Project Grant 2517021
- This $149,992 Project Grant award from the National Science Foundation's (NSF) Social, Behavioral, and Economic Sciences (CFDA 47.075) program supports the development of adaptable, game-based, interactive learning environments for STEM education. The primary goals are to: 1) Automate the customization and adaptation of 3D simulated game-based learning environments to improve engagement; 2) Assess the effectiveness of these learning environments for diverse learner groups in online and in-person...
- This Project Grant award from the National Science Foundation (CFDA 47.076 - STEM Education) provides $200,000 to Carnegie Mellon University to develop adaptable, game-based interactive learning environments for STEM education. The primary goals of the project are to: Automate the customization and adaptation of 3D simulated game-based learning environments to improve learner engagement. Provide a deeper understanding of the design, development, and deployment of these learning environments,...
- The National Science Foundation awarded a $499,055 Project Grant to the University of Wisconsin-Madison under the Science, Technology, Engineering, and Mathematics Education (STEM Education) federal grant program (CFDA 47.076). The two-year award will support the development of a mid-scale research infrastructure incubator to leverage data from digital educational games to improve STEM learning. Specifically, the University of Wisconsin-Madison will convene asynchronous discussions, in-person...
- This $2,462,116 federal Project Grant award from the National Science Foundation's STEM Education program (CFDA 47.076) will fund the development of three immersive virtual research laboratories that allow middle-school students to engage with scientific practices in the context of polar research. The award will support a co-design process with teachers and students, especially from schools with majority Hispanic populations, to create these game-inspired virtual labs that bridge educational...
- This National Science Foundation project grant of $172,947 will fund the development of open response assessments to evaluate undergraduate student engagement in mathematical sensemaking across biology, chemistry, and physics disciplines. Awarded under the federal STEM Education program (CFDA 47.076), the funding will support two aims over a four year period from March 2023 through February 2027. The first aim is to apply an evidence-centered design process to develop open-ended assessment items...
- This $1,100,000 Project Grant was awarded by the National Science Foundation's STEM Education program (CFDA 47.076) to the National Academy of Sciences. The award will fund a new consensus study titled "Enhancing the Reach and Contributions of Informal STEM Learning" to be completed by February 29, 2028. The study aims to update a previous 2009 report and codify current knowledge on supporting learning across informal STEM environments. The goal is to inform effective decision-making...
- This National Science Foundation (NSF) Social, Behavioral, and Economic Sciences (CFDA 47.075) Project Grant award of $350,000 to The Pennsylvania State University, doing business as Penn State, will develop adaptable, game-based interactive learning environments to improve STEM education and learning outcomes. The primary goals are to automatically customize 3D simulated game-based learning environments to enhance learner engagement and understanding, and assess their effectiveness for...
- This $241,414 federal Project Grant award from the National Science Foundation's STEM Education program (CFDA 47.076) aims to develop an augmented reality (AR) learning environment integrated with a large language model (LLM)-powered pedagogical agent to guide middle school students' modeling practice in science. The key objectives are to: 1) build AR simulations for modeling tasks, 2) develop an on-device LLM to assess diagrammatic models, and 3) investigate student modeling practice within the...
- This federal Project Grant award of $1,971,515.00, provided by the National Science Foundation's STEM Education program (CFDA 47.076), will fund the development and research of making activities for youth (ages 12-18) in care facilities. The project aims to explore how out-of-school STEM (science, technology, engineering, and mathematics) learning settings, such as hospitals, can foster a prepared future workforce by offering real-world applications of STEM concepts and skills. The grantee,...
- The National Science Foundation awarded a $809,155 project grant to the University of California, Berkeley under the STEM Education program (CFDA 47.076) to develop a game-based learning environment and conduct research and evaluation from July 15, 2022 to June 30, 2025. The project aims to improve probability education for high school students by designing artificial intelligence problem-solving activities within a game. Students will learn probability concepts while exploring AI algorithms...
This Project Grant award from the National Science Foundation's STEM Education program (CFDA 47.076) supports the development of a STEM-focused tabletop roleplaying game for informal science learning. The $1,347,175 project will produce freely available game materials, including rules and learning-centered adventures, that target players ages 15 and older with content from biology, chemistry, engineering, mathematics, and physics. Players will acquire STEM content through gaming mechanics, player-driven customization, and claim-evidence-reasoning to resolve challenges and support scientific thinking. The project will also develop professional development materials and workshops focused on student learning and informal learning settings. The research aims to examine the impact of the tabletop roleplaying game on participants' STEM identity and the potential for informal learning facilitators to use the game to enhance their reach and impact.
Mod # | Description | ReasonForModification | Federal Obligation | Date |
|---|---|---|---|---|
| Not listed | $1.3m | 9/4/25 |