Technical workforce immersive teaching and learning resources
Ended Project Grant Awarded Last action
- Award ID
- 2202206
- Recipient
-
Minnesota State Colleges & Universities UEI K5H3Q44NLTK4
- Awarding agency
-
Division of Undergraduate Education
National Science Foundation
- Obligated
- $350,000
Award facts
- Assistance listing
- 47.076 STEM Education (formerly Education and Human Resources)
- Completion date
- Funding agency
- National Science Foundation
- Place of performance
- St Cloud, MN 56303, USA
Award details come from USAspending.gov.
Description
- Abstract
- This project aims to serve the national interest by improving technician education at two-year colleges through expanding immersive technology use in the classroom. Immersive technologies include 360? Photography and videography, augmented reality (AR), mixed reality (MR), and virtual reality (VR). By bridging the GAP between industrial and societal use and academic integration of immersive technologies, the technical workforce immersive teaching and learning resource project will flatten the immersive technology implementation learning curve. This project will provide two-year college faculty opportunities to bring innovative, evidence-based adult-learning practices into technician education through professional development opportunities where they can develop immersive curricula for their classrooms. Technician students engaged with immersive technologies in the classroom will be better prepared to adapt to a rapidly changing workplace. The goal of this three-year project is to provide professional development opportunities related to immersive technology curricula to two-year college faculty. These technologies provide students with active learning environments where they can be immersed in the content and construct new knowledge. This project will develop and deploy faculty resources including two-week immersive technology summer bootcamps, immersive learning community networks, and content development support. This bold approach represents a necessary first effort to extend evidence-based immersive learning tools. Faculty at two-year colleges will explore immersive technologies specific to their disciplines and construct experiences to use in their classrooms and laboratories. Content developed through this project will contribute to a repository of open educational resources for instruction using immersive technologies. This project is funded by the advanced technological education program that focuses on the education of technicians for the advanced-technology fields that drive the nation?S economy. This award reflects NSF's statutory mission and has been deemed worthy of support through evaluation using the foundation's intellectual merit and broader impacts review criteria.
Transactions
| Action | Obligated | Date |
|---|---|---|
| Amendment | $0 | |
| Amendment | $0 | |
| Amendment | $0 | |
| Original award | $350,000 |
Quick answers
Who received award 2202206?
2202206 was awarded to Minnesota State Colleges & Universities by Division of Undergraduate Education (National Science Foundation) on August 15, 2022.
How much is award 2202206 worth?
$350,000 has been obligated on 2202206.
Which agency awarded 2202206?
Division of Undergraduate Education (National Science Foundation) awarded 2202206, with funding from National Science Foundation.
On GovTribe
See this award's full record
- Every transaction and subaward
- The recipient's other awards and teaming partners
- Similar grant awards
- Ask GovTribe AI about this award