Project Grant 2613772
- The National Science Foundation Division of Research on Learning in Formal and Informal Settings awarded Iowa State University of Science and Technology $599,497 on August 15, 2026, under the STEM Education program (CFDA 47.076) to develop and deploy immersive virtual reality (IVR) learning environments for middle school engineering instruction in rural school districts. The project investigates how decision-based virtual environments influence middle school students' conceptual understanding,...
- This collaborative research project, funded by the National Science Foundation (NSF) Division of Undergraduate Education under the STEM Education program (CFDA 47.076), delivers comparative instructional development and evaluation services designed to improve preservice STEM teacher preparation. The award of $575,142, initiated October 1, 2025, and concluding September 30, 2029, supports the development and assessment of two instructional modalities: Virtual Reality Artificial Intelligence (VR...
- The National Science Foundation (NSF) awarded a $170,000 Project Grant under the STEM Education program (CFDA 47.076) to Cast Inc., a nonprofit educational technology research organization, to develop an enterprise-level platform that integrates immersive extended reality (XR) technologies with traditional learning management systems. The 3-year project, titled "IMMERSIVE LEARNING TECHNOLOGIES: EXPANDING ACCESS THROUGH OPEN-SOURCE INNOVATION," aims to enhance technician education by...
- This Project Grant award from the National Science Foundation's STEM Education program (CFDA 47.076) provides $199,974 to San Francisco State University (SFSU) to acquire virtual reality (VR) equipment and resources. The project, titled "VRMAS: VR Maker Space," aims to strengthen undergraduate learning in STEM education, particularly in computer science and engineering courses at SFSU and across the 23-campus California State University system. The award will fund 10 VR workstations...
- Federal Grant Award Summary The University of Texas at San Antonio received a $600,000 project grant awarded September 1, 2025, through the National Science Foundation's STEM Education program (CFDA 47.076) to develop immersive virtual reality (VR) laboratory environments for collaborative science education. The primary deliverable is the design and development of advanced VR laboratory systems enhanced with high-fidelity interactive avatars and vibrotactile feedback interfaces that simulate...
- The National Science Foundation awarded San Diego State University Research Foundation $849,786 under the STEM Education program (CFDA 47.076) to develop virtual reality-based physics learning environments. Through this three-year Project Grant running from September 2022 to August 2025, the Foundation will construct three fundamental virtual learning spaces focused on electric fields, magnetic fields, and electromagnetic waves. These interactive virtual environments will allow undergraduate...
- This Project Grant award of $497,905 from the National Science Foundation (NSF) STEM Education program (CFDA 47.076) supports the development of virtual reality (VR) training modules for microelectronics physical assurance, inspection, and metrology education at the University of Florida. The project, titled "SATC: EDU: Designing Next Generation Training Using VR for Microelectronics Physical Assurance (VR MIPA)," aims to enhance accessibility and engagement in this critical field...
- The National Science Foundation (NSF) awarded a $1,454,932 Project Grant under the STEM Education program (CFDA 47.076) to Clemson University. The grant, titled "COLLABORATIVE RESEARCH: RESOURCE COLLABORATIVE FOR IMMERSIVE TECHNOLOGIES (RECITE)", aims to accelerate the integration of extended reality (XR) technologies, including 360° photography/videography, augmented reality, mixed reality, and virtual reality, into technician education programs. The key objectives are to: 1) Assess...
- The National Science Foundation awarded Sonoma State University a $155,788 project grant under the STEM Education program (CFDA 47.076) to support active learning in introductory STEM courses with extended reality. The three-year award running from October 2021 through September 2024 will support the development and integration of extended reality learning modules into the university's introductory science, technology, engineering and mathematics courses. By incorporating augmented and virtual...
- This $899,526 Project Grant award from the National Science Foundation's (NSF) STEM Education program (CFDA 47.076) is supporting research to develop a multi-user virtual reality (VR) classroom framework for collaborative, experiential learning and teaching of introductory physics. The grant recipient, George Mason University, will investigate techniques for scalable multi-user VR physics classes, create interactive VR tools for collaborative learning and teaching, and develop authoring tools to...
The National Science Foundation Division of Undergraduate Education awarded Utah TECH University $399,999 on October 1, 2026, under the STEM Education program to develop and implement immersive virtual reality learning experiences in fully online undergraduate STEM courses. The project develops six immersive virtual reality learning activities—three each for online biology and geography courses—delivered through VR headsets to improve student conceptual comprehension, retention, and engagement in asynchronous undergraduate coursework. The work uses a mixed-method quasi-experimental design to compare learning outcomes and engagement levels between traditional online course sections and IVR-enhanced sections. The project also creates internship opportunities for undergraduate students in computer science and 3D arts to participate in IVR design and development, building workforce capacity in emerging immersive technologies. Performance occurs at Utah TECH University in St. George, Utah, over the period October 1, 2026, through September 30, 2029. The award is classified as a Project Grant under CFDA 47.076. The project addresses the gap in hands-on, interactive, and collaborative learning experiences available to online STEM students by investigating practical strategies for faculty, administrators, and learning design professionals to integrate immersive technologies into teaching.
Mod # | Description | ReasonForModification | Federal Obligation | Date |
|---|---|---|---|---|
| Not listed | $400.0k | 8/11/26 |