Project Grant 2624833
- The National Science Foundation awarded a $809,155 project grant to the University of California, Berkeley under the STEM Education program (CFDA 47.076) to develop a game-based learning environment and conduct research and evaluation from July 15, 2022 to June 30, 2025. The project aims to improve probability education for high school students by designing artificial intelligence problem-solving activities within a game. Students will learn probability concepts while exploring AI algorithms...
- The National Science Foundation awarded a $499,055 Project Grant to the University of Wisconsin-Madison under the Science, Technology, Engineering, and Mathematics Education (STEM Education) federal grant program (CFDA 47.076). The two-year award will support the development of a mid-scale research infrastructure incubator to leverage data from digital educational games to improve STEM learning. Specifically, the University of Wisconsin-Madison will convene asynchronous discussions, in-person...
- The National Science Foundation Division of Research on Learning in Formal and Informal Settings awarded Worcester Polytechnic Institute $265,797 on August 1, 2026, under the STEM Education program (CFDA 47.076) to develop simulated student agents powered by large language models. The project creates AI-based systems designed to model how students think, learn, and respond during educational activities, focusing on middle-school mathematics. The research team will develop fully interactive...
- The National Science Foundation Division of Research on Learning in Formal and Informal Settings awarded Northwestern University $899,999 on September 1, 2026, to co-design human-AI collaborative tools for teaching agent-based modeling to high school students under the STEM Education program (CFDA 47.076). The project develops and evaluates a structured human-AI method that connects model goals, measurements, rules, code, and simulated worlds, enabling learners to work step-by-step from ideas to...
- The National Science Foundation Division of Research on Learning in Formal and Informal Settings awarded the University of Massachusetts $628,360 on August 1, 2026, to develop simulated student agents—AI-based systems designed to model how students think, learn, and respond during educational activities. The award funds research under the STEM Education program (CFDA 47.076). The research team will develop fully interactive student models capable of engaging in dialogues with teachers and...
- The National Science Foundation's Division of Research on Learning in Formal and Informal Settings awarded $114,371 to The Research Foundation For The State University Of New York on September 15, 2025, under the STEM Education program (CFDA 47.076) to develop artificial intelligence (AI) literacy resources and professional learning support for middle school educators. Over the two-year project period through August 31, 2027, university researchers will collaborate with school districts in Texas...
- The National Science Foundation Division of Research on Learning in Formal and Informal Settings awarded the University of Illinois $414,556 on August 1, 2026, under the STEM Education program (CFDA 47.076) to co-design, implement, and research artificial intelligence learning experiences with high school computing teachers. The project will conduct two iterative two-year qualitative studies to understand AI literacy development across teacher professional development sessions, co-design...
- The National Science Foundation Division of Research on Learning in Formal and Informal Settings awarded North Carolina State University $506,345 on August 15, 2026, under the STEM Education program (CFDA 47.076) to develop and study a data-driven teachable agent embedded within Dream2B, a game-based learning environment focused on fraction concepts in grades 3–6. The project investigates how students' self-regulated learning processes evolve during gameplay with peer-analogous worked examples...
- The National Science Foundation awarded North Carolina State University a $1,166,886 Project Grant under the STEM Education program (CFDA 47.076) to develop the AI Play program model and associated curricular materials. The grant aims to introduce 500 middle school students and more than 20 teachers in rural North Carolina communities to artificial intelligence concepts through game design activities and professional development from May 2022 to April 2025. As part of the grant, Wested will...
- The National Science Foundation Division of Research on Learning in Formal and Informal Settings awarded $740,586 to the University of Virginia on September 15, 2026, under the STEM Education program (CFDA 47.076) to develop AI-GENIE-EDU, an open-source artificial intelligence system for generating and validating K–12 STEM disposition survey items. The project will extend existing AI-GENIE methods to K–12 STEM education contexts, focusing on STEM self-efficacy, STEM self-concept, growth mindset,...
The National Science Foundation Division of Research on Learning in Formal and Informal Settings awarded University of Wisconsin–Madison $749,557 on August 15, 2026, under the STEM Education program (CFDA 47.076) to develop a freely available educational game that teaches middle school students artificial intelligence literacy through narrative-driven gameplay. The project will create a learning game co-designed with educators, students, game designers, and AI researchers that makes foundational AI concepts—particularly classification processes underlying recommendation systems, facial recognition, spam filters, and social media platforms—accessible to middle school learners with varied interests and learning approaches. The game will be distributed to classrooms across the United States. The research investigates how five dimensions of narrative design influence student outcomes: choice structure, character richness, narrative richness, learning-agent competency, and setting realism. Students will complete brief assessments of their values and interests; the game will collect detailed interaction data to determine which narrative configurations best support learning, engagement, and enjoyment across different learner profiles. The evaluation approach combines embedded assessment, educational data mining, large-scale gameplay analysis, and computational optimization to test many narrative configurations efficiently. The project will also produce design knowledge to guide development of future educational games across STEM topics. Work is performed in Madison, Wisconsin, with a performance period ending July 31, 2029.
Mod # | Description | ReasonForModification | Federal Obligation | Date |
|---|---|---|---|---|
| Not listed | $749.6k | 8/13/26 |