Project Grant 2346166
- This $749,685 National Science Foundation project grant under the Technology, Innovation, and Partnerships program (CFDA 47.084) will fund the development of an Automated, Integrated, Multimodal Software (AIMS) system to improve inclusive access to information for persons with disabilities. Saint Louis University leads a consortium that includes software companies Vital, Unar Labs, and Viewplus Technologies to build a unified framework for authoring, converting, and delivering accessible content...
- This Project Grant award from the National Science Foundation's (NSF) STEM Education program (CFDA 47.076) provides $300,809 to Saint Louis University to explore the integration of reconfigurable sensorimotor interfaces into educational STEM simulations for digital learning platforms. The goal is to develop low-cost, reconfigurable "teletangible" haptic devices that can be used to embody STEM concepts and support the learning of both sighted students and those with blindness or low...
- This $113,375 Project Grant award from the National Science Foundation's (NSF) Computer and Information Science and Engineering (CISE) program aims to integrate instruction on accessible technology concepts into existing foundational computer science courses. The key goals are to: Align learning objectives with industry needs through a Delphi panel of industry experts. Deliver faculty development workshops and virtual support sessions to disseminate knowledge and pedagogies for teaching...
- This $1,000,000 Cooperative Agreement awarded by the National Science Foundation (NSF) under the Technology, Innovation, and Partnerships (TIP) program (CFDA 47.084) will enable Alchemie Solutions, Inc., a woman-owned small business, to develop an expandable system for generating detailed and standardized descriptions of STEM diagrams in interactive media. The goal is to provide real-time alternative text (alt text) generation for screen reader users and create an inclusive communication...
- This $113,905 federal Project Grant award from the National Science Foundation's STEM Education (CFDA 47.076) program will fund the development and dissemination of "Accessible Learning Labs" - experiential computing education modules focused on inclusive software development practices. The 5-year project, led by Embry-Riddle Aeronautical University, aims to expand the body of knowledge on effective implementation of experiential, inclusivity-focused computing education. Key objectives...
- This $278,583 Project Grant awarded by the National Science Foundation's (NSF) Computer and Information Science and Engineering (CISE) program aims to improve computer science curricula by integrating accessible technology concepts into foundational courses. The 3-year project, starting on September 1, 2025, will provide virtual and in-person workshops to engage faculty in developing teaching methods and assignments that incorporate accessible technology. The goal is to scale up instruction of...
- This $479,999 federal Project Grant award from the National Science Foundation's (NSF) Computer and Information Science and Engineering (CISE) program (CFDA 47.070) aims to develop algorithms and interfaces that enable easier and more effective 3D modeling, even without visual cues. The key objectives are to create: 1) accurate "in-air" 3D drawing tools, 2) sonification techniques for non-visual shape perception and editing, and 3) verbal 3D shape editing tools and interactions. This...
- This Project Grant award from the National Science Foundation's Computer and Information Science and Engineering (CISE) program (CFDA 47.070) provides $174,176 to DePaul University to conduct research on making online videos more accessible to individuals who are deaf, hard-of-hearing, blind, or have low vision. The key objectives of this 2-year research project are to: 1) create a taxonomy of common audiovisual video components that need to be adapted for accessibility, 2) conduct interviews...
- Georgia Tech Research Corporation was awarded a $2,124,522 Project Grant from the National Science Foundation's STEM Education program (CFDA 47.076) to develop an accessible digital learning environment for teaching computer science to blind and visually impaired youth through music programming. The awardee will co-design and evaluate EarSketch, an online platform for coding through music, to ensure accessibility for learners with visual impairments. Participatory design studies and mixed...
- This federal Project Grant award, provided by the National Science Foundation (NSF) under the STEM Education (CFDA 47.076) program, is funding the development and testing of software and hardware tools to enable blind or low-vision faculty, staff, postdocs, and graduate students in chemistry, mathematics, computer science, and information sciences to generate, identify, and manipulate digital data patterns and trends. The $459,000 award to the University of Illinois at Urbana-Champaign,...
NSF POSE: PHASE II: SCENERYSTACK: INCLUSIVE INTERACTIVE MEDIA OPEN-SOURCE ECOSYSTEM (OSE) FOR SCIENCE, TECHNOLOGY, ENGINEERING AND MATHEMATICS (STEM) EDUCATION -WEB-BASED EDUCATIONAL CONTENT HAS EVOLVED INTO RICH, GRAPHICAL, AND HIGHLY INTERACTIVE EXPERIENCES, BECOMING AN INTEGRAL RESOURCE FOR SCIENCE, TECHNOLOGY, ENGINEERING AND MATHEMATICS (STEM) EDUCATION. WHILE THESE ADVANCES RESULT IN MORE ENGAGING, IMMERSIVE, AND USABLE CONTENT FOR SOME, THEY ALSO ESTABLISH BARRIERS FOR A SIGNIFICANT PORTION OF THE POPULATION, INCLUDING LEARNERS AND EDUCATORS WITH SENSORY, MOBILITY, OR COGNITIVE DISABILITIES. A TRULY ACCESSIBLE INTERACTIVE WEB LEARNING EXPERIENCE REQUIRES THE EXPANSION OF INPUT MODALITIES (BEYOND THE MOUSE OR TOUCH-BASED EVENTS) AND OUTPUT MODALITIES (BEYOND VISUAL REPRESENTATIONS AND SOUND EFFECTS) TO INCLUDE A BROAD PALETTE OF MULTIMODAL FEATURES THAT MATCH THE FULL SPAN OF HUMAN DIVERSITY. IN 2023, THE PHET INTERACTIVE SIMULATIONS PROJECT AT THE UNIVERSITY OF COLORADO BOULDER LAUNCHED SCENERYSTACK, AN OPEN-SOURCE SOLUTION FOR CREATING ACCESSIBLE WEB-BASED INTERACTIVE MEDIA, SUCH AS INTERACTIVE GRAPHICS, SIMULATIONS, AND GAMES. SCENERYSTACK CONSISTS OF POWERFUL SOFTWARE CODE LIBRARIES AND DESIGN PATTERNS, WITH DYNAMIC VISUAL, AUDITORY, AND HAPTIC DISPLAYS AND DIVERSE INPUT CAPABILITIES. VAST MULTIMODAL CAPABILITIES AVAILABLE IN ONE COORDINATED SOFTWARE DEVELOPMENT FRAMEWORK CREATE NEW PATHWAYS FOR UNPRECEDENTED ACCESSIBILITY, CREATIVITY, AND INNOVATION THROUGH WEB-BASED MEDIA. THIS POSE PHASE II PROJECT FOCUSES ON EXPANDING THE SCENERYSTACK COMMUNITY, IMPROVING DOCUMENTATION AND ONBOARDING PROCESSES, AND ENACTING INCLUSIVE GOVERNANCE PRACTICES. THROUGH STRATEGIC PARTNERSHIPS, COMMUNITY EVENTS, AND A FOCUS ON SUSTAINABILITY, THIS PROJECT FOSTERS A ROBUST ECOSYSTEM OF DEVELOPERS, EDUCATORS, AND RESEARCHERS. SCENERYSTACK FACILITATES ACCESSIBLE IMPLEMENTATION THROUGH A GROWING LIST OF ACCESSIBLE DESIGN PATTERNS, TO SUPPORT A MORE INCLUSIVE, INTERACTIVE, ONLINE EXPERIENCE. THIS COLLABORATIVE ENVIRONMENT NOT ONLY ADVANCES THE ACCESSIBILITY AND INNOVATION POTENTIAL OF INTERACTIVE MEDIA, BUT ALSO SERVES AS A MODEL FOR INCLUSIVE DESIGN IN EDUCATIONAL TECHNOLOGIES. BY ADVANCING AN OPEN-SOURCE ECOSYSTEM APPROACH TO INVITE AND ENGAGE A GLOBAL COMMUNITY OF DESIGNERS AND DEVELOPERS, THIS PROJECT WILL IMPACT THE GROWING COMMUNITY OF DESIGNERS, DEVELOPERS, RESEARCHERS, AND CONTENT CREATORS PUTTING DIVERSITY AT THE CENTER OF EDUCATIONAL TECHNOLOGY DESIGN, AND IN-TURN BENEFIT A MULTITUDE OF END-USERS WITH INCLUSIVE WEB TECHNOLOGIES. THIS AWARD REFLECTS NSF'S STATUTORY MISSION AND HAS BEEN DEEMED WORTHY OF SUPPORT THROUGH EVALUATION USING THE FOUNDATION'S INTELLECTUAL MERIT AND BROADER IMPACTS REVIEW CRITERIA.- SUBAWARDS ARE NOT PLANNED FOR THIS AWARD.
Mod # | Description | ReasonForModification | Federal Obligation | Date |
|---|---|---|---|---|
| Not listed | $0 | 5/16/25 | ||
| Not listed | $769.3k | 6/13/24 |