Transformational Model for Decision Advantage working slides v01c cao 20250331 for DASH MEF AMA v5 pdf.pdf
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These are draft working slides for the Transformational Model (TM) for Decision Advantage, focused on Combined Joint All-Domain Command & Control (CJADC2) and specifically the Battle Management Match Effectors (MEF) function. The slides detail a complex framework for human-machine teaming in military decision-making, presenting a sophisticated approach to matching battle effects with appropriate effectors across multiple domains.
The document outlines a methodology for developing machine teammate software capabilities, proposing six key decision functions including Perceive Actionable Entities, Match Effectors, and Generate Battle Courses of Action (BattleCOAs). The approach involves a team of developers and operations experts who will assess decision functions, survey potential technological solutions, design microservices, and validate through battle laboratories. The ultimate goal is to create software that can rapidly and accurately support human operators in complex battle management decisions, with a focus on improving decision speed, accuracy, completeness, and user confidence across different operational scenarios.
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Unclassified
DRAFT v0.04a, 11 Mar 2025, jez, ABMS CFT
Transformational Model (TM) for Decision Advantage
These slides are entirely Unclassified
A framework for Decision Advantage with Combined Joint All-Domain Command & Control
(CJADC2)
Transformational Model Decision Advantage Sprint for Human-machine teaming
(TM–DASH)
You will find additional acronyms spelled out in this section of the slides (e.g., DAF ABMS CFT = Department of the Air Force Advanced Battle Management System Cross-Functional Team; C2 = Command & Control). If you see note indicators (e.g. “…Decision Domain 1 ”), look in the slide Notes section for more information.
H2O CenterWhite Force
BM “Scope” BC3 or NGTS
SIM Driver
MACE
Chat & Voice Teams or …
Driver x4
Chat & Voice Teams or …
Agency x4+
BM “Scope” (map & track display/interaction)
BC3 or NGTS Chat & Voice Teams or …
Crew x4
Your MEF Microservice or
Text ScraperChat + Voice Transcript
Your MEF Microservice:
Web-based?
MEF Function Modes?
Machine vs Human Ratio?
Primary Output:
Ranked EffectEffectorMatches (𝕖𝕖𝔽𝔽 )
“BattleEffect ” (𝕖𝕖 ) (e.g., sink ship)
“EffectorPack” (𝔽𝔽 )
(e.g., 1 F-15E + 1 EA-37B)
“DeliverablePackage ” (𝔻𝔻 ) (e.g., 2 missiles + 1 jx) 𝕖𝕖𝔽𝔽 Rank (relative to other matches)Scenario:
The Crew is a mid-echelon all-domain Battle Management unit supporting lower-echelon & theater/national BM units, as well as Battle Managing their own Area of Operations
Database (Text documents for plans, objectives, & operational limits)
DIS + Data Link Processor
DIS
JREAP-C or JSON
Input Sources:
Text Documents
(Objectives, Plans & Tasks, Ops Limits, Deliverables, Tactics, Effectors, Plays)
Chat & Voice Comms (BattleEffects, Current Situation)
Tactical Picture (BattleEffects, Current Situation)
Streamed Publication
Engineering Level UI
Data Analysis
DRAFT v0.04a, 11 Mar 2025, jez, ABMS CFT 3
Decision Advantage Capabilities A capability gap whose solutions underwrite other capabilities
DRAFT v0.04a, 11 Mar 2025, jez, ABMS CFT 4
Beyond Dashboards & Data Links User Interfaces & Workflow Automation versus HMT Decision Collaboration
DOTMLPF-P = Doctrine, Organization, Training, Materiel, Leadership, Personnel, Facilities – Policy
UIs & Workflow Automations (movement & presentation of data)
Networks + Data (People + Platforms + Infrastructure)
This is where the current weight of effort is… Caution: Automation of Irrelevant Workflows (i.e., Processes for fighting the last war)
Human-Machine Team (HMT) Decision Collaboration
There should be a commensurate weight of effort here:
DRAFT v0.04a, 11 Mar 2025, jez, ABMS CFT 5
Beyond Dashboards & Data Links Not all software is created equal…
DOTMLPF-P = Doctrine, Organization, Training, Materiel, Leadership, Personnel, Facilities – Policy
Collaborative Human-Machine Team
Decision Making
User Interface Workflow Facilitation
DASH
Target
Capability Gap
DRAFT v0.04a, 11 Mar 2025, jez, ABMS CFT 6
Is it even possible to build Machine Teammates for C2?
In a word: YES April 2025 Perceive Actionable Entity (PAE) DASH:
4 Industry Partners + 1 Air Force team
PAE Microservice
TM-DASH: the beginning of the HMT experimentation cycle
- “Wild West” approach – unconstrained DevOps for solution exploration
- Low barrier to entry for Industry Partner participation
- Inform C2+Intel system-of-system requirements
Data Presentation & Interaction
Connect + Compute Local Platform &
Digital Infrastructure
Necessary-but-Insufficient for Decision Advantage
C2 + Intel/Surveillance Decision-Making
Primary Target for Decision Advantage
DRAFT v0.04a, 11 Mar 2025, jez, ABMS CFT
Perform Military Activities
M.#.#
Perform Joint & Combined
Ops
Decision Domains view → IDEF0 – Joint & Combined Ops *
Transformational Model Methodology Defining Decision Domains for CJADC2 Decision Advantage
The TMs can be nested within the instruments of national power
DIME = Diplomatic, Information, Military, Economic instruments of National Power;
IDEF0 = Integrated DEFinition for functional modeling (a.k.a. “Context Diagram”)
Design–Develop–Sustain Joint & Combined
Forces
F.#.# Building the Forces we need
D I M E The TM Methodology defines 9 Decision Domains:
8 x Abstracted Decision Domains 1 x Operational Environment Decision Domain 1
Perform Joint & Combined
Ops
Fighting with the Forces we have
* All models are wrong, some models are useful. -- George Box
The Transformational Model’s Next Step toward Decision Advantage:
52 discrete Decision Functions (DFs) (each 3-letter acronym represents one DF)
Opportunities to leverage existing & emerging technologies to optimize human-machine teaming for collaborative decision-making
(not just workflow automations or data movement / presentation) = Match Effectors, one of the thirteen Decision Functions (DFs) of Battle Management 9Unclassified
TM-BM: Battle Management
BattleCOA Generation:
calls PAE, which in-turn, publishes to MEF for each vertex in the hypergraph
DRAFT v0.05, 20231107, jez, DAF ABMS CFT 12
TM-BM.2.MEF Match Effectors Not just a-bomber-to-a-target…
^ei|a 𝔼𝔼i ⦁⟩ = |a 𝔼𝔼i 𝕖𝕖i a 𝔼𝔼i
̂ ei
Subscribe + Trigger: BattleEffect
IdeaElement
BattleEntity
BattleEffect
TimeWindow
Actionable
EffectOperator a 𝔼𝔼i
Proper Modality:
* = non-specified modal T = template <blank> = putative (non-modal)
Index: “i” should not be taken as the same index.
Instead, it is a place-holder for a unique index of the IdeaElement instance shown.
underline instance ⅈ ⅈ ⅈ n-ary association2-ary association
𝔼𝔼
𝕖𝕖i 𝕥𝕥i a 𝔼𝔼i ̂ ei ⅈ 𝕖𝕖i a 𝔼𝔼i 𝕥𝕥i
̂ ei
True Graph View a 𝔼𝔼i State Machine is defined as the state transition itself 𝕖𝕖i |a 𝔼𝔼i
⦁⟩ |a 𝔼𝔼i
|a 𝔼𝔼i
|a 𝔼𝔼i 𝕖𝕖i b s tα β
Susceptibility (s) components of TimeWindow (𝕥𝕥i) 𝕥𝕥i s α β
IdeaElement
DeliverableTactic
TacticOperator
DeliverablePackage
Deliverable
DeliverableDependency
BattleEffect
TimeWindow
Actionable
EffectOperator ⅈ
(𝔻𝔻 )Ti— 𝕕𝕕i *(𝔻𝔻n)
𝔻𝔻i
𝔻𝔻i
𝔻𝔻i
𝔻𝔻i 𝕕𝕕i *(𝔻𝔻n) 𝕖𝕖i a 𝔼𝔼i
̂ ei
̂ ei 𝕖𝕖i*a 𝔼𝔼i
̂ τi τi T
Subscribe: template DeliverablePackage BattleEffect + Tactic then
Conceive: BattleEffect modal BattleEffect τi ̂ τi
(𝔻𝔻 )i
𝔻𝔻i 𝕕𝕕i *(𝔻𝔻n) a 𝔼𝔼i
Proper Modality:
* = non-specified modal T = template <blank> = putative (non-modal)
Index: “i” should not be taken as the same index.
Instead, it is a place-holder for a unique index of the IdeaElement instance shown.
underline instance ⅈ ⅈ ⅈ n-ary association2-ary association 𝕥𝕥i 𝕖𝕖i 𝕥𝕥i a 𝔼𝔼i ̂ ei
(𝔻𝔻 )Ti—
𝔻𝔻i 𝔻𝔻i 𝕕𝕕i(𝔻𝔻n)
𝔻𝔻i 𝔻𝔻i 𝕕𝕕i *(𝔻𝔻n)
𝔻𝔻i
𝔻𝔻i
𝔻𝔻i
𝔻𝔻i 𝕕𝕕i *(𝔻𝔻n) 𝕕𝕕i(𝔻𝔻n) 𝕖𝕖i a 𝔼𝔼i
̂ ei
̂ ei 𝕖𝕖i*a 𝔼𝔼i
̂ τi τi T
Subscribe + Map: Deliverables to Template Deliverables a 𝔼𝔼i
Proper Modality:
* = non-specified modal T = BattleTemplate <blank> = putative (non-modal)
Index: “i” should not be taken as the same index.
Instead, it is a place-holder for a unique index of the IdeaElement instance shown.
underline instance ⅈ ⅈ ⅈ n-ary association2-ary association 𝕥𝕥i
IdeaElement
DeliverableTactic
TacticOperator
DeliverablePackage
Deliverable
DeliverableDependency
BattleEffect
TimeWindow
Actionable
EffectOperator ⅈ τi ̂ τi
(𝔻𝔻 )i
𝔻𝔻i 𝕕𝕕i *(𝔻𝔻n) 𝕖𝕖i 𝕥𝕥i
(𝔻𝔻 )i—
𝔻𝔻i 𝔻𝔻i 𝕕𝕕i(𝔻𝔻n)
𝔻𝔻i 𝔻𝔻i 𝕕𝕕i *(𝔻𝔻n)
𝔻𝔻i
𝔻𝔻i
𝔻𝔻i
𝔻𝔻i 𝕕𝕕i *(𝔻𝔻n) 𝕕𝕕i(𝔻𝔻n) 𝕖𝕖i a 𝔼𝔼i
̂ ei
̂ ei 𝕖𝕖i*a 𝔼𝔼i
̂ τi τi T
Conceive: DeliverablePackage a 𝔼𝔼i
Proper Modality:
* = non-specified modal T = BattleTemplate <blank> = putative (non-modal)
Index: “i” should not be taken as the same index.
Instead, it is a place-holder for a unique index of the IdeaElement instance shown.
underline instance ⅈ ⅈ ⅈ n-ary association2-ary association 𝕥𝕥i
IdeaElement
DeliverableTactic
TacticOperator
DeliverablePackage
Deliverable
DeliverableDependency
BattleEffect
TimeWindow
Actionable
EffectOperator ⅈ τi ̂ τi
(𝔻𝔻 )i
𝔻𝔻i 𝕕𝕕i *(𝔻𝔻n) 𝕖𝕖i 𝕥𝕥i
𝔻𝔻i 𝔻𝔻i 𝕕𝕕i(𝔻𝔻n)
𝔻𝔻i 𝔻𝔻i 𝕕𝕕i *(𝔻𝔻n)
𝔻𝔻i
𝔻𝔻i
𝔻𝔻i
𝔻𝔻i 𝕕𝕕i *(𝔻𝔻n) 𝕕𝕕i(𝔻𝔻n) 𝕖𝕖i a 𝔼𝔼i
̂ ei
̂ ei 𝕖𝕖i*a 𝔼𝔼i
̂ τi τi T
Map: DeliverablePackage to TemplateDeliverablePackage a 𝔼𝔼i
Proper Modality:
* = non-specified modal T = BattleTemplate <blank> = putative (non-modal)
Index: “i” should not be taken as the same index.
Instead, it is a place-holder for a unique index of the IdeaElement instance shown.
underline instance ⅈ ⅈ ⅈ n-ary association2-ary association 𝕥𝕥i
IdeaElement
DeliverableTactic
TacticOperator
DeliverablePackage
Deliverable
DeliverableDependency
BattleEffect
TimeWindow
Actionable
EffectOperator ⅈ τi ̂ τi
(𝔻𝔻 )i
𝔻𝔻i 𝕕𝕕i *(𝔻𝔻n) 𝕖𝕖i 𝕥𝕥i
𝔻𝔻i 𝔻𝔻i 𝕕𝕕i(𝔻𝔻n)
𝔻𝔻i 𝔻𝔻i 𝕕𝕕i *(𝔻𝔻n)
𝔻𝔻i
𝔻𝔻i
𝔻𝔻i
𝔻𝔻i 𝕕𝕕i *(𝔻𝔻n) 𝕕𝕕i(𝔻𝔻n) 𝕖𝕖i a 𝔼𝔼i
̂ ei
̂ ei 𝕖𝕖i*a 𝔼𝔼i
̂ τi τi T
Infer: DeliverablePackage BattleEffect association a 𝔼𝔼i
Proper Modality:
* = non-specified modal T = BattleTemplate <blank> = putative (non-modal)
Index: “i” should not be taken as the same index.
Instead, it is a place-holder for a unique index of the IdeaElement instance shown.
underline instance ⅈ ⅈ ⅈ n-ary association2-ary association 𝕥𝕥i
IdeaElement
DeliverableTactic
TacticOperator
DeliverablePackage
Deliverable
DeliverableDependency
BattleEffect
TimeWindow
Actionable
EffectOperator ⅈ τi ̂ τi
(𝔻𝔻 )i
𝔻𝔻i 𝕕𝕕i *(𝔻𝔻n) 𝕖𝕖i 𝕥𝕥i πi T (𝔽𝔽 )Ti—
𝔽𝔽i
𝔽𝔽i
𝔽𝔽i 𝕕𝕕i *(𝔽𝔽n)
(𝔻𝔻 )i—
(𝔻𝔻 )Ti—
𝔻𝔻i 𝔻𝔻i 𝕕𝕕i(𝔻𝔻n)
𝔻𝔻i 𝔻𝔻i 𝕕𝕕i *(𝔻𝔻n)
𝔻𝔻i
𝔻𝔻i
𝔻𝔻i
𝔻𝔻i 𝕕𝕕i *(𝔻𝔻n) 𝕕𝕕i(𝔻𝔻n) 𝕖𝕖i a 𝔼𝔼i
̂ ei
̂ ei 𝕖𝕖i*a 𝔼𝔼i
̂ τi ̂ πi τi T
Subscribe: EffectorPack template + Play
IdeaElement
BattlePlay
PlayOperator
EffectorPack
Effector
EffectorDependency
BattleEffect
TimeWindow ⅈ a 𝔼𝔼i
Proper Modality:
* = non-specified modal T = BattleTemplate <blank> = putative (non-modal)
Index: “i” should not be taken as the same index.
Instead, it is a place-holder for a unique index of the IdeaElement instance shown.
underline instance ⅈ ⅈ ⅈ n-ary association2-ary association πi
̂ πi
(𝔽𝔽 )i
𝔽𝔽i 𝕕𝕕i(𝔽𝔽n) 𝕥𝕥i 𝕖𝕖i 𝕥𝕥i
𝔽𝔽i 𝔽𝔽i
𝔽𝔽i 𝕕𝕕i(𝔽𝔽n)
𝔽𝔽i
𝔽𝔽i
𝔽𝔽i 𝕕𝕕i *(𝔽𝔽n)
(𝔻𝔻 )i—
(𝔻𝔻 )Ti—
𝔻𝔻i 𝔻𝔻i 𝕕𝕕i(𝔻𝔻n)
𝔻𝔻i 𝔻𝔻i 𝕕𝕕i *(𝔻𝔻n)
𝔻𝔻i
𝔻𝔻i
𝔻𝔻i
𝔻𝔻i 𝕕𝕕i *(𝔻𝔻n) 𝕕𝕕i(𝔻𝔻n) 𝕖𝕖i a 𝔼𝔼i
̂ ei
̂ ei 𝕖𝕖i*a 𝔼𝔼i
̂ τi ̂ πi τi T
Map: Effector to template a 𝔼𝔼i
Proper Modality:
* = non-specified modal T = BattleTemplate <blank> = putative (non-modal)
Index: “i” should not be taken as the same index.
Instead, it is a place-holder for a unique index of the IdeaElement instance shown.
underline instance ⅈ ⅈ ⅈ n-ary association2-ary association 𝕥𝕥i
IdeaElement
BattlePlay
PlayOperator
EffectorPack
Effector
EffectorDependency
BattleEffect
TimeWindow
RankTensor ⅈ πi
̂ πi
(𝔽𝔽 )i
𝔽𝔽i 𝕕𝕕i(𝔽𝔽n) 𝕖𝕖i 𝕣𝕣i(𝕖𝕖𝔽𝔽 n)
𝔽𝔽i 𝔽𝔽i
𝔽𝔽i 𝕕𝕕i(𝔽𝔽n)
𝔽𝔽i
𝔽𝔽i
𝔽𝔽i 𝕕𝕕i *(𝔽𝔽n)
(𝔻𝔻 )i—
(𝔻𝔻 )Ti—
𝔻𝔻i 𝔻𝔻i 𝕕𝕕i(𝔻𝔻n)
𝔻𝔻i 𝔻𝔻i 𝕕𝕕i *(𝔻𝔻n)
𝔻𝔻i
𝔻𝔻i
𝔻𝔻i
𝔻𝔻i 𝕕𝕕i *(𝔻𝔻n) 𝕕𝕕i(𝔻𝔻n) 𝕖𝕖i a 𝔼𝔼i
̂ ei
̂ ei 𝕖𝕖i*a 𝔼𝔼i
̂ τi ̂ πi τi T
Infer: Equipped State of Effector a 𝔼𝔼i
Proper Modality:
* = non-specified modal T = BattleTemplate <blank> = putative (non-modal)
Index: “i” should not be taken as the same index.
Instead, it is a place-holder for a unique index of the IdeaElement instance shown.
underline instance ⅈ ⅈ ⅈ n-ary association2-ary association 𝕥𝕥i
IdeaElement
BattlePlay
PlayOperator
EffectorPack
Effector
EffectorDependency
BattleEffect
TimeWindow ⅈ πi
̂ πi
(𝔽𝔽 )i
𝔽𝔽i 𝕕𝕕i(𝔽𝔽n)
(𝔽𝔽 )i—
𝔽𝔽i 𝔽𝔽i
𝔽𝔽i 𝕕𝕕i(𝔽𝔽n)
𝔽𝔽i
𝔽𝔽i
𝔽𝔽i 𝕕𝕕i *(𝔽𝔽n)
(𝔻𝔻 )i—
(𝔻𝔻 )Ti—
𝔻𝔻i 𝔻𝔻i 𝕕𝕕i(𝔻𝔻n)
𝔻𝔻i 𝔻𝔻i 𝕕𝕕i *(𝔻𝔻n)
𝔻𝔻i
𝔻𝔻i
𝔻𝔻i
𝔻𝔻i 𝕕𝕕i *(𝔻𝔻n) 𝕕𝕕i(𝔻𝔻n) 𝕖𝕖i a 𝔼𝔼i
̂ ei
̂ ei 𝕖𝕖i*a 𝔼𝔼i
̂ τi ̂ πi τi T
Conceive: EffectorPack a 𝔼𝔼i
Proper Modality:
* = non-specified modal T = BattleTemplate <blank> = putative (non-modal)
Index: “i” should not be taken as the same index.
Instead, it is a place-holder for a unique index of the IdeaElement instance shown.
underline instance ⅈ ⅈ ⅈ n-ary association2-ary association 𝕥𝕥i
IdeaElement
BattlePlay
PlayOperator
EffectorPack
Effector
EffectorDependency
BattleEffect
TimeWindow
RankTensor ⅈ πi
̂ πi
(𝔽𝔽 )i
𝔽𝔽i 𝕕𝕕i(𝔽𝔽n) 𝕖𝕖i
(𝔽𝔽 )i—
𝔽𝔽i 𝔽𝔽i
𝔽𝔽i 𝕕𝕕i(𝔽𝔽n)
𝔽𝔽i
𝔽𝔽i
𝔽𝔽i 𝕕𝕕i *(𝔽𝔽n)
(𝔻𝔻 )i—
(𝔻𝔻 )Ti—
𝔻𝔻i 𝔻𝔻i 𝕕𝕕i(𝔻𝔻n)
𝔻𝔻i 𝔻𝔻i 𝕕𝕕i *(𝔻𝔻n)
𝔻𝔻i
𝔻𝔻i
𝔻𝔻i
𝔻𝔻i 𝕕𝕕i *(𝔻𝔻n) 𝕕𝕕i(𝔻𝔻n) 𝕖𝕖i a 𝔼𝔼i
̂ ei
̂ ei 𝕖𝕖i*a 𝔼𝔼i
̂ τi ̂ πi τi T
Map: EffectorPack to BattleTemplate a 𝔼𝔼i
Proper Modality:
* = non-specified modal T = BattleTemplate <blank> = putative (non-modal)
Index: “i” should not be taken as the same index.
Instead, it is a place-holder for a unique index of the IdeaElement instance shown.
underline instance ⅈ ⅈ ⅈ n-ary association2-ary association 𝕥𝕥i
IdeaElement
BattlePlay
PlayOperator
EffectorPack
Effector
EffectorDependency
BattleEffect
TimeWindow
RankTensor ⅈ πi
̂ πi
(𝔽𝔽 )i
𝔽𝔽i 𝕕𝕕i(𝔽𝔽n) 𝕖𝕖i
(𝔽𝔽 )i—
𝔽𝔽i 𝔽𝔽i
𝔽𝔽i 𝕕𝕕i(𝔽𝔽n)
𝔽𝔽i
𝔽𝔽i
𝔽𝔽i 𝕕𝕕i *(𝔽𝔽n)
(𝔻𝔻 )i—
(𝔻𝔻 )Ti—
𝔻𝔻i 𝔻𝔻i 𝕕𝕕i(𝔻𝔻n)
𝔻𝔻i 𝔻𝔻i 𝕕𝕕i *(𝔻𝔻n)
𝔻𝔻i
𝔻𝔻i
𝔻𝔻i
𝔻𝔻i 𝕕𝕕i *(𝔻𝔻n) 𝕕𝕕i(𝔻𝔻n) 𝕖𝕖i a 𝔼𝔼i
̂ ei
̂ ei 𝕖𝕖i*a 𝔼𝔼i
̂ τi ̂ πi τi T
Infer: EffectorPack DeliverablePackage association a 𝔼𝔼i
Proper Modality:
* = non-specified modal T = BattleTemplate <blank> = putative (non-modal)
Index: “i” should not be taken as the same index.
Instead, it is a place-holder for a unique index of the IdeaElement instance shown.
underline instance ⅈ ⅈ ⅈ n-ary association2-ary association 𝕥𝕥i
IdeaElement
BattlePlay
PlayOperator
EffectorPack
Effector
EffectorDependency
BattleEffect
TimeWindow ⅈ πi
̂ πi
(𝔽𝔽 )i
𝔽𝔽i 𝕕𝕕i(𝔽𝔽n) 𝕖𝕖𝔽𝔽i
T (𝔽𝔽 )Ti—
(𝔽𝔽 )i—
𝔽𝔽i 𝔽𝔽i
𝔽𝔽i 𝕕𝕕i(𝔽𝔽n)
𝔽𝔽i
𝔽𝔽i
𝔽𝔽i 𝕕𝕕i *(𝔽𝔽n)
(𝔻𝔻 )i—
(𝔻𝔻 )Ti—
𝔻𝔻i 𝔻𝔻i 𝕕𝕕i(𝔻𝔻n)
𝔻𝔻i 𝔻𝔻i 𝕕𝕕i *(𝔻𝔻n)
𝔻𝔻i
𝔻𝔻i
𝔻𝔻i
𝔻𝔻i 𝕕𝕕i *(𝔻𝔻n) 𝕕𝕕i(𝔻𝔻n) 𝕖𝕖i a 𝔼𝔼i
̂ ei
̂ ei 𝕖𝕖i*a 𝔼𝔼i
̂ τi ̂ πi τi T
Infer + Conceive: EffectEffectorMatch
IdeaElement
EffectEffectorMatch
BattleEffect
EffectorPack
DeliverablePackage
TimeWindow ⅈ a 𝔼𝔼i
Proper Modality:
* = non-specified modal T = BattleTemplate <blank> = putative (non-modal)
Index: “i” should not be taken as the same index.
Instead, it is a place-holder for a unique index of the IdeaElement instance shown.
underline instance ⅈ ⅈ ⅈ n-ary association2-ary association 𝕖𝕖𝔽𝔽i 𝕖𝕖𝔽𝔽i
(𝔽𝔽 )i—
(𝔻𝔻 )i— 𝕖𝕖i
True Graph View 𝕥𝕥i
(𝔽𝔽 )i 𝕖𝕖i
(𝔻𝔻 )i
T (𝔽𝔽 )Ti—
(𝔽𝔽 )i—
𝔽𝔽i 𝔽𝔽i
𝔽𝔽i 𝕕𝕕i(𝔽𝔽n)
𝔽𝔽i
𝔽𝔽i
𝔽𝔽i 𝕕𝕕i *(𝔽𝔽n)
(𝔻𝔻 )i—
(𝔻𝔻 )Ti—
𝔻𝔻i 𝔻𝔻i 𝕕𝕕i(𝔻𝔻n)
𝔻𝔻i 𝔻𝔻i 𝕕𝕕i *(𝔻𝔻n)
𝔻𝔻i
𝔻𝔻i
𝔻𝔻i
𝔻𝔻i 𝕕𝕕i *(𝔻𝔻n) 𝕕𝕕i(𝔻𝔻n) 𝕖𝕖i a 𝔼𝔼i
̂ ei
̂ ei 𝕖𝕖i*a 𝔼𝔼i
̂ τi ̂ πi τi T
Publish: EffectEffectorMatch update a 𝔼𝔼i
Proper Modality:
* = non-specified modal T = BattleTemplate <blank> = putative (non-modal)
Index: “i” should not be taken as the same index.
Instead, it is a place-holder for a unique index of the IdeaElement instance shown.
underline instance ⅈ ⅈ ⅈ n-ary association2-ary association 𝕥𝕥i
IdeaElement
EffectEffectorMatch
BattleEffect
EffectorPack
DeliverablePackage
TimeWindow ⅈ
(𝔽𝔽 )i 𝕖𝕖i 𝕥𝕥i
(𝔻𝔻 )i λ𝔻𝔻,𝔽𝔽
T (𝔽𝔽 )Ti—
(𝔽𝔽 )i—
𝔽𝔽i 𝔽𝔽i
𝔽𝔽i 𝕕𝕕i(𝔽𝔽n)
𝔽𝔽i
𝔽𝔽i
𝔽𝔽i 𝕕𝕕i *(𝔽𝔽n)
(𝔻𝔻 )i—
(𝔻𝔻 )Ti—
𝔻𝔻i 𝔻𝔻i 𝕕𝕕i(𝔻𝔻n)
𝔻𝔻i 𝔻𝔻i 𝕕𝕕i *(𝔻𝔻n)
𝔻𝔻i
𝔻𝔻i
𝔻𝔻i
𝔻𝔻i 𝕕𝕕i *(𝔻𝔻n) 𝕕𝕕i(𝔻𝔻n) 𝕖𝕖i a 𝔼𝔼i
̂ ei
̂ ei 𝕖𝕖i*a 𝔼𝔼i
̂ τi ̂ πi τi T
Infer & Publish: TimeWindow update (with Vulnerability component)
14a a 𝔼𝔼i
Proper Modality:
* = non-specified modal T = BattleTemplate <blank> = putative (non-modal)
Index: “i” should not be taken as the same index.
Instead, it is a place-holder for a unique index of the IdeaElement instance shown.
underline instance ⅈ ⅈ ⅈ n-ary association2-ary association 𝕥𝕥i
IdeaElement
EffectEffectorMatch
BattleEffect
EffectorPack
DeliverablePackage
TimeWindow
RankTensor ⅈ
(𝔽𝔽 )i 𝕖𝕖i 𝕥𝕥i 𝕣𝕣i(𝕖𝕖𝔽𝔽 n)
(𝔻𝔻 )i 𝕖𝕖𝔽𝔽i
T (𝔽𝔽 )Ti—
(𝔽𝔽 )i—
𝔽𝔽i 𝔽𝔽i
𝔽𝔽i 𝕕𝕕i(𝔽𝔽n)
𝔽𝔽i
𝔽𝔽i
𝔽𝔽i 𝕕𝕕i *(𝔽𝔽n)
(𝔻𝔻 )i—
(𝔻𝔻 )Ti—
𝔻𝔻i 𝔻𝔻i 𝕕𝕕i(𝔻𝔻n)
𝔻𝔻i 𝔻𝔻i 𝕕𝕕i *(𝔻𝔻n)
𝔻𝔻i
𝔻𝔻i
𝔻𝔻i
𝔻𝔻i 𝕕𝕕i *(𝔻𝔻n) 𝕕𝕕i(𝔻𝔻n) 𝕖𝕖i a 𝔼𝔼i
̂ ei
̂ ei 𝕖𝕖i*a 𝔼𝔼i
̂ τi ̂ πi τi T
Map: OpsLimits EffectEffectorMatch
14b a 𝔼𝔼i
Proper Modality:
* = non-specified modal T = BattleTemplate <blank> = putative (non-modal)
Index: “i” should not be taken as the same index.
Instead, it is a place-holder for a unique index of the IdeaElement instance shown.
underline instance ⅈ ⅈ ⅈ n-ary association2-ary association 𝕥𝕥i
IdeaElement
OpsLimit
EffectEffectorMatch
BattleEffect
EffectorPack
DeliverablePackage
TimeWindow ⅈ
(𝔽𝔽 )i 𝕖𝕖i 𝕥𝕥i
(𝔻𝔻 )i λ𝔻𝔻,𝔽𝔽 λ
T (𝔽𝔽 )Ti—
(𝔽𝔽 )i—
𝔽𝔽i 𝔽𝔽i
𝔽𝔽i 𝕕𝕕i(𝔽𝔽n)
𝔽𝔽i
𝔽𝔽i
𝔽𝔽i 𝕕𝕕i *(𝔽𝔽n)
(𝔻𝔻 )i—
(𝔻𝔻 )Ti—
𝔻𝔻i 𝔻𝔻i 𝕕𝕕i(𝔻𝔻n)
𝔻𝔻i 𝔻𝔻i 𝕕𝕕i *(𝔻𝔻n)
𝔻𝔻i
𝔻𝔻i
𝔻𝔻i
𝔻𝔻i 𝕕𝕕i *(𝔻𝔻n) 𝕕𝕕i(𝔻𝔻n) 𝕖𝕖i a 𝔼𝔼i
̂ ei
̂ ei 𝕖𝕖i*a 𝔼𝔼i
̂ τi ̂ πi τi T 𝕣𝕣i(𝕖𝕖𝔽𝔽n) 𝕨𝕨i
Subscribe: BattleSpace & DecisionWeights
IdeaElement
BattleSpace
DecisionWeight
EffectEffectorMatch
BattleEffect
EffectorPack
DeliverablePackage
TimeWindow
RankTensor ⅈ a 𝔼𝔼i
Proper Modality:
* = non-specified modal T = BattleTemplate <blank> = putative (non-modal)
Index: “i” should not be taken as the same index.
Instead, it is a place-holder for a unique index of the IdeaElement instance shown.
underline instance ⅈ ⅈ ⅈ n-ary association2-ary association
𝔹𝔹
𝕨𝕨i 𝕨𝕨i 𝔹𝔹 𝕥𝕥i (𝔽𝔽 )i 𝕖𝕖i 𝕥𝕥i 𝕣𝕣i(𝕖𝕖𝔽𝔽n)
(𝔻𝔻 )i
T (𝔽𝔽 )Ti—
(𝔽𝔽 )i—
𝔽𝔽i 𝔽𝔽i
𝔽𝔽i 𝕕𝕕i(𝔽𝔽n)
𝔽𝔽i
𝔽𝔽i
𝔽𝔽i 𝕕𝕕i *(𝔽𝔽n)
(𝔻𝔻 )i—
(𝔻𝔻 )Ti—
𝔻𝔻i 𝔻𝔻i 𝕕𝕕i(𝔻𝔻n)
𝔻𝔻i 𝔻𝔻i 𝕕𝕕i *(𝔻𝔻n)
𝔻𝔻i
𝔻𝔻i
𝔻𝔻i
𝔻𝔻i 𝕕𝕕i *(𝔻𝔻n) 𝕕𝕕i(𝔻𝔻n) 𝕖𝕖i a 𝔼𝔼i
̂ ei
̂ ei 𝕖𝕖i*a 𝔼𝔼i
̂ τi ̂ πi τi T
Infer: Rank Position in EffectEffectorMatch RankTensor a 𝔼𝔼i
Proper Modality:
* = non-specified modal T = BattleTemplate <blank> = putative (non-modal)
Index: “i” should not be taken as the same index.
Instead, it is a place-holder for a unique index of the IdeaElement instance shown.
underline instance ⅈ ⅈ ⅈ n-ary association2-ary association
𝔹𝔹
𝕨𝕨i 𝕨𝕨i 𝕥𝕥i
IdeaElement
BattleSpace
DecisionWeight
EffectEffectorMatch
BattleEffect
EffectorPack
DeliverablePackage
TimeWindow
RankTensor ⅈ
𝔹𝔹
𝕨𝕨i
(𝔽𝔽 )i 𝕖𝕖i 𝕥𝕥i 𝕣𝕣i(𝕖𝕖𝔽𝔽 n)
(𝔻𝔻 )i 𝕖𝕖𝔽𝔽i 𝕣𝕣i(𝕖𝕖𝔽𝔽n)
T (𝔽𝔽 )Ti—
(𝔽𝔽 )i—
𝔽𝔽i 𝔽𝔽i
𝔽𝔽i 𝕕𝕕i(𝔽𝔽n)
𝔽𝔽i
𝔽𝔽i
𝔽𝔽i 𝕕𝕕i *(𝔽𝔽n)
(𝔻𝔻 )i—
(𝔻𝔻 )Ti—
𝔻𝔻i 𝔻𝔻i 𝕕𝕕i(𝔻𝔻n)
𝔻𝔻i 𝔻𝔻i 𝕕𝕕i *(𝔻𝔻n)
𝔻𝔻i
𝔻𝔻i
𝔻𝔻i
𝔻𝔻i 𝕕𝕕i *(𝔻𝔻n) 𝕕𝕕i(𝔻𝔻n) 𝕖𝕖i a 𝔼𝔼i
̂ ei
̂ ei T 𝕖𝕖i*a 𝔼𝔼i
̂ τi ̂ πi τi T
Publish: RankTensor update a 𝔼𝔼i
Proper Modality:
* = non-specified modal T = BattleTemplate <blank> = putative (non-modal)
Index: “i” should not be taken as the same index.
Instead, it is a place-holder for a unique index of the IdeaElement instance shown.
underline instance ⅈ ⅈ ⅈ n-ary association2-ary association
𝔹𝔹
𝕨𝕨i 𝕨𝕨i 𝕥𝕥i
IdeaElement
BattleSpace
DecisionWeight
EffectEffectorMatch
BattleEffect
EffectorPack
DeliverablePackage
TimeWindow
RankTensor ⅈ
𝔹𝔹
𝕨𝕨i
(𝔽𝔽 )i 𝕖𝕖i 𝕥𝕥i 𝕣𝕣i(𝕖𝕖𝔽𝔽 n)
(𝔻𝔻 )i
𝔽𝔽i 𝔽𝔽i 𝕕𝕕i(𝔽𝔽n)
𝔽𝔽i
𝔽𝔽i 𝕕𝕕i *(𝔽𝔽n)
(𝔻𝔻 )Ti—
𝔻𝔻i 𝕕𝕕i(𝔻𝔻n)
𝔻𝔻i 𝔻𝔻i 𝕕𝕕i *(𝔻𝔻n)
𝔻𝔻i
𝔻𝔻i
𝔻𝔻i 𝕖𝕖i*a 𝔼𝔼i
̂ τi ̂ πi τi T
Redacted EffectEffectorMatch across CDS Options a 𝔼𝔼i
Proper Modality:
* = non-specified modal T = Template <blank> = putative (non-modal)
Index: “i” should not be taken as the same index.
Instead, it is a place-holder for a unique index of the IdeaElement instance shown.
underline instance ⅈ ⅈ ⅈ n-ary association2-ary association
# Primitive DF Actions Subscribe
IdeaElement
EffectEffectorMatch
BattleEffect
EffectorPack
DeliverablePackage
TimeWindow
RankTensor ⅈ
(𝔽𝔽 )i 𝕖𝕖i 𝕥𝕥i 𝕣𝕣i(𝕖𝕖𝔽𝔽 n)
(𝔻𝔻 )i 𝕖𝕖i a 𝔼𝔼i
̂ ei 𝕣𝕣i(𝕖𝕖𝔽𝔽 n) 𝕥𝕥i 𝕖𝕖𝔽𝔽i
DRAFT v0.05, 20231107, jez, DAF ABMS CFT 33
TM-BM.2.MEF Match Effectors Not just a-bomber-to-a-target…
Depth of Problem Solving in MEF:
• 1 Deliverable type to 1 Effector type to 1 BattleEffect
• Multiple Deliverable and Effector types
• Inclusion of DeliverableTactics and EffectorPlays
• Composite BattleEffects with mulit-objective optimization (ranking)
DeliverableSalvo (Reduce the Probability of failure) “Extra” deliverables are not strictly necessary
DeliverablePackage (single-type: scalar multiple necessary to achieve success)
DeliverablePackage (multiple-type: effect combination necessary to achieve success)
DeliverableTactic – simple (simple: unordered single-mode/mode-agnostic employment within some time window)
EMSO: j2s – single freq Cyber: DOS / DDOS for single service Sensor: image stationary target Lethal: n x (bomb) necessary damage Other: n x (RV seats) # pax EMSO: targeting sidelobes
Cyber: multiple attack vectors, DOS (1 ping only please) Sensor: counter LO Lethal: ripple missiles
EMSO: j2s – multiple freq Cyber: DDOS for multiple services Sensor: support combat ID, BDI/BDA Lethal: n x (blast) + m x (frag) Other: n x (RV seats) + m x (escort) All-Domain: bombs and decoys
EMSO: spectral herd Cyber: network herd, cyber kill-chain Sensor: Muti-spectral & Change Detect Lethal: Missiles + Bomb + Decoy Other: SOF support All-Domain: LRKC
DeliverableTactic – complicated (complicated: (partially) ordered employment in time & space)
EMSO: j2s – frequency agile, DRFM Info: Message ordering (for coherence) Sensor: track moving target, engagement support (search-track-target) Lethal: “5 of diamonds” bomb pattern Other: non-ambulatory then ambulatory
T (𝔽𝔽 )Ti—
(𝔽𝔽 )i—
𝔽𝔽i 𝔽𝔽i
𝔽𝔽i 𝕕𝕕i(𝔽𝔽n)
𝔽𝔽i
𝔽𝔽i
𝔽𝔽i 𝕕𝕕i *(𝔽𝔽n)
(𝔻𝔻 )i—
(𝔻𝔻 )Ti—
𝔻𝔻i 𝔻𝔻i 𝕕𝕕i(𝔻𝔻n)
𝔻𝔻i 𝔻𝔻i 𝕕𝕕i *(𝔻𝔻n)
𝔻𝔻i
𝔻𝔻i
𝔻𝔻i
𝔻𝔻i 𝕕𝕕i *(𝔻𝔻n) 𝕕𝕕i(𝔻𝔻n) 𝕖𝕖i a 𝔼𝔼i
̂ ei
̂ ei T 𝕖𝕖i*a 𝔼𝔼i
̂ τi ̂ πi τi T
Publish: RankTensor update a 𝔼𝔼i
Proper Modality:
* = non-specified modal T = BattleTemplate <blank> = putative (non-modal)
Index: “i” should not be taken as the same index.
Instead, it is a place-holder for a unique index of the IdeaElement instance shown.
underline instance ⅈ ⅈ ⅈ n-ary association2-ary association
𝔹𝔹
𝕨𝕨i 𝕨𝕨i 𝕥𝕥i
IdeaElement
BattleSpace
DecisionWeight
EffectEffectorMatch
BattleEffect
EffectorPack
DeliverablePackage
TimeWindow
RankTensor ⅈ
𝔹𝔹
𝕨𝕨i
(𝔽𝔽 )i 𝕖𝕖i 𝕥𝕥i 𝕣𝕣i(𝕖𝕖𝔽𝔽 n)
(𝔻𝔻 )i
Objectives
Effects
Targets
Proposal for Developing 6 (+1) Decision Advantage Machine Teammate Software Capabilities
BattleCOA production ensemble:
(Optional) TM-BC.2.EMP Enumerate Mission Priorities TM-BP.2.NTO Nominate Transformation Objectives TM-BA.2.SEH Specify Entity Hypotheses TM-BA.2.FHP Formulate Hypothesis Probabilities TM-BM.2.PAE Perceive Actionable Entities TM-BM.2.MEF Match Effectors TM-BM.2.GBC Generate BattleCOAs
• Team-of-Teams: DEV (C3BM/ABMS Software and Apps + vendors, AFRL developers + vendors, etc.) + OPS (ABMS CFT + Warfighter SMEs)
• Tasks:
• Assess TM Decision Functions (DFs) at the Tier-2 and/or Tier-3 level for plausible technology classes & types, i.e., some DFs may be perfect for Machine Learning solutions, others may be suitably addressed with “traditional” algorithmic approaches, and many will need blends of various computational technologies
• Survey industry & government for (partial) solutions that may be further developed, adapted, or incorporated
• Design microservice (combination of COT, GOT, new DEVOPS)
• Build microservice in compliance with DBN standards
• Validate through BattleLab (ShOC-N, virtual, etc.)
• Uses:
• MVP (fill gap)
• Replace existing capability
• Update DBN requirements
• Iterate: Produce new versions as new tech becomes available and viable, and expand to the rest of the DFs
Strike Packages
Missions
Strikers
DRAFT v0.04a, 11 Mar 2025, jez, ABMS CFT
Non-Functional (a.k.a. “—ilities”) Requirements for Decision Advantage
Transformational Model Methodology Requirements for Decision Advantage (Functional & Non-functional)
Decision Sensitivity Decision Specificity Decision Graceful Degeneracy Decision Superposition Decision Humility Decision Credibility Decision TimeWindow Awareness Decision Dependency Awareness Decision Centrality Awareness Decision Virality Awareness
Decision Provenance Awareness Decision Pedigree Awareness Decision Resourcing Potential Decision Error Mitigation Decision Dysfunctional Bias Rejection
Decision Queuing Decision Paralysis Decision Hoarding Decision Abdication
Functional (a.k.a. Behaviors) Requirements for Decision Advantage
AdverbsVerbs
Non-Functional (a.k.a. Performance) Requirements for Decision Functions
Validity
Informed-ness Incorrect-ness
PGP
FCC
ISU
PSA
SDM
DSG
PAE
AOP
MEF
GBC
SBC
IBC
EBI
Vertical cross-sections represent Distributions & always result in decision-making seams which must be adjudicated for DA.
or
Horizontal cross-sections represent Federations & always result in decision-making dependencies which must be adjudicated for DA.
PGP
FCC
ISU
PSA
SDM
DSG
PAE
AOP
MEF
GBC
SBC
IBC
EBI
Dynamic distribution & federation for optimal C2 performance
Battle Management Node
BM.2.
PGP
BM.2.
FCC
BM.2.
ISU
BM.2.
PSA
BM.2.
SDM
BM.2.
DSG
BM.2.
AOP
BM.2.
MEF
BM.2.
GBC
BM.2.
SBC
BM.2.
IBC
BM.2.
EBI
BM.2.
PAE
BM.2.
PAE
BM.2.
GBC
Battle Management Node
Supporting Battle Management
Node
Distributed Functions:
Same Function(s) Asynchronous
BM.2.
GBC
E-7
DDG
Space Ops Ctr
TOC-L
All BM Performed by the DBN
Example distribution & federation of Battle Management
Any C2+Intel Architecture can be described as a combination of
Distributions and Federations of
Decision Functions
Architecture Risk Analysis:
Seams Dependencies
DRAFT v0.05, 20231107, jez, DAF ABMS CFT 45
Transformational Model Methodology TM-BM BM.2.MEF: Illustration of Pub-Sub
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File details come from the government source that posted it. Updated .