Specification Attachment.docx

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Blender Data Files for Dynamic Ocean and Space Environments
Solicitation number
N00173-24-Q-130112472
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This document is a combined synopsis/solicitation for a Request for Quotations (RFQ) issued by the Naval Research Laboratory (NRL) for custom Blender data files for dynamic ocean and space environments. The NRL is seeking to purchase these data files, which must meet specific requirements across four different environments: Endless High-Altitude Ocean, Endless Ocean, Low Altitude Stormy Ocean, and Earth from Space. The key features include dynamic lighting, volumetric clouds, seamless wave animation, underwater camera movement, and atmospheric/cloud layers. The NAICS code is 541340, and the PSC/FSC code is 7650. Responses are due via email to the government point of contact within 10 business days. The government will award a purchase order on a lowest price technically acceptable basis. The successful vendor must have OEM authorization and provide a manufacturer warranty.

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Schedule of Supplies

Description: Blender Data Files for Dynamic Ocean and Space Environments Environment 1: Endless High-Altitude Ocean

Key Features:

1.DynamicLighting: Ability to change time of day using Blender’s built-in sky texture or custom lighting for dusk, dawn, bright night, bright day, and overcast day.

2.Visible Sun: Incorporate realistic, visible sun.

3.Scalable Metrics: Ensure the environment’s scalecanbeconvertedtometerswithafactorof10.

4.VolumetricClouds: Implement volumetric clouds for added realism.

5.Horizon Rendering: Ensure a seamless and realistic horizon with Rayleigh scattering effects.

Environment 2: Endless Ocean

Key Features:

1.Dynamic Sky and Clouds: Utilize volumetric clouds or dynamic sky, combined with Blender’s built-in sky texture.

2.SeamlessWaves: Animated waves without visible tiling, adjustable wave height using Blender’soceanmodifier.

3.Horizon Rendering: Ensure the horizon is visible and realistic.

4.TwoVariants:

O One with a generic boat using blended FlipFluids simulation.

O One without the boat simulation.

Environment3: Low Altitude Stormy Ocean

Key Features:

1.Buoyancy System: Place buoyancy points in water, simple example object can be a cube.

2.Underwater Camera Movement: Allow the camera to move underwater.

3.UnderwaterEffects: Implement visual underwater effects.

Environment 4: Earth from Space

Key Features:

1.Atmospheric Layer: Realistic atmospheric layer with sun lighting.

2.Cloud Layer: Dynamic cloud layer.

3.SatelliteModel: Include a basic satellite model for demonstration purposes.

File details come from the government source that posted it. Updated .