Project Grant 2505815
- This $300,000 Project Grant award from the National Science Foundation's (NSF) Engineering program (CFDA 47.041) supports research by the University of Maryland, College Park to enhance pilot training through the development of methods for optimizing sensory-motor interactions. The goal is to reduce training duration and improve safety by leveraging secondary sensory cues, such as touch and audition, and insights into pilot neurophysiology. The research involves creating a pilot training...
- This $250,000 federal Project Grant award from the National Science Foundation's (NSF) Engineering program (CFDA 47.041) supports a collaborative research project to enhance the cognitive capabilities of aviation maintenance technicians through the integration of artificial intelligence (AI) and extended reality (XR) technologies. The primary goal is to improve inspection processes and reduce maintenance errors that cause aircraft accidents. The award is funding research and development led by a...
- This National Science Foundation (NSF) CAREER Award under the Engineering (CFDA 47.041) program provides $556,507 in funding to Embry-Riddle Aeronautical University from July 1, 2023 to June 30, 2028. The award supports fundamental research to investigate human driving behavior and interactions among traffic participants, with the goal of enabling technological advances in autonomous and connected vehicles. The research will leverage an immersive virtual reality driving simulator to conduct...
- This National Science Foundation (NSF) Early-concept Grants for Exploratory Research (EAGER) project aims to develop an immersive mixed-reality infrastructure that enables smooth sensorimotor interactions between humans and virtual scene simulations. The $149,999 award, granted under NSF's Engineering program (CFDA 47.041), supports research to establish a closed-loop AI-driven task environment for training applications. Key objectives include creating flexible training modules, developing...
- The National Science Foundation (NSF) awarded Purdue University a Project Grant under the Technology, Innovation, and Partnerships (CFDA 47.084) program. The $550,000 award, with a performance period from September 15, 2023 to August 31, 2025, aims to develop an immersive virtual reality-based system to improve hands-on skills training for power tool use in manufacturing. The project will leverage haptics and artificial intelligence to replicate physical reality, enabling users to develop muscle...
- This Project Grant award of $497,905 from the National Science Foundation (NSF) STEM Education program (CFDA 47.076) supports the development of virtual reality (VR) training modules for microelectronics physical assurance, inspection, and metrology education at the University of Florida. The project, titled "SATC: EDU: Designing Next Generation Training Using VR for Microelectronics Physical Assurance (VR MIPA)," aims to enhance accessibility and engagement in this critical field...
- This National Science Foundation (NSF) Technology, Innovation, and Partnerships (CFDA 47.084) Project Grant award of $274,828 to Gforce Animation Inc. aims to revolutionize firefighter training through the development of a virtual reality (VR) environment that mirrors real-world fire scenarios. The project will create an immersive VR training program that allows firefighters to interact with digital fire equipment, reducing the costs, safety risks, and environmental impact of traditional...
- This National Science Foundation (NSF) STEM Education (CFDA 47.076) Project Grant of $300,000 awarded to Southern Methodist University on September 1, 2025, supports the development and research of immersive virtual reality (VR) laboratory environments designed to enhance collaborative and embodied learning in online and hybrid STEM education. The project addresses critical gaps in existing virtual STEM laboratories by creating realistic avatars and integrating tactile feedback systems that...
- This Project Grant award from the National Science Foundation's (NSF) Engineering program (CFDA 47.041) supports a collaborative research project led by Clemson University, in partnership with Purdue University, Greenville Technical College, and several industry/professional organizations. The goal is to leverage artificial intelligence (AI) and extended reality (XR) technologies to enhance the cognitive capabilities of aviation maintenance technicians during critical aircraft inspection...
- This National Science Foundation (NSF) Early-Concept Grants for Exploratory Research (EAGER) Project Grant, awarded under the NSF Engineering program (CFDA 47.041), aims to develop research infrastructure to enhance human training through AI-driven task environments integrating humans with virtual scene simulations and multi-modal sensorimotor interactions. The $150,000 award to The Pennsylvania State University will fund research to: 1) establish an edge-assisted mixed-reality infrastructure...
CAREER: USING VIRTUAL REALITY TO ADVANCE RESEARCH AND LEARNING AND PROMOTE POSITIVE SKILL TRANSFER IN COMPLEX ENVIRONMENTS WITH APPLICATIONS IN ENHANCED FLIGHT TRAINING -VIRTUAL REALITY (VR) CAN SIMULATE IMMERSIVE SCENARIOS THAT ARE UNSAFE OR EVEN IMPOSSIBLE IN THE PHYSICAL WORLD. IMMERSION IS ESPECIALLY IMPORTANT FOR PILOTS, WHO RELY ON SIMULATION TO TRAIN FOR ROUTINE OPERATIONS, BUT ALSO FOR EMERGENCIES. WHILE DEDICATED, HIGH-FIDELITY, AND APPROVED FLIGHT SIMULATORS ARE ALREADY USED AS PART OF FLIGHT TRAINING, THEIR COST AND SPACE REQUIREMENTS PROHIBIT THEIR WIDER USE. VR HEADSETS CONNECTED TO A COMPUTER SIMULATOR SETUP CAN ENHANCE TRAINING BOTH AT HOME AND WITHIN A FLIGHT TRAINING PROGRAM. DESPITE THE POPULARITY OF AIR TRAVEL AND THE NEED FOR PILOTS IN THE AVIATION INDUSTRY, BECOMING A PILOT IS A DREAM THAT MOST ABANDON AFTER CHILDHOOD, EITHER IN PURSUIT OF OTHER PASSIONS OR BECAUSE OF ITS PROHIBITIVE INITIAL INVESTMENT IN COST AND TIME, RESULTING IN A NATIONWIDE PILOT SHORTAGE. THIS PROJECT WILL STUDY SKILL TRANSFER FROM VR-BASED SIMULATION TO THE REAL WORLD BY EVALUATING THE PHYSICAL, FUNCTIONAL, AND COGNITIVE CHARACTERISTICS OF SIMULATION WHICH IMPACT A TRAINEE?S ABILITY TO LEARN EFFICIENTLY AND EFFECTIVELY, AS APPLIED TO THE FLIGHT TRAINING ENVIRONMENT. THIS PROJECT WILL MAKE FLIGHT MORE ACCESSIBLE AS A CAREER AND FIELD OF STUDY THROUGH THE USE OF VIRTUAL REALITY FLIGHT SIMULATORS. ADDITIONALLY, IT WILL BROADEN PARTICIPATION IN AVIATION-CAREERS AND INTERESTS THROUGH OUTREACH ACTIVITIES AT LOCAL AIRPORTS AND BY PROVIDING FUTURE PILOTS WITH ONLINE MODULES TO HELP THEM INITIATE THEIR TRAINING. FLIGHT SIMULATION PERFORMANCE-BASED AND EMERGENCY RESPONSE COMPETITIONS WILL ALLOW THOSE ALREADY IN TRAINING TO TEST THEIR SKILLS AND EDUCATE THEM ON USING FLIGHT SIMULATION FOR THEIR OWN PRACTICE. THIS AWARD WILL ENHANCE FLIGHT TRAINING, RESULTING IN REDUCED FLIGHT TRAINING ACCIDENTS AND DECREASED TIME TO CERTIFICATION, THUS IMPROVING OUR ABILITY TO RESPOND TO THE PILOT SHORTAGE. THIS PROJECT WILL STUDY SKILL TRANSFER FROM VIRTUAL REALITY TO THE PHYSICAL WORLD BY EVALUATING THE PHYSICAL, FUNCTIONAL, AND COGNITIVE FIDELITY CHARACTERISTICS OF SIMULATION THAT IMPACT A TRAINEE PILOT?S ABILITY TO LEARN EFFICIENTLY AND EFFECTIVELY. TWO EXPERIMENTS WILL MEASURE SKILL TRANSFER. THE FIRST WILL TRAIN NOVICE PILOTS COMPLETELY IN VIRTUAL REALITY AND EVALUATE THEIR ABILITIES IN THE AIRCRAFT. THE SECOND WILL FOLLOW A GROUP OF PILOTS WHO ARE PURSUING AN INSTRUMENT CERTIFICATE THROUGHOUT THEIR TRAINING AND COMPLEMENT THEIR TRAINING WITH SIMULATION SCENARIOS ON BOTH TRADITIONAL SIMULATORS AND A VIRTUAL REALITY FLIGHT SIMULATOR. COMPLEMENTING FLIGHT TRAINING WITH SIMULATION WILL INVESTIGATE THE IMPACT OF VIRTUAL REALITY INTERVENTIONS ON SKILL ACQUISITION AND MENTAL WORKLOAD MANAGEMENT. THE DATA COLLECTED THROUGH BOTH EXPERIMENTS WILL BE USED TO EVALUATE AND VALIDATE THE USE OF VIRTUAL REALITY IN BOTH RESEARCH AND TRAINING AS AN ALTERNATIVE TO PHYSICAL SIMULATORS. THIS WORK WILL COLLECT FLIGHT DATA THROUGH ON-BOARD FLIGHT DATA RECORDERS AND SIMULATION SOFTWARE, PHYSIOLOGICAL DATA THROUGH EYE TRACKING AND HEART RATE MONITORING, AND PSYCHOMETRIC DATA THROUGH MOBILE SURVEYS. SCORING ALGORITHMS WILL DETECT AND EVALUATE HUMAN PERFORMANCE ON A SERIES OF MANEUVERS. THIS PROJECT WILL ADVANCE OUR UNDERSTANDING OF HOW HUMANS LEARN IN COMPLEX VIRTUAL REALITY ENVIRONMENTS SUCH AS FLIGHT TRAINING, VALIDATING VIRTUAL REALITY SYSTEMS AS A TRAINING DEVICE OPTION, AND THEREFORE REDUCING THE COST AND TIME OF HIGHLY ADVANCED TRAINING IN FIELDS, WHICH REQUIRE THE USE OF MULTIPLE SKILLS SIMULTANEOUSLY. THE RESEARCH WILL IDENTIFY WHICH TYPES OF SKILLS TRANSFER, USE DATA-DRIVEN METRICS TO MEASURE SKILL ACQUISITION AND TRANSFER, VALIDATE THE USE OF EYE TRACKING AND HEAR RATE METRICS IN VIRTUAL REALITY, AND DEVELOP A FRAMEWORK TO ASSESS MODERN SIMULATORS BASED ON HOW THEY ADDRESS LEARNING OUTCOMES, INFORMING POLICY AND REGULATION. THE INTEGRATION OF EDUCATION AND RESEARCH IN THIS PROPOSAL IS FOCUSED ON A THREE-LEVEL APPROACH: (I) CREATING INTEREST THROUGH OUTREACH ACTIVITIES; (II) EMPOWERING ACTIONS THROUGH ONLINE TRAINING MODULES AND THE USE OF VR-BASED FLIGHT SIMULATION; (III) ADVANCING TRAINING THROUGH SELF-PRACTICE AND SEMI-ANNUAL COMPETITIVE FLIGHT SIMULATION EVENTS. THIS AWARD REFLECTS NSF'S STATUTORY MISSION AND HAS BEEN DEEMED WORTHY OF SUPPORT THROUGH EVALUATION USING THE FOUNDATION'S INTELLECTUAL MERIT AND BROADER IMPACTS REVIEW CRITERIA.- SUBAWARDS ARE NOT PLANNED FOR THIS AWARD.
Mod # | Description | ReasonForModification | Federal Obligation | Date |
|---|---|---|---|---|
| Not listed | $117.4k | 7/9/25 | ||
| Not listed | $193.4k | 3/6/25 |