 19 degrees. The FOV is measured relative to the center position of the firing line and an average firing position height. In an IST configuration, the IST shall allow two displays to combine in to a seamless horizontal FOV of 66 degrees and allow three displays to combine in to a seamless horizontal FOV of 99 degrees. The location (geographic position and elevation) and direction (view vector) of each system’s FOV shall be controllable at the IOS through a control device. When multiple systems are combined, the single IOS shall be capable of controlling the location of the combined IST FOV.

The visual resolution shall be of sufficient quality to identify targets, in ambient light conditions with a contrasting background. Identification is defined as the ability to ascertain the identity of the object. Recognition and identification are based on individual features seen in frontal, rear and side profiles of objects.

The visual display shall have a dark-level sufficiently low to allow use of night vision sights.

The weapons hit detection sub-system shall remain registered to the visual display without drift and without need for recalibration more than once a day under normal operating conditions.

3.4.2 Terrain

The visual system shall provide databases to support marksmanship and collective scenarios.

The databases for collective training shall consist of the following nine databases;

The following 4 databases are threshold requirements for collective scenarios that shall be delivered with the system.

Database Title Representative Terrain Feature Types Mountain Desert Woodland

Urban mountain, mountain range, plateau, hills, valley, cave openings savannah, farm, lake waterfall, rapid, river valley urban terrain including building interiors

The following 5 databases are desired for future use.

Database Title Representative Terrain Feature Types Glacier Volcano Ocean and Coastal

Continental Plain River arête, glacier, tundra, frozen river volcano, crater lake, lava field, lava plateau bay, channel & markers, delta/inlet, beach, promontory, island sand, rocks, arid plants, dry lake, aurora, dune deciduous and evergreen trees, valleys, swamp, ponds

The first column is the title of each database. The second column provides the terrain types that are descriptive of the types of terrain in each database. Each database shall be of a minimum size necessary to support the T&R tasks listed in Appendix K, Tables K1-3. The database shall provide sufficient elevation changes, vegetation, and cultural features to support the T&R training tasks specified for those types of terrains. Targets shall not suddenly appear in the database but shall appear from behind cultural, vegetation, or terrain features. The databases shall provide three dimensional simulations of the environment which shall include geographical terrain and cultural features; including high-detail 3D models buildings, flora, fauna, vehicles, human beings, and weather conditions. Each database shall be populated with a diverse mixture of both geo-typical natural and man-made three-dimensional features that enable scenarios and prevent the appearance of unnatural repetition. Repositionable models, such as defilades, shall not result terrain gaps or aliasing.

The marksmanship databases shall be modeled using the locations listed in Appendix H for Pistol, Rifle and Shotgun. Each database shall be populated with geo-specific natural and manmade 3D features.

The visual system shall provide the capability of adding new databases either in Synthetic Environment Data Representation Interchange Standard (SEDRIS) or Open Flight format.

3.5 Sound system

A sound generation system shall be provided. The sounds shall be of such fidelity, quality, realism, and volume that students shall experience the cues, stresses, and distractions of a “real life” combat situation. The sounds shall be of sufficient volume so that the distractions provided to the crew members shall equal that found in an actual situation. The sound cues listed in Appendix I shall be provided in the system.

3.5.1 Sound Generator

During real-time operation, the desired sounds shall be available in real-time to the students.

The system shall provide a line level audio output for driving speakers and sub-woofers. The sound generation system shall have the ability of generating a minimum of eight sounds simultaneously with full parametric control of frequency and volume. Where appropriate, sound generation channels shall be “shared” by several different sounds on a priority basis.

3.6 Target/Ammunition

3.6.1 Target

The system shall simulate foreign and domestic civilian and military vehicles listed in Appendix E. The system shall simulate obstacles and positions listed in Appendix D. The system shall simulate aircraft types listed in Appendix F, Tables F-1 & F-2. The system shall simulate the performance of ammunition fired from weapons associated with the simulated vehicles listed in Appendix E and aircraft listed in Appendix F, Tables F-1 & F-2. The system shall simulate different human models as listed in Appendix D, Table D-2. Targets shall accommodate the changes needed for trainee position changes (prone, kneeling, sitting, and standing.) during marksmanship training.

3.6.2 Ammunition

All simulated ammunitions shall react in accordance with accurate ballistics for the weapons listed in Appendix B, Tables B-1 & B-2. Ammunition which contains multiple projectiles, such as shotgun buckshot rounds, shall be simulated with the appropriate number of projectiles. All ammunition shall model terminal ballistics as specified in the Jane’s Book of Weapons. The simulated trajectory above and below the line of sight shall match that of the actual round. Shot groups shall be realistically disbursed, consistent with the characteristics of the real weapon using real ammunition. The visual scene shall simulate the weapons interaction with the environment from the time it is shot (muzzle flash, back blast, rocket trail, rocket exhaust) to impact zone (ground disbursement, impact media, smoke). Additionally, they shall react accurately to environment (included but not limited to rain, snow, wind, sand, mud), time of flight and lead of a moving target. The system shall depict rounds flying down range, if that particular round is visible during normal firing conditions, such as AT4 Anti-Tank Weapon, Mk 153 SMAW, Mk 19 HMG, M-203 40mm Grenade Launcher, RPG-7 Rocket Propelled Grenade Launcher, Tracer Rounds (Mk212 9mm tracer for spotting rifle, M856 5.56mm ball tracer, M80 7.62mm 4/1 tracer and M1/M17 50cal tracer).

The model behavior and effects of the simulated ammunition impact on the target, structures, and flora shall replicate the effects of the actual ammunition. For example, an M16A4 round should penetrate grass, bushes, canvas, and other soft targets, but not damage a tank. Multiple round bursts from machine guns shall simulate the cone of fire and beaten zones appropriate to the weapons as defined in Appendix C. Machine guns shall be capable of indirect fire as defined in Appendix C. Area weapons shall reflect the proper killing radius. Anti-armor weapons shall differentiate vulnerability and end state of various areas on a tank.

Visual database terrain shall show visual effects of a round impact. Targets shall show visual and entity state changes based upon round impact. The effect shall be based upon type of round being used (HE, AP, etc.). Personnel shall be either in a healthy, wounded, or dead state.

Vehicles shall be either in a fully operational, mobility kill, firepower kill, or destroyed state.

Vehicle behaviors shall be appropriately altered based upon round damage (i.e, mobility kill prevents the vehicle from moving).

Each human target’s killing radius shall be defined to distinguish between a lethality shot, capacitating shot, mobility and non-lethal areas of the target in accordance with Appendix G.

Each human target state shall be modeled to react to a lethality shot, capacitating shot, mobility and non-lethal areas of the target. The entities states shall react appropriately to being fired upon, i.e., if hit, personnel fall and vehicles burn or explode; or if missed, personnel and vehicles shall take cover and return fire. During the scenarios, the simulation of incoming rounds and the simulated impact of incoming rounds fired from enemy weapons/vehicles shall be displayed dynamically on the screen as the scenario progresses if the incoming round or impact would normally be visible.

The system shall be able to handle a maximum of fifty targets (personnel and vehicles) active at one time. The system shall provide a maximum of 250 targets used during a scenario.

3.7 Scenario Content

3.7.1 Marksmanship

Representations of typical targets shall be placed at selected distances from the firing position.

Details of the target size, shape and appearance are defined in the publications listed in Appendix G. These targets shall be utilized on shooting ranges specified in Appendix H. The visual presentation of the targets shall accurately represent the appearance of an actual target at the simulated distance. In addition, target presentation shall include raising/lowering of the target and spotting. Each target shall react to trainee firing for the respective firing just as in the actual course, independent of firing in the other lanes. A simulated wind flag, indicating wind strength and direction, shall be depicted as in Appendix A, MCRP 3-01A.

During marksmanship firing, the rounds fired shall be displayed correctly in size if the rounds would be seen at the distances depicted. However, spotting shall be consistent with the location of the simulated rounds fired and the point of impact. The spotting feedback shall be displayed after the shot is fired through use of orange plotters.

Upon completion of marksmanship scenario, the screen shall automatically display a summary of all hits and misses fired during the scenario in sequential order on the target for each lane.

The various tables used to train with specific weapons shall be provided in the form of separate scenarios capable of being separately loaded and executed. The tables for each weapon are defined in the publications listed in Appendix J, Tables J-1, J-2 and J-3. Individual and combined string of fire scenarios shall be in accordance with the table. Time allotted for each string of fire shall be adjustable by the instructor/operator.

3.7.2 Collective Training

The collective training scenarios shall be based on the tasks delineated in the in Appendix K, Tables K-1, K-2 and K-3. The scenarios shall be continuous sequences of events incorporating appropriate environments and objects for non-combative and combative engagements. The sequence of events shall branch to alternatives depending on the actions of the trainees.

Movement of the trainee team viewpoint through the simulated terrain of the scenario shall be controllable at the IOS.

3.7.2.1 Judgmental, Close Quarter Battle, Marine Corps Embassy Security Guard, Marine Corps Security Forces Scenarios The scenarios presented shall depict typical situations which Military Personnel face in the execution of their duties while engaged in Military Operations Other Than War (MOOTW) and shall depict potential life-threatening situations in confined areas (such as in a normal to small sized room, building, Embassy, compound, ammunition bunker, watch tower or aboard ship). A scenario shall involve a life-threatening situation in which the correct response by the trainee is to fire, as well as one in which the potential for the life-threatening act does not materialize. The scenario shall respond to the action of the trainee with an appropriate simulated reaction.

3.7.2.2 Combat Scenarios

The scenarios presented shall depict typical situations which an individual, buddy pair, fire team, squad, or section face during combat. The scenarios shall include environmental dialogue, sound effects, detailed actions, and direction which occur during the evolution of such combat situations. The scenario shall respond to the action of the trainee with an appropriate simulated reaction. Scenarios shall not exceed 30 minutes in real-time. The combat scenarios shall include the following characteristics:

Deliberate and hasty attacks Combat and reconnaissance patrol Meeting engagements Raids Military Operations on Urban Terrain (MOUT) Night attack (illuminated and non-illuminated) Position defense, day and night Engagement of enemy targets, such as aircraft/helicopters and armor

3.7.2.3 Supporting Arms

The system shall provide the capability to conduct Forward Observer (FO) procedures for mortars, artillery, naval gunfire, close air support, and close-in fire support. The trainee shall be capable of training while other weapons are firing.

3.7.3 Instructor Operator Station (IOS)

The IOS shall consist of a visual display device (i.e., monitor) and input/control devices (i.e., keyboard, joysticks, mouse, etc.) from which the system is controlled. The instructor shall be capable of operating the system from a seated position. The visual display device, input/control devices, and all ancillary furniture (except for a chair), fixtures, mounting racks, etc. shall be self-contained within the system.

A graphical user interface (GUI) shall be used to control the system for scenario generation, scenario real time data (identifying type of gun, ammunition, etc.), AAR, environmental settings, Daily Operational Readiness Test (DORT), maintenance, and all functionality needed for operational requirements. All action is initiated and controlled from the IOS. Invalid selections (i.e., selecting scenario number 99 when only 50 scenarios exist on the system) shall result in an error message which indicates that the selection was not valid.

3.7.3.1 Environmental Effects

The IOS shall have the capability of selecting environmental effects. These environmental effects shall be visually represented. The visual representation of the environmental effects shall obscure targets to varying degrees depending on the size and range of the target. The environmental effects shall properly modify the simulated ammunition trajectory. The environmental effects shall properly stimulate the GFE weapons optics and adapters.

The environmental effects shall include the following:

a. Wind simulation shall be based upon the 3 o'clock, 6 o’clock, 9 o'clock or 12 o’clock reference system. The steady state wind speed shall be adjustable in increments of 5 mph up to a maximum of 30 mph. The simulation shall include wind gust effects which range from 0 mph to the maximum instructor inputted wind speed. The steady state wind pattern shall consist of 12 different wind patterns specified in Appendix A - References, MCRP 3-01A.

b. Haze

c. Fog, smoke and dust

d. Rain

e. Snow

f. Dusk/Dawn lighting

g. Continuous Time of day

h. Night time visibility (based upon three instructor inputted moon phases: full moon, half moon, no moon. Visibility levels shall be variable based upon time of day)

i. Degree of cloud cover (simulation shall be based on 4 instructor inputted values 25%, 50%, 75%, 100%. Cloud cover simulation shall provide a continuously changing brightness level in the visual scene that will affect target visibility)

j. Humidity

k. Barometric Pressure

l. Air Temperature

m. Elevation

3.7.3.2 IOS Real Time Control

3.7.3.2.1 Real Time Control Basic Marksmanship Exercises

The IOS shall display examples of basic marksmanship concepts such as improper and proper sight picture, lead of a moving target, and wind flag positions. A continuous trace mode shall show in real time where the weapon is aimed before the shot is fired, during the squeezing of the trigger and the follow through after the trigger squeeze. The continuous trace mode shall display weapons cant while in the shooters hands and shoulder, butt pressure caused by the shooter pulling back on the weapon into their shoulder, and interrupted or uninterrupted trigger control.

The continuous trace mode shall be used in the evaluation and instruction of…

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