Project Grant R43GM146480
- STEM AS I AM Project Grant Summary Oregon Research Behavioral Intervention Strategies, Inc. (doing business as Influents Innovations) received a $920,616 Project Grant award from the National Institute on Minority Health and Health Disparities (NIMHD) under the Minority Health and Health Disparities Research program (CFDA 93.307). The award, effective April 22, 2025, through March 31, 2027, funds development and implementation of STEM AS I AM (STEM-AIM), a culturally relevant, media-enhanced...
- Federal Project Grant Summary: Project GAME ON! Popcom Health Inc. received a $793,210 Project Grant award from the National Institute on Minority Health and Health Disparities (NIMHD) under the Minority Health and Health Disparities Research program (CFDA 93.307), effective September 18, 2025, with completion targeted for June 30, 2026. The award funds the design and development of PopCom Health, an interactive, customizable digital health promotion comic tool specifically designed for...
- This Project Grant from the National Science Foundation's STEM Education program, formerly known as Education and Human Resources, provides $349,994 to Arizona State University to implement a research project and professional development plan aimed at empowering children of migratory and seasonal farmworkers through culturally responsive gamification and engineering design instruction. Specifically, the investigator will conduct a qualitative study using critical agency framework to collect...
- Federal Grant Award Summary Panacea Interactive LLC received a $350,000 Project Grant from the National Institute of General Medical Sciences under the Biomedical Research and Research Training program (CFDA 93.859) awarded September 3, 2025, with completion targeted for August 31, 2026. The award supports development of a mnemonic-based digital platform designed to enhance health literacy and improve medical knowledge retention among secondary and medical students. The platform integrates three...
- This federal Project Grant award, funded by the U.S. Department of Agriculture's National Institute of Food and Agriculture (CFDA 10.212 - Small Business Innovation Research (SBIR) Program), provides $175,000 to Graded Gaming, LLC to develop and test a virtual reality (VR) simulation module for advanced foods and nutrition education. The project aims to create an AI-powered, immersive learning platform that teaches healthy nutritional choices and culinary skills to combat diet-related chronic...
- Federal Grant Award Summary: PHYSIOSIM Project Innovative Design Labs Inc. received a $969,833 Project Grant award from the National Institute of General Medical Sciences (NIGMS) under the Biomedical Research and Research Training program (CFDA 93.859) to develop PHYSIOSIM, an innovative interactive physiology simulation education kit for pre-college students and teachers. The two-year project, running from September 1, 2025, through August 31, 2027, aims to address the gap in health science...
- The National Science Foundation (NSF) awarded a $305,000 STTR Phase I Project Grant to Nd-Diagenomix, Inc. (doing business as Adapta Education, Inc.) to develop a web-based formative assessment system for high school math education. The project aims to address critical problems in math education, including student learning deficiencies and teacher burnout, by creating a highly efficient and personalized assessment platform that can be easily customized by teachers. The system will leverage...
- Innovative Design Labs Inc. received a $627,640 Project Grant award from the National Institute of Nursing Research (NINR) under the Nursing Research federal grant program (CFDA 93.361), effective August 18, 2025, through July 31, 2026. The awardee will develop an innovative, game-based system designed to improve health literacy education and engagement through model-driven, interactive gameplay. The deliverables include establishing game design specifications and user requirements through...
- This $238,884 federal Project Grant awarded by the National Science Foundation's Social, Behavioral, and Economic Sciences (CFDA 47.075) program is funding research to assess the efficacy of digital health technologies in low-resource settings. The primary awardee, the University of South Florida, is conducting in-depth interviews and behavioral observations with healthcare providers, patients, and their families to explore how digital health services impact treatment experiences,...
- This Project Grant award from the National Science Foundation (CFDA 47.076 - STEM Education) provides $200,000 to Carnegie Mellon University to develop adaptable, game-based interactive learning environments for STEM education. The primary goals of the project are to: Automate the customization and adaptation of 3D simulated game-based learning environments to improve learner engagement. Provide a deeper understanding of the design, development, and deployment of these learning environments,...
MISSION EMPOWER - PROJECT SUMMARY: MISSION EMPOWER: HEALTH ACCORDING TO THE SOCIETY OF PUBLIC HEALTH EDUCATION, ONLY 7.5% OF K-5 SCHOOLS NATIONALLY PROVIDE SUFFICIENT HEALTH EDUCATION (SOCIETY FOR PUBLIC HEALTH EDUCATION, 2017). IDM AND GAME-BASED LEARNING STRATEGIES HAVE THE POTENTIAL TO HELP CLOSE THIS GAP BUT, TO DATE, MOST PUBLIC HEALTH SOLUTIONS HAVE NOT BEEN SCALABLE (ZAMBONI, ET AL 2019). TOO OFTEN IDM AND HEALTH SOLUTIONS ARE EMPLOYED IN WAYS THAT FAIL TO PROVIDE TEACHERS INSIGHT INTO RESOURCES OR A COHERENT VISION FOR HOW THE PRODUCTS CAN BE EFFECTIVELY USED TO ADVANCE STUDENT LEARNING (PAN ET AL, 2021; DARLING-HAMMOND & ZIELEZINSKI, 2014). THE PROBLEM IS PARTICULARLY ACUTE IN ELEMENTARY STEM AND HEALTH EDUCATION, AND MOST ACCENTUATED AMONG LOW-INCOME STUDENTS AND STUDENTS OF COLOR, IN WHOM MEANINGFUL STEM AND HEALTH EDUCATION OPPORTUNITIES ARE NEGLIGIBLE, THUS HINDERING THEIR STEM IDENTITY DEVELOPMENT (MARTIN-HANSEN, 2018). MISSION EMPOWER.WAS DEVELOPED TO GREATLY REDUCE THIS STEM/HEALTH ACCESS GAP. THUS, THE PRESENT PROJECT WAS DEVELOPED TO PROVIDE A SCALABLE PUBLIC HEALTH SOLUTION FOR THE 4TH AND 5TH GRADE CLASSROOM. IT PILOTS, TESTS AND EVALUATES TWO HYBRID, PROJECT-BASED LEARNING MODULES THAT WILL ENABLE 4TH AND 5TH GRADE ELEMENTARY TEACHERS TO EMBED PUBLIC HEALTH TOPICS IN THEIR CORE SCIENCE CURRICULUM AND LINK THE LEARNING TO THE STEM STANDARDS THE STUDENTS MUST MASTER. THIS PROJECT IS SIGNIFICANT BECAUSE IT WILL EMPLOY INTERACTIVE DIGITAL MEDIA (IDM) AND GAME-BASED LEARNING PRACTICES TO INCREASE THE ADOPTION OF PUBLIC HEALTH CURRICULUM BY EDUCATORS WITHIN THEIR CORE SCIENCE BLOCK. BY USING A PROJECT-BASED LEARNING APPROACH WE WILL PROVIDE TEACHERS A CLEAR, ADOPTABLE FRAMEWORK THAT ALLOWS THEM TO EASILY IMPLEMENT SCALABLE PUBLIC HEALTH INFORMATION FOR STUDENTS. THE RESULTING PROTOTYPES WILL SERVE AS THE TEMPLATE FOR A YEAR-LONG, STANDARDS-ALIGNED, IDM CURRICULUM IN PUBLIC HEALTH THAT WILL EVENTUALLY INCLUDE EIGHT FULL PROJECTS, I.E., "MISSION EMPOWER." THIS PROJECT IS INNOVATIVE IN THAT IT EMPLOYS RESEARCH ON SCALING PUBLIC HEALTH CURRICULUM WITH THE BEST OF IDM AND GAME-BASED LEARNING RESEARCH WITHIN ONE EASY TO ADOPT FRAMEWORK OF PROJECT-BASED LEARNING. WE WILL EMBED THE BEST OF GAME-BASED LEARNING STRATEGIES AND INTERACTIVE GAMES WITH-IN A SEAMLESS, EASY TO USE STUDENT EXPERIENCE THAT GIVES TEACHERS CHOICE OVER SEQUENCING OF LEARNING AND THE TOOLS NEEDED TO MONITOR STUDENT PROGRESS THROUGH BADGING AND DATA. BY LEVERAGING TECHNOLOGY TO CREATE A STREAMLINED, SIMPLE SOLUTION, MISSION EMPOWER WILL ENSURE SCALABILITY AND ADOPTION BY TEACHERS, LEADING TO INCREASED STUDENT ACCESS TO KNOWLEDGE THAT WILL ENHANCE THEIR STEM IDENTITIES AND, EVENTUALLY, INCREASE THE NUMBER OF STUDENTS WHO PURSUE STEM AND HEALTH CAREERS. IN THIS PHASE I SBIR WE WILL: 1) DEVELOP ONE INITIAL HYBRID LEARNING MODULE PROTOTYPE, 2) EMPLOY FOCUS GROUPS AND AUTHENTIC USER TESTS WITH 30 TEACHERS, AND 3) CREATE A SECOND MODULE INFORMED BY THE FIRST PROTOTYPE.
Mod # | Description | ReasonForModification | Federal Obligation | Date |
|---|---|---|---|---|
| Not listed | $0 | 2/18/26 | ||
| Not listed | $0 | 11/6/23 | ||
| Not listed | $276.0k | 9/21/23 | ||
| Not listed | $276.0k | 9/21/23 |