MAS - Creative Veteran Productions, LLC - GS02F0054V
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- Attached to
- Federal Supply Schedule GS02F0054V Federal contract IDV
- Contract number
- GS02F0054V
- Issued by
- GSA Federal Acquisition Service
About this file
Products and Services: Creative Veteran Productions specializes in designing, developing, and delivering immersive virtual training experiences. They offer custom solutions for training programs using their platform. Their services include web-based, mobile, PC, VR, AR, or console training game development, user performance tracking, analytics, and ROI establishment. They also offer a Gaming Management Platform that makes common components in training games reusable.
Location: The products and services are to be delivered worldwide. The point of production is Winter Garden, FL 34787. Orders can be placed with Creative Veteran Productions via mail, e-mail, facsimile, and through the EDI Interchange Ordering Process at 2400 Maitland Center Parkway, Suite 112, Maitland, FL 32751.
Dates: The contract period is from December 16, 2022, to December 15, 2028. The time of delivery is 30 days after receipt of order. Expedited delivery can be negotiated with the ordering agency based on the scope of work.
People: The contact for contract administration is Dr. Joshua Lively, Ph.D., President/CEO of Creative Veteran Productions, LLC. His email is Joshua@creativevet.com.
Creative Veteran Productions LLC Pricelist and/or Vendor Terms and Conditions for GS02F0054V, a Federal Supply Schedule awarded to Creative Veteran Productions LLC, under The Professional Services Schedule (PSS)
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Text version
General Services Administration Federal Acquisition Service
Authorized Federal Supply Schedule FSS Price List
Online access to contract ordering information, terms and conditions, pricing, and the option to create an electronic delivery order are available through GSA Advantage!®. The website for
GSA Advantage!® is: https://www.GSAAdvantage.gov.
Schedule Title: Multiple Award Schedule (MAS)
FSC Group: Professional Services
FSC/PSC Codes: R704
Contract Number: GS-02F-0054V
For more information on ordering go to the following website: https://www.gsa.gov/schedules.
Contract Period: December 16, 2023 – December 15, 2028
Creative Veteran Productions, LLC 2400 Maitland Center Parkway, Suite 112
Maitland, FL 32751 Phone: (407) 656-2743
Fax: (407) 386-7047 www.creativevet.com
Contact for contract administration:
Dr. Joshua Lively, Ph.D., President/CEO, email: Joshua@creativevet.com
Business size:
Small Business
Service-Disabled Veteran Owned Small business
Current as of Modification Number PA-0065 effective December 16, 2023
Prices Shown Herein are Net (discount deducted)
Table of Contents
3. ABOUT US/OUR PROCESS
4. CUSTOMER INFORMATION
7. LABOR CATEGORY DESCRIPTIONS
12. PRICE LIST
About Us
Creative Veteran Productions is a Service-Disabled Veteran Owned Small Business that specializes in Designing, Developing, and Delivering Immersive Virtual Training Experiences.
We help our customers develop immersive training solutions that do not re-invent the wheel by using our LEGO approach to creating a perfect-fit training program using our platform. Our customers receive the benefit of custom solutions without the custom price tag.
Our robust, cutting-edge virtual learning platform allows us to democratize 3D Serious Gaming by streamlining development efficiencies without decreasing performance quality, which provides more cost-effective immersive training solutions for our customers.
OUR PROCESS
INSTRUCTION DICTATES MODALITY
We believe the instruction should dictate the modality. Whether your instruction requires a Web based, Mobile, PC, VR, AR, or Console training game, we can help you build it.
IMMERSIVE EXPERIENCES THAT PERFORM
We specialize in developing efficient games that perform on average machines as well as on low-bandwidth restrictive networks using our intelligent connection fallback algorithm.
INSTRUCTION IS PARAMOUNT
We start by developing engaging content, design beautiful but efficient art, and deliver a training experience that can run on your target audience's hardware.
MANAGEMENT BEYOND DEVELOPMENT
Our platform solutions can track user performance, perform analytics, and establish a positive ROI. Discover strengths and opportunities, constantly fine-tuning your product.
ENTERTAIN • ENGAGE • EDUCATE
To drive training retention and accelerate learning, we immerse the learner in an environment as close to the target as possible, and we use gameplay to keep the user engaged.
75% RE-USE / 25% PERFECT FIT
Our Gaming Management Platform makes the most common components in training games re-usable, allowing you to focus on what's important - the instruction.
IMMERSIVE TRAINING DEMOCRATIZED
We call this concept Democratized 3D. Immersive solutions designed, developed, and delivered efficiently, and accessible to everyone.
Customer Information
1a. Table of awarded Special Item Numbers
SIN # SIN Title
611430 Professional and Management Development Training
OLM Order-Level Materials
1b. Identification of the lowest unit price for each special item number awarded in the contract. This price is the Government price based on a unit of one hour, exclusive of any quantity/dollar volume, prompt payment, or any other concession affecting price: Price List herein is shown.
1c. If the Contractor is proposing hourly rates, a description of all corresponding commercial job titles, experience, functional responsibility and education for those types of employees or subcontractors who will perform services shall be provided.
Please refer to price list for job titles below to see a complete list of experience and functional responsibilities for each job title.
2. Maximum Order*: $1,000,000
*If the best value selection places your order over the Maximum Order identified in this catalog/pricelist, you have an opportunity to obtain a better schedule contract price. Before placing your order, contact the aforementioned contractor for a better price. The contractor may (1) offer a new price for this requirement (2) offer the lowest price available under this contract or (3) decline the order. A delivery order that exceeds the maximum order may be placed under the schedule contract in accordance with FAR 8.404.
3. Minimum Order: $100
4. Geographic coverage (delivery area): Worldwide
5. Point(s) of production: Winter Garden, FL 34787
6. Discount from list prices or statement of net price: Prices are net, Discounts have been deducted
7. Quantity discounts: None
8. Prompt payment terms: 2% Net 15 Days ARO. Information for Ordering Offices: Prompt payment terms cannot be negotiated out of the contractual agreement in exchange for other concessions.
9. Foreign items: None.
10a. Time of delivery: 30 Days ARO (After Receipt of Order)
10b. Expedited delivery: – As negotiated with ordering agency based on scope of work. * All efforts will be made to provide expedited delivery so long as it does not compromise the quality or performance of the delivered product.
10c. Overnight and 2-day delivery: Specified at time of Order
10d. Urgent Requirements: As negotiated with Ordering Agency. * All efforts will be made to provide expedited delivery so long as it does not compromise the quality or performance of the delivered product
11. F.O.B. point: Destination
12a. Ordering address: Orders may be placed with Creative Veteran Productions via mail, e-mail, facsimile and through the EDI Interchange Ordering Process. The point of contact information is as follows:
2400 Maitland Center Parkway, Suite 112 Maitland, FL 32751 Attn: Joshua Lively, President/CEO Phone: (407) 656-2743
E-Mail: joshua@creativevet.com
12b. Ordering procedures: See Federal Acquisition Regulation (FAR) 8.405-3.
13. Payment address:
2400 Maitland Center Parkway, Suite 112 Maitland, FL 32751 Attn: Joshua Lively, President/CEO Phone: (407) 656-2743
E-Mail: joshua@creativevet.com
14. Warranty provision: N/A
15. Export packing charges: N/A
16. Terms and conditions of rental, maintenance, and repair: N/A
17. Terms and conditions of installation: N/A
18a. Terms and conditions of repair parts indicating date of parts price lists and any discounts from list prices: N/A
18b. Terms and conditions for any other services:
a. Client Provided Materials for Content Production: It is the responsibility of the client to provide Creative Veteran Productions the necessary materials that are needed in order to create the necessary creative product(s). These materials include images,
b. texts and any other items that are to be used in conjunction with the product(s). The client understands that the product(s) cannot be completed until all content-oriented materials have been received by Creative Veteran Productions, LLC and agrees that Materials not provided to Creative Veteran Productions, LLC at the beginning of the work schedule may delay the completion of the project and may potentially result in the incurrence of additional fees. It is the sole responsibility of the client to deliver content materials to Creative Veteran Productions. Creative Veteran Productions will not, under any circumstances, incur or accept any responsibility for a project that is not completed due to materials not being provided by the client, and should the client’s project not be completed due to missing materials, the client shall remain responsible for payment of the total agreed upon amount for said project. If the scope of the project calls for Creative Veteran Productions to purchase content materials such as:
photography, music, etc., additional charges for materials may apply.
c. Custom Designed Product Ownership/Copyrights: Custom creative New Media products are designed, built and made available to the client for unlimited use. All custom products are the property of the client once the product invoice has been paid in full. Creative Veteran Productions does; however, hold the copyright interests in elements such as graphics, audio, video or software, which is supplied by Creative Veteran Productions.
d. Copyright Responsibility: It shall be the sole responsibility of the client to ascertain that any materials provided to Creative Veteran Productions by the client are either fully owned or controlled by the client, or that such materials have copyright clearances and licenses as required by the owner of such materials.
Creative Veteran Productions shall not be liable for any illegal use of copyrighted materials that shall be provided by the client, and, without the knowledge of Creative Veteran Productions are being used without legal and proper authorization. Client agrees to assume all responsibility, legal and otherwise, for such usage of copyrighted materials and to hold Creative Veteran Productions harmless of any claims that might arise because of copyright violations.
e. Use of Professional Talent: Should the scope of a project require the use of professional talent (i.e.. actors, voice over talent, etc.), Creative Veteran Productions shall require the said talent to sign a Talent Release Form, granting Creative Veteran Productions, it’s legal representatives, clients, publications, and agencies irrevocable permission to the right to utilize the talent’s voice, picture, silhouette, and other reproductions of his/her physical likeness in any manner including but not limited to: CD ROMS, print materials, and websites for an indefinite period of time.
19. List of service and distribution points: N/A
20. List of participating dealers: N/A
21. Preventive maintenance: N/A
22a. Special attributes:
Creative Veteran Productions is proud to support “Green Initiatives” through the following actions:
a. Paperless Office
b. Telecommuting thereby saving fuel costs
c. Energy efficient lighting throughout office
d. Actively participating in the local recycling program for paper, metals, and plastics
22b. Section 508 compliance: Section 508 Compliance information for the supplies and services provided in the contract are available in Electronic and Information Technology (EIT) at the Contractor’s website:
www.creativevet.com. The EIT standards can be found at www.Section508.gov/.
23. Unique Entity Identifier (UEI) number: DBNRN5GNHDP5
24. Registration in System for Award Management (SAM) database: Active
Price List All labor categories and prices are listed below (position descriptions are provided in Section 4). The prices include the required .75% IFF.
SIN Labor Category Year 16
12/16/2023- 12/15/2024
Year 17 12/16/2024- 12/15/2025
Year 18 12/16/2025- 12/15/2026
Year 19 12/16/2026- 12/15/2027
Year20 12/16/2027- 12/15/2028
611430 Animation Developer $96.06 $98.46 $100.92 $103.44 $106.03
611430 Applications Developer (Entry Level) $63.55 $65.14 $66.77 $68.44 $70.16
611430 Applications Developer (Journeyman) $77.05 $78.97 $80.95 $82.97 $85.05
611430 Applications Systems Analyst (Entry Level)
$56.49 $57.90 $59.36 $60.84 $62.36
611430 Applications Systems Analyst (Senior) $91.12 $93.40 $95.74 $98.14 $100.59
611430 Configuration Management Specialist (Entry Level)
$52.29 $53.60 $54.94 $56.31 $57.72
611430 Configuration Management Specialist (Journeyman)
$72.01 $73.81 $75.66 $77.55 $79.49
611430 Configuration Management Specialist (Senior)
$90.17 $92.42 $94.73 $97.10 $99.53
611430 Creative Director I $77.01 $78.93 $80.91 $82.93 $85.01
611430 Creative Director II $96.26 $98.67 $101.14 $103.67 $106.26
611430 Creative Writer / Editor I $49.17 $50.40 $51.66 $52.95 $54.27
611430 Creative Writer / Editor II $79.44 $81.42 $83.46 $85.54 $87.68
611430 Evaluator I $67.40 $69.08 $70.80 $72.57 $74.39
611430 Evaluator II $82.08 $84.13 $86.24 $88.39 $90.60
611430 Evaluator III $95.10 $97.48 $99.92 $102.42 $104.98
611430 Full Stack Developer I $72.20 $74.01 $75.86 $77.75 $79.70
611430 Game Designer I $57.77 $59.21 $60.70 $62.22 $63.77
611430 Game Designer II $77.01 $78.93 $80.91 $82.93 $85.01
611430 Game Designer III $96.26 $98.67 $101.14 $103.67 $106.26
611430 Graphic Designer I $43.32 $44.41 $45.52 $46.66 $47.83
611430 Graphic Designer II $57.77 $59.21 $60.70 $62.22 $63.77
611430 Graphics Specialist [Graphics Support] $87.39 $89.57 $91.81 $94.11 $96.46
611430 Illustrator II $62.57 $64.13 $65.73 $67.38 $69.06
611430 Modeling & Simulation Specialist I $72.20 $74.01 $75.86 $77.75 $79.70
611430 Modeling & Simulation Specialist II $96.26 $98.67 $101.14 $103.67 $106.26
611430 Motion Designer II $72.20 $74.01 $75.86 $77.75 $79.70
611430 Multimedia Developer II $72.20 $74.01 $75.86 $77.75 $79.70
611430 Multimedia Developer IV $110.72 $113.49 $116.33 $119.24 $122.23
611430 Program Manager I $96.26 $98.67 $101.14 $103.67 $106.26
611430 Project Coordinator I $43.32 $44.41 $45.52 $46.66 $47.83
611430 Project Coordinator II $62.57 $64.13 $65.73 $67.38 $69.06
611430 Project Manager I $72.20 $74.01 $75.86 $77.75 $79.70
12/16/2023- 12/15/2024
Year 17 12/16/2024- 12/15/2025
Year 18 12/16/2025- 12/15/2026
Year 19 12/16/2026- 12/15/2027
Year20 12/16/2027- 12/15/2028
611430 Project Manager II $91.45 $93.73 $96.08 $98.48 $100.94
611430 Quality Assurance Technician I $34.67 $35.54 $36.42 $37.33 $38.27
611430 Quality Assurance Technician II $44.83 $45.94 $47.09 $48.27 $49.48
611430 Quality Assurance Technician III $55.71 $57.10 $58.53 $59.99 $61.49
611430 Quality Assurance Technician IV $69.75 $71.50 $73.28 $75.11 $76.99
611430 Quality Assurance Engineer I $60.90 $62.42 $63.98 $65.58 $67.22
611430 Quality Assurance Engineer II $76.14 $78.05 $80.00 $82.01 $84.05
611430 Quality Assurance Engineer III $86.20 $88.35 $90.56 $92.83 $95.14
611430 Quality Assurance Engineer IV $94.86 $97.23 $99.66 $102.15 $104.70
611430 Quality Assurance Manager I $77.01 $78.93 $80.91 $82.93 $85.01
611430 Quality Assurance Manager II $98.04 $100.48 $102.99 $105.57 $108.21
611430 Software Developer III $77.01 $78.93 $80.91 $82.93 $85.01
611430 Tech Support I $38.51 $39.48 $40.46 $41.47 $42.51
611430 Tech Support II $52.95 $54.27 $55.63 $57.02 $58.44
611430 Tech Support III $60.85 $62.37 $63.93 $65.53 $67.17
611430 Tech Support IV $80.66 $82.68 $84.75 $86.86 $89.04
611430 Technical Writer / Editor I $48.13 $49.33 $50.56 $51.82 $53.12
611430 Technical Writer / Editor II $62.57 $64.13 $65.73 $67.38 $69.06
611430 2D User Experience Artist $96.06 $98.46 $100.92 $103.44 $106.03
611430 3D Environmental Artist I $59.70 $61.19 $62.72 $64.29 $65.90
611430 3D Environmental Artist II $96.06 $98.46 $100.92 $103.44 $106.03
611430 3D Environmental Artist III $101.09 $103.62 $106.21 $108.87 $111.59
611430 Applications Systems Analyst (Journeyman)
$72.62 $74.44 $76.30 $78.21 $80.16
611430 Applications Systems Analyst (Master) $103.35 $105.92 $108.57 $111.28 $114.07
611430 Applications/Systems Analyst, Senior $117.39 $120.32 $123.34 $126.42 $129.58
611430 Applications Developer (Senior) $107.55 $110.24 $113.00 $115.82 $118.71
611430 Applications Developer (Master) $140.03 $143.53 $147.11 $150.79 $154.56
611430 Creative Director III $117.39 $120.32 $123.34 $126.42 $129.58
611430 DevOps Engineer I $67.40 $69.08 $70.80 $72.57 $74.39
611430 DevOps Engineer II $82.39 $84.44 $86.56 $88.73 $90.94
611430 DevOps Engineer III $101.09 $103.62 $106.21 $108.87 $111.59
611430 Development Expert/Director $149.40 $153.14 $156.97 $160.89 $164.91
611430 Development Manager $149.40 $153.14 $156.97 $160.89 $164.91
611430 Educational Researcher I $39.99 $40.99 $42.02 $43.06 $44.14
611430 Educational Researcher II $49.98 $51.23 $52.51 $53.82 $55.17
611430 Educational Researcher III $63.06 $64.63 $66.25 $67.90 $69.59
12/16/2023- 12/15/2024
Year 17 12/16/2024- 12/15/2025
Year 18 12/16/2025- 12/15/2026
Year 19 12/16/2026- 12/15/2027
Year20 12/16/2027- 12/15/2028
611430 Educational Researcher IV $76.93 $78.85 $80.83 $82.85 $84.93
611430 Educational Researcher V $92.53 $94.85 $97.22 $99.65 $102.14
611430 Educational Researcher VI $117.39 $120.32 $123.34 $126.42 $129.58
611430 Evaluator IV $115.54 $118.43 $121.39 $124.42 $127.54
611430 Evaluator/Data Scientist I $69.12 $70.85 $72.62 $74.44 $76.30
611430 Evaluator/Data Scientist II $96.39 $98.80 $101.27 $103.80 $106.40
611430 Evaluator/Data Scientist III $108.01 $110.71 $113.48 $116.32 $119.23
611430 Evaluator/Data Scientist IV $129.62 $132.87 $136.19 $139.60 $143.08
611430 Front End Developer I $40.05 $41.05 $42.08 $43.12 $44.20
611430 Front End Developer II $52.95 $54.27 $55.63 $57.02 $58.44
611430 Front End Developer III $62.55 $64.11 $65.71 $67.36 $69.04
611430 Front End Developer IV $77.01 $78.93 $80.91 $82.93 $85.01
611430 Full Stack Developer II $82.51 $84.57 $86.69 $88.86 $91.07
611430 Full Stack Developer III $91.45 $93.73 $96.08 $98.48 $100.94
611430 Full Stack Developer IV $107.55 $110.24 $113.00 $115.82 $118.71
611430 Graphic Designer III $77.01 $78.93 $80.91 $82.93 $85.01
611430 Game Designer IV $102.16 $104.71 $107.32 $110.01 $112.76
611430 GLMS/VMC Database Analyst $85.38 $87.52 $89.70 $91.95 $94.25
611430 Illustrator I $48.13 $49.33 $50.56 $51.82 $53.12
611430 Illustrator III $81.84 $83.89 $85.98 $88.13 $90.34
611430 Instructional Designer I $77.01 $78.93 $80.91 $82.93 $85.01
611430 Instructional Designer II $91.45 $93.73 $96.08 $98.48 $100.94
611430 ISD $117.39 $120.32 $123.34 $126.42 $129.58
611430 Lead Artist $96.06 $98.46 $100.92 $103.44 $106.03
611430 Modeling & Simulation Specialist III $110.90 $113.67 $116.51 $119.43 $122.41
611430 Modeling & Simulation Specialist IV $128.84 $132.06 $135.37 $138.75 $142.22
611430 Motion Designer I $57.77 $59.21 $60.70 $62.22 $63.77
611430 Motion Designer III $87.39 $89.57 $91.81 $94.11 $96.46
611430 Motion Designer IV $101.09 $103.62 $106.21 $108.87 $111.59
611430 Multimedia Developer I $52.95 $54.27 $55.63 $57.02 $58.44
611430 Product Quality Assurance Specialist $101.97 $104.52 $107.13 $109.81 $112.55
611430 Program/Development Manager $149.40 $153.14 $156.97 $160.89 $164.91
611430 Project Manager IV $106.74 $109.41 $112.14 $114.94 $117.81
611430 Project Manager V $129.98 $133.24 $136.57 $139.99 $143.49
611430 Program Manager II $120.34 $123.36 $126.44 $129.60 $132.85
611430 Program Manager III $132.56 $135.88 $139.27 $142.76 $146.33
611430 Program Manager V $149.40 $153.14 $156.97 $160.89 $164.91
12/16/2023- 12/15/2024
Year 17 12/16/2024- 12/15/2025
Year 18 12/16/2025- 12/15/2026
Year 19 12/16/2026- 12/15/2027
Year20 12/16/2027- 12/15/2028
611430 Program Manager VI $162.29 $166.35 $170.51 $174.77 $179.14
611430 Program Manager VII $179.06 $183.54 $188.12 $192.83 $197.64
611430 Project Manager/Senior Evaluator $106.75 $109.42 $112.16 $114.96 $117.83
611430 Quality Assurance Manager III $118.43 $121.39 $124.42 $127.54 $130.72
611430 Section 508 Analyst I $72.70 $74.51 $76.37 $78.29 $80.24
611430 Section 508 Analyst II $82.75 $84.82 $86.93 $89.11 $91.34
611430 Section 508 Developer I $95.05 $97.43 $99.87 $102.37 $104.93
611430 Section 508 Developer II $120.57 $123.59 $126.68 $129.84 $133.09
611430 508 Compliance Analyst $149.40 $153.14 $156.97 $160.89 $164.91
611430 Software Architect I $99.83 $102.33 $104.89 $107.51 $110.20
611430 Software Architect II $120.34 $123.36 $126.44 $129.60 $132.85
611430 Software Architect III $141.15 $144.68 $148.29 $152.00 $155.80
611430 Software Architect IV $158.86 $162.83 $166.90 $171.07 $175.35
611430 Software Developer I $57.77 $59.21 $60.70 $62.22 $63.77
611430 Software Developer II $67.40 $69.08 $70.80 $72.57 $74.39
611430 Software Developer IV $99.83 $102.33 $104.89 $107.51 $110.20
611430 Software Engineer I $81.84 $83.89 $85.98 $88.13 $90.34
611430 Software Engineer II $96.26 $98.67 $101.14 $103.67 $106.26
611430 Subject Matter Expert I $73.05 $74.87 $76.75 $78.66 $80.62
611430 Subject Matter Expert II $88.96 $91.18 $93.46 $95.80 $98.20
611430 Subject Matter Expert III $111.19 $113.97 $116.83 $119.75 $122.74
611430 Subject Matter Expert IV $129.98 $133.24 $136.57 $139.99 $143.49
611430 Subject Matter Expert V $168.47 $172.69 $177.00 $181.42 $185.95
611430 Subject Matter Expert VI $224.32 $229.93 $235.69 $241.58 $247.62
611430 Subject Matter Expert VII $336.97 $345.39 $354.03 $362.87 $371.94
611430 SW Backend Game Management Dev $117.39 $120.32 $123.34 $126.42 $129.58
611430 SW Frontend Game Dev $117.39 $120.32 $123.34 $126.42 $129.58
611430 SW Game Development Lead $149.40 $153.14 $156.97 $160.89 $164.91
611430 System Analyst I $51.03 $52.31 $53.62 $54.96 $56.33
611430 System Analyst II $65.48 $67.11 $68.80 $70.52 $72.28
611430 System Analyst III $82.79 $84.86 $86.98 $89.16 $91.39
611430 System Analyst IV $93.85 $96.20 $98.61 $101.08 $103.61
611430 Systems Engineer $117.39 $120.32 $123.34 $126.42 $129.58
611430 Technical Systems Architect, Expert $149.40 $153.14 $156.97 $160.89 $164.91
611430 Technical Writer $98.03 $100.47 $102.98 $105.56 $108.20
611430 Technical Writer / Editor III $72.39 $74.21 $76.06 $77.96 $79.91
611430 Training Specialist I $50.06 $51.30 $52.58 $53.89 $55.24
12/16/2023- 12/15/2024
Year 17 12/16/2024- 12/15/2025
Year 18 12/16/2025- 12/15/2026
Year 19 12/16/2026- 12/15/2027
Year20 12/16/2027- 12/15/2028
611430 Training Specialist II $63.55 $65.14 $66.77 $68.44 $70.16
611430 Training Specialist III $74.14 $75.99 $77.89 $79.84 $81.83
611430 Training Specialist IV $85.15 $87.27 $89.46 $91.70 $93.99
611430 Training Specialist V $102.16 $104.71 $107.32 $110.01 $112.76
611430 Web Designer [Programmer (HTML5)] $82.39 $84.44 $86.56 $88.73 $90.94
611430 Web Content Analyst I $55.70 $57.09 $58.52 $59.98 $61.48
611430 Web Content Analyst II $74.37 $76.23 $78.14 $80.09 $82.10
611430 Web Content Analyst III $88.91 $91.13 $93.41 $95.75 $98.15
611430 xAPI/SCORM Engineer I $62.57 $64.13 $65.73 $67.38 $69.06
611430 xAPI/SCORM Engineer II $86.64 $88.81 $91.02 $93.30 $95.64
611430 xAPI/SCORM Engineer III $110.72 $113.49 $116.33 $119.24 $122.23
611430 Creative Writer / Editor III $96.34 $98.75 $101.22 $103.75 $106.34
611430 Creative Writer / Editor IV $110.90 $113.67 $116.51 $119.43 $122.41
611430 Illustrator IV $90.09 $92.34 $94.65 $97.02 $99.45
611430 Instructional Designer III $110.90 $113.67 $116.51 $119.43 $122.41
611430 Instructional Designer IV $141.15 $144.68 $148.29 $152.00 $155.80
611430 Multimedia Developer III $90.75 $93.02 $95.35 $97.73 $100.18
611430 Professional Narrator $201.65 $206.69 $211.86 $217.16 $222.59
611430 Project Coordinator III $80.64 $82.66 $84.73 $86.84 $89.01
611430 Project Manager III $104.18 $106.79 $109.46 $112.20 $115.00
611430 Section 508 Developer III $141.15 $144.68 $148.29 $152.00 $155.80
611430 Software Engineer III $110.90 $113.67 $116.51 $119.43 $122.41
611430 Software Engineer IV $141.15 $144.68 $148.29 $152.00 $155.80
611430 Technical Writer / Editor IV $96.34 $98.75 $101.22 $103.75 $106.34
611430 Technical Writer / Editor V $110.90 $113.67 $116.51 $119.43 $122.41
611430 Transcriptionist $252.05 $258.35 $264.81 $271.43 $278.21
611430 Graphic Designer IV $90.75 $93.02 $95.35 $97.73 $100.18
611430 Program Manager IV $141.15 $144.68 $148.29 $152.00 $155.80
Labor Category Descriptions
Labor Category Title Labor Category Description Minimum Education
Minimum Years of
Experience
Animation Developer
Creates training-platform-ready animations, through a blend of key-frame animation and motion capture technology for 3D, virtual reality, Augmented Reality, and Mixed Reality training experiences to be deployed to both desktop and mobile devices. Creates realistic animations that can be seamlessly implemented into a training platform and a working knowledge of physics engines and their animation pipelines. Applys rigging and skinning skills in a fast-paced, agile environment on many different types of training projects. Creates fluid, life-like animations demonstrating knowledge of animation principles. Creates character motions through a blend of key-frame animation and motion capture. Guarantees the quality of the animations and ensures they are produced on time. Animates props, vehicles, and other non-character assets. Implements animations in the physics engine, using tools such as the animation blueprint system, blend spaces, and animation montages. Generates realistic facial and lip sync animations for in-game and real-time scenes within a training platform.
Participates in Motion Capture shoots as a performer and/or director.
Cleans up raw Motion Capture data to ensure it is ready to be applied in-game. Helps improve existing character rigs. Collaborates with artists and engineers to establish and refine the animation pipeline. Follows established protocols in file management structure, project organization, and version control. Troubleshoots technical and artistic challenges and issues. Associates 2
Applications Developer (Entry Level)
Uses basic tools and languages, such as C++, to add small elements to serious games and training software applications. Bachelors 2
Applications Developer (Journeyman)
Involved in various aspects of a serious game creation, or a training software application, from concept and story writing to the coding and programming. Receive mockups from graphic artists and game-flow from Instructional Systems Designers and turns the idea into code, which provides the game with its operating instructions. Creates the core features of a serious game/ training software application, including:
creating story lines and character biographies, conducting design reviews, designing role-play mechanics, creating prototypes for staff and management, and documenting game design process. Writes more complicated code and is proficient with more advanced authoring tools and keeps up with changing technology. Bachelors 4
Applications Systems Analyst (Entry Level)
Researches, analyzes, and modifies programming systems including encoding, testing, debugging, and installing to support organizational training systems. Consults with users to identify current operating procedures and to clarify program objectives. Assists in writing training manuals for users to describe installation and operating procedures.
Reports to a project leader or manager, works on projects/matters of limited complexity in a support role, and work is closely managed. Associates 2
Applications Systems Analyst (Senior)
Performs highly complex (senior-level) training application systems analysis work. Responsible for user interface, technical design, development of on-line training systems and servers, and development of web applications utilizing the current versions of HTML, CSS, JavaScript, and jQuery, the AJAX model, and responsive design techniques.
Responsible for database design, development, and administration within the server. Responsible for data integration among online and batch processing systems. Works under limited supervision with considerable latitude to use initiative and independent judgment. Masters 6
Education
Minimum Years of
Experience
Configuration Management Specialist (Entry Level)
Maintains customer interface (CI) hardware, software, licenses, and documentation in support of all organizational training programs or operations. Ensures all CIs are identified, provided with a baseline configuration, and maintained as well as manage changes to CIs via the applicable Configuration Change Board (CCB) and provide a logical model of services, assets, physical infrastructure, and mutual relationships.
Provides a variety of low-level functions. Conducts configuration management planning, maintains technical baselines, and identifies and maintains the original configuration of requirements documentation, design documentation, software, and related documentation. Provides configuration status accounting, configuration audits, and evidence of provisions for configuration identification, change control, configuration status accounting, and configuration audits. Regulates the change process so only approved and validated changes are incorporated into product documents and related software. Prepares and affixes labels to various types of media. Generates transmittal requests using databases. Generates standard documents including; Master Parts Lists and Computer Program Receipt Logs. Applies fundamental concepts, processes, practices, and procedures on technical assignments. Associates 2
Configuration Management Specialist (Journeyman)
Works with distributed computer training systems, software and associated communication networks. Works with networking principles and local area networks, software and hardware products (e.g., CADD), and holds an ITIL v3 Foundation certification to support all organizational computer program builds and installations. Generates media from electronically transmitted files using VAX, UNIX, and LINUX platforms; has knowledge of generation and execution of scrips and command files for media generation of the VAX, UNIX, and LINUX platforms; performs computer program media status accounting; generates media assignment memos; supports process definition, improvement, and development of standard operating procedures.Responsible for creating, maintaining design and architectures, the development of Rack Elevations and documentation, and ensuring network documentation is up to date and current. Bachelors 4
Configuration Management Specialist (Senior)
Works with software developers, System Admin (SysAdmin), Database Admin (DBA), and other IT staff to configure and augment code repositories/releases. Supports change management (CM) related activities from an automation and problem resolution perspective.
Supports software and hardware design, building, testing deployment, and operational support phases to ensure developers have appropriate workspaces and available artifacts. Ensure standards and processes are adhered to. Works with organizational leadership to attain management commitment to ensure successful CM and release activities are communicated and understood throughout the organization. Works to ensure that environments facilitate product review, change, and defect tracking activities. Resolves a wide range of technological problems, expertise with ITSM and service level agreements, ability to implement, train, and maintain the entire CM Process, and has a thorough understanding of ITIL, processes and process development. Bachelors 6
Education
Minimum Years of
Experience
Creative Director I
Produces promotional materials for training programs by developing basic presentation approaches; directs layout, design, and copy writing;
determines and monitors production schedules; and provides work direction to staff. Accomplishes work requirements by orienting; training;
assigning; scheduling; and following production, productivity, quality, and customer-service standards. Reviews all materials and information presented to the client and determines production requirements by reviewing client requirements and coordinating all creative activities.
Improves quality results by studying, evaluating, and re-designing processes and recommends changes to art, copy writing, and production teams. Acts as the director for all training video production. Bachelors 4
Creative Director II
Produces promotional materials for training programs by developing basic presentation approaches; directs layout, design, and copy writing;
determines and monitors production schedules; and provides work direction to staff. Accomplishes work requirements by orienting; training;
assigning; scheduling; and following production, productivity, quality, and customer-service standards. Reviews all materials and information presented to the client and determines production requirements by reviewing client requirements and coordinating all creative activities.
Improves quality results by studying, evaluating, and re-designing processes and recommends changes to art, copy writing, and production teams. Acts as the director for all training video production. Bachelors 6
Creative Writer / Editor I
Drafts written and editorial content for all communications concepts through a variety of writing duties including proposal writing, creative treatments, audio/video scripts, presentations, marketing collateral, etc. Associates 2
Creative Writer / Editor II
Applies solid writing principles consistent with project requirements as defined by the client. Evaluates the written and editorial aspects and determines and applies the appropriate content, tone, and manner of communication as defined by the client and edits copy as required. An extensive knowledge of the principles and practice of research writing, editing, word processing, and desktop applications is vital to the position. Bachelors 4
Evaluator I
Pulls evaluation data, per schedule. Reviews/cleans raw training and evaluation data. Provides reviews of training literature and whitepapers.
Conduct basic training evaluation and analysis research. Bachelors 4
Evaluator II
Develops ongoing reports for post-training assessments to help improve the overall quality of training. Provides training evaluation and analysis support to project leadership, provides enterprise program and training evaluation analysis, reviews training evaluation programs, discusses training evaluation program implementation processes, provides recommendations reports, drafts analysis reports, coordinates post-training assessments. Bachelors 6
Evaluator III
Provides input, performs research, develops training assessment materials, and develops prototype training assessment reports and deliverables.
Finalizes templates for reports for customer approval. Analyzes training and evaluation data. Edits training evaluation plans and reports. Updates evaluation plans. Builds evaluation plan database. Provides recommendations for all training evaluation and analysis documents. Masters 8
Education
Minimum Years of
Experience
Full Stack Developer I
Responsible for front and back-end training applications and software development and has knowledge in all stages of software development.
Understands several programming languages and databases (e.g., PHP, HTML, CSS, JavaScript). Designs the overall architecture of web-based training applications. Maintains quality and responsiveness of training software and applications, and collaborates with engineering team to design and launch new features for both mobile and desktop training applications and software . Maintains code integrity and organization.
Experienced working with graphic designers and converting designs to visual elements. Understands and implements security and data protection. Highly experienced with back-end programming languages (e.g., PHP, Python, Ruby, Java, .NET, JavaScript), proficiency using advanced JavaScript libraries (e.g., AngularJS, KnockoutJS, BackboneJS, ReactJS, DurandalJS), understands server-side languages (e.g., Jade, EJS, Jinja), and knowledge of code versioning tools (e.g., Git, Mercurial, SVN).
Experienced with cloud message APIs and push notifications. Bachelors 4
Game Designer I
Works with the development team to design and develop 2D/3D serious games, training applications and software in mobile, web-based, and stand alone training platforms. Plans the stories and layout of the seriious game in the Game Design Document (GDD), creating rough graphics, testing the game for bugs, and helping produce the final product. Creates a training system that responds to every possible action a user could take. Because many prototypes may be needed, must work quickly and efficiently to meet a pre-determined production schedule. Associates 2
Game Designer II
Works with the development team to design and develop 2D/3D serious games, training applications and software in mobile, web-based, and stand alone training platforms. Plans the stories and layout of the seriious game in the Game Design Document (GDD), creating rough graphics, testing the game for bugs, and helping produce the final product. Creates a training system that responds to every possible action a user could take. Because many prototypes may be needed, must work quickly and efficiently to meet a pre-determined production schedule. Bachelors 4
Game Designer III
Works with the development team to design and develop 2D/3D serious games, training applications and software in mobile, web-based, and stand alone training platforms. Plans the stories and layout of the seriious game in the Game Design Document (GDD), creating rough graphics, testing the game for bugs, and helping produce the final product. Creates a training system that responds to every possible action a user could take. Because many prototypes may be needed, must work quickly and efficiently to meet a pre-determined production schedule. Masters 6
Graphic Designer I
Responsible for assisting the Senior Graphic Designer in matters of design and composition. Have extensive knowledge of current and emerging graphic design software to produce suitable visual materials for inclusion with various media applications. Associates 2
Graphic Designer II
Responsible for assisting the Senior Graphic Designer in matters of design and composition. Have extensive knowledge of current and emerging graphic design software to produce suitable visual materials for inclusion with various media applications. Bachelors 4
Graphics Specialist [Graphics Support]
Communicates appealing images through digital, electronic, and print media. Designs logos, brochures, signs, movie credits, and web site graphics. Work with both computers and draw sketches in hardcopy medium.Choose artwork, colors, and type size to produce an effective visual image.Has expertise with software graphics in order to design layouts and create animation effects. Associates 2
Education
Minimum Years of
Experience
Illustrator II
Responsible for the design of illustrations and custom graphic materials suitable for various digital media applications. Requires an extensive knowledge of current and emerging software tools. Bachelors 4
Modeling & Simulation Specialist I
Designs, constructs, verifies, and performs simulation models to predict system outcomes. Analyzes, interprets, and documents results of modeling and simulation activities. Presents actionable feedback to clients, project stakeholders, and partners to incorporate into system design decisions.
Has proficiency in constructing and running discrete-event simulation models in 2D and 3D space with a discrete-event software tool using system design requirements. Has proficiency in mining, cleansing, and analyzing data using MS Excel and have a solid foundation in advanced statistical methodologies and proficiency with statistical software.
Possesses strong communication skills with experience presenting findings and results to clients, project stakeholders, and support partners. Bachelors 4
Modeling & Simulation Specialist II
Designs, constructs, verifies, and performs simulation models to predict training system outcomes. Analyzes, interprets, and documents results of modeling and simulation activities for training platforms. Presents actionable feedback to clients, project stakeholders, and partners to incorporate into system design decisions. Has proficiency in constructing and running discrete-event simulation models in 2D and 3D space with a discrete-event software tool using system design requirements. Has proficiency in mining, cleansing, and analyzing data using MS Excel and have a solid foundation in advanced statistical methodologies and proficiency with statistical software. Possesses strong communication skills with experience presenting findings and results to clients, project stakeholders, and support partners. Has working knowledge and experience using Arena, Simio, or AnyLogic simulation software to build and run discrete-event computer simulation models. Experience developing agent-based simulation models. Experience with random walk and crowd simulation models. Bachelors 6
Motion Designer II
Creates 2D/3D images for training courses using computer programs. Uses video and animation to give impression of action through changing images for training media such as Internet, television, and film. Mediums include broadcast titles, commercial and Web ads, movie trailers, music videos, video signage, and content for mobile devices. Uses video, photography, or audio equipment to capture various multimedia and identify the best techniques and methods to communicate the training material.
Responsible for the creative process at different stages (e.g., conceptualization, storyboarding, animating, editing). Bachelors 4
Multimedia Developer II
Responsible for the development, direction, and management of all 2D/3D animation aspects of a training development project. Responsibilities include code preparation and the recommendation of appropriate equipment and software to achieve training program objectives. Must remain current in practical applications of standard multimedia software programs. Bachelors 4
Multimedia Developer IV
Responsible for the development, direction, and management of all 2D/3D animation aspects of a training development project. Responsibilities include code preparation and the recommendation of appropriate equipment and software to achieve training program objectives. Must remain current in practical applications of standard multimedia software programs. Masters 10
Education
Minimum Years of
Experience
Program Manager I
Responsible for the overall planning and management of a program’s scope of work. Monitors the entire project and delivers the completed program/course on time and on budget. Has in-depth knowledge of the principles, methods, techniques, work processes, and applicable regulations needed to enforce required project standards. Oversees developing budgets and operating plans for programs and writing program funding proposals. Associates 4
Project Coordinator I
Organizes the eLearning production schedules, coordinates client’s subject matter expert’s responsibilities and participation, gathers information for weekly client reports, and advises the Project Manager as to inconsistencies in timelines and budgets. May also be responsible for coordinating labor (e.g., on-camera talent, voiceover talent). Associates 2
Project Coordinator II
Organizes the eLearning production schedules, coordinates client’s subject matter expert’s responsibilities and participation, gathers information for weekly client reports, and advises the Project Manager as to inconsistencies in timelines and budgets. May also be responsible for coordinating labor (e.g., on-camera talent, voiceover talent). Associates 4
Project Manager I
Responsible for coordinating internal resources and vendors to ensure all projects are delivered on-time, within scope, and within budget. Plan, budget, oversee, and document all aspects of a project, which includes working with senior management to make sure the scope and direction of a project is on schedule. Has experience managing Information Technology related projects and is well-versed in life cycle and AGILE project management methodologies. Experienced tracking costs, scheduling/forecasting tasks, and reporting performance progress.
Identifies and mitigates risks. Has excellent written and verbal communication, both internally and with clients or third parties/vendors. Bachelors 2
Project Manager II
Responsible for coordinating internal resources and vendors to ensure all projects are delivered on-time, within scope, and within budget. Plan, budget, oversee, and document all aspects of a project, which includes working with senior management to make sure the scope and direction of a project is on schedule. Has experience managing Information Technology related projects and is well-versed in life cycle and AGILE project management methodologies. Experienced tracking costs, scheduling/forecasting tasks, and reporting performance progress.
Identifies and mitigates risks. Has excellent written and verbal communication, both internally and with clients or third parties/vendors. Bachelors 4
Quality Assurance Technician I
Responsible for reviewing all trainin documents, reports, and deliverables for quality and consistency for all tasks in accordance with defined checklists prior to submitting deliverables. Support individual teams with reviewing the presentation/delivery of all written/client-communicated information on a project, including clarification/readability of technical information to be easily read and understood by a non-technical audience. Bachelors 2
Quality Assurance Technician
II
Responsible for reviewing all trainin documents, reports, and deliverables for quality and consistency for all tasks in accordance with defined checklists prior to submitting deliverables. Support individual teams with reviewing the presentation/delivery of all written/client-communicated information on a project, including clarification/readability of technical information to be easily read and understood by a non-technical audience. Bachelors 4
Education
Minimum Years of
Experience
Quality Assurance Technician
III
Responsible for reviewing all trainin documents, reports, and deliverables for quality and consistency for all tasks in accordance with defined checklists prior to submitting deliverables. Support individual teams with reviewing the presentation/delivery of all written/client-communicated information on a project, including clarification/readability of technical information to be easily read and understood by a non-technical audience. Masters 6
Quality Assurance Technician
IV
Responsible for reviewing all trainin documents, reports, and deliverables for quality and consistency for all tasks in accordance with defined checklists prior to submitting deliverables. Support individual teams with reviewing the presentation/delivery of all written/client-communicated information on a project, including clarification/readability of technical information to be easily read and understood by a non-technical audience. Bachelors 8
Quality Assurance Engineer I
Has experience creating and implementing detailed plans to ensure overall quality of all training products, services, and systems. Has experience in resolving all training project or program release problems and takes corrective action, escalating as needed, to resolve and achieve results. Also has experience in assuring the viability, functionality, and effectiveness of essential IT tools. Bachelors 4
Quality Assurance Engineer II
Has experience creating and implementing detailed plans to ensure overall quality of all training products, services, and systems. Has experience in resolving all training project or program release problems and takes corrective action, escalating as needed, to resolve and achieve results. Also has experience in assuring the viability, functionality, and effectiveness of essential IT tools. Associates 6
Quality Assurance Engineer III
Has experience creating and implementing detailed plans to ensure overall quality of all training products, services, and systems. Has experience in resolving all training project or program release problems and takes corrective action, escalating as needed, to resolve and achieve results. Also has experience in assuring the viability, functionality, and effectiveness of essential IT tools. Bachelors 8
Quality Assurance Engineer IV
Has experience creating and implementing detailed plans to ensure overall quality of all training products, services, and systems. Has experience in resolving all training project or program release problems and takes corrective action, escalating as needed, to resolve and achieve results. Also has experience in assuring the viability, functionality, and effectiveness of essential IT tools. Bachelors 10
Quality Assurance Manager I
Creates and implements a detailed plan to ensure overall quality of all training products, services, and systems. Resolves all project or program release problems and takes corrective action, escalating as needed, to resolve and achieve results. Ensures the viability, functionality, and effectiveness of the software and/or project. Bachelors 4
Quality Assurance Manager II
Creates and implements a detailed plan to ensure overall quality of all training products, services, and systems. Resolves all project or program release problems and takes corrective action, escalating as needed, to resolve and achieve results. Ensures the viability, functionality, and effectiveness of the software and/or project. Bachelors 6
Software Developer III
Creates training software in a variety of programming and for a variety of training software applications. Creates work breakdown structures and development of program schedules and assigning software development team personnel to tasks. Has experience in tracking resources and expenditures and in ensuring program success. Associates 6
Education
Minimum Years of
Experience
Tech Support I
Responds to very basic end user requests for assistance using existing manuals and scripted responses. Effectively interact with customers and be able to refer ongoing issues to the appropriate software engineering support team. Works under close supervision. Associates 2
Tech Support II
Responds to moderately difficult end user requests for assistance using existing manuals and scripted responses. Effectively interact with customers and be able to refer ongoing issues to the appropriate software engineering support team. Works under supervision, but is given lattitude to address issues that do not require advanced escalation. Bachelors 4
Tech Support III
Quickly responds to end user requests for assistance when existing manuals and scripted responses are not sufficient to meet user needs.
Interacts with customers and diagnoses advanced problems and leads customers through the necessary steps to correct their issues. Works under minimal supervision. Bachelors 6
Tech Support IV
Plans, implements, and manages technical customer service systems.Handles customer satisfaction issues. Reviews data to identify trends and issues and is able to effectively report trends to system program teams. Associates 8
Technical Writer / Editor I
Responsible for written and editorial content of technical articles, reports, brochures, and/or manuals for documentation…
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