Project Grant R42EY031628
- The National Science Foundation awarded a $275,000 Project Grant to Alchemie Solutions, Inc. under the NSF Technology, Innovation, and Partnerships program (CFDA 47.084) to develop a system for generating alternative text descriptions of science, technology, engineering, and mathematics (STEM) diagrams. The system will produce machine-readable configurations of diagram components and spatial relationships, and generate layered, text-based descriptions matched to a context-driven lexicon. The...
- This $749,685 National Science Foundation project grant under the Technology, Innovation, and Partnerships program (CFDA 47.084) will fund the development of an Automated, Integrated, Multimodal Software (AIMS) system to improve inclusive access to information for persons with disabilities. Saint Louis University leads a consortium that includes software companies Vital, Unar Labs, and Viewplus Technologies to build a unified framework for authoring, converting, and delivering accessible content...
- This Project Grant award from the National Science Foundation Division of Human Resource Development provides $104,236 to Georgia Tech Research Corporation from August 2021 through July 2023. The funding supports a critical interpretative synthesis study titled "Experiences of Students with Visual Impairments with Tactile Graphics in STEM Courses." The project analyzes how tactile graphics are used to teach science, technology, engineering and mathematics (STEM) concepts to students...
- This federal Project Grant award from the National Science Foundation (NSF) under the STEM Education (CFDA 47.076) program is funding the development and testing of software and hardware tools to enable faculty, staff, postdoctoral research fellows, and graduate students who are blind or have low vision to generate, identify, and manipulate digital data patterns and trends in the fields of chemistry, math, computer and information sciences. The $741,159 award to Newhaptics Corp and the...
- This Project Grant award from the National Science Foundation's (NSF) Computer and Information Science and Engineering (CISE) Federal Grant Program (CFDA 47.070) provides $400,000 to the Massachusetts Institute of Technology (MIT) to investigate methods and systems that allow blind and low-vision (BLV) users to build customized, interactive multisensory data representations spanning text, audio, and tactile modalities. The goal is to empower BLV individuals to engage in data analysis as richly...
- Independence Science LLC was awarded a $254,767 Project Grant from the National Science Foundation under the Engineering (47.041) federal grant program. The grant will fund the company's "Synergizing Braille and Science: Real-Time Accessibility of Tactile Graphics in Laboratory Settings for Blind and Low Vision (BLV) Students" project from January 1, 2022 to December 31, 2022. The project aims to develop technologies that will provide blind and low vision students hands-on access to...
- The National Science Foundation Division of Computing and Communication Foundations awarded the University of Washington $215,000 on October 1, 2026, under the Computer and Information Science and Engineering program (CFDA 47.070) to develop the first fully accessible three-dimensional modeling environment for blind and low vision users. The project integrates AI-driven view optimization, verbal descriptions, and advanced haptic graphics to enable precise manipulation of complex...
- This Project Grant award from the National Science Foundation (NSF) Directorate for Engineering (CFDA 47.041) will fund research to advance accessible collaboration tools for visually impaired information workers. The $943,192 award to Northwestern University will: Develop a taxonomy of accessibility barriers and design guidelines for AI-powered collaboration tools to support ability-diverse team communication, coordination, and knowledge sharing. Create an accessible infrastructure of new...
- This National Science Foundation (NSF) Small Business Innovation Research (SBIR) Phase I project award of $222,489 aims to develop an accessibility interface technology to improve software usability for the approximately 61 million Americans living with disabilities. The proposed solution will enable end-users to access up to 80% of commercially-available software, while also providing software distributors a low-cost method to fulfill accessibility mandates and increase product usage and...
- This National Science Foundation Project Grant of $187,881 will support the development of tactile displays and related research at Chapman University from June 2022 through May 2024 under the Engineering (47.041) program. The university will integrate braille and graphics on a single platform using a small dynamic tactile grid. Researchers will characterize user acceptability of dynamic tactile systems calibrated for individual preferences. An initial 6x6 refreshable tactile grid adhering to...
STTR PHASE II - DEVELOPMENT OF A VISUAL-TO-TACTILE CONVERSION SYSTEM FOR AUTOMATING THE TACTILE GRAPHIC GENERATION PROCESS - PROJECT SUMMARY/ABSTRACT THE GOAL OF THIS PHASE II STTR PROJECT IS TO DEVELOP AN INTUITIVE AI-POWERED SYSTEM, CALLED MIDLINATM, WHICH WILL AUTOMATE THE CONVERSION/GENERATION OF ACCESSIBLE STEM MATERIALS FROM VISUAL FORMATS AND FLEXIBLY DELIVER THE ACCESSIBLE CONTENT ACROSS MULTIPLE HARDWARE AND SOFTWARE PLATFORMS TO SUPPORT BLIND AND VISUALLY IMPAIRED (BVI) LEARNERS. TIMELY ACCESS TO STEM MATERIALS IS ONE OF THE BIGGEST CHALLENGES FOR BVI LEARNERS, LIMITING THEIR PRODUCTIVITY AND SUCCESS. WHILE ACCESS TO TEXTUAL INFORMATION HAS LARGELY BEEN SOLVED VIA SCREEN READING SOFTWARE (E.G., JAWS OR VOICEOVER), VERY LITTLE PROGRESS HAS BEEN MADE IN MAKING NON-TEXTUAL (I.E., GRAPHICAL) INFORMATION ACCESSIBLE FOR BVI PEOPLE. WITH STEM CURRICULA BEING DOMINATED BY NON-TEXTUAL INFORMATION (E.G., DIAGRAMS, GRAPHS, CHARTS, IMAGES, MATHEMATICAL NOTATIONS), THE VISUAL NATURE OF THIS CRITICAL INFORMATION PREVENTS MORE THAN 660,000 SCHOOL-AGED (AGES 4-21) BVI LEARNERS FROM PURSUING STEM CURRICULA. CURRENT TECHNOLOGIES/DEVICES ADDRESS THE ISSUE VIA HUMAN-DRIVEN APPROACHES USING SPECIALIZED SINGLE PURPOSE HARDWARE THAT SUFFER FROM SEVERAL SHORTCOMINGS INCLUDING HIGH COST, LIMITED PORTABILITY, LACK OF MULTI-PURPOSE, AND INABILITY TO PRESENT INFORMATION IN A REAL-TIME CONTEXT. IMPORTANTLY, A COMMON UNDERLYING PROBLEM ACROSS ALL EXTANT APPROACHES IS THAT THEY REQUIRE INTENSIVE HUMAN EFFORTS FOR PRODUCING OR AUTHORING TACTILE (AND/OR MULTIMODAL) GRAPHICS. THESE APPROACHES LEAD TO HIGH PRODUCTION COSTS AND SIGNIFICANT DELAYS FROM THE TIME THE ACCESSIBLE MATERIALS ARE NEEDED TO WHEN THEY ARE ACTUALLY DELIVERED; ULTIMATELY ADVERSELY IMPACTING BVI INDIVIDUALS' LEARNING AND ADVANCEMENT IN K-12 SCHOOLS, COLLEGES, AND PERFORMANCE IN WORKPLACE SETTINGS. TO ADDRESS THIS LONG-STANDING PROBLEM, IN PHASE I, UNAR LABS DEVELOPED A PROTOTYPE VERSION OF MIDLINA'S FRAMEWORK USING MATH WORKSHEETS AS AN EXAMPLE AND DEMONSTRATED ITS PRACTICAL UTILITY BY IMPLEMENTING IT ON A PROTOTYPE WEB APPLICATION, CALLED KANAK. IN THIS PHASE II EFFORT, UNAR LABS WILL BUILD ON THE SUCCESS OF PHASE I BY EXTENDING THE CAPABILITY OF MIDLINA'S FRAMEWORK AND ESTABLISHING IT AS A COMMERCIALLY VIABLE PLATFORM TECHNOLOGY FOR GENERATING/CONVERTING STEM MATERIALS INTO ACCESSIBLE FORMATS. WE WILL ALSO DEVELOP AND DEPLOY TWO MIDLINA-POWERED APPLICATIONS, (1) KANAK -A WEB APPLICATION AIMED AT AIDING TEACHERS AND TVIS WITH REAL-TIME ACCESSIBLE DOCUMENT CREATION, AND (2) MATHALLY - AN IOS APP THAT HELPS BVI LEARNERS ACCESS ACCESSIBLE MATH MATERIALS IN REAL-TIME. THE TEAM IS HIGHLY EXPERIENCED IN DEVELOPING ASSISTIVE TECHNOLOGY SOLUTIONS. SUCCESSFUL COMPLETION OF THE PROJECT WILL PROVIDE A ROBUST SYSTEM FOR INCREASING THE PARTICIPATION OF BVI INDIVIDUALS IN STEM PROGRAMS AND WILL MAKE EDUCATIONAL INSTITUTIONS MORE INCLUSIVE AND EQUITABLE.
Mod # | Description | ReasonForModification | Federal Obligation | Date |
|---|---|---|---|---|
| Not listed | $0 | 5/14/26 | ||
| Not listed | $775.6k | 5/13/25 | ||
| Not listed | $674.6k | 3/28/24 | ||
| Not listed | $674.6k | 3/28/24 |