Attachment 1 - Salient Characteristics.pdf
PDF 237 KB Posted
- Attached to
- Virtual Reality Training System
- Solicitation number
- FA524026QM114
About this file
This document is a Requirement Description with Salient Characteristics for a Virtual Reality Training Simulator system.
The requirement calls for a portable, secure, and immersive VR training solution designed for military mission rehearsal and tactical upskilling in high-stress simulated environments. The system must operate entirely offline on a closed network without internet connectivity and requires no fixed training facilities or external base stations. The complete system must pack into a single deployable hardened case with a maximum weight of 50 lbs and be capable of setup within minutes by two personnel. The system must support 1 to 8+ simultaneous users, 1 instructor, and 1 to 4 role players, accommodating single-user, team-based, and Force-on-Force training configurations. An 11-inch tablet with protective case serves as the instructor console, with no requirement for additional external servers or computers.
The technical specifications include enterprise-grade VR headsets featuring 4K resolution, minimum 2-hour operational runtime, hot-swappable batteries, and spare batteries. The system must utilize an inside-out VR tracking system managed through the headsets and rail-mounted weapon sensors without requiring external tracking cameras or arrays. The simulator must support standard service rifle platforms, converting operational rifles to dry-fire mode using CO2/gas systems with drop-in bolt and magazine kits, and alternatively support inert gas recoil rifles. Additional capabilities include inert gas recoil training pistols matching standard service pistol profiles, support for Conducted Energy Weapons and inert chemical/OC spray trainers, and integrated software enabling users to build, edit, and modify custom training scenarios. The software must simulate multiple lighting conditions including Day, Night, and Night Vision Goggle environments, feature both active and passive virtual threats with variable skill levels, and include built-in scenarios for Mission Rehearsal, Hostage Rescue, and Close Quarter Battle training.
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Other files
| File | Type | Posted |
|---|---|---|
| Attachment 1 - Salient Characteristics.pdf.pdf | ||
| Amendment 1 - FA524026QM114.pdf | ||
| FA524026QM114.pdf | ||
| Attachment 2 - Provisions and Clauses.pdf |
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Text version
REQUIREMENT DESCRIPTION WITH SALIENT CHARACTERISTICS
In detail, please describe those physical, functional, performance, or material element qualities of an item that are essential to ensure that the intended use of the item can be satisfactorily realized.
| Text1: Virtual Reality Training Simulator |
| Text2: |
Must provide a portable, secure, and immersive virtual reality (VR) training solution for military mission rehearsal and tactical upskilling in high-stress simulated environments.
Must operate entirely offline on a closed network without requiring an internet connection. Must not require fixed training facilities, planning rooms, or external base stations.
Must pack into a single deployable hardened case. Maximum weight: 50 lbs. Must be a 2-person portable system capable of setup within minutes.
Must support 1 to 8+ simultaneous users, 1 instructor, and 1 to 4 role players. Must support single-user, team-based, and Force-on-Force training configurations.
Must include a minimum 11-inch tablet with a protective case to serve as the instructor console. Must not require any additional external servers or computers to operate.
Must include enterprise-grade VR headsets featuring 4K resolution, a minimum 2-hour operational runtime, hot-swappable battery capability, and spare batteries.
Must utilize an "inside-out" VR tracking system managed through the headsets and rail-mounted weapon sensors. Must not require external tracking cameras or arrays.
Must support standard service rifle platforms. Must convert operational rifles into dry-fire mode with full recoil using a CO2/gas system via drop-in bolt and magazine kits. Alternatively, must support inert gas recoil rifles.
Must provide inert gas recoil generating training pistols that match the profile of standard service pistols. Must also support integration with operational service pistols.
Must support in-service Conducted Energy Weapons (CEW) and inert chemical/OC spray trainers.
Must include an integrated software tool that allows users to build, edit, and modify custom training scenarios.
Must simulate multiple lighting conditions, specifically Day, Night, and Night Vision Goggle (NVG) environments.
Must feature both active and passive virtual threats with variable and adjustable skill levels.
Software must include built-in scenarios for Mission Rehearsal, Hostage Rescue, Close Quarters Battle (CQB), Active Shooter, Use of Force Decision Making, Crisis Intervention, and De-escalation.
Must provide comprehensive performance feedback, an After-Action Review (AAR) module, instructor debrief capture, detailed user analytics, and support high-risk task planning.
The VR hardware components must possess a current US Department of Defense (DoD) Authority to Operate (ATO).
File details come from the government source that posted it. Updated .