Attachment 2 - Performance Work Statement (13 May 25).pdf

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Attached to
Emotional Intelligence Training Federal contract opportunity
Solicitation number
FA465925QM007
Issued by
Department of the Air Force Air Mobility Command

About this file

This Performance Work Statement (PWS) outlines a mixed reality live simulation training program for emotional intelligence targeting military personnel at Grand Forks Air Force Base. The training will provide customized software-based scenarios focusing on skills development in emotional intelligence, empathetic communication, leadership, difficult conversations, and emotional navigation. Key specifications include 24/7 global availability, training sessions up to 1 hour long (not exceeding 100 total hours per performance period), and the ability to schedule up to five days in advance.

The training library encompasses scenarios in themes like leadership, peer-to-peer interactions, resilience, suicide prevention, sexual assault prevention, and military/spouse-specific situations. Sessions will be delivered via video conferencing, feature up to four scenarios per hour (5-20 minutes each), and utilize live performers who are human behavior and Emotional Quotient certified. The training explicitly does not use AI-generated content, smartphones, or VR headsets. Additional requirements include a customized facilitation packet, a dedicated point of contact, a minimum of one performer using a Virtual Avatar Laboratory, and a room manager to handle technical challenges.

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PERFORMANCE WORK STATEMENT

EMOTIONAL INTELLIGENCE TRAINING

Prepared by 319 RW/CDV Grand Forks AFB, ND Version Date: 13 May 2025

The contractor shall provide the following for Grand Forks Air Force Base, ND:

1. Scope of Work. Mixed reality live simulation training (customized software program) that will provide military personnel an opportunity to increase their skills in areas such as emotional intelligence, empathetic communication, leadership skills, difficult conversations, and heightened emotional navigation. The training platform will develop authentic scenarios, train, and rehearse performers, and provide simulation in a “Fail- Safe” facilitated environment, guide facilitation processes and debrief, as well as provide 24/7 global availability.

1.1 Availability. The contractor shall be available 24/7 to provide training in support of geographically separated units located in other time zones.

1.2 Duration. Training sessions can be scheduled for 1-hour timeframes. One (1) session will be equivalent to 1 hour not to exceed the total sum of 100 hours per period of performance.

1.3 Scheduling. Can schedule up to five days’ notice. One, fifteen-minute technical check for each session that begins fifteen minutes prior to the session start time, if requested. The government shall have the flexibility to schedule multiple training sessions at one time.

1.4 Training Sessions & Scenarios.

1.4.1 Library includes scenarios in the following themes: Leadership, Peer-to-Peer, Resilience, Suicide Prevention and Postvention, Sexual Assault and Harassment, and includes scenarios specific to both military and spouses.

1.4.2 Sessions include Mixed Reality Live Simulation training delivered through video conferencing.

1.4.3 Neither the sessions nor performers are Artificial Intelligence (AI) generated, nor do they elicit AI-driven responses.

1.4.4 Sessions do not utilize smartphones, Virtual Reality goggles or headsets

1.4.5 The government shall be able to use any of the scenarios in the contractor’s library; it can change ranks, locations, genders, or titles.

1.4.6 Up to four scenarios during each session hour, each scenario ranging from five to twenty minutes long.

1.4.7 Session introduction and rules of engagement completed by Staff, if requested.

2. Other Requirements.

2.1 Customized facilitation packet with facilitator instructions

2.2 Dedicated point of contact for scheduling/project management.

2.3 A minimum of one dedicated performer dedicated performer utilizing a Virtual Avatar Laboratory to combine avatar with first-person, live, interactive storytelling and improvisation as the scenario progresses

2.4 Performers are trained in human behavior and are Emotional Quotient certified.

2.5 One room manager to assist with technical challenges and scenario difficulty changes

File details come from the government source that posted it. Updated .