04-OFFSET_ProposersDay_DISTAR.PDF
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OFFset Proposers Day Program Manager Slides
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Distribution A – Approved for Public Release, Distribution Unlimited 1
OFFensive Swarm-Enabled Tactics (OFFSET) Dr. Timothy H. Chung, Program Manager
Tactical Technology Office
Briefing Prepared for OFFSET Proposers Day
January 30, 2017
OFFSET Proposers Day Agenda
• Welcome Remarks
• Administrative Topics
• Contracting with DARPA
• Security
• Introduction to DARPA and the Tactical Technology Office
• OFFSET Program Description
• Invited Speakers
• Questions and Answers
Introductions and Welcome
Questions?
Ask OFFSET@darpa.mil
Distribution A – Approved for Public Release, Distribution Unlimited
Why are Swarms Hard: Complexity of Swarms
Agent Complexity
Simple platform with one mission system
Highly capable platform with multiple mission systems, able to make complex decisions in unstructured environments
Leader-follower formations
Fluid, distributed maneuvers
Static comms Dynamic, resilient networking
Scripted, rule-based behaviors
Adaptive collaboration, flexible coordination
Identical platforms and payloads in a single domain
Heterogeneous platforms and payloads in multiple domains
Simple, fixed functions or remotely operated
Freestyle intuitive human-swarm interactions
Collective Complexity
Number
Human-Swarm InteractionHeterogeneity
OFFSET Program Vision, Goal, and Objective
OFFSET seeks to inspire the generation of innovative swarm tactics that disruptively create new opportunities for future swarm system capabilities to assert and maintain superiority of the urban operating environment.
OFFSET aims to design, develop, and demonstrate a swarm system architecture – encoded in a realistic game-based environment and embodied in physical swarm autonomous platforms – to advance the innovation, interaction, and integration of novel swarm tactics.
OFFSET seeks to create highly capable, heterogeneous swarm systems with upwards of 250 collaborating autonomous swarm elements, across multiple spatial and temporal scales of tactical interest, e.g., conducting urban operations in built-up areas up to eight city blocks in size over mission durations of up to six hours.
Vision
Goal
Objective
Desired OFFSET Goals and Metrics
Design operationally relevant swarm tactics in game-based environment Number created per calendar quarter > 10 tactics
Perform swarm tactics assessment in game-based swarm mission Time to assess new tactic < 15 minutes
Integrate swarm tactics architecture on physical swarm platforms Integration time per 100 platforms < 24 hours
Perform secure, over-the-air tactics updates to deployed swarms Time to deploy new tactic < 1 minute
Construct viable swarm tactics-based courses-of-action (COAs) in 1 minute Number of alternate COAs > 3 COAs
Enable scalable swarm operations that adapt with addition or attrition Percentage deviation in swarm size +/- 50%
Human-Swarm Teaming: Demonstrate dynamic, real-time interactions with swarm sizes >100
Swarm Autonomy: Generate and assess 100+ swarm tactics
OFFSET Notional Program Structure
Program structured for agile development cycles enabling rapid integration and tech off-ramps for transition
Sprinters perform focused tasks for 6-9 months and deliver products to integrate with systems integrators
Potential subsequent solicitations in specific tactics areas
BAA released and remains open throughout lifetime of OFFSET
System integrators create OFFSET architecture, interfaces, and the Swarm Tactics Exchange
• Embrace Complexity of Swarms
• Discover Disruptive Swarm Capabilities
• Overcome Challenges of Urban Operations
OFFSET Motivations
• Urban environments are complex, dynamic, and unpredictable
• Channelized
• Vertical
• Occluded
• Urban operations doctrine dictates:
Challenges of Urban Combat Operations
Source: U.S. Army RDECOM-TARDEC
Small Unit Needs Potential Swarm Impacts Improved force protection Expanded standoff distance
More fire power More assets and weapons Improved precision effects Multi-resolution sensing/targeting, BDA
Expanded ISR Distributed, dispersed sensors
UAS – unmanned aerial system ISR – intelligence, surveillance, reconnaissance BDA – battle damage assessment
Centralized planning Decentralized execution Artist’s Concept
Tactics provide an ideal level of abstraction for capturing commander’s intent
Swarm Tactics Informing Swarm Technologies
Swarm Mission
“Game”
Swarm Tactics
“Plays”
Swarm Primitives
“Behaviors”
Swarm Algorithms
“Skills” Technology Push gap
Current Approach
Warfighting Needs
Bottom-up technology development leads to gap between technologies and warfighting needs
Swarm Mission
“Game”
Swarm Tactics
“Plays”
Swarm Primitives
“Behaviors”
Swarm Algorithms
“Skills”
Technology Push
OFFSET Focus
Warfighting Needs
Representative OFFSET Swarm Operational Thread
Mission: Seize a block or group of buildings
SLAM – simultaneous localization and mapping RF – radio frequency
Tactics:
Maneuver down streets
Assault and clear building
Maintain flank security
Suppress enemy fires
Misdirect enemy with decoys
Algorithms:
Indoor
SLAM
Map merging Coverage RF source localization Chemical detection
Primitives:
Build map of building
Find ingress points
Maintain comms
Defend perimeter
Locate occupants
Build map of building
Assault and clear building
Artist’s Concept
Towards Autonomous Swarm Capabilities
OFFSET
Ability to interact with, influence, and infer swarm system behaviors
Large-scale distributed and dispersed sensing, fusion, and distillation of information
Adaptive, resilient, fragmented sharing and storage of distributed information
Deployment, support, and maintenance of large-scale hardware and software systems
Adaptive, complex, collective behaviors for intelligent movement, decisions, and interactions with the environment
Core Elements of the OFFSET Swarm System
Discover and Develop Novel Swarm Tactics
Goal: Design a tactics-focused game to rapidly explore, evolve, and evaluate swarm tactics
• Extensible architecture for end user-generated swarm tactics
• Community cultivation and harvesting of most successful swarm tactics
• Rapid integration into physical swarm systems for field test and validation
Swarm Tactics Exchange
Design Advanced Human-Swarm Interfaces
Goal: Create a novel swarm tactics-focused command interface
• Leverage rapidly emerging technologies in immersive technologies
• Enable real-time tactics updates with automated deployment technologies
• Design a swarm interaction grammar for intuitive swarm operations
Demonstrate Advanced Swarm System Capabilities
Goal: Accelerate realization of new swarm tactics and technologies every six months via agile swarm experimentation
• Imagine novel operating concepts for swarm system employment
• Integrate baseline and modular swarm technologies for field tests
• Address real-world challenges and considerations impacting swarms
Distribution A – Approved for Public Release, Distribution Unlimited
Operational Context Vignette 1 Vignette 2 Vignette 3
Representative Mission
Isolate an urban objective
Conduct an urban raid
Seize key urban terrain
Mission Duration 15-30 minutes 1-2 hours 4-6 hours
Area of Operations Approx. two square city blocks
Approx. four square city blocks
Approx. eight square city blocks
Swarm Size 50 100 250
OFFSET Ecosystem
Swarm System Integrators Swarm Sprinters
OFFSET
Government Team
OFFSET User Community
Focus of this BAA
• Conduct capability-based experiments every six months
• Red team (warfighter) injects and assessments
• Integrate quarterly prototype deliveries
• Minimum Viable Products: OFFSET demonstration swarm tactics and technologies
• Focus on offensive tactical missions at company level and below
OFFSET Capability-Based Experimentation
MOUT – military operations in urban terrain ROS – robot operating system
Notional range: USMC Twenty-Nine Palms Combined Arms MOUT
Notional OFFSET robotic platforms, approximately to scale
Notional surrogate platform characteristics:
• Expendable
• Affordable
• Robot Operating System-compatible
OFFSET Swarm System Architecture
OFFSET =
Virtual World
Physical Testbed Community++
Agent Architecture
• Open middleware (e.g., Robot Operating System)
• Offer modular autonomy
• Streamline hardware, software deployment
Swarm Architecture
• Open messaging definitions
• Use realistic/demonstrated networking solutions
• Support flexible operating concepts
Desired OFFSET Goals and Metrics
Design operationally relevant swarm tactics in game-based environment Number created per calendar quarter > 10 tactics
Perform swarm tactics assessment in game-based swarm mission Time to assess new tactic < 15 minutes
Integrate swarm tactics architecture on physical swarm platforms Integration time per 100 platforms < 24 hours
Perform secure, over-the-air tactics updates to deployed swarms Time to deploy new tactic < 1 minute
Construct viable swarm tactics-based courses-of-action (COAs) in 1 minute Number of alternate COAs > 3 COAs
Enable scalable swarm operations that adapt with addition or attrition Percentage deviation in swarm size +/- 50%
Human-Swarm Teaming: Demonstrate dynamic, real-time interactions with swarm sizes >100
Swarm Autonomy: Generate and assess 100+ swarm tactics
OFFSET Notional Program Structure
Program structured for agile development cycles enabling rapid integration and tech off-ramps for transition
Sprinters perform focused tasks for 6-9 months and deliver products to integrate with systems integrators
Potential subsequent solicitations in specific tactics areas
BAA released and remains open throughout lifetime of OFFSET
System integrators create OFFSET architecture, interfaces, and the Swarm Tactics Exchange
DARPA OFFSET is interested in:
• Strong, multi-faceted teams across all OFFSET functional areas
• Robust integration plans for OFFSET community engagement
• “Test early, test often” philosophy, especially for field experiments
• Open technology development* best practices
Additional OFFSET Things-to-Consider
*Ref: DoD Chief Information Officer (CIO), “Open Technology Development (OTD): Lessons Learned and Best Practices for Military Software”, Washington, D.C., 2011
• Q&As during Proposers Day
• Write and submit your questions on provided index cards or OFFSET@darpa.mil
• OFFSET Proposers Day program slides available on OFFSET website
• OFFSET Teaming Website to sharing expertise areas
• Frequently Asked Questions
• Posted to FedBizOpps
OFFSET Parting Shots www.darpa.mil
23Distribution A – Approved for Public Release, Distribution Unlimited
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