SCOPE_OF_WORK_for_Disaster_Management_Simulator.docx
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- Disaster Management Simulator Federal contract opportunity
- Solicitation number
- FA4830-17-Q-Z017
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SCOPE OF WORK
Disaster Management Simulator Virtual Reality Training System
Disaster Management Simulator- Virtual Reality Training System that creates an exercise environment that is realistic, effective, efficient, and flexible. The Disaster Management Simulator should provide a Virtual Reality Training System that provides On-Scene Commanders, response personnel, and incident command teams and most importantly the Emergency Operations Center an opportunity to train skills such as: command, control, coordination, and communication. The disaster training simulator needs to be scalable and flexible to enable inter-agency coordination between the various response teams on Moody AFB to include Fire Rescue, Medical, Law Enforcement, Emergency Management, and Explosive Ordnance Disposal. It would also be required to serve as a training tool that would serve additional hands-on training for Emergency Operation Center staff and the Crisis Action Team. In addition, the Disaster Management Simulator should have the ability to do radiological, and typical Air Force base emergencies such as small, medium and large frame plane crashes. In addition the disaster simulator should provide true to life virtual reality environment where personnel can get practical experience, and decision making skills is critical. The simulator would need a first person view, and the ability to control the scenarios. The simulator would also need to be physics based so as firefighting, rescue, and other scenarios would play out in real time as they do real life. Lastly, the simulator needs to be comprehensive in nature, with all hazard scenarios, and the main aspect we require is the ability to control the entire scenario, so training can be conducted for the newest Airman, to the most experienced Commander.
Request a proposal for a portable virtual reality training simulator system package, as follows:
a. Virtual Reality Training System, simulator suite consisting of one (1) portable multi-role station.
b. Manual, Shipment/Delivery, Set-up and Training.
c. One (1) year Warranty.
The virtual Reality System should include the following components:
a. 17” laptop computer with power supply integrated in a hardened case with custom-cut shock absorbing foam interior. The custom foam interior of this case has ventilation channels for cooling the system for optimal performance.
b. Wireless mouse with mouse pad.
c. Controller for viewpoint control and function selection.
d. USB for scenario/screenshot/video transfer.
A complete software package will be delivered, including a permanent license, and installed on the computer. The system should come with the following software:
a. Instructor Toolset.
b. Virtual Military Airbase Environment.
c. Aircraft Incident scenarios.
d. Structural Incident scenarios.
e. Vehicles with crew members.
f. Graphical User Interface of the software is in English.
Instructor Toolset to develop, control, assess and debrief exercises.
Scenario Generator Tool enables users to create and customize scenarios by selecting desired elements and implementing them into the exercise scenario. These variable elements, inclusive of objects, people, casualties, traffic, weather conditions (wind, fog, rain, snow, cloud cover) time of day, fire, fuel spills and explosions can be added as either time-based and/or trigger-based events by adding them to the Master Scenario Event List. The time or trigger-based events added to the Master Scenario Event List during the exercise planning stage are activated automatically as the incident scenario progresses.
As an example, a vehicle automatically re-locating from point A to point B at the start of exercise + 60 seconds is considered a time-based event. A trigger-based event could be an explosion occurring when the first unit arrives on the scene, regardless of deployment time. Events can also be injected on-the-fly at any time during an exercise by the facilitator. Once the instructional staff has developed a scenario, it can be named, saved, edited, and re-used for future training sessions.
Library with 3D elements for unlimited scenario flexibility. By placing the objects from the 3D library into the scenario, training staff can create new situations and incidents at predefined incident locations on the virtual airbase. The predefined area covers approximately a 200 m radius-area around each incident location. This capability allows the user to select the incident location and construct new and challenging scenarios. The 3D objects, including aircraft, military vehicles, cars, tanker trucks, barrels, containers and piles of debris each offer specific settings and functionality. The objects and elements in the library can be placed by clicking on the map and positioning the objects in the location needed. Multiple quantities of the same objects can be inserted into the scenario, for example, to create a fence line. The created scenario can then be named, saved, opened, and re-edited at any time. Library objects and elements can also be added on-the-fly at any time during an exercise. We recognize two types of objects: static props for creating a visual scene (like pile of sand) and active props that are embedded and physics-based simulation capabilities (like a car that can burn and its’ associated passengers/casualties).
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