Att A STE VSW Training Requirements Overview.pdf

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Attached to
Synthetic Training Environment (STE) Virtual Software ( VSW) Federal contract opportunity
Solicitation number
W9128Z-25-S-A002
Issued by
Department of the Army Materiel Command Contracting Command Orlando Contracting Center

About this file

This document is a Training Requirements Overview for the STE Virtual Software, establishing the foundational specifications for a Reconfigurable Virtual Collective Trainer (RVCT) system designed for mounted maneuver units.

The software must enable collective training across crew, section, platoon, and company levels, focusing on crew coordination, synchronized maneuver, and collective fire control in complex multi-domain environments. The system must serve as a Table II gate to live fire training and support advanced Integrated Weapons Training Strategy (IWTS) gunnery tables (Tables VI through XII) for Abrams, Bradley, and Stryker platforms. Key overarching requirements include: (1) Crew, Section, and Platoon Lethality & Maneuver—advanced collective gunnery capability with stress on fire distribution and massing of effects, plus tactical maneuver and battle drills for mounted and dismounted operations with accurate vehicle dynamics; (2) Multi-Echelon Combined Arms Integration—fully integrated environment supporting synchronized warfighting functions across direct fire, indirect fires, Army aviation, air defense, and sustainment with adaptive OPFOR that reacts dynamically to friendly maneuver; (3) Mission Command & Communications—replication of current tactical networks and mission command information systems with agility to adapt to technology changes, plus degraded operations capability in GPS-denied and contested environments; and (4) External Ecosystem Interoperability—integration with Live, Virtual, and Constructive systems and Global Training Environment systems, plus One World Terrain (OWT) utilization for high-fidelity, globally accurate terrain training.

Foundational tasks must be simulated with high fidelity to enable effective collective training, including: (1) Foundational Gunnery and Fire Control—full fire control and weapon system switchology for all three platforms with engagement procedures for primary, secondary, and dismounted weapons, accurate ballistics and ammunition effects, and crew coordination drills for target acquisition; (2) Foundational Maneuver—high-fidelity vehicle dynamics modeling acceleration, deceleration, and turning across varied terrain with procedural navigation and driver station controls for all platforms; and (3) Foundational Mission Command—voice communications through intercom and tactical radios, plus integration with Mounted Mission Command digital systems allowing leaders to manage reports, overlays, and force tracking.

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Other files attached to Synthetic Training Environment (STE) Virtual Software ( VSW), newest first.
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Att 03 Telecom Reps.pdf PDF
Att 02 Warranties and Representations.pdf PDF
DRAFT STE VSW Call for Solutions 08.27.26.pdf PDF
Att 01 STE VSW Company Information.pdf PDF

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Text version

STE VIRTUAL SW TRAINING REQUIREMENTS OVERVIEW

The software should focus on the collective tasks and battle drills required to defeat near-peer threats in complex, multi-domain environments. TC 3–20 (Integrated Weapons Training

Strategy) is the baseline document that informs the overarching training requirements. It must facilitate mastery of crew coordination, synchronized maneuver, and collective fire control, moving beyond isolated individual skills to unit-level execution. The system must empower commanders to assess, build, and sustain combat readiness at the crew, station, platoon, and company levels through rigorous, repeatable, and scalable collective scenarios. The system must act as a TBL II gate to live fire for mounted maneuver units.

1. Overarching Training Requirements

1.1 Crew, Section, and Platoon Lethality & Maneuver

• Advanced Collective Gunnery Capable – (Table II capable IAW applicable TCs)

The RVCT must fully support the execution of advanced IWTS gunnery tables (specifically

Tables VI through XII). The environment must stress crew coordination, section/platoon fire distribution, fire control, and massing of effects across Abrams, Bradley, and Stryker platforms.

• Tactical Maneuver & Battle Drills – (Both mounted and dismounted)

The system must enable realistic training on combat formations, movement techniques, and actions on contact at the section and platoon levels. It must accurately replicate vehicle dynamics as they relate to collective movement over complex terrain.

1.2 Multi-Echelon Combined Arms Integration

• Synchronized Warfighting Functions

The system must simulate a fully integrated combined arms environment. Units must be able to seamlessly coordinate direct fire maneuver with indirect fires, Army aviation, air defense, and sustainment elements.

• Scalable Collective Exercises

The architecture must support simultaneous training across multiple echelons—allowing a platoon to physically maneuver in the simulators while the company commander controls the wider battlespace and the battalion staff tracks the fight.

• Adaptive, Thinking Threat (OPFOR)

The system must incorporate an intelligent opposing force that reacts dynamically to the friendly unit's maneuver, forcing crews and leaders to adapt their collective tactics in real-time.

1.3 Mission Command & Communications

• C2 Systems Integration

The software must replicate the current tactical network and integrate with current mission command information systems. It must be agile enough to adapt to real mission command technology changes to ensure concurrency is maintained. It must train leaders and staffs on the art and science of command and control in a virtual environment.

• Degraded Operations

The system must challenge units to maintain collective cohesion and execute maneuver effectively during contested logistics, degraded communications, GPS-denied scenarios, and electronic warfare environments.

1.4 External Ecosystem Interoperability

• Integration with LVC and GTE Systems

Live, Virtual, and Constructive and Global Training Environment Systems such as Embedded

Vehicle Trainers, Next Generation Command and Control Systems, Next Generation

Constructive Simulation, Soldier Virtual Trainer Systems, Combat Training Center Information

Systems, etc.

• One World Terrain (OWT) Utilization

Consistent with the STE IS A-CDD, the RVCT must leverage OWT to allow units to train on high-fidelity, globally accurate terrain. The environment must accurately impact collective movement, line-of-sight, and sensor performance.

2. Foundational Tasks and System Fidelity

While RVCT is a collective trainer, its ability to deliver effective collective training is contingent upon the accurate and high-fidelity simulation of the foundational tasks performed by individual crew members and leaders. The collective outcomes described in this RFS are enabled by the mastery of these underpinning tasks.

The vendor shall ensure the RVCT environment provides the necessary fidelity to train and evaluate the following foundational tasks, which will serve as a basis for system accreditation.

The system must simulate these tasks to the level of realism required for crews to build the muscle memory and procedural knowledge necessary for collective execution.

2.1 Foundational Gunnery and Fire Control (SHOOT)

• Full fire control and weapon system “switchology” for the Abrams, Bradley, and Stryker platforms.

• Engagement procedures for all primary, secondary, and dismounted weapon systems, including main gun, TOW, Javelin, and machine guns.

• Accurate ballistics and effects for all ammunition types, including environmental effects on smoke and munitions.

• Crew coordination drills for target acquisition, identification, and engagement.

2.2 Foundational Maneuver (MOVE)

• High-fidelity vehicle dynamics that accurately model acceleration, deceleration, and turning characteristics across varied terrain.

• Procedural tasks for navigating from point-to-point, selecting hasty fighting positions, and executing movement techniques at the individual vehicle level.

• Accurate simulation of driver’s station controls and displays for all specified platforms.

2.3 Foundational Mission Command (COMMUNICATE)

• Simulate voice communications through the vehicle intercom systems and tactical radios.

• Integrate with digital mission command systems (Mounted Mission Command), allowing leaders to perform functions such as sending and receiving reports, managing overlays, and tracking friendly forces as they would in a real vehicle.

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