Project Grant R43GM150296

Award Date 9/18/23
Completion Date 9/17/24
Dollars Obligated $276K
Federal Grant Program
93.859
Assistance Type
Project Grant
Place of Performance
Bloomfield Hills, MI 48301, USA
Similar Awards
This $749,685 National Science Foundation project grant under the Technology, Innovation, and Partnerships program (CFDA 47.084) will fund the development of an Automated, Integrated, Multimodal Software (AIMS) system to improve inclusive access to information for persons with disabilities. Saint Louis University leads a consortium that includes software companies Vital, Unar Labs, and Viewplus Technologies to build a unified framework for authoring, converting, and delivering accessible content...
This Project Grant award from the National Science Foundation's (NSF) STEM Education program (CFDA 47.076) provides $300,809 to Saint Louis University to explore the integration of reconfigurable sensorimotor interfaces into educational STEM simulations for digital learning platforms. The goal is to develop low-cost, reconfigurable "teletangible" haptic devices that can be used to embody STEM concepts and support the learning of both sighted students and those with blindness or low...
This Project Grant award from the National Science Foundation (NSF) under the Technology, Innovation, and Partnerships (TIP) program (CFDA 47.084) provides $305,000 to A Cubed Design LLC (DBA Accessible Affordable Accelerated Design) to develop a novel, cost-effective refreshable braille device with embedded curriculum. The project aims to address the high cost and durability issues of existing refreshable braille technology, which limits braille literacy among the 7 million Americans with...
The National Science Foundation awarded a 5-year, $481,175 CAREER grant under the STEM Education (formerly Education and Human Resources) program to the Board of Trustees of Illinois State University to improve the accessibility of technology-mediated high school science education for blind and low-vision students. The project aims to: (1) investigate teachers' knowledge about creating "born accessible" technology-mediated science classes, and (2) develop opportunities for pre- and...
This $1,000,000 Cooperative Agreement awarded by the National Science Foundation (NSF) under the Technology, Innovation, and Partnerships (TIP) program (CFDA 47.084) will enable Alchemie Solutions, Inc., a woman-owned small business, to develop an expandable system for generating detailed and standardized descriptions of STEM diagrams in interactive media. The goal is to provide real-time alternative text (alt text) generation for screen reader users and create an inclusive communication...
This Project Grant award from the National Science Foundation's (NSF) Computer and Information Science and Engineering (CISE) Federal Grant Program (CFDA 47.070) provides $400,000 to the Massachusetts Institute of Technology (MIT) to investigate methods and systems that allow blind and low-vision (BLV) users to build customized, interactive multisensory data representations spanning text, audio, and tactile modalities. The goal is to empower BLV individuals to engage in data analysis as richly...
This federal Project Grant award from the National Science Foundation (NSF) under the STEM Education (CFDA 47.076) program is funding the development and testing of software and hardware tools to enable faculty, staff, postdoctoral research fellows, and graduate students who are blind or have low vision to generate, identify, and manipulate digital data patterns and trends in the fields of chemistry, math, computer and information sciences. The $741,159 award to Newhaptics Corp and the...
This federal Project Grant award of $499,134 from the National Science Foundation's STEM Education program (CFDA 47.076) supports the design, development, and evaluation of inclusive, interactive educational games for teaching STEM subjects to blind and visually impaired elementary school children. The project aims to bridge the braille literacy gap by leveraging refreshable braille displays to create engaging STEM games that enhance essential skills while advancing braille literacy. The goals...
This Project Grant award from the National Science Foundation (NSF) Directorate for Engineering (CFDA 47.041) will fund research to advance accessible collaboration tools for visually impaired information workers. The $943,192 award to Northwestern University will: Develop a taxonomy of accessibility barriers and design guidelines for AI-powered collaboration tools to support ability-diverse team communication, coordination, and knowledge sharing. Create an accessible infrastructure of new...
This National Science Foundation (NSF) Small Business Innovation Research (SBIR) Phase I project award of $222,489 aims to develop an accessibility interface technology to improve software usability for the approximately 61 million Americans living with disabilities. The proposed solution will enable end-users to access up to 80% of commercially-available software, while also providing software distributors a low-cost method to fulfill accessibility mandates and increase product usage and...

MULTISENSORY AUGMENTED REALITY AS A BRIDGE TO AUDIO-ONLY ACCOMMODATIONS FOR INCLUSIVE STEM INTERACTIVE DIGITAL MEDIA - ONLY 3% OF INDIVIDUALS WHO ARE BLIND OR HAVE LOW VISION (BLV) HAVE BEEN EMPLOYED IN A STEM FIELD. THE LACK OF ACCESSIBLE ACCOMMODATIONS TO VISUALLY RICH DYNAMIC STEM CONTENT CREATES ROADBLOCKS TO SUCCESS FOR BLV STUDENTS IN STEM EDUCATION THROUGHOUT THEIR ACADEMIC JOURNEY. THE GOAL OF THIS SBIR IS A USABLE SYSTEM OF ACCOMMODATIONS FOR INTERACTIVE DIGITAL MEDIA (IDM), SO STUDENTS WITH PROFOUND VISUAL CHALLENGES CAN LEARN IN AN ESSENTIALLY EQUIVALENT ENVIRONMENT AS THEIR SIGHTED PEERS, THUS INCREASING STEM CONTENT KNOWLEDGE, INDEPENDENT PROBLEM-SOLVING, AND BUILDING TEAMWORK WITHIN AN INCLUSIVE CLASSROOM. THE PRODUCT TO BE DEVELOPED IN PHASE I WILL BE A GAME-BASED SET OF PUZZLES FOR OPTICS, DELIVERED THROUGH A WEB BROWSER, AND ALIGNED WITH MIDDLE/HIGH SCHOOL NGSS STANDARDS FOR PHYSICAL SCIENCE. INCLUDED WILL BE TWO ALTERNATE INTERFACES FOR ACCESSIBILITY, ONE THAT USES TACTILE MANIPULATIVES THAT ARE RECOGNIZED BY A WEBCAM, SO THE SYSTEM CAN DELIVER AUDIO INSTRUCTIONS FOR THE IDM, AND THE OTHER USING AUDIO-ONLY FEEDBACK WITH KEYBOARD CONTROLS. THE PROPOSED METHOD IS A FIRST-OF-ITS-KIND ACCOMMODATION FOR STEM IDM INCORPORATING INSIGHTS FROM THE COGNITIVE THEORY OF SENSORY SUBSTITUTION. THE CENTRAL HYPOTHESIS IS THAT A TWO-STEP APPROACH FOR DEVELOPING FOUNDATIONAL SPATIAL SKILLS WITH THE TACTILE PLUS AUDIO APPROACH WILL LEAD TO MORE SUCCESS WHEN USING AN AUDIO-ONLY INTERFACE. THIS DUAL ACCOMMODATION METHOD FOR STEM IDM GOES BEYOND WEB CONTENT ACCESSIBILITY GUIDELINES TO SET A NEW STANDARD FOR ACCESSIBILITY, USABILITY, AND PEDAGOGICAL EFFECTIVENESS. THIS PROJECT'S DEVELOPMENT IS GROUNDED BY THE UNIVERSAL DESIGN FOR LEARNING FRAMEWORK OF ELIMINATING SYSTEMIC BARRIERS BY CREATING METHODS THAT MATCH THE WIDEST POSSIBLE RANGE OF USERS' NEEDS. IT IS ANTICIPATED THAT THE GENERAL POPULATION OF STUDENTS WILL FIND THESE ACCOMMODATIONS HELPFUL, CREATING A MORE INCLUSIVE LEARNING ENVIRONMENT AND INCREASING SELF- EFFICACY AND SUCCESS IN STEM, IN SCHOOL, COLLEGE, AND CAREERS. AIMS IN PHASE I INCLUDE 1) COLLECTING INSIGHT FROM TEACHERS OF VISUALLY IMPAIRED, BOTH FOR PRODUCT DESIGN AND AS TO THE POTENTIAL FOR ADOPTION OF THE PRODUCT, 2) ITERATIVE DEVELOPMENT OF THE OPTICS GAME WITH TWO ALTERNATE INTERFACES FOR BLIND STUDENTS, AND 3) A MULTIPLE BASELINE SINGLE CASE DESIGN (MB SCD) STUDY OF BLIND HIGH SCHOOL STUDENTS TO TEST THE HYPOTHESIS THAT THE TACTILE PLUS AUDIO INTERFACE CAN SUPPORT STUDENT USE OF THE MORE INCLUSIVE AND EQUITABLE AUDIO-ONLY INTERFACE, BY HELPING TO DEVELOP KEY SPATIAL AND VISUALIZATION SKILLS. WITH A SUCCESSFUL PHASE I PROJECT, IN PHASE II THE DUAL ACCOMMODATION SYSTEM WILL BE IMPLEMENTED IN A SUITE OF GAME-BASED IDM FOR PHYSICAL SCIENCE, AND A LONGER- TERM MB SCD STUDY WILL BE UNDERTAKEN TO MEASURE EFFECTIVENESS IN TERMS OF CONCEPT KNOWLEDGE AND STEM SELF-EFFICACY. THE VALUE PROPOSITION OF PROVIDING TRULY ACCESSIBLE AND INCLUSIVE STEM IDM WILL LEAD TO COMMERCIALIZATION THROUGH PARTNERSHIP AGREEMENTS WITH ESTABLISHED EDUCATIONAL CONTENT PROVIDERS.

Posted 9/15/23, 12:00 AM