TSS E2 System Specification 260130.docx

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FAA Tower Simulation System E2 - Statement of Objectives
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This is a Tower Simulation System Enhancement 2 (TSS E2) System Specification document that establishes the functional, performance, design, and test requirements for an air traffic control tower simulator used by the Federal Aviation Administration (FAA) for controller training.

The specification defines a hardware-scalable, software-extensible, and system-configurable ATCT simulator that supports scenario training for up to four students simultaneously with interactive, highly realistic environments. The TSS must be configurable to simulate five primary positions: Local Control, Ground Control, Flight Data/Clearance Delivery, Supervisor, and Remote Pilot Operator (RPO). Key system capabilities include: a 360-degree visual field of view with wraparound panoramic displays using multiple monitors; dynamic weather simulation with various atmospheric conditions and cloud formations; realistic sound systems with 5.1 surround sound; voice recognition and synthesis enabling students to interact with virtual pilots using FAA Order JO 7110.65 phraseology; simulation of advanced air traffic systems including STARS, ASDE-X, AMASS, and SAI; and comprehensive record and playback functionality for training evaluation. The system must support at least 250 visible moving aircraft and ground vehicle models with smooth continuous movement at 60 Hz refresh rates.

Hardware requirements specify commercial off-the-shelf components organized into three configuration sizes (Large, Medium, Small) with Large systems featuring 8-14 75-inch display monitors, Medium systems featuring six 55-inch monitors, and Small systems featuring 3-5 55-inch monitors. Each configuration includes dedicated stations for Local Control, Ground Control, Flight Data/Clearance Delivery, Instructor/Server, RPO, and Whiteboard operations, with specific monitor, communication, and console requirements for each. The system must achieve 95% operational availability calculated on 12-hour daily operations (7:00 AM to 7:00 PM) Monday through Friday across 52 weeks annually, with individual component mean time between failure (MTBF) of at least 2,190 hours and mean time to repair (MTTR) not exceeding 48 hours with total restoration time of 72 hours maximum. Security requirements include user authentication, access control based on privileges, encrypted communications, incident logging, and malware protection. The specification references FAA Order 3120.4 (Air Traffic Technical Training), FAA Order JO 7110.65 (Air Traffic Control), and NIST SP 800-53 Rev. 5 security controls.

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Tower Simulation System Enhancement 2 System Specification

DRAFT

Attachment 1 Version 0.2 January 30, 2026

Contents

1Introduction1
1.1Document Purpose1
1.2System Overview1
1.3Scope2
1.4Document Overview2
2Applicable Documents2
2.1Availability of Documents3
2.2Referenced Documents3
3Requirements3
3.1Tower Simulation System3
3.1.1TSS Positions4
3.1.2Virtual Playing Area5
3.1.3Sound System9
3.1.4Visual System10
3.1.5Airport Visual Databases and Models17
3.1.6Moving Models19
3.1.7Virtual Pilots21
3.1.8Voice Communication System23
3.1.9Aircraft Characteristics25
3.1.10Physical Characteristics25
3.1.11Vehicle Characteristics30
3.1.12Record and Playback Function35
3.1.13Scenario Control36
3.1.14Weather Control37
3.1.15Airfield Lighting38
3.1.16Supervisor38
3.1.17RPO43
3.1.18Clearance Delivery/Flight Data43
3.1.19STARS43
3.1.20ASDE-X, AMASS, and SAI45
3.1.21Flight Strips45
3.1.22Scenario Events46
3.1.23Macro/quick keys46
3.1.24Scenario Management47
3.2TSS File Libraries50
3.2.1Visual Database Library50
3.2.2Training Scenario Library50
3.3Remote Capabilities50
3.3.1Remote Training Participation50
3.3.2Remote Training Development50
3.3.3Remote System Maintenance50
3.3.4TSS System Usage Monitoring51
3.4Hardware Requirements53
3.4.1Commercial Off-the-Shelf Components53
3.4.2Power53
3.4.3Electromagnetic Compatibility53
3.4.4Noise53
3.4.5Physical Requirements53
3.4.6TSS Training Site Hardware53
3.4.7Scenario Development Laptop Hardware57
3.4.8Visual Database and Training Scenario Repository57
3.5Security57
3.5.1Access Control57
3.5.2Incident Log57
3.5.3System and Communication Protection58
3.5.4System and Information Integrity58
3.6Performance Requirements58
3.6.1Reliability58
3.6.2Maintainability58
3.6.3Availability58
Appendix 1:Acronyms60
Appendix 2:Definitions63

TSS System Specification - DRAFT

Introduction Document Purpose This specification establishes the functional, performance, design, and test requirements for the Tower Simulation System (TSS) System.

System Overview The TSS is a hardware-scalable, software-extensible, and system-configurable air traffic control tower (ATCT) simulator that provides an interactive, highly realistic environment for controller training. It supports scenario training for individuals or up to four students simultaneously. The TSS provides voice recognition and realistic synthetic voice response to allow a student to interact with the TSS. The voice recognition system interprets a student’s commands and translates them into actual aircraft movement depicted on the computer screen. For certain complex traffic scenarios, remote pilot operators (RPOs) can override the voice response capability and respond directly to the student. RPOs view the simulated airport and surrounding airspace so they may enter accurate and timely aircraft commands. A recorded playback feature allows instructors to review and evaluate performance with the student after the training session has been completed. The FAA uses the TSS to train FAA air traffic controllers to safely and expeditiously move aircraft from, to, and through their designated airspace in the FAA national airspace system (NAS) and accomplish air traffic technical training as specified in FAA Order JO 3120.4, Air Traffic Technical Training. The TSS provides both developmental and certified tower controllers with training tools to improve their situational awareness, decision-making, communication, and workload management in a non-operational environment.

The FAA began using the TSS in 2011. As of July 2025, there were 111 TSSs installed at 95 FAA facilities, including 91 of the 264 FAA-operated ATCTs in the National Airspace System (NAS).

The TSS System consists of a set of TSSs deployed at FAA-designated sites, a digital library of visual databases (VDBs) and training scenarios, scenario development laptops, a help desk, software test bed and support center, hardware maintenance and logistics center, to support the simulation of an air traffic control tower (ATCT) operational environment. The TSS does not interact with any operational systems and does not pose a threat of interrupting air traffic control (ATC) service. The TSS creates an environment that operates away from, and independently, of live air traffic operations. It realistically replicates operations that enable training in a safe environment. In addition to initial training, the TSS provides the ability to perform refresher training to heighten awareness of controllers from repeated exposure to seldom seen operations and airport conditions.

The TSS is also used in non-training applications. The TSS can be used to replicate various safety incidents at an airport to evaluate potential impacts and improve preparedness. It aids in site surveys for proposed new construction on or near the airfield. It also assists in the planning of new runways or changes in local arrival or departure procedures in an accurate and safe simulated environment.

The TSS is operated by local facility air traffic personnel or a TSS Field Service Representative (FSR). The TSS is a self-contained simulator that the developmental controller and instructor can turn on, select the desired training scenario, and conduct training.

Scope The TSS System consists of TSSs installed at FAA-designated facilities, a repository of airport VDBs and training scenarios, scenario development tools, and TSS test, maintenance, and operational systems.

Document Overview Section 2 of this document lists the specifications, standards, and orders referred to in this document. Section 3 specifies the TSS System functional, performance, design, and test requirements of the TSS System. In addition, there are two appendices and two attachments that provide information and requirements referenced in this document:

Appendix 1: Acronyms Appendix 2: Definitions Attachment 2: TSS Training Sites and Airport Visual Databases Attachment 3: Aircraft and Vehicle Fleet List For clarification purposes the intent of the following words used in this specification is provided below:

“Must” means an action is mandatory.

“Should” means an action is recommended.

“May” means an action is permitted.

“Will” is used only to indicate futurity and is not a requirement.

Applicable Documents The documents listed in Section 2.2 form a part of this specification and are applicable to the extent specified herein. Unless otherwise specified in Section 2, the version in effect on the date of issuance of the Screening Information Request (SIR) for the relevant procurement is applicable. Referenced documents are applicable to the extent specified herein. If applicability is not further specified in the text of this TSS System Specification, then the entire document is applicable. In the event of conflict between documents referenced herein and the contents of this specification, the contents of this specification must prevail.

Availability of Documents Copies of FAA specifications, standards, and publications may be obtained from the FAA Acquisition Management System (AMS) website or from the FAA Contracting Officer (CO) if the document is not available on the FAA AMS website. Requests must clearly identify the desired material by name and number (when applicable) and state the intended use of the material. Requested copies will be provided in electronic format.

Referenced Documents

1. FAA Order 3120.4, Air Traffic Technical Training FAA Order 1370.121B, FAA Information Security and Privacy: Policy FAA Order JO 7110.65, Air Traffic Control FAA-G-2100H, Electronic Equipment, General Requirements NIST SP 800-53 Rev. 5, Security and Privacy Controls for Information Systems and Organizations Requirements This section specifies the functional, performance, design, and test requirements of the TSS System. Requirements specified for the TSS apply to every TSS in the TSS System.

Tower Simulation System The TSS System must physically and functionally represent each FAA ATCT. The TSS System must simulate air and ground traffic at ATCTs with the visual representation displayed on various screens to align with what would typically be seen by an air traffic controller.

The TSS System must have the following capabilities and functions:

Display out-the-window (OTW) views and ATCT simulation scenario information with real-time display accuracy.

Simulate aircraft and ground vehicles that recognize controller commands issued in FAA Order JO 7110.65 phraseology and respond appropriately with a realistic synthetic voice through speakers, headsets, or both speakers and headsets.

Display a dynamic weather environment and seasonal environmental changes.

Accurately depict aircraft, vehicles, and aircraft characteristics to include unique airborne profiles.

Connect to the internal FAA intranet to download TSS software changes, obtain TSS user information, and support remote participation.

Provide voice recognition for enhanced interaction.

Integrate VDBs and customizable virtual spaces (playing areas) tailored for each airport.

Simulate radar informational data and the ATC Voice Communication System (VCS).

Function effectively in all configurations.

Support the ability for trainees to engage in self-training by practicing various simulations.

The TSS System must be hardware-scalable, software-extensible, and system-configurable to provide any combination of the FAA ATCT positions specified below. The definitions for scalable, extensible, and configurable are defined as follows:

Scalable – the ability of a system, network, or process to handle a varying amount of work or number of tasks in a satisfactory manner or its ability to be enlarged or decreased to accommodate changes.

Extensible – the ability of a system to have new software functionality extended or added through modification of existing software functionality.

Configurable – the ability of a system to adapt/reuse independent system components by changing their interconnections but not their internals. It is the capability to move software/hardware functionality within the system without having to modify/change existing system components.

TSS Positions “Positions” refer to the specific roles or functions assigned to users, defining their responsibilities, tasks, and authority within the simulated environment. Each position is designed to mimic real-world job functions, allowing participants to engage with the scenario as if they were in actual operations roles, and facilitating targeted learning and interaction based identified duties and decision-making parameters.

The TSS must be configurable to simulate operations for the following positions:

1. Local Control

1. Ground Control

1. Flight Data/Clearance Delivery

1. Supervisor

1. Remote Pilot Operator The TSS must allow positions in the simulation to be individually assigned either to a user or to the system. The TSS must provide options for the system to manage multiple positions simultaneously or for a user to undertake multiple positions within each scenario. The automation of various positions must support the ability to run simulations individually, enabling self-training for trainees.

An interface must incorporate a functionality that enables seamless toggling between users and the system to play any role/position.

Local Control The Local Control position is responsible for all active runways and all aircraft operating under instrument flight rules (IFR) or visual flight rules (VFR) within the control zone. The TSS must allow at least one and as many as two students to train at the Local Control position at the same time, each with a different control area.

Ground Control The Ground Control position is responsible for all aircraft and vehicles operating in the maneuvering area, excluding active runways. The controller at the Ground Control position must obtain approval from the Local Controller before directing an aircraft or vehicle to cross an active runway. The TSS must allow at least one and as many as two students to train at the Ground Control position at the same time, each with a different control area.

Flight Data and Clearance Delivery The Flight Data position is a communication function that receives and relays weather information, flight plan information, notices to airmen (NOTAMs), and other flight data information to pilots and other agencies.

The Clearance Delivery position is responsible for obtaining and relaying IFR or VFR clearances when the controller receives a request from departing aircraft. The Clearance Delivery position also has a communication function that requires the controller at this position to communicate directly with the pilot and the appropriate FAA NAS sector. The TSS must be capable of either combining the Flight Data and Clearance Delivery positions or keeping these positions separate during a scenario.

Supervisor The Supervisor position must simulate the ATC functions and responsibilities of a pilot and the pilot’s interactions with air traffic controllers and provide all scenario and system management controls. The Supervisor position must have the ability to turn simulated systems on or off while a scenario is running to simulate real world issues that might occur. The Supervisor must have the capability to override commands issued by the trainee.

Remote Pilot Operator The RPO position must simulate the ATC functions and responsibilities of a pilot and the pilot’s interactions with air traffic controllers. The TSS System must allow as many RPOs to participate in a scenario as there are students. The RPO must have the capability to override commands issued by the trainee.

Virtual Playing Area The TSS System must enable the creation of a virtual playing area for each airport that replicates the physical environment and operational parameters experienced in the airport’s ATCT. The TSS must simulate air and ground traffic at ATCTs with the visual representation displayed on various screens to align with what would typically be seen by an air traffic controller. The TSS System must simulate the ATCT functions of the following systems:

1. Airport Surface Detection Systems

1. Standard Terminal Automation Replacement System

1. Airport Surveillance Radar Systems

1. Runway Status Lights

1. Weather and Information Display Systems

1. Communication Systems

1. Navigation Aids and Landing Systems

1. Instrument Approach Procedures Systems

1. Runway Visual Range Systems

1. Wide Area and Local Area Augmentation Systems Airport Surface Detection Systems Airport surface detection systems are runway safety tools that enable air traffic controllers to detect potential runway conflicts by providing detailed coverage of movement on runways and taxiways. The surface detection systems are able to track vehicles and aircraft on airport surfaces and obtain identification information from aircraft transponders by collecting data from a variety of sources. Airport surface detection systems include the following systems:

1. Airport Surface Detection Equipment (ASDE)

1. ASDE Model X (ASDE-X)

1. Airport Movement Area Safety System (AMASS)

1. Surface Awareness Initiative (SAI) system – a system that uses Automatic Dependent Surveillance – Broadcast (ADS-B) data to display surface traffic to controllers at airports that do not have a surface surveillance tool.

Standard Terminal Automation Replacement System The Standard Terminal Automation Replacement System (STARS) is a digital automation system capable of tracking all aircraft within the defined airspace, using information from available FAA and U.S. Department of Defense (DoD) surveillance systems, and displaying this information on monitors. STARS receives, processes, and displays target reports, weather information, and other non-target messages from both terminal and en route digital sensors. This system also automatically tracks primary and secondary surveillance targets and provides aircraft position information. STARS also detects unsafe proximities between tracked aircraft and provides a warning if tracked aircraft are detected at an unsafe altitude.

Additional features provided by STARS include the Converging Runway Display Alert (CRDA) and Controller Automation Spacing Aid (CASA). These features display “ghost” targets as an aid to controllers attempting to tightly space aircraft in the terminal environment.

Airport Surveillance Radar Systems The TSS must simulate terminal short-range radar (ASR-9 and ASR-11), en route long-range radar, and ADS-B. Airport surveillance radar (ASR) systems are radar systems used at airports to detect and display aircraft in the terminal area. The ASR-9 and ASR-11 systems are also referred to as “precision approach radars” and are integrated primary and secondary radar systems that provide aircraft information within a 60 nautical mile radius of the radar location. The primary radar provides aircraft location and direction and data on rainfall density. The secondary radar systems provide barometric altitude, identification code, and emergency conditions data for all area aircraft. The ASR-11 also provides six-level National Weather Service (NWS) calibrated weather capability that provides enhanced situational awareness for both controllers and pilots. The ASR data is displayed on STARS display consoles in control towers.

Runway Status Lights The Runway Status Lights (RWSL) system consists of runway entrance lights, takeoff hold lights, and other necessary airfield lighting equipment that are dynamically controlled based on real-time surveillance of aircraft and vehicle positions on the simulated airfield. The RWSL system provides visual warnings through the activation of lights to indicate unsafe conditions, such as the risk of entering, crossing, or commencing takeoff on an active runway. These lights illuminate red to signal potential hazards or unsafe conditions and are extinguished when the conditions are deemed safe. The RWSL system integrates airport lighting equipment with approach and surface surveillance systems to provide a visual signal to pilots and vehicle operators indicating that it is unsafe to enter, cross or begin takeoff on a runway. Red airfield lights (runway entrance lights and takeoff hold lights) illuminate and extinguish as vehicles and aircraft traverse the airfield.

Weather & Information Display Systems The Weather and Information Display is a network of individual workstations designed to provide air traffic controllers with static and dynamic weather-related and operational data critical for air traffic control. It interfaces with the following weather systems and sensors:

1. Automated Surface Observing Systems (ASOS) and Automated Weather Observing Systems (AWOS)

1. Digital Altimeter Setting Indicator (DASI)

1. Flight Data Input/Output (FDIO)

1. Low Level Windshear Alert System (LLWAS)

1. Terminal Doppler Weather Radar (TDWR)

1. Weather and Radar Processor (WARP)

1. Notice to Air Mission (NOTAM)

1. Runway Visual Range (RVR)

1. NAS Infrastructure Division Systems (NIDS)

1. Automated Terminal Information Service (ATIS)

1. Meteorological Aerodrome Report (METAR) Communication Systems The TSS must simulate the following types of voice communication:

1. ATC VCS

Ultra-high frequency (UHF)/very high frequency (VHF) frequency modulation (FM) radios – modulation and transmission over UHF and VHF bands, crucial for direct communication with aircraft.

Intercom – internal communications between controllers, other operational staff, and other intra-facility positions.

Landline communications – fixed communication lines between interfacility positions.

Navigation Aids and Landing Systems The TSS must show how these systems enhance positioning and whether they are available or degraded. For example, one scenario may show how much more precisely an aircraft can navigate towards and along the approach path when these systems are active compared to when they are not active.

Weather conditions must be linked to navigation and landing system performance. The TSS must ensure that the visual representation of weather conditions viewed from an ATCT is accurately reflected in the performance readings of navigation and landing systems. The TSS must display navigation aids performance realistically by mirroring how these navigation aids would respond under similar real-world meteorological conditions and providing air traffic controllers with authentic scenarios for decision-making during aircraft approaches and landings.

Instrument Approach Procedures Systems The TSS must simulate the instrument approach procedures provided by the following systems:

1. Instrument Landing System (ILS) VHF Omnidirectional Range (VOR) Area Navigation (RNAV) Non-Directional Beacon (NDB) Tactical Air Navigation (TACAN) The TSS must incorporate accurate altitude data to ensure comprehensive training scenarios. These approaches should accurately replicate real world procedures, allowing trainees to practice and master different types of instrument landings.

Runway Visual Range (RVR) Systems Runway visual range (RVR) is the distance over which a pilot of an aircraft on the centerline of the runway can see the runway surface markings delineating the runway or identifying its centerline. RVR is used as one of the main criteria for minima on instrument approaches as in most cases a pilot must obtain visual reference of the runway in order to land the aircraft. The TSS must have dynamic RVR measurements and the ability to simulate changing visibility conditions on the runway, influenced by fog, rain, snow, and other meteorological factors. Instrumented RVR systems are used by the ATC to provide this information to pilots.

Wide Area and Local Area Augmentation Systems The Wide Area Augmentation System (WAAS) and the Local Area Augmentation System (LAAS) are ground based navigation aids that augment aircraft information provided via the Global Positioning System (GPS) network of satellites. The WAAS and LAAS are all-weather aircraft landing systems that use real-time differential corrections of the GPS signal for precision approaches and landings at airports.

The TSS should show how these systems enhance positioning and whether they are available or degraded. For example, one scenario may show how much more precisely an aircraft can navigate towards and along the approach path when these systems are active compared to when they are not.

The TSS must display information panels and other tools that show navigation aid statuses, such as the operational status of ILS components, RVR values, and augmentation system availability.

Weather conditions must be linked to navigation and landing system performance. The TSS must ensure the visual representation of weather conditions viewed from an ATCT is accurately reflected in the performance readings of navigation and landing systems. The TSS must display navigation aids’ performance realistically, mirroring how these aids would respond under similar real-world meteorological conditions, to provide air traffic controllers with authentic scenarios for decision-making during aircraft approaches and landings.

Sound System The TSS must have a surround sound system to realistically simulate relational and positional audio within the airport environment. The TSS must accurately reproduce the sounds of aircraft, vehicles, and other airport-related activities, with appropriate sounds tailored to specific actions and aircraft types. The sound system must support dynamic audio adjustments based on environmental changes, such as weather conditions, time of day, and proximity to different sound sources. The TSS must have robust audio settings to enable users to adjust volume levels and balance between different sound elements to suit the users’ preferences.

Visual System The TSS display monitors must have sufficient resolution, brightness, contrast, and sharpness to allow the trainee, with support from other informational aids (i.e., radar displays), or modeling techniques, to detect, recognize and identify aircraft at distances sufficient to meet the training objectives. The visual scene must have no discernible flashing, flickering, popping or indications of visual error.

Physical Field of View (PFOV) The TSS must provide a wraparound panoramic view of the playing area and associated runways using a single or multiple displays. Users must be able to see activity in and beyond their peripheral vision limits (greater than 180°) by turning their head or body.

Vertical Field of View (VFOV) The TSS must have a 45° vertical field of view, providing comprehensive visibility for simulation purposes. It should allow for tilt adjustments of +/- 90° to ensure complete coverage and accurate representation of all angles in the simulated environment.

Horizontal Field of View (HFOV) The TSS must have display a horizontal field of view of at least 180° and as much as 360°, depending on the requirements of the site. The TSS must allow a user to rotate the horizontal frame of reference by as much as 360°.

Image Quality The TSS system software must provide an anti-aliased image with minimal pixelation or visible polygons up to the maximum visibility distance required by the site or scenario.

Geometry Channel Match The TSS must support multiple displays for the OTW view to accommodate setups where a mullion or bezels separate the screens. The TSS must ensure that objects moving between screens appear to move seamlessly behind the mullion, rather than jumping abruptly to the next screen. The TSS must ensure precise alignment and consistency of visual elements across all display channels. The channel match must be verifiable by displaying the same cross hatch test pattern as used to verify geometry accuracy and observing that the horizontal lines join each other at the screen edges.

Performance Metrics The TSS must be capable of displaying a minimum of 250 visible moving aircraft and ground vehicle models distributed evenly across the full field of view. The TSS must support at least 25 moving models in a single display channel at 60 Hz. Moving models must display continuous smooth movement in each scenario, with no visual disruptions, including but not limited to screen flickering or degradation of graphics into blocky or misshapen forms.

Weather The TSS must provide programmable, dynamic weather effects with appropriate visual representation. The TSS must be capable of simulating a wide range of weather conditions, including clear skies, rain, snow, fog, thunderstorms, sand/dust storms, and high winds. Each condition must have adjustable severity levels to match real-world scenarios. Weather conditions must be programmable to change dynamically over time during simulations to mimic weather progression and sudden meteorological changes. Weather effects must be realistic and have high quality graphics that accurately represent various weather phenomena as seen from the control tower. Visual weather effects must be consistent with the meteorological data used in the simulation. This includes the appearance of:

1. Clear skies Cloud cover Rain Thunderstorms Snow Fog Wind Wind shear Icing conditions Turbulence Hail Low visibility conditions Volcanic ash Drizzle Freezing rain Mist Squalls Sand or dust storms Smoke The TSS must also include visual effects for lightning during thunderstorms, glare from the sun, and reflections on wet surfaces to enhance realism.

The TSS must ensure the visual representation of weather conditions is synchronized with the radar data and navigational displays used by the controllers within the simulation. The TSS must allow the supervisor to manually adjust weather parameters to create specific weather training scenarios. Controls must be intuitive and allow for quick changes to simulate sudden weather phenomena. The TSS must provide immediate visual and data-driven feedback based on the changes in weather settings to verify the correct implementation of the supervisor’s input. Weather data must be displayed visually, and the information presented on system tools like wind indicators, temperature gauges, and radar screens must be consistent to ensure all representations of weather conditions match across all outputs.

The TSS must include the impact of various weather conditions on aircraft behavior, such as takeoff and landing performance affected by wind speed and direction, and turbulence. The TSS must handle the dynamic loading of weather data and visual effects without degrading simulation performance and response times.

The weather in the TSS must comply with aviation training standards, ensuring that the simulated environments are suitable for air traffic controller training.

Cloud Formations The TSS must accurately depict stratiform and cumuliform cloud formations. Single clouds and cloud formations must have vertical profiles and the depth of the clouds. A cloud layer must have a horizontal profile and cover the whole sky. Cloud layers must present underneath views and be available in 1/8, 1/4, 3/8, 1/2, 5/8, 3/4, 7/8, and full 8/8 coverage. Cloud layer color must be related to the percentage coverage. If no ceiling is defined, the sky must appear blue. Under the cloud ceiling, the operator must be able to construct a weather scenario composed of single clouds, cloud layers (e.g., minimum of two) and/or cloud formations, and complex cloud formations. The operator must be able to define the position and height of cloud formations and single clouds and must be able to define the height of cloud layers. All cloud types under the ceiling must move according to wind speed and direction provided by the operator and provide similar visual effects to what is experienced in the real world. Cloud dynamics should include changes in shape and form with the wind. The TSS must support the following cloud models:

1. Cumulus Cumulonimbus Altocumulus Towering cumulus Towering cumulonimbus Altostratus Cirrocumulus Cirrostratus Cirrus Nimbostratus Stratocumulus Stratus All cloud types must be composed of opaque, semi-transparent, and transparent areas. Objects behind opaque areas of cloud must be occluded. Objects behind transparent areas must be displayed. Objects behind semitransparent areas must be partially occluded. Clouds must interact with the environment effects such as sunlight, creating realistic lighting scenarios including shading and shadowing effects under clouds.

The cloud layers must exhibit appropriate effects such as steady light rain, heavy showers, snow, cloud-to-ground lightning, cloud-to-cloud lightning, and in-cloud lightning.

A rain shaft must be seen as a semi-transparent texture under an associated cloud. Lightning must be provided as a visual cue for thunderstorms. Lightning bolts must be randomly triggered during thunderstorms; bolts must go from cloud to ground; a ‘flash’ effect must be provided whereby the scene is momentarily brightened to simulate the illumination of the surrounding environment.

Cloud Ceilings The TSS must accurately display cloud layers with a definable cloud base above ground level. The cloud base can be defined during scenario preparation or by the Supervisor during an exercise. The TSS must be capable of displaying at least three layers simultaneously. Operators must be able to define the thickness of each cloud layer in addition to the cloud base, enhancing the realism and variability of weather scenarios. The TSS must allow for real-time adjustments to cloud base and thickness during the simulation to reflect changing weather conditions. Each of the three cloud layers must be capable of displaying different types of clouds simultaneously, allowing complex cloud compositions such as a combination of stratus on lower levels and cirrocumulus or altocumulus at higher altitudes. Cloud layers must interact dynamically with other simulated weather systems, such as precipitation and wind patterns, ensuring that changes in one system appropriately influence others. The TSS must include the ability to pre-build several weather scenarios that specifically focus on challenging cloud ceiling conditions. Operators must have the ability to develop and save custom weather/cloud ceiling scenarios that involve specific cloud ceiling configurations for repeated use.

Visibility The TSS must provide predefined ranges of visibility representing atmospheric conditions such as fog, smoke, haze, rain, mist, drizzle, sleet, snow, ash, dust, and sandstorms. The TSS must also have the capability for the operator to add a visibility value. Visibility levels must be adjustable by the Supervisor during an exercise or predefined during scenario creation. Changes in visibility must be capable of a gradual transition based on an operator-defined time or an immediate change. The TSS must simulate localized weather phenomenon (e.g., a storm cell or fog bank) which must obscure visibility in specific directions or sections of the visual scene. The localized weather phenomenon visibility characteristics must move through the area in a predefined path and be dynamically adjustable during scenarios. In addition, it must be possible to select any operator-defined visibility level with a selected weather condition to enhance the realism and variability of training scenarios. Visibility distances must in statute miles and be selectable in accordance with the following table from FAA Order JO 7900.5 Surface Weather Observing.

Visibility Characteristics The TSS must provide the following visibility characteristics.

1. Animated falling rain, dust, snow, drizzle, sleet, ash, and hail must be displayed as ‘global’ weather states.

During rain, drizzle, sleet, hail, ash, and snow, the sun intensity and visibility must decrease as the precipitation intensity increases.

Raindrops and snow must be visibly represented when a storm surrounds the tower.

The intensity of sunlight fog and sun intensity must be modulated based on cloud coverage.

The homogeneous visibility range must directly affect the ability to see and identify objects in the scene accurately, including aircraft, ground vehicle, and runway markings.

Surrounding modeled details such as urban areas and tree lines must be located at representative ranges for the purpose of fog tower visibility distance markers cues.

The TSS must adjust the color saturation and light levels to reflect the impact of various visibility conditions, such as yellowish hue during a sandstorm or the grey tone during heavy rain.

The influence of wind on visibility conditions, such as blowing dust or snow, must be simulated, with the direction and speed of wind affecting the dispersion or accumulation of visual impediments.

Visibility effects must be integrated with the simulation’s day/night cycle, affecting how visibility changes from day to night under various weather conditions.

Visibility effects for aircraft landing on a water runway, including realistic water spray effects as the aircraft makes contract with the surface.

Tower visibility indicators, varying by location and time of day, to ensure that night and day conditions are accurately represented.

Time of Day/Month/Year/Season The TSS must utilize an ephemeris model to accurately simulate the full diurnal cycle of the local environment by tracking the precise positions of the sun and moon based on the date and time. The sun must illuminate the surfaces in the scene with realistic, directional light. The moon must add up to 20% of ambient lighting at Nighttime during a full moon and decrease with lesser phases. On clear nights, stars should be somewhat visible and must be represented based on the current time and geographical location. A yellow disk must be displayed representing the sun and an emissive lunar-textured disk must be displayed representing the moon. Sun and moon models must be accurately modeled according to the airfield latitude, longitude, date, and time of day. The sun and moon must both be occluded appropriately by clouds, atmospheric conditions, and physical structures like buildings. A horizon glow must be displayed during sunset and sunrise in the direction determined by the ephemeris model. The system must display moonrise and moonset effects, altering ambient light levels and shadowing accordingly. Operators must have the ability to adjust the simulation clock to speed up or slow down the progression of time, allowing for quick transitions between different times of day to observe varying effects and to train in different scenarios quickly.

Special Views The local control position must control the normal view and all special views on the host OTW display, default to the center channel, and be configurable to display on the different nodes. The ground control position must have an independent visual channel with special views capability. The Supervisor position must have the same special views capability as the local control position (shared control of the OTW view). The following special views must be included.

1. Binocular Binocular Auto-Track Bird’s Eye Camera Pilot Target Free Movement “Fly Mode” Binocular The local and ground positions must be provided with a control system that allows a binocular feature to be selected, panned, pitched, and zoomed. The system must provide a clear indication of the area of the scene in which the binocular inset will appear when activated. The binocular feature should be easily activated by the user at any point within the physical field of view in the simulation. Transitioning to and from binocular view must be seamless, with no disruption to the simulation’s performance. On reaching the limits of the physical field of view, the scene within the binocular inset must scroll and pitch allowing any position within the 360-degree VDB to be viewed. The binocular view must be displayed as an inset to ensure it does not take over an entire channel. The binocular system must simulate the performance of a 7X50 zoom binocular, providing high-resolution imagery capable of significantly magnifying distant objects while maintaining clarity and detail. The binocular feature must not impact the overall TSS system performance.

Binocular Auto-Track The binocular system must have an auto-track feature. The auto-track feature enables the operator to select a vehicle or an aircraft and have the binocular inset automatically follow the selected object to any point within or past the physical field of view. While tracking and on reaching the physical limits of the field of view, the scene within the binocular inset must scroll and pitch allowing any position within the 360-degree VDB to be viewed.

Bird's Eye The TSS must provide a situational awareness or “Bird’s Eye” feature. View activation of the Bird’s Eye view should be easily toggleable for all users to ensure the users can switch between the standard control tower view and the Bird’s Eye view without disruption. It must be possible to activate and manipulate the Bird’s Eye viewpoint from close to ground level to 30,000 feet above ground level. The adjustments must be smooth and easily controlled via user input. It must also be possible using the scene controller to move the center of the display through the X and Y horizontal axis to allow flexibility in selecting the most beneficial viewpoint. The Bird’s Eye view must be displayed on a complete visual channel (not picture-in-picture). The transition to Bird’s Eye view should be seamless and maintain the TSS performance standards.

Camera The TSS must provide at least six user-configured alternate eye points. One of the six camera points must be a default view within each simulated airport. The eye points provide additional perspectives and can be used to enhance situational awareness and training depth. Each eye point must be defined by latitude, longitude, height, pitch, and default viewing direction. Each eye point must be selectable during the running of a scenario. Switching between eye points must be seamless and without significant delays to maintain simulation flow and realism. The visual transition between primary and alternate eye points must be smooth and maintain the continuity of the simulation. The TSS must ensure that changing viewpoints does not degrade the simulation’s performance. This includes maintaining frame rates and visual fidelity across all alternate eye points.

Pilot Pilot view must be selectable from the Supervisor position. This mode presents the scene as viewed from the cockpit of an aircraft or vehicle and must be seen in a full channel view. It must be possible to zoom in and out when using this view and there should be the ability to pan and tilt to see more of the horizon and vertical angles. The correct field of view from the pilot’s perspective must be displayed. The TSS must ensure that changing viewpoints does not degrade the simulation’s performance. This includes maintaining frame rates and visual fidelity across all alternate eye points.

Target Target view must be selectable from the Supervisor position and must be seen in a full channel view. The Target view locks on to the selected target, shown in the middle of the display. It must be possible to rotate the eye point around the target at a fixed radius. It must also be possible for the user to zoom in and out when using this view. The TSS must ensure that changing viewpoints does not degrade the simulation’s performance. This includes maintaining frame rates and visual fidelity across all alternate eye points.

Free Movement “Fly Mode” Free Movement view must be selectable from the Supervisor position. The Free Movement view allows the Supervisor to move around the scene in all three dimensions. This view mode provides a virtual eyepoint that enables the viewpoint to be placed anywhere in the 3D scene. The TSS must ensure that changing viewpoints does not degrade the simulation’s performance. This includes maintaining frame rates and visual fidelity across all alternate eye points.

Special Visual Features The TSS must provide realistic depictions of local hazards to flying that evoke a controller’s response or non-response to specific occurrences. Local hazards must include the following:

1. Bird activity Skydivers Steam or smoke from industrial facilities or natural phenomenon Unmanned aerial system (UAS) activity Airport Visual Databases and Models The TSS must have a VDB for each airport listed in Attachment 2: TSS Training Sites and Airport Visual Databases. The visual scene must encompass a 360-degree panoramic field of view centered at the control tower. The visual image and models must automatically load by name as defined in the scenario. The geometry of each element of a TSS VDB, be it an airfield or aircraft, must reside in its own file for ease of maintenance. A TSS VDB serves as a visual overlay that depicts the airport environment, including objects and various elements, enhancing the visual realism of the simulation. A TSS must be able to integrate existing TSS VDBs and support the development and integration of new TSS VDBs. TSS VDBs should not be restricted to being created solely within the software, allowing for flexibility and compatibility with external image sources. The capability ensures that the simulation can adapt to various training needs and incorporate a wide range of airport environments and scenarios. TSS VDBs should load efficiently without causing significant delays in simulation start up or during real time scenario transitions. The TSS VDBs must work properly on all TSS configurations without any modifications.

Airport Visual Databases The TSS must use airport models that are photo realistic in the near ground and 3D realistic supplemented with scanned images and generic photo texture further away from the tower. Ground surfaces such as tarmac, grass, and aprons must make use of suitable generic textures. The TSS must have the ability to set the screen height of the horizon on the OTW displays.

Airport details must be modeled to eliminate Z-buffer occlusion problems and aliasing of edges and long narrow surfaces. When significant surfaces do not warrant modeling with varying terrain heights, they must be modeled flat, and variations in ground height climbs and drops must be smoothed out over large areas. Distance to horizon must be correct from every viewpoint height of all ATCTs. The TSS should allow for the models to display ground surfaces, roofs, and trees represented in an appropriate texture for the ground cover currently set in the simulation scenario. For example, there will be alternative textures for snow cover and wet ground.

Major Features The major features of an airport must include one or more of each of the following, and must include multiple instances of some features when applicable to the local installation:

1. Runways, helipads, vertical takeoff and landing (VTOL), and short takeoff and vertical landing (STOVL) pads accurately rendered with respect to length, width, markings, and signage.

Buildings accurately rendered with respect to perspective, orientation, and coloration.

Major construction hazards – major construction includes a stationary picture indicating surface repair or replacement of runways, taxiways, or ramps.

Terrain following – moving objects maintain a consistent height relative to terrain (e.g., ground vehicles traveling on the airport surface).

Lighting Systems The following features must be included in the lighting systems in the TSS where appropriate to the local installation:

1. Directionality — lighting directionality as required for Visual Approach Slope Indicators (VASI), and for runway end markings being modeled as appropriate to the local installation.

Standard lighting for: runway center and runway edge lighting, taxiway lighting, stop bars, and approach lighting including but not limited to sequential flashing, Wig- Wags, hold bars, RWSL, airport beacon, and glide path indications to the local installation.

Controllable Objects Controllable objects refer to objects in the database that are subject to control or manipulation. The control may be manual, or it may be in reaction to effects in the simulation. These objects must exhibit dynamic behaviors and changes based on user inputs or predefined environmental triggers. Controllable objects must include Barrier Cables and windsocks. The hook-wire must be represented by a wire across the runway that can be raised or lowered. The windsock must react to the wind in the scenario (although not to gusts). The windsock effects must include raising and lowering of the model in relation to the wind speed. The windsock must rotate with a change of wind direction.

Surroundings and Local Features Local features and airport surroundings must be included in each VDB to enhance its realism. Each airport’s surrounding and local features are distinct, but must include such features as the background skyline, major roadways, mountains, trees, fields, and bodies of water, etc. Terrain features and foliage may be modeled if they do not negatively impact performance. Local features must dynamically adjust their appearance based on the time of day (light or dark) including shadows, and prevailing weather conditions to ensure realism and accuracy in their visual appearance.

Moving Models The TSS System must have a comprehensive model library of aircraft and airport vehicles that will move within the simulated airport environment. The TSS model library must have a wide range of accurately modeled airport vehicles and aircraft types, ensuring realistic interactions and movements within the simulated airport environment.

Aircraft and ground vehicle models must have the correct shape, dimensions, and shading reflecting dimension and shapes of their real-world counterparts. Shading techniques must be used to enhance three-dimensional factors and interaction with other objects. The models must be high-resolution textured with either photo-texture or, in the case of a camouflage livery, with appropriate generic textures. The TSS Models must represent the materials, colors, and markings specific to different types of aircraft and vehicles including liveries, company logos, and regulatory markings.

The TSS System must include a library of at least 300 distinct aircraft models, representing a broad range of commercial airlines, cargo aircraft, regional jets, military aircraft, and privately owned aircraft commonly seen at airports in the United States. TSS operators must be able to select and modify characteristics of these TSS models to suit various simulation and scenario needs. The TSS System must allow the operator to select, create, modify, save, duplicate, and edit models.

The TSS models database must provide visual representations that are used by the simulation engine to portray vehicle and other environmental/cultural objects within the simulation environment. Lights on models must be switchable, on or off, with the ability to select which lights are on or off (model-dependent feature). The performance envelope of each model must be editable using the scenario preparation tool. Vehicle dynamics must be modeled with movement in six degrees-of-freedom (DOF). Aircraft must be modeled using at least four levels of detail (LOD).

The TSS Models must match their real-world counterpart in terms of appearance and operational behavior. This includes correct aerodynamic profiles and vehicle handling characteristics. The models must implement multiple levels of detail to ensure that visual fidelity is maintained at different distances from the viewer without compromising performance.

All aircraft must include landing gear that is defined as fixed or articulated (can be raised or lowered). In addition, aircraft models must include takeoff lights, navigation lights, wing tip strobe, landing lights, taxi lights, and anti-collision lights. Where aircraft have been defined with tail hooks or afterburners, the appropriate visual effects must also be provided.

Visual Effects/Animations All TSS models must have animations that support a realistic simulation such as the…

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