Project Grant 2506912
- This Project Grant award from the National Science Foundation's STEM Education program (CFDA 47.076) provides $600,000 to The University of Texas at San Antonio to develop immersive virtual reality (VR) laboratory environments that feature realistic avatars and tactile feedback. The goal is to enhance collaborative learning in online STEM laboratories and address limitations of current virtual tools in replicating the hands-on, communicative experiences essential for deep science learning. The...
- This Project Grant award from the National Science Foundation's STEM Education program (CFDA 47.076) provides $199,974 to San Francisco State University (SFSU) to acquire virtual reality (VR) equipment and resources. The project, titled "VRMAS: VR Maker Space," aims to strengthen undergraduate learning in STEM education, particularly in computer science and engineering courses at SFSU and across the 23-campus California State University system. The award will fund 10 VR workstations...
- This Project Grant award of $575,142.00 from the National Science Foundation's STEM Education (CFDA 47.076) program aims to compare the effectiveness of using virtual reality artificial intelligence simulations versus peer teaching to prepare undergraduate STEM education students to teach science in K-12 schools. The project, led by the University of West Florida in partnership with Southern Methodist University, Texas A&M University, Kennesaw State University, and Drake University, will...
- This Project Grant award, funded by the National Science Foundation (NSF) under the STEM Education (CFDA 47.076) program, aims to develop an innovative "VirtualAI-Story" tool that integrates virtual reality (VR) and large language models (LLMs) to provide personalized, situated learning through adaptive storytelling. The $399,995 award to the University of Florida will be used to create this VR-based learning environment focused on construction engineering education, with the goal of...
- This federal Project Grant award, valued at $669,916 and issued by the National Science Foundation (NSF) under the STEM Education (CFDA 47.076) program, aims to improve conceptual understanding of "invisible physics" concepts through the development of evidence-based practices for using virtual reality (VR) in undergraduate engineering education. The primary objectives are to: (a) advance scientific models of human learning in VR environments, (b) provide reliable evidence on the...
- This $899,526 Project Grant award from the National Science Foundation's (NSF) STEM Education program (CFDA 47.076) is supporting research to develop a multi-user virtual reality (VR) classroom framework for collaborative, experiential learning and teaching of introductory physics. The grant recipient, George Mason University, will investigate techniques for scalable multi-user VR physics classes, create interactive VR tools for collaborative learning and teaching, and develop authoring tools to...
- This $240,108 Project Grant award from the National Science Foundation's STEM Education program (CFDA 47.076) aims to prepare undergraduate STEM education students to effectively teach K-12 students. The project will investigate and compare two instructional practice modalities - virtual reality artificial intelligence avatar simulations and scaffolded peer teaching - to evaluate their impact on approximately 250 preservice STEM teachers across five institutions, including Drake University,...
- This $498,490 Project Grant award from the National Science Foundation's STEM Education (CFDA 47.076) program aims to advance STEM student success at the University of Alaska Anchorage's (UAA) Mat-Su College through the integration of virtual reality (VR) and augmented reality (AR) technologies across early STEM courses. The primary goals are to: 1) enhance engagement, interest, and conceptual understanding in STEM fields like biology, chemistry, and physics through immersive VR simulations,...
- The National Science Foundation awarded $300,000 under the Computer and Information Science and Engineering program to the University of California, Davis for a project titled "EAGER: Building a Foundation for Hands-on STEM Learning at a Distance: Pedagogical Agents for Embodied Education in Virtual Reality." The two-year project beginning August 1, 2022 will develop embodied pedagogical agents in a virtual environment to facilitate maker education tasks focusing on electronic...
- The National Science Foundation (NSF) awarded a $170,000 Project Grant under the STEM Education program (CFDA 47.076) to Cast Inc., a nonprofit educational technology research organization, to develop an enterprise-level platform that integrates immersive extended reality (XR) technologies with traditional learning management systems. The 3-year project, titled "IMMERSIVE LEARNING TECHNOLOGIES: EXPANDING ACCESS THROUGH OPEN-SOURCE INNOVATION," aims to enhance technician education by...
This Project Grant award from the National Science Foundation's STEM Education program (CFDA 47.076) will support the development of immersive virtual reality (VR) laboratory environments that feature high-fidelity interactive avatars and tactile feedback. The goal is to enable collaborative learning in online STEM education that replicates the hands-on, embodied experiences of physical laboratories. Specifically, the $300,000 project will investigate how VR labs enhanced with realistic avatars and vibrotactile interfaces can improve conceptual understanding, procedural competence, emotional engagement, and collaboration for approximately 500 students and 50 teachers. The research aims to advance access to high-quality science education and support national goals for enhancing the STEM workforce. The award was made to Southern Methodist University and is expected to be completed by Aug 31, 2028.
Mod # | Description | ReasonForModification | Federal Obligation | Date |
|---|---|---|---|---|
| Not listed | $300.0k | 7/23/25 |