This federal Project Grant award, funded by the National Science Foundation's STEM Education program (CFDA 47.076), supports the design, development, implementation, and evaluation of an accessible video game design curriculum using Nintendo's Game Builder Garage platform. The $1,099,362 award, with a performance period from August 2024 to July 2027, aims to embed computational thinking skills within an engaging context for middle school students with disabilities. The project will be deployed...
This National Science Foundation (NSF) STEM Education (CFDA 47.076) Project Grant award in the amount of $459,000.00 provides funding to researchers at NewHaptics Corporation and the University of Illinois at Urbana-Champaign to develop and test software and hardware tools that enable faculty, staff, postdoctoral research fellows, and graduate students who are blind or have low vision to better generate, identify, and manipulate digital data patterns and trends in chemistry, mathematics,...
This Project Grant award from the National Science Foundation's (NSF) STEM Education program (CFDA 47.076) provides $741,159 to Newhaptics Corp and the University of Illinois at Urbana-Champaign to develop and test software and hardware tools that enable faculty, staff, postdocs, and graduate students who are blind or have low vision to generate, identify, and manipulate digital data patterns and trends in chemistry, math, computer science, and information sciences. The research activities focus...
This $149,992 Project Grant award from the National Science Foundation's (NSF) Social, Behavioral, and Economic Sciences (CFDA 47.075) program supports the development of adaptable, game-based, interactive learning environments for STEM education. The primary goals are to: 1) Automate the customization and adaptation of 3D simulated game-based learning environments to improve engagement; 2) Assess the effectiveness of these learning environments for diverse learner groups in online and in-person...
This federal Project Grant award from the National Science Foundation's STEM Education program (CFDA 47.076) provides $300,809 to Saint Louis University (SLU) from September 15, 2024 to August 31, 2027 to explore the integration of reconfigurable sensorimotor interfaces into educational STEM simulations. The project will use co-design processes to create "teletangibles", which are haptic input/output devices that can be used to embody STEM concepts and support the learning of both...
The University of North Texas received a $429,262 Project Grant award from the National Science Foundation's STEM Education program (CFDA 47.076) to develop an accessible digital learning environment for blind and visually impaired youth to learn computer science concepts through music programming. The three-year award beginning June 1, 2023 will support iterative co-design of EarSketch, an online platform for coding through music, to be more accessible. Participatory design studies with...
This federal Project Grant award from the National Science Foundation's STEM Education program (CFDA 47.076) supports a collaborative research initiative to increase access to K-8 computer science education for learners with disabilities. The $399,361 grant awarded on January 1, 2025 will fund a networked improvement community partnership between the Computer Science Teachers Association, Broward County Public Schools in Florida, Chicago Public Schools in Illinois, and the Computer Science...
Northwestern University received a $440,206 Project Grant award from the National Science Foundation under the STEM Education (CFDA 47.076) program to develop an accessible digital learning environment for blind and visually impaired youth to learn computer science concepts through music programming. The three-year award beginning June 1, 2023 will support Northwestern collaborating with blind and visually impaired youth, their caregivers and educators, and software developers to iteratively...
This Project Grant award from the National Science Foundation (CFDA 47.076 - STEM Education) provides $200,000 to Carnegie Mellon University to develop adaptable, game-based interactive learning environments for STEM education. The primary goals of the project are to: Automate the customization and adaptation of 3D simulated game-based learning environments to improve learner engagement. Provide a deeper understanding of the design, development, and deployment of these learning environments,...
The National Science Foundation awarded a 5-year, $481,175 CAREER grant under the STEM Education (formerly Education and Human Resources) program to the Board of Trustees of Illinois State University to improve the accessibility of technology-mediated high school science education for blind and low-vision students. The project aims to: (1) investigate teachers' knowledge about creating "born accessible" technology-mediated science classes, and (2) develop opportunities for pre- and...