Attachment_4_Position_Descriptions.pdf

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SFSIAQ17R0005
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UNCLASSIFIED//FOR OFFICIAL USE ONLY

Attachment 4 – Positions

RFQ – SFSIAQ17R0005

AV

Position Descriptions/Requirements

The Government intends to fund 1880 hours to the number of positions listed below. The

Government may elect to either reduce the number of overall positions or fund additional positions in the Base Year or in later Option Years.

The contractor is responsible for providing personnel under the task order who meet or exceed the minimum qualifications.

Key Personnel

Key personnel availability is required throughout contract period of performance.

The contractor will not remove or replace key personnel without notification being provided to the CO and the COR, unless extenuating circumstances present themselves and an immediate removal is required, at which time the COR and the CO must be notified following the removal.

Prior to utilizing employees other than the specified personnel, the contractor will notify the government CO and the COR. When possible, this notification must be at least ten (10) business days in advance of any proposed substitution and must include justification for the replacement.

In addition, resume(s) of proposed substitution(s) of personnel who have qualifications that are consistent with the position description associated with the vacancy. The government reserves the right to review the resume, screen the key personnel, and provide a recommendation. Once an individual has been assigned in a Key Personnel position, that individual will be in place for a minimum of one year unless there are extenuating circumstances that require them to exit employment with the contract company.

The contractor will designate one of the key positions as the Program Manager, who will be responsible for all contractor work performed under this task order. This person will submit weekly and monthly reports.

All key personnel must be employees of the prime contractor. The Program Manager must demonstrate the experience, skills and authority to manage this effort. They must have the functionality and authority to represent their company to the CO and the COR. Additionally, they must also have the authority to make and take, decisive action regarding personnel performance and removal from the FSI requirement. The resumes submitted should illustrate the individual’s capability to successfully perform the function of a manager for their company.

Key Personnel Positions:

TechLab Manager and Senior Audiovisual Engineer

Audiovisual TechLab Manager

(Required: 1)

Key Personnel Require a Public Trust

Duties:

Manages or coordinates interdepartmental project teams to develop realistic, immersive simulations utilizing Augmented Reality, Virtual Reality, and CAVE environments for use as training tools

Assigns tasks, implements solutions, and manages projects and teams

Creates project schedules to include milestones and resources

Tracks status of projects, eliminates roadblocks and meets project deadlines

Tracks and reports utilization of the Innovation Lab and its resources

Engages in Continual Service Improvement to improve customer satisfaction

Meets with stakeholders and non-technical Subject Matter Experts to assess their needs, project scope and requirements, as well as make recommendations.

Presents plans to customers for acceptance and execution

Coordinates and collaborates with support groups and schools

Works with non-technical subject matter experts to determine the content for training simulations

Creates, maintains, and enforces best practices and standard operating procedures for daily operations and lab use

Provides design feedback to content developer(s)

Verifies that simulation meets the pedagogical needs of the instructors

Assists instructors with integrating advanced technology into the classroom/projects

Media Production o Responsible for managing current and archived assets necessary to complete projects o Records and edits photo and video content for CAVE and VR environments o Produces complex audio tracks for ambiance and/ or critical listening in a foreign language o Models 3D assets for use in virtual environments/ simulations o Performs video editing, audio editing, image editing, and compositing for the

C.A.V.E environment o Works with 360 video o Shoots and processes video for Chroma key compositing o Provides training and instruction for panoramic photography o Performs 2D image processing o Operates motion capture system o Directs actors for voice over, performance, and motion capture

Technical o Operates FDM 3D printer o Designs and models products for 3D printing o Designs and fabricates CAVE environments o Evaluates, recommends, and implements emerging technology for use in the

Innovation Lab o Configures IT systems to support the lab and production teams o Manages Windows, Android, and Apple devices using Mobile Device

Management (MDM)

Education:

Required

Bachelor’s Degree in communications field

Preferred

Master’s Degree in producing film and video a plus

CTS Certification

Non-Technical

Required

Hands-on production or project management experience – 5 years

Experience working with non-technical Subject Matter Experts and translating their needs into project requirements – 5 years

A self-starter with excellent problem solving skills, technical understanding, creative flair and an ability to conceive original ideas

Working knowledge of cross collaboration between content, design and technology

Preferred

Experience working with government contracting – a plus

Technical

Required

Experience writing technical requirements and Statements of Work – 3 years

Experience shooting and editing video for large format presentation – 5 years

Experience developing content for CAVE environments

Experience Developing Immersive Learning Simulations

Experience creating composite panoramic images

Experience with 360 video

Experience with modeling and development software such as Unity 3D, Blender, Sketch-up, Maya, Fusion360, and Meshmixer.

Experience with large format FDM 3D printing

Experience managing devices using Apple Server, Profile Manager, and VPP.

Expert in Audio Visual technologies and design, to include digital projection, digital audio, blend/ warp processing, high definition video, computer graphics, and AV systems integration.

Preferred

Expertise in the following production software: Adobe Premiere, Photoshop, &

Illustrator; BlackMagic DaVinci Resolve and Fusion

Senior Audiovisual Engineer

Key Personnel Require a Public Trust

Oversee technical project management

Generate and maintain system wide technical documentation

Develops and maintains technical vendor relationships

Leads team of contract AV Technicians

Education/Certification:

Required

Bachelor’s Degree in audiovisual, electrical engineering, engineering, IT, radio/television, or communications

AMX, Creston, or Extron Control certification(s)

Preferred

Infocomm Certification: Certified Technology Specialist (CTS), Certified Technology

Specialist Design (CTS-D), Certified Technology Specialist Installation (CTS-I)

Manufacturer-based certifications (Biamp, ClearOne, Polycom, Cisco/Tandberg, Shure, etc.)

Non-Technical Experience:

Required

AV project management – 5 years

AV cost analysis – 5 years

Ability to work independently and as a team – 10 years

Ability to read and write critically – 10 years

Preferred

Experience working with government contracting - 5 years

Excellent written and oral communication – 10 years

Excellent customer service skills working in a multicultural environment – 10 years

Technical Experience:

Required

Experience troubleshooting audiovisual equipment (Projectors, control devices, switchers, scalers, wireless mics, lighting controllers, touch recognition systems) - 10 years

Experience troubleshooting audiovisual systems -10 years

Experience designing audiovisual systems – 5 years

Experience fabricating and installing audiovisual systems - 10 years

Experience troubleshooting control systems - 5 years

Experience in live event AV productions - 5 years

Live & Studio audio experience: set up, mixing and recoding; microphone placement, signal path, audio processing & acoustic ambience analysis – 5 years

Digital signal processing in live environment – 5 years

Mixing a live event for simultaneous voice lift and recording – 5 years

Preferred

Experience troubleshooting & managing IP networks -3 years

Ability to read and generate technical documentation, drawings/blueprints; CAD experience – 5 years

Experience with multiple computer operating systems – 5 years

IT Support (Network and Systems Engineering) – 5 years Preferred

Experience troubleshooting video teleconference systems – 5 years

Experience with streaming media – 5 years

Experience supporting Windows, streaming appliances, storage servers, video production server environment, asset management, remote control of AV devices - 5 years

Other Contract Personnel

In the event that the performance of assigned Contractor personnel or any substitute(s) is determined by the Government to be unsatisfactory at any time during the life of the contract, the

Government reserves the right to request and receive an equal replacement within ten (10) business days of receipt by the contractor of written notification. Notification will include the reason for requesting replacement personnel.

All requests for approval of changes hereunder must be in writing, via email, and provide a detailed explanation of circumstances necessitating the proposed change.

(There are 8 currently filled positions that will need to be in place for successful transition.)

Position Descriptions:

ePublications Technical Manager

Requires a Public Trust

Duties:

Supervisory o Leads a team of ePublications Technical Specialist o Schedules and assigns projects to technical staff as appropriate o Oversees project progress and quality assurance of products produced by ePublications staff o Oversees project layout and design specification for digital products o Defines specifications for conversion from print to digital formats.

o Updates weekly reports o Updates monthly reports

Meets with stakeholders and non-technical Subject Matter Experts to assess their needs, project scope and requirements, as well as make recommendations.

Provides demonstrations and presentation regarding ePublication services

Understands and communicates the interdependencies between operational impact and content scope/complexity; documents relationships between different content types and strives for efficiency, reproducibility, and sustainability.

Considers the many dimensions of online content: from messaging strategy to content production, and from informational structure to metadata management.

Gathers, analyzes, and provides recommendations regarding existing content and creates the processes and plans to make it usable in all needed formats, lengths, etc.

Creates book publications and materials in digital formats (EPUB) for mobile e-Readers

(iPad, Kindle, Android) and desktop e-Readers

Creates and/or transforms content into appropriate templates/formats as required by the specific project.

Works with COR/GTM, FSI Staff, and other contractors to develop the best format for materials (EPUB, MOBI, standard PDF, interactive PDF, or other type of media)

Develops/codes in XHTML, HTML 5, JavaScript, CSS, XML, XSLT, WebGL or

ThreeJS (as related to EPUB), and similar technologies that apply to EPUB products.

Tests materials on multiple devices

Constantly drives innovation by staying current with technology, trends, and new ideas for content management and process improvements.

Education/Certifications:

Preferred

Masters or Bachelor’s degree in English, Communications, Media, Journalism or Library

Information Sciences would be preferred

Technical Skills

Required

Digital content management experience with practical hands-on experience/understanding of XHTML, HTML 5, JavaScript, CSS, XML - 5 years

Experience in Adobe Creative Suite (Dreamweaver, Adobe After Effects, Premier, Media

Encoder, Bridge, InDesign, Illustrator, Photoshop, and Acrobat – 5 years

Experience in building and/or converting raster and vector graphics to efficient usable content for specific for e-publications – 5 years

Experience in coding/development using XHTML, HTML 5, JavaScript, XML – 3 years

Experience implementing and troubleshooting fonts for embedding into digital publications - 3 years

Experience in accessibility issues related to digital books and Section 508 compliance – 3 years

Non-Technical Skills

Required

Demonstrated experience in handling several assignments at once in a multi-tasking environment as assigned.

Experience which demonstrates excellent organizational skills

Experience which demonstrates excellent time management skills

Preferred

Excellent customer service skills working in a multicultural environment

Ability to work independently and as a team

Ability to determine priorities and adjust workload accordingly

Exceptional communication skills: written, oral, presentation, facilitation, and listening

Exceptional attention to detail ePublications Technical Specialist

Requires a Public Trust

Duties:

Creates book publications and materials in digital formats (EPUB) for mobile e-Readers

(iPad, Kindle, Android) and desktop e-Readers

Creates and/or transforms content into appropriate templates/formats as required by the specific project.

Works with COR/GTM, FSI Staff, and other contractors to develop the best format for materials (EPUB, standard PDF, interactive PDF, or other type of media)

Develops/codes in XHTML, HTML 5, JavaScript, CSS, XML and similar technologies that apply to EPUB and MOBI products.

Tests materials on multiple devices

Gathers and analyzes existing content and creates the processes and plans to make it usable in all needed formats, lengths, etc.

Understands and communicates the interdependencies between operational impact and content scope/complexity; documents relationships between different content types and strives for efficiency, reproducibility, and sustainability.

Considers the many dimensions of online content: from messaging strategy to content production, and from informational structure to metadata management.

Constantly drives innovation by staying current with technology, trends, and new ideas for content management and process improvements.

Education/Certifications:

Preferred

Masters or Bachelor’s degree in English, Communications, Media, Journalism or Library

Information Sciences would be preferred

Technical Skills

Required

Digital content management experience with practical hands-on experience/understanding of XHTML, HTML 5, JavaScript, CSS, XML - 5 years

Experience in Adobe Creative Suite (InDesign, Illustrator, Photoshop, and Acrobat –

5years)

Experience in building and/or converting raster and vector graphics to efficient usable content for specific for e-publications – 5 years

Experience in coding/development using XHTML, HTML 5, JavaScript, XML – 3 years

Experience in accessibility issues related to digital books and Section 508 compliance – 3 years

Non-Technical Skills

Required

Demonstrated experience in handling several assignments at once in a multi-tasking environment as assigned.

Experience which demonstrates excellent organizational skills

Experience which demonstrates excellent time management skills

Preferred

Excellent customer service skills working in a multicultural environment

Ability to work independently and as a team

Ability to determine priorities and adjust workload accordingly

Exceptional communication skills: written, oral, presentation, facilitation, and listening

Exceptional attention to detail

Desktop Publisher

(Required: 1)

Requires a Public Trust

Duties:

Gather existing materials or work with designers and writers to create new artwork or text

Find and edit graphics, such as photographs or illustrations

Use scanners to turn drawings and other materials into digital images

Import text and graphics into desktop publishing software programs

Position artwork and text on the page layout

Select formatting properties, such as text size, column width, and spacing

Check proofs, or preliminary layouts, for errors and make corrections

Convert files for printing or websites

Send final files to a commercial printer or print the documents on a high-resolution printer

Education

Preferred

BS/BA or MS/MA in relevant field highly valued.

Experience:

Required:

Minimum 2 years professional experience required, to include developing media using current technologies

Minimum 2 years professional experience with graphic design and usability principles associated with developing interfaces that conform to requirements of the Americans with Disabilities Act (Section 508).

Minimum 2 years professional experience creating graphics and designs interfaces

Minimum 2 years professional experience with Photoshop and Illustrator CS, Flash MX, Studio MX, or similar image creation and editing software.

Minimum 2 years professional experience working knowledge of design fundamentals, color theory, interface design and image editing, storage and compression.

Preferred:

Familiarity with industry standard and USG web development policies and standards preferred.

Significant, proven experience as a member of a team; positive interpersonal skills and a customer-service orientation, particularly with clients from a wide variety of cultures.

Experience in mobile design and development valued.

Experience in animation, gaming and/or simulations design valued.

Experience in eBooks/epublishing design valued.

Photography skills valued.

Experience in foreign language development valued.

Audiovisual TechLab Developer

Requires a Public Trust

Duties:

Develops realistic, immersive simulations for use as training tools

Work with non-technical subject matter experts to create simulations that meet their instructional needs, and communicates the development process

Works with digital artists to create assets for use in simulations

Translates high level requirements into specific software requirements

Communicates with other team members to establish pipeline and integrate media assets

Utilizes game engines and application programming interfaces to implement efficient and intuitive 3D worlds and experiences

Develops for multiple environments:

o Computer Assisted Virtual Environment (C.A.V.E.)

o Augmented reality o Virtual Reality o PC o Mobile

Participates as a member of a small and unique teams, where requirements may change quickly

Implements software functionality as per design documents and specifications (vehicles

& character control, AI, GUI, scoring and other gamification elements)

Evaluates, tests, and recommends emerging technologies based on their potential value to the customer’s mission

Is responsible for managing current and archived assets necessary to complete projects

Education/Certifications:

Required:

Bachelor’s degree in Computer Science, Computer Engineering, or Electrical

Engineering

Non-Technical Skills:

A good foundation in game design principles, algorithms, design patterns, and data structures

Excellent problem solving skills

Ability to work independently and as a part of a team

Excellent Customer Service Skills

Excellent verbal and written communication skills

Excellent organizational skills Preferred

Experience in Government contracting a plus

Technical Skills:

Required

Experience developing for the following platforms:

o Large scale virtual reality systems (C.A.V.E.) – 3 years o Oculus rift / HTC Vive – 2 years o Microsoft HoloLens - any

Experience in the operation of FDM 3D Printers - 3yrs

Experience using the Unity3D engine – 3 years

C# programming language or object oriented programming languages – 3 years

Experience integrating LeapMotion controllers – 1 year

Preferred

Proficient with 3D Modeling software such as Autodesk Maya

Experience developing for GearVR & Google Cardboard a plus

Possess Electrical Engineering experience and or education

Audiovisual TechLab Technician

(Required: 0)

Requires a Public Trust

Duties:

Model, texture and animate characters and assets

A solid grasp of form, color, and light for both 2D and 3D art assets is essential

Work across all aspects of a game's visual design, UI, art, animation, and more

Blend artistic expertise and technical ability to create visually stimulating content

Model and animate realistic humans with natural body language and movements

2D image manipulation and Photoshop work

Actively participate and offer creative solutions to both art and game design challenges

Education

Preferred

Art degree preferred

Technical Skills:

Experience in using Maya to create characters and assets – 2 years

Experience in animation principles and foundations – 2 years

Experience modeling and animating realistic human characters – 2 years

Experience in Adobe Photoshop – 2 years

Preferred

Experience in Unity3D game engine a plus

Non-Technical Skills

Required

Ability to work independently and as a part of a team

Excellent prioritization, detailed oriented and time management skills

Demonstrated experience in handling several assignments at once in a multi- tasking environment.

Audiovisual TechLab Instructional Design Specialist

Requires a Public Trust

Duties:

Work closely with TechLab staff, Instructors and FSI Staff to develop TechLab products

Works with Instructors and FSI Staff in the pedagogical uses of CAVE Systems and

Immersive Environments

Actively participate and offer creative solutions to both art and game design challenges

Develops realistic, immersive simulations for use as training tools

Work with non-technical subject matter experts to create simulations that meet their instructional needs, and communicates the development process

Works with digital artists to create assets for use in simulations

Translates high level requirements into specific software requirements

Communicates with other team members to establish pipeline and integrate media assets

Participates as a member of a small and unique teams, where requirements may change quickly

Education:

Required

Minimum 5 years of instructional design experience or 2 years instructional design experience plus BS/BA (or higher) degree in related field; with proven ability in designing a wide variety of web-based multimedia training applications.

MS/MA in relevant field preferred.

Experience

Proven expertise serving as instructional designer of courses or projects that demonstrate sound instructional principles, strategies and techniques.

Ability to collaborate effectively with Subject Matter Expert (SME) to conduct needs/audience analysis, develop training objectives and course/product outline, design course/product content, and assessment items. This includes compiling and organizing information, and writing and editing instructional materials to adapt classroom-based courseware and products, reference documents, and raw materials into clear, effective, interactive eLearning training.

Proven experience in writing, reviewing and editing storyboards. Highly skilled in detail-oriented documentation, with significant abilities in communicating with Project

Manager, SMEs and programmers in tactful manner, as well as providing written feedback to Project Manager and clients.

Familiarity with industry standard and USG web development policies and standards preferred.

Significant, proven experience as a member of a team; positive interpersonal skills and a customer-service orientation, particularly with clients from a wide variety of cultures.

Preferred

Expertise in blending learning design valued.

Experience in mobile instructional design valued.

Experience in gaming and/or simulations valued.

Experience with epublishing valued.

Experience and/or knowledge of foreign language learning applications valued.

Senior Video/AV Technician

Requires a Public Trust

Duties:

Troubleshoots and resolves issues related to audiovisual equipment, control and lighting systems tests and verifies operation of audiovisual systems installs and replaces audiovisual equipment and systems provides audiovisual support at live events supports digital video conferencing events

Education/Certification:

Required

None

Preferred

Bachelor’s Degree in audiovisual, electrical engineering, engineering, IT, radio/television, or communications

Infocomm Certification: Certified Technology Specialist (CTS), Certified Technology

Specialist Design (CTS-D), Certified Technology Specialist Installation (CTS-I)

Manufacturer-based certifications (Biamp, ClearOne, Polycom, Cisco/Tandberg, Shure, etc.)

Non-Technical Experience:

AV project management – 3 years

AV cost analysis – 1 years

Experience work independently and as a team – 5 years

Experience reading and writing critically – 5 years

Experience coordinating and managing high-profile events – 5 years

Experience working under tight deadlines – 5 years

Experience maintaining accurate inventory records – 5 years Preferred

Experience working with government contracting – 3 years

Excellent customer service skills working in a multicultural environment – 3 years

Technical Experience:

Required

Experience troubleshooting audiovisual equipment (Projectors, control devices, switchers, scalers, wireless mics, lighting controllers, touch recognition systems) - 5 years

Experience troubleshooting and testing audiovisual systems - 5 years

Experience with fabrication and installation of audiovisual systems - 5 years

Experience troubleshooting control systems - 3 years

Experience in live event AV productions - 3 years

Live event audio experience: set up, mixing and recoding; microphone placement, signal path, audio processing & acoustic ambience analysis – 3 years.

Digital signal processing in live environment – 3 years

Experience with mixing a live event for simultaneous voice lift and recording - 3 years

Experience troubleshooting video teleconference systems - 3 years

Experience using AV IP networks - 3 years

Experience with basic IT Support – AV gear in a networked environment - 3 years

Cable Terminations - ability to solder, crimp, compression and punch- down connections for audio, video, network, control, and power devices – 3 years

Cable Media - ability to distinguish coax, mini-hi-res, copper, multi- conductor, CAT-5, and fiber optic cabling – 3 years

Cable Handling - ability to perform proper cable pull techniques – 3 years

Rack and Field Termination - ability to maintain uniform cable dressing and secure system connections – 3 years

Equipment Mounting - ability to physically perform the mechanical skills needed to mount AV equipment such as PTZ cameras, wall displays, AV rack components – 3 years

Equipment Configuration - ability to program and adjust system configurations to major

AV components such as AV routers, scalers, converters, control processors and touch panel devices – 3 years

Ability to read and generate technical documentation, drawings/blueprints - 5 years

Experience with multiple computer operating systems – 3 years

Experience with streaming media – 3 years server environment, asset management, remote control of AV devices – 3 years

Video/AV Technician

Requires a Public Trust

Troubleshoots and resolves issues related to audiovisual equipment, control and lighting systems tests and verifies operation of audiovisual systems installs and replaces audiovisual equipment and systems provides audiovisual support at live events supports digital video conferencing events

Education/Certification:

Required:

None

Preferred:

InfoComm Certification: Certified Technology Specialist (CTS), Certified Technology

Specialist Design (CTS-D), Certified Technology Specialist Installation (CTS-I)

Manufacturer-based certifications (Biamp, ClearOne, Polycom, Cisco/Tandberg, Shure, etc.)

Associate’s or bachelor’s degree in related field

Non-Technical Experience:

Required

Ability to work independently and as a team – 3 years

Ability to read and write critically – 3 years

Ability to coordinate and support high-profile events – 2 years

Ability to work under tight deadlines – 3 years

Ability to maintain accurate inventory records – 3 years

Excellent customer service skills working in a multicultural environment – 2 years

Excellent team mentality – 2 years

Preferred

Experience working with government contracting – 2 years

Technical Experience:

Experience troubleshooting audiovisual equipment - 3 years

(Projectors, control devices, switchers, scalers, wireless mics, lighting controllers, touch recognition systems)

Experience troubleshooting and testing audiovisual systems - 2 years

Experience with fabrication and installation of audiovisual systems - 2 years

Experience troubleshooting control systems - 2 years

Experience in live event AV productions - 2 years

Live event audio experience: set up, mixing and recoding; microphone placement, signal path, audio processing – 2 years.

Digital signal processing in live environment – 2 years

Experience with mixing a live event for simultaneous voice lift and recording - 2 years

Experience troubleshooting video teleconference systems - 1 year

Experience using AV IP networks - 2 years

Experience with basic IT Support – AV gear in a networked environment – 2 years

Cable Terminations - ability to solder, crimp, compression and punch-down connections for audio, video, network, control, and power devices – 2 years

Cable Media - ability to distinguish coax, mini-hi-res, copper, multi- conductor, CAT-5, and fiber optic cabling – 2 years

Cable Handling - ability to perform proper cable pull techniques – 1 years

Rack and Field Termination - ability to maintain uniform cable dressing and secure system connections – 1 years

Equipment Mounting - ability to physically perform the mechanical skills needed to mount AV equipment such as PTZ cameras, wall displays, AV rack components – 2 years

Equipment Configuration - ability to program and adjust system configurations to major

AV components such as AV routers, scalers, converters, control processors and touch panel devices – 1 years

Ability to read and generate technical documentation, drawings/blueprints – 2 years

Preferred

Experience with multiple computer operating systems – 2 years

Experience with streaming media – 1 year server environment, asset management, remote control of AV devices – 1 year

Video Producer

Requires a Public Trust

Duties:

Create and develop multimedia (audio/video) content for customer stories, Instructor based video learning, Classroom videos (both language and non-language oriented), internal FSI announcement videos, external promotional social videos, corporate and government training and other enterprise-wide projects

Script, storyboard, budget, allocate resources, set deadlines and select optimal forms of media for projects

Work independently, as well as part of a team to establish project deliverables

Collaborate closely with internal clients, non-technical subject matter experts, and stakeholders to help facilitate the creation of multimedia content

Plan video shoots; scout, select and reserve shoot locations

Develop production schedules

Select and hire additional crew and talent; direct and coach talent; make transportation arrangements for crew, talent and equipment; and ensure all location power needs are met

Record and edit video and sound projects, including selecting program format for final output, capturing/importing media, organizing raw media, editing footage and sound files, creating and inserting static and motion graphics, titling, adding music/voice-over/SFX, media management and archiving project media

Manage video library

Evaluate analytics

Education

Preferred:

Bachelor’s degree is preferred

Experience

Required:

Professional experience as a producer in radio, television, film, sound or new media in a corporate or government setting – 5 years

Demonstrated experience in script development, storyboarding techniques, budget creation, allocation of resources, setting of deadlines and selection of optimal forms of media for projects – 5 years

Preferred:

Possession of technical skills in video, audio and post-production including:

o Familiarity with professional, prosumer camcorders, various HD and SD formats, studio and field production, lighting/grip, scriptwriting, storyboarding and photography.

o Small format mixers, compression, EQ, effects processors, audio recording techniques for studio and field, multi-track and waveform editing.

o Digital video editing, still and motion graphics design, and video compression for multiple delivery platforms.

Graphic Artist

Requires a Public Trust

Duties:

Work closely with Instructors, FSI Staff, and TechLab staff to develop and produce

FSI/AVF graphic products for both classroom and institute wide support

Work on a variety of tasks required for classroom training support, including, but not limited to, poster design, printing, text book design and layout, engraving, framing, mounting, laminating, book cover design, branding, desktop publishing, and booklet making.

Participates as a member of a small and unique teams, where requirements may change quickly

Design web graphics and graphics for video

Design and produce graphic elements for TechLab developers to use in interactive simulations

Education

Preferred

BS/BA or MS/MA in relevant field or equivalent experience.

Experience:

Required:

Portfolio Required

Minimum 4 years professional experience required, to include developing media using current technologies and minimum of 1 to 3 years’ experience in interface design of multimedia and web-based eLearning products.

Minimum 4 years professional experience with graphic design and usability principles associated with developing interfaces that conform to requirements of the Americans with Disabilities Act (Section 508).

Minimum 4 years professional experience creating graphics and designs interfaces

Minimum 4 years professional experience with Photoshop and Illustrator CS, Flash MX, Studio MX, InDesign, Publisher, or similar image creation and editing software.

Working knowledge of design fundamentals, color theory, image editing, storage and compression.

Significant, proven experience as a member of a team; positive interpersonal skills and a customer-service orientation, particularly with clients from a wide variety of cultures.

Preferred:

Experience with Maya or other modeling and animation software, or programming a plus.

Experience with any of the following: Adobe Live Cycle, Premiere, After Effects, Dreamweaver, or Captivate

Familiarity with industry standard and USG web development policies and standards preferred.

Experience in mobile design and development.

Experience in animation, gaming and/or simulations design.

Experience in eBooks/ epublishing design valued.

Photography skills valued.

Experience designing course materials a plus

Experience in foreign language development valued.

Project Manager

Requires a Public Trust

Responsibilities:

Identifies customers’ information systems requirements;

Analyzes audiovisual systems requirements or environment;

Designs or conducts analytical studies, cost-benefit analyses, or other research;

Evaluates, monitors, or ensures compliance with laws, regulations, policies, standards, or procedures;

Performs market research for audiovisual services, equipment, products, supplies, property, or other items;

leads projects to integrate audiovisual systems subsystems;

Develops audiovisual systems testing strategies, plans, or scenarios;

Identifies standards or requirements for infrastructure configuration or change management;

Participates in change control (for example, reviewing configuration change requests);

Develops or implements information systems security plans and procedures

Ensures appropriate product-related training and documentation are developed and made available to customers

Meet with CO, COR, ACOR, or GTM as needed regarding assignments, contractor performance and/or conduct, planning, and status updates.

Inform the CO, COR, or ACOR of any and all issues requiring Government attention.

Design and maintain spreadsheets to monitor contractor staffing allocations.

Participate in client meetings and have current, accurate information to report regarding program performance.

Provide timely reports as required and requested.

Proactively anticipate risk issues and provide mitigation plans.

Duties:

Coordinate internal resources, AV Staff, staff from other FSI Departments, (instructors and non-technical SMEs), and third parties/vendors in the execution of projects

Ensure that all projects are delivered on-time, within scope and within budget

Developing project scopes and objectives, involving all relevant stakeholders and ensuring technical feasibility

Ensure resource availability and allocation

Develop a detailed project plan to track progress

Use appropriate verification techniques to manage changes in project scope, schedule and costs

Measure project performance using appropriate systems, tools and techniques

Report and escalate to the COR or relevant AVF personnel or project stakeholders as needed

Perform risk management to minimize project risks

Education/Professional Experience:

Required:

Bachelor’s degree is required.

Minimum of four years of professional experience as a project manager

Proven working experience as a project manager in the information technology sector

Excellent client-facing and internal communication skills

Excellent written and verbal communication skills

Solid organizational skills including attention to detail and multi-tasking skills

Strong working knowledge of Microsoft Office

PMP or PRINCE II certification is required

Preferred:

Solid technical background, with understanding or hands-on video production, graphic design, instructional design, distance learning, and interactive TechLab learning environments (both VR and CAVE systems) preferred

Additional Labor Categories/Position Descriptions

At any time and throughout the life of the IDIQ, at the request of the FSI CO, the Contractor may propose additional labor categories, rates, and descriptions in addition to the Government labor categories included in this solicitation and resulting contract. These additional labor categories, rates, and descriptions, will be negotiated on a case-by-case basis, and may be either professional or nonprofessional services. The additional categories, rates, and descriptions proposed, upon determined by the Government that they are fair and reasonable, will be incorporated by bilateral modification into the IDIQ. Any additional labor categories incorporated after contract award shall not fall outside the general scope of this IDIQ as determined by the CO.

https://resources.workable.com/project-manager-interview-questions

File details come from the government source that posted it. Updated .