This $276,000 National Science Foundation Technology, Innovation, and Partnerships Project Grant will fund the development of a virtual reality platform to deliver applied behavior analysis therapy to individuals with autism spectrum disorder. Vriends Corp will create software to simulate social skills therapy environments and enable certified therapists to provide remote treatment sessions aligned with applied behavior analysis principles. The envisioned virtual reality clinic aims to...
The National Science Foundation (NSF) awarded a $599,100 Project Grant under the STEM Education (CFDA 47.076) program to The Johns Hopkins University to develop virtual reality (VR) technology to engage more high school students with autism in engineering. The "Engineering Community Inclusion of Individuals with Autism" (ECIIA) project aims to increase access to engineering education for individuals with autism using VR environments that provide an authentic and immersive...
This National Science Foundation (NSF) Technology, Innovation, and Partnerships (CFDA 47.084) Project Grant award to Elite Neuro Inc. in the amount of $305,000 will develop and validate a virtual reality-based platform that integrates cognitive assessment and enhancement through perceptual training. The goal is to create a scalable solution that enables users to identify cognitive strengths and weaknesses while participating in engaging activities to improve cognitive performance,...
This Project Grant award of $29,249 from the National Science Foundation's STEM Education program (CFDA 47.076) supports research to enhance communication and collaboration between neurodivergent and neurotypical individuals, particularly those in skilled technical fields. The project, led by Vanderbilt University, will develop an AI-embedded virtual reality tool to facilitate cross-neurotype teamwork and problem-solving. Key elements include collecting multimodal data, using affective...
This NSF Technology, Innovation, and Partnerships (CFDA 47.084) Project Grant award of $304,200 to Mixta RE, Inc. in West Haven, CT is for the development of a novel adaptive learning platform to address workforce displacement due to artificial intelligence (AI) and automation. The key products/services to be delivered include:
A "Skills Engine" that uses generative AI and competency mapping to create personalized learning pathways based on individual skill profiles.
An...
This $620,104 Cooperative Agreement award from the National Science Foundation (NSF) STEM Education program (CFDA 47.076) supports the "BEGINNINGS: PREPARING AUTISTIC INDIVIDUALS FOR TRANSITION TO BECOME QUALITY ASSURANCE ENGINEERS IN SEMICONDUCTOR (PATHS)" project. The project aims to address the talent shortage in the semiconductor industry and the high unemployment rate among individuals with autism and other neurodiverse conditions in STEM fields. Over the award period from Jul...
This $200,000 three-year Project Grant award from the National Institute on Disability, Independent Living, and Rehabilitation Research (CFDA# 93.433) aims to develop and assess an innovative job training program using virtual reality (VR) technology for individuals with intellectual and developmental disabilities (IDD). The key objectives are to empower individuals with IDD through tailored technology access and customized job training, improve vocational training efficiency by providing...
This $295,000 federal Project Grant award was provided by the National Science Foundation (NSF) under the Technology, Innovation, and Partnerships (TIP) program (CFDA 47.084). The award aims to develop a brain-computer interface (BCI) system that enables individuals with sensorimotor impairments to seamlessly interact with virtual and augmented reality environments to restore independent daily living activities.
Specifically, the project will create a Unity-based extended reality (XR)...
This National Science Foundation (NSF) Computer and Information Science and Engineering (CISE) grant award (CFDA 47.070) provides $599,999 to the University of Rhode Island Research Office to design virtual reality (VR) technologies that can help adults with intellectual and developmental disabilities (I/DD) self-regulate post-traumatic stress. The research aims to: 1) understand how adults with I/DD engage in post-trauma self-regulation, 2) assess VR accessibility for the I/DD community, 3)...
The National Science Foundation (NSF) awarded a $275,000 SBIR Phase I grant to Waverley Creations, Inc. to develop a "Resilience Gym" - a mobile and web app subscription service that aims to improve the emotional health and well-being of working adults. The product is based on behavioral science research and uses virtual reality, artificial intelligence, and mobile nudges to deliver a personalized, scalable solution for users to adopt new, empowering mindsets. The project seeks to...