Immersive learning technologies: expanding access through open-source innovation

Active Project Grant Awarded Last action

Award ID
2435351
Recipient
Awarding agency
Obligated
$170,000

Award facts

Completion date 69% complete
Place of performance
Lynnfield, MA 01940, USA

Award details come from USAspending.gov.

About this award

The National Science Foundation (NSF) awarded a $170,000 Project Grant under the STEM Education program (CFDA 47.076) to Cast Inc., a nonprofit educational technology research organization, to develop an enterprise-level platform that integrates immersive extended reality (XR) technologies with traditional learning management systems. The 3-year project, titled "IMMERSIVE LEARNING TECHNOLOGIES: EXPANDING ACCESS THROUGH OPEN-SOURCE INNOVATION," aims to enhance technician education by creating seamless transitions between virtual and physical learning environments, implementing FERPA-compliant data security, and validating the effectiveness of XR-based lab experiences through user research studies. Key deliverables include a multi-user XR networking framework, six XR lab modules across four advanced technology domains, and associated instructor resources incorporating Universal Design for Learning principles. The project directly addresses the need to modernize technician education and prepare the next generation of technical workers through innovative, immersive learning technologies.

Description

Abstract
Technician education is centered on providing hands-on, practical training closely simulating real-world scenarios. Faculty who teach in technician education programs are at the forefront of educating a rapidly expanding workforce, while simultaneously facing the challenge of meeting the needs of an existing workforce that is rapidly aging out. These dynamics underscore the demand for innovation and effective teaching methods catering to a new generation of learners while ensuring the transfer of knowledge and skills from experienced technicians. Traditional educational methodologies and digital tools struggle to stay apace of industry, and may fail to provide the immersive, hands-on experience central for preparing the next generation of technicians. X-reality (XR), which includes augmented and virtual reality (AR and VR), has the potential to reshape the approach technician education. This collaborative project (konnectxr) will develop an enterprise-level platform optimized for educational systems and make IT available to educators across the nation. Konnectxr will bridge connecting traditional learning management systems (LMS) with the immersive world of XR. By incorporating single-sign on (SSO) capabilities, the platform will allow instructors and students to transition smoothly between their learning management system (LMS) and individual or collaborative XR environments and will mimic moving between classrooms and labs in a physical school. A focus on family educational rights and privacy act (ferpa)-compliant encryption will address the critical need for data security in an increasingly digital educational sphere. The project goals address the need to improve technician education through accelerated integration of XR technology into the technician classroom. Four goals guide the project team. First, is to integrate single sign-on (SSO) capabilities with ferpa-compliant encryption that implements learning tools interoperability (LTI) protocol 1.3 to enable seamless LMS interoperability, with testing against blackboard, canvas, and D2L brightspace. Second, is to develop and validate a multi-user networking framework to support at least 50 simultaneous users with sub-25MS latency. Third, is to create and implement six XR lab experiences in four ATE domains that incorporate universal design for learning (UDL) principles, plus six accompanying tutorials and associated instructor implementation resources. Fourth, is to conduct user experience research studies with 30 instructors and 100 students to analyze effectiveness and refine the design to maximize accessibility and adoption. This project is funded by the advanced technological education program that focuses on the education of technicians for the advanced-technology fields that drive the nation's economy. This award reflects NSF's statutory mission and has been deemed worthy of support through evaluation using the foundation's intellectual merit and broader impacts review criteria.- subawards are not planned for this award.

Quick answers

Who received award 2435351?

2435351 was awarded to Cast Inc. by Division of Undergraduate Education (National Science Foundation) on October 1, 2024.

How much is award 2435351 worth?

$170,000 has been obligated on 2435351.

On GovTribe

See this award's full record

  • Every transaction and subaward
  • The recipient's other awards and teaming partners
  • Similar grant awards
  • Ask GovTribe AI about this award