Project Grant 19308713424

Award Date 9/1/24
Completion Date 8/31/25
Dollars Obligated $25K
Federal Grant Program
45.024
Assistance Type
Project Grant
Place of Performance
미국 뉴욕
Similar Awards
The Urban Arts Partnership received a $4.42 million project grant award from the U.S. Department of Education's Office of Elementary and Secondary Education on December 15, 2021. The funding supports the GAME ON: TEACHING THE AP CSP THROUGH GAME DESIGN project under the Education Innovation and Research program (CFDA 84.411). The project aims to improve student achievement and attainment for high-need students through game design. Specifically, the Urban Arts Partnership will create, develop,...
This Project Grant award, funded by the National Science Foundation's STEM Education program (CFDA 47.076), aims to design, develop, implement, and evaluate an accessible video game design curriculum using Nintendo's Game Builder Garage platform. The $1,099,362 award will be used to deploy the curriculum in informal STEM learning environments and investigate its influence on computational thinking skills and attitudes towards STEM for individuals with disabilities. The project involves a...
The U.S. Department of Education's Office of Elementary and Secondary Education awarded a $4,444,433 Project Grant under the Education Innovation and Research (EIR) program (CFDA 84.411) to Urban Arts Partnership, a non-profit organization, to deliver the "CREATIVE CODERS: MIDDLE SCHOOL CS PATHWAYS THROUGH GAME DESIGN" project. This grant will fund the development and implementation of innovative game design curricula and programs to enhance computer science education for underserved...
This Project Grant award from the National Science Foundation's STEM Education program (CFDA 47.076) is supporting the early establishment of a Research Practice Partnership (RPP) focused on designing, developing, and piloting instructional materials that integrate computer science (CS) and computational thinking (CT) into PreK-8 classrooms. The $288,749 award to Katabasis, Inc., a non-profit organization, is funding the development of a game-based learning platform called "AgriCoding"...
This $200,000 Project Grant awarded by the National Science Foundation's STEM Education (CFDA 47.076) program aims to enhance learning and motivation in introductory programming courses at Georgia Gwinnett College, a Hispanic-serving institution. The key products and services to be delivered include: Integrating research-supported pedagogies and automated tools to accommodate diverse learning styles, including hiring and mentoring a diverse group of peer tutors and producing a video library to...
This Project Grant from the National Science Foundation's STEM Education program, formerly known as Education and Human Resources, provides $349,994 to Arizona State University to implement a research project and professional development plan aimed at empowering children of migratory and seasonal farmworkers through culturally responsive gamification and engineering design instruction. Specifically, the investigator will conduct a qualitative study using critical agency framework to collect...
The National Science Foundation awarded a $809,155 project grant to the University of California, Berkeley under the STEM Education program (CFDA 47.076) to develop a game-based learning environment and conduct research and evaluation from July 15, 2022 to June 30, 2025. The project aims to improve probability education for high school students by designing artificial intelligence problem-solving activities within a game. Students will learn probability concepts while exploring AI algorithms...
This Project Grant award from the National Science Foundation (CFDA 47.076 - STEM Education) provides $200,000 to Carnegie Mellon University to develop adaptable, game-based interactive learning environments for STEM education. The primary goals of the project are to: Automate the customization and adaptation of 3D simulated game-based learning environments to improve learner engagement. Provide a deeper understanding of the design, development, and deployment of these learning environments,...
This Project Grant of $308,277 was awarded by the National Science Foundation's STEM Education program (CFDA 47.076) to Digital Promise Global, a non-profit organization, to develop a professional development approach using a library of vetted video cases. The goal is to build elementary teachers' capacity for inclusive computational thinking (CT) integration within their core instruction in subjects like math, science, and language arts. The project will partner with urban and rural school...
This $149,992 Project Grant award from the National Science Foundation's (NSF) Social, Behavioral, and Economic Sciences (CFDA 47.075) program supports the development of adaptable, game-based, interactive learning environments for STEM education. The primary goals are to: 1) Automate the customization and adaptation of 3D simulated game-based learning environments to improve engagement; 2) Assess the effectiveness of these learning environments for diverse learner groups in online and in-person...

PURPOSE: TO SUPPORT THE GAMES FOR CHANGE STUDENT CHALLENGE A DIGITAL GAME DESIGN CURRICULUM AND COMPETITION FOR MIDDLE AND HIGH SCHOOL STUDENTS.

Posted 6/13/24, 12:00 AM