200805 Atch 1 ADMS IC Salient Characteristics.pdf
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- Attached to
- Advanced Disaster Management Simulator (ADMS)-Airbase Station Incident Commander training system Federal contract opportunity
- Solicitation number
- FA309920Q0009
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Other files for this federal contract opportunity
| File | Type | Posted |
|---|---|---|
| 200819 Solicitation Amendment FA3099-20-Q-0009 0001.pdf | ||
| 200807 FA3099-20-Q-0009.pdf |
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FA309920Q0009
Attachment 1
ADMS Characteristics
1. Advanced Disaster Management Simulator (ADMS), ADMS-AIRBASE™ or equal.
- Portable system with rugged carrying cases
- A virtual reality-training platform that simulates a United States Air Force Base.
- Unscripted and open-ended emergency response scenarios.
- Physics-based simulation of fires, smoke, spills, hazardous materials leaks, plumes, and firefighting agents. Example: Fires respond correctly to firefighting actions. The application of firefighting agents look and behave realistically.
- Fire trucks that carry firefighting agents, like water, and can connect to fire hydrants.
- Firefighting water consumption fluctuates based on the type of hose and the firefighting action.
Fire fighting vehicles can run out of water.
- Fire Fighting crews:
-- Execute actions in real time -- Deploy with the vehicle, and can drive from the fire station to the incident.
-- Able to wear personal protective clothing, deploy fire hoses, fight fires, rescue people, place and climb ladders, rescue by turntable ladder, deploy lights, walk inside buildings, extricate people from vehicles, cover spills.
- Medical Emergency Triage and Categories:
-- In scenario casualties can be assigned 1 of 4 triage categories displaying an industry standard triage card;
--- T1-IMMEDIATE: Life threatening injuries must be treated within first hour. Good chance of survival.
--- T2-DELAYED: Delay in treatment, can wait a few hours. Stabilization.
--- T3-MINIMAL: Walking, treatment may be delayed for several hours.
--- T4-EXPECTANT: Significant resources needed to treat patient. Signs of impending death.
-- Ability for firefighting crews to move casualties to a casualty collection point, and then transported by ambulance, bus, or medical helicopter to a hospital based on the scenario built.
- Vehicles and people do not collide, or drive/walk through other objects.
- Directional sounds emanated from hazards, agents, or traffic based on the scenario built.
- Realistic weather conditions that affect the fire, smoke, and hazardous material plumes.
-- Ability to select wind direction, wind speed, rain, snow, and a selection of cloud cover.
-- Ability to change wind during the incident scenario.
-- Ability to set time of day with appropriate day/dusk/night time conditions.
-- Scenario time changes in real-time as the incident scenario progresses, including day/dusk/night conditions.
Trainees make decisions based on what they observe on-scene in ADMS, and the simulator reacts in real-time to their commands and actions.
Ability to record entire incident scenario and document trainee’s commands as they occur, providing the facilitator the necessary information to conduct a comprehensive debriefing at the end of the training session.
- Permanent software license. No annual software license fees.
- System Training for up to six instructors.
- 1 Year Warranty.
- Program software installed on a computer with a permanent software licenses.
- Program software should include at a minimum:
-- Scenario Generator.
-- Scene Builder.
-- Vehicle and Aircraft Library.
-- Observation and Scoring Tool.
-- After Action Review Tool.
-- Virtual Military Airbase Environment with Incident Locations.
SCENARIO GENERATOR
- Scenario Generator that enables users to create and customize scenarios by selecting variable elements and implementing them into the incident scenario.
- Ability for scenario to cover at least a 150 mile radius-area around the incident scenario location.
- Variable elements should include a wide range of objects like people, casualties, traffic, weather conditions (wind, fog, rain, snow, cloud cover) time of day, fire, fuel spills and explosions as either time-based and/or trigger-based events.
-- Time-Based Events: Events built into the incident scenario to automatically activate as the incident progresses. Example, a vehicle automatically re-locating from point A to Point B at the start of incident scenario + 60 seconds.
-- Trigger-Based events: Events that occur based on actions within the incident scenario or can be injected at any time during the incident by a facilitator. Example: An explosion occurring when the first unit arrives on the scene, regardless of deployment time.
- Ability to name, save, edit, and re-use developed scenarios for future training sessions.
SCENE BUILDER
- Ability for the user to build an incident scenario using the following functions;
-- Add textures, signs, and billboards to buildings and SML objects.
-- Add a panoramic image to a scene.
-- Play pre-recorded turn-out videos for responding commanders.
-- Add sounds like weather, hazards, traffic sounds, alarms, voices, radio messages, etc.
-- Inject news flashes for Emergency Operations Center (EOC) updates.
-- Import images, video, and sounds into the simulation.
--- Images and video billboards can be selected and placed into the virtual environment either as freestanding objects, or attached as textures to infrastructure (like walls, floors, ceilings, and roofs, etc.) and Standard MILanguage (SML) objects (like trucks, signs, etc.).
-- Place sound objects in the virtual environment and played as environmental or directional sounds, either a single time or continuously.
VEHICLE and AIRCRAFT LIBRARY
- Library elements and objects must be 3–Dimensional (3D) used to build the incident scenario.
- At least two types of objects: Static Props and Active Props -- Static Props: Including but not limited to piles of sand, fences, barrels, containers, and piles of debris with passive functionality.
-- Active Props: Including but not limited to Aircraft, cars, and trucks with active functionality.
- Props must have physics-based simulation capabilities. Example: a car that can burn and its’ occupants suffer injuries.
- Ability to add objects and elements at any time during an incident scenario.
- The 3D objects, including cars, tanker trucks, barrels, containers and piles of debris each offer specific settings and functionality.
- Library must consist of, at a minimum, the following vehicle and aircraft types, quantities and functionality within the incident scenario: CATEGORY
QTY.
ADDITIONAL INFO
VEHICLES Active object with selectable functionality Tanker Truck 1 Active Truck 1 Active Flatbed Truck 20 Active Flatbed Cargo 5 Active Car-1 1 Active Car-2 1 Active Car-3 1 Active Car-4 1 Active Van 1 Active Bus 1 Active Motorcycle 1 Passive Bicycle 20 Passive Dump Truck 20 Passive Excavator 20 Passive Forklift 20 Passive Wheel Loader 20 Passive Armored Military Truck 20 Passive Container Truck 20 Passive
US MILITARY AIRCRAFT
A-10 1 Active A-10 5 Passive B-1B 1 Active B-1B 5 Passive B757 1 Active B757 5 Passive C-130 1 Active C-130 5 Passive C-5 1 Active
C-5 5 Passive F-15E 1 Active F-15E 5 Passive F-16C 1 Active F-16C 5 Passive F-16D 1 Active F-16D 5 Passive
OBSERVATION AND SCORING TOOL:
- Ability to score the actions of the student by combining two sets of scores, one Subjective and one Objective, to determine the final results;
-- Subjectively scored by a pass/no pass selection by the instructor during the incident scenario.
Areas include but not limited to initial response actions, Incident Command actions, Operation’s section, Planning section, Demobilization and incident action plan components.
-- Objectively scored based on incident specific automatic observations to include but not limited to casualty count, rescue treatment and transport of casualties, firefighting actions and hazardous materials mitigation actions.
- Ability to print and save results for the trainee’s training records.
- Ability for Instructional staff to tailor the observation items and ratings to correspond with local curriculum and scoring methodology.
AFTER ACTION REVIEW TOOL
- Ability to record the incident scenario to support de-briefing.
- Ability to playback the incident scenario and start, pause or stop to review and analyze the incident and the response activities from any point of view, including a birds-eye perspective.
- Ability to enable training staff to create screenshots and video clips from any viewpoint in the scenario.
AIRCRAFT ENVIRONMENTS AND INCIDENT LOCATIONS
- Incident locations shall be in a virtual 3D United States Air Force Base environment.
- Shall have, at a minimum, the following pre-installed aircraft and base-structure environments with incident locations:
-- Aircraft Incidents:
--- F-16D: Aircraft emergency on runway (dual seater) --- C-130: Aircraft emergency involving building impact --- B-52: Aircraft fire inside hangar with workers --- C-5: Aircraft emergency involving building impact --- A-10: Aircraft crash into woods --- F-16C: Aircraft crash into the base housing section (single seater) --- B-1B: Engine run fire --- KDC-10: Aircraft emergency on runway --- B-757: Civil aircraft emergency on runway --- PC-7: Aircraft emergency on runway
--- Cougar: Helicopter emergency at airbase --- CH-47: Helicopter emergency at airbase --- AH-64D: Helicopter emergency at airbase
-- Base Structure Incidents --- Hangar --- Motor transport building --- Dormitory building --- Ammunition storage --- Residential house --- Trailer house --- Bowling alley --- Base supply building --- Sports hall --- Base hospital
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