This $334,245 Project Grant from the National Science Foundation's Division of Research on Learning in Formal and Informal Settings will support the development of a Data Sensing Learning Environment (DASLET) at Virginia Polytechnic Institute & State University. DASLET aims to enhance middle school students' computational thinking skills and engagement with science, technology, engineering, and mathematics careers related to the construction industry through embodied interaction with data...
This $298,351 project grant from the National Science Foundation's Division of Research on Learning in Formal and Informal Settings, under the STEM Education program (CFDA 47.076), will fund the development of a data sensing learning environment called DASLET to enhance middle school students' computational thinking skills. Over the four-year period from March 1, 2023 to February 28, 2027, the Rochester Institute of Technology will create an immersive virtual reality environment allowing...
The National Science Foundation Division of Research on Learning in Formal and Informal Settings awarded Northern Illinois University a $642,621 project grant to support the development of mixed reality technology to advance early learning of computational thinking skills. The grant was awarded on September 1, 2021 under the federal STEM Education program (CFDA 47.076) and will support work through August 31, 2024. The NSF's STEM Education program aims to ensure the vitality of the nation's...
This $348,706 Project Grant award from the National Science Foundation's STEM Education program (CFDA 47.076) aims to develop and implement a curricular program for middle-school students in community-based settings. The program will focus on building data visualization skills to help students become critical consumers and interpreters of data. The research goals are to provide empirical evidence of middle school students building data visualization practices through learning technologies and to...
The National Science Foundation (NSF) awarded a $749,972 Project Grant under the STEM Education (CFDA 47.076) program to Texas A&M University. This 3-year grant, effective October 15, 2024, aims to transform undergraduate construction science education through the development and testing of serious simulation game-based learning modules. The project will create web-based and virtual reality modules to improve students' adaptive expertise, critical thinking, and problem-solving skills in...
This Project Grant award from the National Science Foundation's STEM Education program (CFDA 47.076) provides $849,931 to support a collaborative research project that aims to help middle school teachers customize an integrated science, engineering, and computational thinking curriculum unit. The project will work with 18 teachers and up to 4,800 students to understand how teachers can adapt next-generation STEM+CS curricular materials to their local school and community contexts. Key outcomes...
This $160,000 National Science Foundation project grant supports the development of an immersive virtual reality-based learning environment at Virginia Polytechnic Institute and State University to advance construction robotics education. Funded under the NSF's STEM Education program (CFDA 47.076), the three-year project aims to investigate how such an environment can cultivate students' experiential skills for safely interacting with robots in the construction industry. Specifically,...
The National Science Foundation (NSF) awarded a $425,818 Project Grant under the STEM Education (CFDA 47.076) program to the University of Illinois to investigate the development of an immersive virtual reality (VR)-based learning environment for improving construction engineering and management (CEM) students' skills in human-robot collaboration. The project aims to identify key competencies required for CEM students to safely interact with construction robots, develop the VR-based learning...
This $227,619 National Science Foundation Project Grant will support the development of a culturally relevant immersive virtual learning environment to advance spatial computational thinking skills and career awareness among upper elementary Latinx students. Funded through the NSF's STEM Education program (CFDA 47.076), the project aims to design Minecraft: Education Edition experiences that incorporate bilingual visual programming functions and culturally aligned content. Participants will...
This Project Grant award from the National Science Foundation's STEM Education (CFDA 47.076) program provides $1,300,000 to the University of Virginia to develop low-cost, adaptable physical computing tools such as robots to provide equitable opportunities for elementary and middle school students to learn computer science (CS) skills and concepts. The project aims to investigate how these educational robots can help students develop CS understanding and executive functioning skills, while...