This National Science Foundation (NSF) Social, Behavioral, and Economic Sciences (CFDA 47.075) Project Grant award of $350,000 to The Pennsylvania State University, doing business as Penn State, will develop adaptable, game-based interactive learning environments to improve STEM education and learning outcomes. The primary goals are to automatically customize 3D simulated game-based learning environments to enhance learner engagement and understanding, and assess their effectiveness for...
This $149,992 Project Grant award from the National Science Foundation's (NSF) Social, Behavioral, and Economic Sciences (CFDA 47.075) program supports the development of adaptable, game-based, interactive learning environments for STEM education. The primary goals are to: 1) Automate the customization and adaptation of 3D simulated game-based learning environments to improve engagement; 2) Assess the effectiveness of these learning environments for diverse learner groups in online and in-person...
The National Science Foundation (NSF) awarded a $199,999 RAPID grant under the STEM Education (CFDA 47.076) program to Carnegie Mellon University (CMU) to develop and evaluate a generative AI-powered robot design assistant for educational robotics. The project aims to investigate the potential of a task-oriented generative AI tool to support lower-performing learners and advance educational equity in robotics. The key planned activities include the development and testing of a prototype...
The National Science Foundation awarded Carnegie Mellon University a $648,696 Project Grant under the STEM Education program (CFDA 47.076) to develop and research "Intelligent Science Stations" - a new genre of interactive, mixed-reality science learning experiences for students in grades K-4. The project aims to create four Intelligent Science Stations that incorporate scientific apparatuses like earthquake tables and balance scales, with an intelligent AI agent that provides...
The National Science Foundation awarded a $809,155 project grant to the University of California, Berkeley under the STEM Education program (CFDA 47.076) to develop a game-based learning environment and conduct research and evaluation from July 15, 2022 to June 30, 2025. The project aims to improve probability education for high school students by designing artificial intelligence problem-solving activities within a game. Students will learn probability concepts while exploring AI algorithms...
This Project Grant award, funded by the National Science Foundation's STEM Education (CFDA 47.076) program, aims to develop and evaluate an AI-based learning support system that will automatically build models of students' interests, goals, knowledge, and experiences, and use these models to customize course content posted by instructors to better match the individual learning needs and interests of each student. The $900,000 award, to the University of California, Irvine, will fund the...
Carnegie Mellon University was awarded a $847,832 project grant from the National Science Foundation Division of Research on Learning in Formal and Informal Settings. The grant is part of the NSF's Computer and Information Science and Engineering program (CFDA #47.070), which supports investigator-initiated research and education in computing, communications, and information science and engineering. Under the three-year award beginning October 1, 2021, Carnegie Mellon University will develop...
This National Science Foundation (NSF) Project Grant awarded to North Carolina State University (NC State) under the STEM Education (CFDA 47.076) program will develop new technologies to improve student learning in machine learning (ML) education. The $226,873 award, effective October 1, 2023 through September 30, 2028, will create automated algorithms to generate personalized feedback, hints, and examples to support students in designing effective ML models, implementing them in code, and...
This Project Grant award, funded by the National Science Foundation's STEM Education program (CFDA 47.076), aims to design, develop, implement, and evaluate an accessible video game design curriculum using Nintendo's Game Builder Garage platform. The $1,099,362 award will be used to deploy the curriculum in informal STEM learning environments and investigate its influence on computational thinking skills and attitudes towards STEM for individuals with disabilities. The project involves a...
The National Science Foundation awarded a $499,055 Project Grant to the University of Wisconsin-Madison under the Science, Technology, Engineering, and Mathematics Education (STEM Education) federal grant program (CFDA 47.076). The two-year award will support the development of a mid-scale research infrastructure incubator to leverage data from digital educational games to improve STEM learning. Specifically, the University of Wisconsin-Madison will convene asynchronous discussions, in-person...