GameON - U.S.-Albania E-Sports and Innovation
Closed Posted
- Opportunity number
- AMERICANSPACESGAMEON-2026
- Agency
-
US Embassy Tirana
US Consulates and Embassies, Department of State
- Applications due
- Award size
- $3,000 to $8,000
Opportunity facts
- Assistance listings
-
- 19.441 ECA – American Spaces
- Funding instrument
- Cooperative Agreement
- Category
-
- Other
- Eligible applicants
- Not on record
Opportunity details come from Grants.gov. Updated .
About this opportunity
The U.S. Department of State US Embassy Tirana is soliciting applications for the GameON—U.S.-Albania E-Sports and Innovation cooperative agreement, with applications due August 20, 2026. One award of $3,000 to $8,000 is anticipated. Eligible applicants include not-for-profit U.S. and Albanian organizations, think tanks, civil society organizations, and individuals; for-profit entities are ineligible. No cost share is required.
The program targets at least 100 youth participants ages 15–30 per American Corner location in Tirana, Vlora, and Kukes with structured training in coding, game design, and digital entrepreneurship. Projects must demonstrate strong connections to U.S. expertise, technology, and best practices and build on past successful programming in game development and tech training within Albania's youth community. Activities must showcase American standards and values in online game development and strengthen Albanian youths' association between the United States and innovation, creativity, and opportunity.
The performance period runs 6–12 months with an anticipated start date of October 2026. Applications are reviewed on program quality and feasibility (25 points), organizational capacity and prior grant performance (25 points), project planning and ability to achieve objectives (20 points), budget (15 points), monitoring and evaluation plans (10 points), and sustainability (5 points). Mandatory application components include SF-424 or SF-424-I, SF-424A budget forms, SF-424B assurances, a narrative proposal (6-page maximum for organizations, 3 pages for individuals), detailed line-item budget with justification, key personnel resumes, letters of partner support, proof of nonprofit status, and SAM.gov registration documentation with a Unique Entity Identifier. Questions must be submitted by August 17, 2026. Award notification typically arrives within 120 days of the deadline. Recipients must comply with 2 CFR 200, trafficking in persons certifications, anti-discrimination laws, and branding requirements; quarterly or monthly reporting of program progress and financial expenditures is required.
Funding derives from the FY26 Fulbright-Hays program (Assistance Listing Number 19.441, ECA–American Spaces).
Synopsis
1. Project Background, Goals, and Objectives
Albania's youth face a rapidly evolving digital economy that demands advanced technical skills, entrepreneurial mindsets, and exposure to international industry standards. Albanian interest in gaming - a global market forecasted to surpass $745 billion by 2030, in which the United States is leading - is high, presenting an opportunity to increase Albanian understanding of how U.S. economic strength and technological leadership support shared prosperity. By providing youth access to high-quality, structured training in coding, game design, and digital entrepreneurship, this program strengthens Albanian youths' association between the United States and innovation, creativity, and opportunity; demonstrates the United States capacity to adapt and lead in a burgeoning tech market; and increases interest in U.S. products, technology, and brands. As a global, web-based arena for exchange, the gaming market also presents opportunities to promote digital freedom increases the durability and reach of U.S. narratives beyond official channels. This program will further those efforts by prioritizing American standards and values in online game development.
Include information of past projects. How will this project build on previous efforts? What kinds of programming has the Mission and other partners funded in the past to address this problem? Which activities have worked well (best practices), and which activities have not (lessons learned)?
This program capitalizes on a popular past U.S. Speaker Program on game development and an established network of partners in the local tech, business, and education community. It also complements ongoing programs in cybersecurity and AI training to promote American technology across an array of emerging fields.
All activities must demonstrate strong connections to U.S. expertise, technology, and best practices, clearly explaining how these ties support program objectives and advance U.S. interests. Examples include: use of U.S.-developed game engines, coding platforms, and e-sports platforms; curriculum informed by U.S. industry standards and educational models; guest speakers or mentors from U.S. tech companies, universities, or entrepreneurial ecosystems, or alumni of the Department of State exchanges who serve as credible validators of American innovation; and exposure to U.S. startup methodologies and business frameworks. Proposals should articulate how these connections will deliver results-driven programming that builds lifelong skills, increases participants' receptivity to U.S. technologies, expands demand for American products and services, and creates alumni networks that amplify U.S. leadership in the digital economy.
Project Audience: Youth aged 15-30, including high school and university students, young professionals, and aspiring tech entrepreneurs and creators interested in e‑sports, gaming, and digital innovation.
Project Goal: Strengthen Albania's digital ecosystem by using U.S. technology, standards, and expertise to build practical skills in coding, game design, and digital entrepreneurship, while showcasing U.S. leadership in the digital economy through e‑sports and game development.
Project Objectives: The project should engage at least 100 participants per Corner in e-sports and game development that build practical tech skills, foster teamwork and entrepreneurship, and deepn understanding of U.S. leadership in the digital economy.
At a minimum, projects should address the following objectives:
· Objective 1 - Applied Game and Interactive Media Skills
Develop participants' practical skills in coding, game design, basic UX/UI, and digital content creation, 3D printing, through project‑based learning that uses U.S. tools, platforms, and industry best practices.
· Objective 2 - Smart Digital Skills and Startup Mindset
Strengthen participants' digital skills to use game development to foster creative problem‑solving and innovation while introducing basic concepts of tech, innovation, entrepreneurship, project management, and monetization in the gaming and digital sectors.
· Objective 3 - Collaborative Competition and U.S. Tech Exposure
Use e‑sports and team‑based projects to build collaboration, fair play, and leadership, while exposing participants to U.S. digital industry standards, role models, and opportunities.
Files
| File | Type | Posted |
|---|---|---|
| SF424A-V1.0 (4).pdf | ||
| SF424_4_0-V4.0 (5).pdf | ||
| Proposal Templates for Individual Awards Attachment 1.docx | DOCX document | |
| Proposal Template Attachment 1.docx | DOCX document | |
| PDS Budget Narrative Sample Template Attachment 3.xlsx | XLSX spreadsheet | |
| Mandatory_SF424B-V1.1 (4).pdf | ||
| Individual_SF424B-V1.1 (2).pdf | ||
| Applicant Organization Information (AOI) Survey Attachment 2.docx | DOCX document | |
| AC NOFO game on (2).docx | DOCX document |
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