N0024419Q0065_R553218331CR08_PWS_STOPS_EODESU_1_04_Jan_2019.docx
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- N0024419Q0065
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ATTACHMENT I
PERFORMANCE WORK STATEMENT (PWS)
FOR
PRE-DEPLOYMENT TRAINING EXERCISE
SUPPORT
To Support The
U.S. NAVY EXPLOSIVE ORDNANCE DISPOSAL
TRAINING AND EVALUATION UNIT ONE
(EODTEU1)
July 10, 2018
1.0 SCOPE
This catalog defines the Civilians in the Battlefield training support services and training aids for Combat Arms Units, Combat Support Units, and other U.S. Navy or host installation resources engaged in pre-deployment training to be provided by the Contractor on a Firm Fixed Price contract. Training services include: Role Players, Makeup Artists, Set Builders and Program Management; Training aids include: Vehicles, Store front facings, blank weapons and other battlefield effects required to provide training environments that simulate real-world conditions.
2.0 REQUIREMENTS
Title: Hyper-Realistic scenario environment and Civilians on the Battlefield support for EODTEU ONE
Period of Performance: From date of award for one year.
Exercise location: To minimize logistics costs the training venues must be within 50 miles of EOD Training and Evaluation Unit One Facilities on 33000 Nixie Way, San Diego, CA.
Description of exercise: The United States Navy (USN), Explosive Ordnance Disposal (EOD) Training and Evaluation Unit One, is conducting certification exercises for EOD Group One forces at EOD Training and Evaluation Unit One San Diego, CA. An all-inclusive training facility is required to simulate village and maritime training venues providing opportunities to successfully complete required training scenarios. All venues must be within walking distance from one another and facilities must have AAR capabilities and instructor observation posts that enable instructors. Anticipate 16 all-inclusive full Training Facility events per year. 6 half-day Training Facility events (facility only) per year. And 8 full day Training Facility events (facility only). See schedule listed in section 5.0 of the PWS.
2.1 PERSONNEL
2.1.1 Mission Manager: The Mission Manager is a dedicated person, responsible for managing and ensuring performance of all tasks published in the task execution plan. Responsible for planning and coordinating the training exercise based on the unit training schedule and operations requirements. This person identifies the role player and instruction support, the special effects, vehicles and locations to be used. Advises the unit trainers in the best methods to coordinate the special effects and role players into scenarios to achieve the training objectives. The Mission Manager is required to be on-site for each training event.
2.1.2 Role Player: The Contractor shall provide Role Players with appropriate language skills to emulate the appropriate theater of operations. The specific duties of these Role Players shall include reinforcing correct pronunciation of simple, appropriate phrases and cultural habits, while acting as FLS and Role Players under the Task Order. Task Orders will identify role player specialized duties (i.e. municipal billets such as the local mayor, tribal sheik, bus driver, school teacher, etc.). Some role players may be general population, indigenous Army personnel and/or indigenous uniformed police. Civilians on the Battlefield (COB) billets can also include Non-Governmental Organization (NGO) personnel playing media personnel, medical.
2.1.2.1 Role Players shall refrain from speaking English or speak only broken English when interacting with the training unit while actively performing training. Role players shall possess the acting ability to deliver a performance that has continuity in emotion, energy, speed, and reality appropriate to the scenario. Role players shall possess the knowledge of the appropriate weapons and tactics to be used during training.
2.1.2.2 The Language specialist requirement may not be applicable in all situations. Requirement is for appearance. Roll players are expected to speak English (in-roll situation these are normally non-speaking rolls. If speaking is required, it will be in broken English).
1) Micronesian
2) East Asian
3) Afghanistan
4) South America (Various)
5) Pacific Rim Nations
6) African Nations (ex. HOJA)
7) Other nationalities as identified during the IPC
2.1.2.3 The FLS shall support the tactical language requirement for the exercise and/or act as indigenous village populace and officials to provide cultural and tactical language realism to the training environments and scenarios.
| 1) | Arabic, Dari | |
| 2) | Arabic, Pashtu | |
| 3) | French | |
| 4) | Spanish | |
| 5) | Swahili | |
| 6) | Tagalog | |
| 7) | Somali | |
| 8) | Korean | |
| 9) | Russian |
2.1.2.4 Role Players are required for up to 12 hours per day, to participate in either day training events or night training events, as determined by the Task Order.
2.1.2.5 Schedule: A yearly schedule of events will be provided at the time of solicitation.
2.1.3 Exhibits Specialist I (Moulage): A wound makeup artists who can create realistic wounds and simulations that give military personnel trauma care training under realistic combat operations in the field. Moulage can also simulate the effects of chemical, biological, radiological, nuclear or high-yield explosive (CBRNE) events. Exhibits Specialists are required for up to 12 hours per day, to participate in either day training events or night training events, as determined by the Task Order.
2.1.4 Amputee Actor: Possesses the acting ability to deliver a performance that has continuity in emotion, energy, speed, and reality appropriate to the scenario. The Amputee Actor must possess knowledge of the appropriate weapons and tactics to be used during training. This individual is a former military member with knowledge of United States Army or Marine Military tactics post 9/11 and has a basic understanding of military operations. Amputee Actors are required for up to 12 hours per day, to participate in either day training events or night training events, as determined by the Task Order.
2.1.5 Material Coordinator: Directs availability and allocation of materials, supplies, and finished products. Redesigns the movement of goods to maximize value and minimize costs. Manage subcontractor activities, reviewing proposals, developing performance specifications, and serving as liaisons between subcontractors and organizations. Material Coordinators are required for up to 12 hours per day, to participate in either day training events or night training events, as determined by the Task Order.
3.0 VILLAGE PROPS
3.1 Food Cart: Food carts, or raised platforms, shall be 3’ x 3’ with assorted fruits and vegetables. Where possible, all fruits and vegetables should be native to the exercise region. Assorted fruits and vegetables can be plastic, but must provide a realistic look.
3.2 False Front Buildings: False front shall be 8’ x 10’ wooden facades painted to simulate the front of stores, professional offices, and government buildings as required by the individual Task Order. False Fronts must be free standing and able to withstand simple contact. The type of building being simulated must be easily identifiable from the outside.
3.3 Beauty Parlor/Barbershop: The beauty parlor/barbershop shall contain 1-2 barer chairs, scissors, brushes, hair dryers, rack of beauty supplies, chairs, table, local magazines, counter, cash register, and phone, native to the exercise region.
3.4 Book store: The book store shall contain display racks, local/regional books and magazines, counter, cash register, phone, native to the exercise region.
3.5 Clothing Store: Clothing store shall contain local/regional civilian clothes on clothes racks, shoes, counter, cash register, phone, manikins with clothing, native to the exercise region.
3.6 Convenience/Food Store: The convenience/food store shall contain display racks, canned/boxed/bagged food, refrigerator unit(s) for beverages and climate controlled food (non-operational), counter, cash register, phone native to the exercise region.
3.7 Doctor’s Office: Doctor’s office shall contain examination table, desk, chairs, standing lamps, waiting room furniture, books/magazines in language native to the exercise region.
3.8 Electronics/Computer/Phone store: The electronics/computer/phone store shall contain computers, monitors, electronic parts (wires, cable, motherboards, video cards, computer fans, hard drives), home style phones, cell phones, counter, and cash register, native to the exercise region.
3.9 Fishing Supply store: The fishing supply store shall contain nets, hooks, fishing rods, bait and tackle boxes, coolers, scaling knives, counter, cash register, phone native to the exercise region.
3.10 Hardware store: The hardware store shall contain display racks, tools, boxes of nails/screws, hardware (hinges, door handles, piping, etc), counter, cash register, and phone, native to the exercise region.
3.11 Marketplace/Village Lane: Provide market stalls or tents with small items, fruit, and vegetables that are native to the exercise region. Small items could include cooking oil, cooking utensils, appropriate language video and audio disks, or small household items.
3.12 Restaurant: Restaurants shall contain tables, chairs, silverware, dishes, glasses, menus in language native to the exercise region.
4.0 OTHER PROPS
4.1 Personal Protective Equipment (PPE): PPE is designed to protect the role players/SME’s when using simulated rounds (paint ball). The PPE will include torso coverage, eye protection, and appropriate headgear.
4.2 Audio Visual Equipment: The vendor will not be required to record any part of the exercise. Audio Visual equipment will be used as props only and can include personal/film cameras, microphones, and other recording equipment.
4.3 False Documentation: The Contractor shall provide documents in local or regional language native to the exercise region. Documents should include personal identification, company badges, passports, military ID cards, and drivers’ licenses.
4.4 Night Vision Goggles (NVG): The Contractor shall provide a personal night vision goggle to SME’s to support exercises over a 24 hour period. NVG’s are for contractor use only. Night vision goggles shall be model NVG-2 or equivalent.
4.5 Lanterns and Batteries: The Contractor shall provide ten (10) operational lanterns and sufficient batteries to support night-time operations.
4.6 Weapons: The Contractor shall provide blank firing weapons with Blank Firing Adaptor (BFA), magazines, and blank ammunition. The Contractor will be notified 15 days in advance of the first training day to coordinate the use of requested weapons at any alternative training areas in order to coordinate and meet Alcohol, Tobacco Firearms, and Explosives (ATFE) federal laws and base regulations regarding the use, shipping and storage of blank firing weapons. The list of weapons and ammunition the Contractor shall make available are:
Weapon, SKS Blank Firing
Weapons M-4 Blank Firing
Weapon M-4 Paint Ball Firing
Weapons, 2 in Light Mortar
Weapons, 240G Blank Firing
Weapons, 240G Blank, Ammo
Weapons, 9mm Blank Ammo
Weapons, AK-47 Blank Ammo
Weapons, AK-47 Blank Firing
Weapons, AK-47 Paint Ball Firing
Weapons, AK-47 Dummy Ammo (100 rd belts)
Weapons, M-4 Blank, Ammo
Weapons, Pistol, Blank Firing
Weapons, RPG 7 Dummy Rounds
Weapons, RPG 7 Replica
Weapons, Rubber AK Family Replica
Weapons, Rubber M-4 Replica
Weapon, SKS Blank Firing
Weapons M-4 Blank Firing
4.7 Battlefield Effects Simulations (BFX). The Contractor shall provide battlefield effects simulations to include:
4.7.1 Roadside Improvised Explosive Device (IED) The Roadside IED shall be an IED Battlefield Effects Simulation (IEDBFX), a pyrotechnic charge based system that confines and directs the energy upwards therefore eliminating any secondary or tertiary debris while amplifying the audible signature 360 degrees. The IEDBFX shall provide a thick layer of smoke and varying audible reports up to 120 dBs at 120 feet.
4.7.2 Simulated RPG Shot. The RPG Simulation system shall be an inert RPG system when activated by sending a line of smoke to the targeted object. When the object is hit an IEDBFX pyrotechnic charge based system that confines and directs the energy upwards therefore eliminating any secondary or tertiary debris while amplifying the audible signature 360 degrees.
4.7.3 Inert Suicide Vest. The Contractor shall provide inert suicide vest to be activated.
4.7.4 Simulated Mortar Attack. The simulated mortar attack shall be multiple simulated IEDs activated that simulates incoming mortar rounds from a nearby enemy position.
4.8. Clothing: The Contractor shall provide clothing and costumes that are representative of the native exercise region, as addressed in the Task Order and consistent with para 2.4.2. The Contractor shall maintain, including cleaning and replacement, all clothing and costumes, at no additional expense to the government. The Contractor can anticipate providing clothing and costumes similar to the following:
Clothing, Military Uniform
Clothing, Enemy Combatant Uniform
Clothing, Female Attire
Clothing, Male Attire
Clothing, Police Uniform
4.9. Moulage Kits: The Contractor shall provide moulage supplies and a professional make-up artist to emulate wound simulations to facilitate realistic insurgent and civilian casualty training. Injuries will be identified in the individual Task Orders, however, the Contractor can anticipate providing the following injuries:
Moulage Kit, Amputations
Moulage Kit, Burns
Moulage Kit, Bruises
Moulage Kit, Bullet Wounds
Moulage Kit, Lacerations
Moulage Kit, Sucking Chest Wounds
4.10. Scenting Systems: To ensure a realistic environment is created, the Contractor shall provide scenting systems to provide smells that are common to the exercise at hand. The Contractor shall be responsible for maintaining equipment, including replacement as needed, to ensure equipment is operational at all times during the exercise. The Contractor can anticipate providing the following:
Scenting Generator, 4 Output Power Scent System
Scenting Generator, High Intensity Frag. Cartridge, Cooking Middle East
Scenting Generator, High Intensity Frag. Cartridge, Corpse II
Scenting Generator, High Intensity Frag. Cartridge, Village Smells
Scenting Generator, Single Cartridge Scent System
Scenting Generator, Single Cartridge Scent System, Chlorine Gas
Scenting Generator, Single Cartridge Scent System, Cyanide
Scenting Generator, Single Cartridge Scent System, Gunpowder
Scenting Generator, Single Cartridge Scent System, Meth Lab
Scenting Generator, Single Cartridge Scent System, Mustard Gas
Scenting Generator, Single Cartridge Scent System, Nitric Acid
Smoke Generator
Smoke Generator, Fluid, 1 Gal
WAGE DETERMINATIONS
The following Wage Determinations have been incorporated:
Place of Performance: California (San Diego) Wage Determination: 2005-2057, Dated: 12/29/2015 or later
The government, along with DOL, has determined that the following Labor Categories shall apply as follows:
PWS Labor Category
WD Labor Category
| Mission Manager |
| Exempt per DOL |
| Role Player |
| (not set) Training Support Technician (Role Player) |
| EMT |
| 12040 - Emergency Medical Technician |
| Exhibits Specialist I |
| 13011 - Exhibits Specialist I |
| Technical Instructor/Boat Tactics SME |
| 15090 Technical Instructor |
| Tech Instructor (SME I) |
| 15090 Technical Instructor |
| Tech Instructor (SME II) |
| 15090 Technical Instructor/Course Developer |
| Material Coordinator |
| 21030 - Material Coordinator |
| UXO Tech I/ Lane Controller |
| 30491 - Unexploded Ordnance (UXO) Technician I |
| UXO Tech III |
| 0493 - Unexploded Ordnance (UXO) Technician III |
5.0 Schedule and Requirements
The vendor will provide 3 different training configurations during the POP as follows:
5.1 Full Day All inclusive Training Village Mission
The vendor will provide Program, Project, and Facility Management, all required logistics, and materials & supplies required to provide Hyper-Realistic scenario environment for up to twelve (12) hours per day to include:
- One (1) Dedicated Project Manager/Weapons Handler
- 4 Blank Firing AK-47s w/ 50 blanks per weapon
- Two (2) Special Effects Pyrotechnicians
- 2 IEDs / 2 Baggie Bombs / 2 RPGs / 4 Concussions / Smoke Machine
- One (1) Special Effects Make-up Artist
- Materials and Supplies
- One (1) Amputee Casualty Actor
- Eight (8) Foreign Language Speaking (FLS) Actors
- Wardrobe Support
- STOPS Facility
- Tactical Training Lab (ShootHouse)
- MOUT Training Area (Village)
- Merchant Marine Ship Trainer
- Rappel Tower w/ Helo Platform
- Location Security
5.1.1 Schedule
The schedule for the all-inclusive training village missions is:
24 Jan 2019 14 Feb 2019 12 Mar 2019 21 Mar 2019 16 Apr 2019 18 Apr 2019 30 Apr 2019 2 May 2019 30 May 2019 11 Jul 2019 1 Aug 2019 2 Sep 2019 17 Oct 2019 21 Oct 2019 24 Oct 2019 14 Nov 2019
All missions will be conducted from 1200 - 2400
5.2 Half-Day Training Village Mission (no material support)
The vendor will provide Program, Project, and Facility Management, required to provide Hyper-Realistic scenario environment for up to six (6) hours per day to include:
- One (1) Training Coordinator
- STOPS Facility
- Tactical Training Lab (ShootHouse)
- Location Security
5.2.1 Schedule
The schedule for the all-inclusive training village missions are:
16 Jan 2019 28 Apr 2019 28 May 2019 7 Aug 2019 24 Sep 2019 20 Nov 2019
All missions will be conducted from 0900 - 1500
5.3 Full Day Training Village Mission (no material support)
The vendor will provide Program, Project, and Facility Management, required to provide Hyper-Realistic scenario environment for up to twelve (12) hours per day to include:
- One (1) Training Coordinator
- STOPS Facility
- Tactical Training Lab (ShootHouse)
- Location Security
5.3.1 Schedule
The schedule for the all-inclusive training village missions are:
19 Feb 2019 20 Feb 2019 21 Feb 2019 22 Feb 2019
8 Jul 2019 9 Jul 2019 10 Jul 2019 11 Jul 2019
All missions will be conducted from 1200-2400 image1.png
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